Introduction
Third Law Interactive's Kiss Psycho Circus- The Nightmare Child is based on famous comic book writer Todd McFarlane's monthly comic "Kiss: Psycho Circus". Kiss: Psycho Circus chronicles the adventures of an unusual traveling circus. In the video game adaptation of the comic book we find that the members of Kiss waging war against evil. Evil takes the shape of a child, The Nightmare Child. The Nightmare Child is an unborn baby whose heart is full of evil and corruption. Evil and corruption was spread through the four elements; Earth, Wind, Water, and Fire. Each member of Kiss must individually clear these realms of evil. And when you think about it who else is more suited for the task than a bunch of middle aged rockers, who wear more make up than a drag queen.
One of the first things you notice while playing Kiss Psycho Circus are the visuals. Utilizing the enhanced Lithtech engine, dubbed version 1.5,
Kiss Psycho Circus dishes up some sweet graphics. Everything from Gene Simmons makeup to a smoking gun, are all digitally depicted. This new engine features "Horde" Technology, Direct Music, and Mirror Technology. Out of all these new features the only that you'll really care about is "Horde" Technology. Horde Technology is super cool. Horde Technology allows for up to 50 enemies to be displayed on your screen at one time. Having 50 different enemies attacking allows Third Law to present the gamer with a totally unique experience. Having so many different enemies attacking at once adds to the sense of horror and mystery of the Psycho Circus. No other video game as of yet utilizes "Horde" Technology in the manner in which KPC accomplishes it.
One of my concerns with Kiss Psycho Circus is the lack of variety in the enemies. One of the most common attacker is this headless, all torso critter, given the name “headless”, that appear in all stages of the game. The problem with these little critters is that there are so many of them. By the time you finish the game, you’re guaranteed to have killed at least a couple thousand of these pests. Now I understand how the constant action adds to the aura that Third Law wanted to create, but what I don't understand is how repetition is supposed to keep me entertained.