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DC  Nice Sequel to PSX Grandia 4.2
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by DeeBlackthorne
from Lexington, KY, United States
Dec 30, 2003
THE GOOD:
graphics and visuals, character customization, good storyline

THE BAD:
game difficulty, limited strategy

SUMMARY:
I started on the original Grandia for PlayStation a couple of years back, when I started collecting role-playing games for the console. I don't remember too much about the original. It was linear and the characters were rather cutesy -- the girl in the party, Sue, did some kind of cheerleading thing to boost attack power. Anyhow, Grandia decided to put its sequel to the Dreamcast... and like any RPG-hungry guy, I picked it up.

The game begins with Ryudo, a Geohound -- or more precisely, someone who wanders the land filling odd jobs for clients. Ryudo's rough exterior has been tempered by his membership in the lower class. Basically, no one really finds much use or like for him beyond getting a job done -- and with good reason. The voiceovers can attest to this; the boy's got quite a mouth on him. He encounters Elena, a Songstress of Granas, who needs protection during a ceremony at Garmia Tower. When that fails, all hell breaks loose -- literally -- and before you know, Ryudo and Elena are in the midst of a cosmic war. Good versus evil. You've heard it before...

The story's intriguing. There is enough depth and character development to keep your eyes open, and there's enough complexity in the game's mythology to keep you entertained. Good and evil has been recast as the search for truth and humanity in an age of dying gods and false biblical accounts. You'll feel most proud of Elena as she realizes the truth behind her religious affiliation. (Agnostics of the world, unite! Ha ha.) And you might get into the exploration aspect of the game as your team travels from continent to continent in search of the truth. There's enough escapism for everyone.

The Dreamcast has significantly boosted the graphics of the Grandia franchise. Backgrounds are incredibly vibrant and colorful and the environments really stand out. The artists have paid some attention to detail; if you run around in people's houses, you can knock stuff over or upset dishes or even chase a squeak-baa out from under a table. I would venture to say that you get the most eye candy during the battle sequences. Spells are incredibly strong in visual detail. Whether your forte is ice crystals, flaming phoenices, earthquakes, or the forest, the graphics are superb. Players will also appreciate the many minutes of CG sequences. Though they probably don't have as much pizzazz as the ones featured in Phantasy Star Online, overall, the visual presentation is incredibly stunning.

The battle system hasn't changed much from the original. Grandia II features an IP meter. Allies and monsters are all represented with icons on the meter. Your speed determines how quickly your character reaches the COM (or command) point, while your move and act scores determine how quickly and accurately you attack your opponents at the ACT point. Spells and special moves require charge time. Your characters also receive two types of attacks: Combo (a two-hit attack for damage) and Critical (a powered-up single attack that can cancel a monster's attack or spell, if it's in the red zone -- between COM and ACT). The menu also features defend and evade techniques to minimize damage.

Essentially, you've got the makings for some real strategy. You can plot your moves battle by battle to keep your party healthy, but in the long run, you want to develop your party members' skills. After each battle, you earn Special Coins and Magic Coins which can boost up players' moves and spells respectively. You can max your abilities one at a time or disperse your coins evenly, to pick up more spells and more moves. You can also learn and develop Skills, which include stat modifiers, recovery techniques, battle moves, and special skills like counterattacking and winning more treasure after battle. Grandia II provides enough customization to make your characters and your party development interesting, but not overwhelming -- like the Job System for Final Fantasy Tactics, for example.

At the same time, you probably won't need to strategize too much for most battles, bosses included. Each area has several different kinds of monsters, but you probably won't find yourself overwhelmed too often. There are no random battles. In fact, if you approach the visible monster target from behind, you can ambush them -- and most of the time, you can get away unscathed. As long as you have enough money to keep your weapons and armor upgraded, very few enemies will overpower your troops. Boss battles are also rather predictable. The end boss usually comes in several parts; you can focus your attacks or, if your spells and moves are sufficiently leveled up, you can go all out with your most damaging moves. Truth told, you can easily play through the entire game without having all your allies killed.

I have mixed feelings on the dialogue. While the writers preserved the speed of natural conversation in most scenes, unfortunately, NPCs talk a little too much than necessary. You can do yourself a favor and ignore most of the people you encounter in towns and on the field; they don't really give you much helpful information. And Ryudo and the gang make it pretty obvious who you should look for in each city. While I applaud the voice acting, the voices started grating the nerves a bit. Cut scenes seem to take forever when the characters are talking among themselves, and more often than not, you tire of Elena's formal, naive tone or Ryudo's smugness. Roan sounds like he's got a permanent head cold, and Tio's lifelessness (though she's an automaton) grows a bit stale. Oh, and if Mareg emphasized the word "SMELL" one more time, why I'd...!

But you might get a kick out of the acting during battles. It's funny to hear Milennia yell "Deep, fried goodness!" for a thunder-elemental attack or "Mmmm, fresh hamburger!" for her Avenging Claw move. (In fact, she was my favorite character.)

Gamers who appreciate treasure hunting will enjoy Grandia's dungeons, for the most part. You have to manuever the camera around using the L and R trigger buttons, but that's only because you want to make sure you explore every nook and cranny before moving onto the next area in a stage. If you're a fan of dungeon puzzles, Grandia makes them incredibly elementary. The most you'll ever have to do is throw a switch or cut through something in the way. And if you love collecting recovery and attack items, Grandia gives you more than plenty!

Grandia II overall is a linear tale with little need for leveling up or dungeon exploration. Journeying from place to place will take you up to 40 hours, maybe longer if you stay in dungeons to earn more levels, Coins, spells, etc. Granted, I have seen better work in epics such as Final Fantasy. But considering what the Dreamcast has to offer for RPGers, if the cute dungeon-hacking of Evolution doesn't suit you or Phantasy Star Online in offline mode has grown stale, you'll find Grandia II worthwhile.

6 out of 14 people found this review helpful.Did you find this review helpful? YES  NO


DC  Not so much fun... 2.5
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by lkjhgfdsa
from Marneri, Argonath, IANTA
Oct 5, 2003
THE GOOD:
This game had great graphics, and a very very good plot, it had creative atmosphere's and diverse cities, and lots of fun characters. I enjoyed the parts of the story when I'm not running around or fighting, simply watching thigns happen. It's too bad this was a game, instead of a book.

THE BAD:
The areas where you fight monsters are all so similar that it's easy to get lost, and at the same time, they have lots of confusing puzzles to them, that make just getting around a pain. Fighting isn't as much fun as it could've been, since the fighting system is bad. The financial system is, like in so many games, extremely frustrating, making it impossible to get all the things you want and need. And to top it all off, the boss fights are so ridiculously hard by comparison with the regular gameplay that they suck all the fun out of it.

SUMMARY:
I loved the look of this game, and the story was all that kept me going at first, but soon there was simply nothing that could inspire me to try over and over to get past the boss fights that were impossible to win. In the end I was sorely dissapointed by this game's unfair difficulty, and many frustrations. I'm trully sorry that such a good story was wasted this way.

6 out of 13 people found this review helpful.Did you find this review helpful? YES  NO


DC  great 5.0
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by jjdog202
from West Haven, , U.S.A.
Jul 30, 2003
THE GOOD:
this game is the best rpg on the dream cast.

THE BAD:
not much i mean it has some choppy game grafixs but its good for a dc game

SUMMARY:
its great !!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!! !!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!! !!!!!! !!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!! !!!!!!! !!!!!!!!!!!!!!!!! !!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!! !!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!! !!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!! !!!!!! !!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!! !!!!!!! !!!!!!!!!!!!!!!!! !!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!! !!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!!

9 out of 19 people found this review helpful.Did you find this review helpful? YES  NO


DC  Grandia 2 4.5
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by HalfDemon Inuyasha
from Broken Dreams, ,
Jul 16, 2003
THE GOOD:
Characters, Game Play, Story Line, Weapons, The demon girl was hot...and the graphics were nice, ohh yea, the battle system was pretty cool

THE BAD:
not to much, just annoying enemys, and bosses were way to easy...after playing the game once, you get bored with it and dont want to play it again

SUMMARY:
Best game for Dream Cast..duh!, and a really good RPG to add to your rpg collection, this game was a really good game and a fine add to my collection, but they had to remake it on the ps2 and made it boring....but this is the good, the game play was smooth, the graphics were nice and smooth, the battle system did'nt sway awayfrom the orignal Grandia, so thats always good...the Characters in it wer a nice cast, Ryudo was the coolest with his hawk Skye, but the demon Girl (forgot her name) was really hot...*starts to burn up* :laughs: lets finsih this off, the story line was really great I loved it...and now the bad...which wasnt much, but the bosses were to easy thats all I am going to say...

10 out of 19 people found this review helpful.Did you find this review helpful? YES  NO


DC  Grandia II Review 4.6
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by RPG_Master44
from Still drunk, , and stoned...
Dec 26, 2002
Grandia was, in my opinion, an over hyped game that could have been much better. It wasn't terrible, but lacked many things needed for a complete RPG experience. Grandia II addresses all these issues and more, serving up one of the most memorable RPG experiences. Finally, a truly great RPG has hit the Dreamcast!

The plot in Grandia II revolves around Ryudo, a mercenary (known as a Geohound) who ends up getting hired to act as a bodyguard for a Granas nun, Elena. Granas is essentially God, while Valmar, whose resurrection the game is spent trying to prevent, is Satan. Ryudo despises getting involved with religious matters but does so reluctantly.

The plot involves a few interesting twists and an interesting yet tired religious corruption and evil theme. It's interesting but sometimes becomes too preachy. It's also fairly predictable. However, it's a lighthearted romp done right; unlike Grandia, the plot is never stale. It's deeper than the plots found in the Lunar series, and it's just as entertaining. Add to that a very clever love story that plays out with three people (the love triangle is brilliantly executed). All in all, it may get too preachy, but this is definitely a tale that will not be soon forgotten.

The characters in Grandia II are one of the game's shining areas (though there are quite a few of those). First, the character design is excellent; cool, colorful, with a strong anime influence. The cast surpasses the Lunar casts in every way, with quirky personalities and tons of character development. The superb localization by Ubi Soft adds to the characters, with excellent use of slang and such to make them really breathe.

The main character, Ryudo, is a cold, hardened mercenary that really doesn't care about much but making some good money and staying alive. During his journey with Elena, Millennia, Mareg, Roan, etc., the player sees Ryudo undergo a change while facing his dreary past. The antagonists, though not as excellent as the main cast, are developed well. Another example is Mareg, one of my favorite characters. He is a large, powerful man who is more beast-looking than man. However, unlike most stereotypical physically strong characters, Mareg provides very wise and insightful comments the whole game through. What a refreshing chance of pace! All in all, Grandia II combines the best parts of the personality found in Lunar series characters with solid character development to make the players deeper than expected. By combining these two important aspects so well, Grandia II has one of the best casts I've encountered in a console RPG.

Grandia II features the work of Noriyuki Iwadare, who scored the first Grandia as well as the Lunar series and Langrisser series. Though Grandia's soundtrack had its highs and lows, Grandia II's magnificent score is almost totally amazing throughout. Not only is the music clear, with many tracks utilizing real instruments, but the melodies and rhythms are amazing. Some Grandia themes return, but for the most part the game features new pieces, such as the great battle themes, and one of the most astounding tracks, "Cancao do povo", which is sung in Portuguese by a female with a wonderful voice.

The percussion loops in the dungeons have improved from the uninspired ones in Grandia, and the melodies are more prominent and much more catchy. The town themes are filled with emotion and reflect the area perfectly. Grandia II's soundtrack is easily on par with some of the best game music ever made, and is just about as good as Iwadare's most amazing work in Lunar 2.

The sound effects are equally as impressive; different clashes and clangs and explosions rocked my sound system with the utmost clarity. The voice acting is also very good, aside from a few cheesy battle cries, and the recording quality is excellent. Grandia II really delivers a one-two punch in the audio department!

The gameplay in Grandia II is very similar to Grandia, except the awe-inspiring graphics make it even more of a treat. The battle system rarely fails to bore, and even at the end of the game, the battles are fun. Let me comment on one thing first: there are no random encounters! This alone shoots the gameplay up, but the fun battles make it even better.

The battles are twists on turn-based battles and the ATB system of the Final Fantasy series. There is a general time bar at the bottom of the screen, and each character, whether friend or foe, has an icon that travels up this bar, until they can perform an action. Depending on the action, the more time it takes to do, so casting a very powerful spell not only requires that it be that character's turn, but it may take some time to cast.

By winning battles, points are gained that can be distributed to different skills and such to raise spell casting power and speed or special attacks. The dungeon design is also good; they're not overly convoluted and they rarely get monotonous, due to the awesome textures and the good puzzles. Grandia had great gameplay, and Grandia II's is just as good, if not better.

The graphics in Grandia II are astounding. The game is in full 3-D, in a polygonal world. Never before on the Dreamcast (or even my PC!) have I seen such texture quality. The towns are vibrant in color and the textures look so rich and deep, it's breathtaking. The character models are just as detailed, with everything down to the tiny buttons on Ryudo's shirt. Though the characters don't have mouths (don't ask me why) that is not a big enough complaint in my eyes to take off a whole point.


The world is simply wonderful. Even the CG cut scenes, which are infrequent, aren't as good as the awe-inspiring in game graphics. There is yet another awesome part to this game's great visuals. In battle, some of the special attacks and spells have anime-style animations! That's right, anime! Some are complete anime sequences that flow perfectly with the battle, some are just anime on the polygonal backgrounds. Both never fail to amaze. The anime quality is excellent and I was pleased to see such an original idea. Grandia II is a visual feast, besting, even with its own graphical prowess, Skies of Arcadia, another excellent Dreamcast RPG.

Finally, someone has dethroned the almighty Working Designs. Though Working Designs has always delivered some of the best localizations for console games, they usually take forever; this isn't really a problem, but when you consider that Ubi Soft can do a job just as good in about four months (whereas it takes about a year or two for a Lunar) I think you'll be forced to agree. The dialogue is amazing, with almost no spelling or grammatical errors. What's more important, it flows like perfect English, and each character has a distinct manner of speaking. It's just as good, if not better, than a Lunar game. The character interaction is second to none due to this. Ubi Soft, I hope you get a hold of more RPG's, because if Grandia II is any indication, you can do it just as good as the best!

Unlike the first Grandia, I have virtually no complaints worth mentioning about Grandia II. The game is average in length, lasting anywhere from twenty to forty five hours, depending on if you play the secret areas or how fast you breeze through. I must dock one point for being so easy; the game was terribly easy, much easier than even Final Fantasy VII. This really doesn't detract much, but seasoned veterans will speed through the "tough" battles. The analog control is excellent in responsiveness, and the button mapping was done perfect; finally, the Start button is used for something besides pausing (Menu screen). Overall, Grandia II is truly a treat. Every RPG fan should have this one in their collection, and fans of the original Grandia have even more to be happy about.
15 out of 25 people found this review helpful.Did you find this review helpful? YES  NO


DC  Innovative Battle System 4.4
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by Akira_EX
from Boston, MA, United States
Oct 19, 2002
THE GOOD:
The battle system - very innovative
The graphics - especially the attack graphics
Storyline

THE BAD:
Maze Dungeons - make you walk around alot
Voice Acting
Lack of Sidequests
Sprite Graphics

SUMMARY:
Grandia II for the Dreamcast... one good RPG, that meets its expectations.

You play the role of Ryudo, a Geohound with a painful past, that does odd jobs for a living. The storyline, although it seems linear from having you hop from place to place, actually deepens with each place you go to.

The best aspect of the game is it's battle system, where which type of attack you use to delay an opponent can turn the tide in a battle. All characters can use magic, all characters have technques. A bar at the bottom-right of the battle screen shows your attacks and your enemy's.

The graphics are outstanding for the Dreamcast - with the exception of the character sprites. Various attack graphics are astounding, and jaw-dropping material. Ryudo's Sky Dragon Slash is just awe-striking.

Got a Dreamcast, you can get the game cheap, and it is very well worht the money to spare to get your hands on it.

10 out of 20 people found this review helpful.Did you find this review helpful? YES  NO


DC  fantastic!! even for a system that is dead 3.0
0 comments
by Melphis
from Lititz, PA, USA
Aug 29, 2002
THE GOOD:
fantastic battle system!!! spelended sound tracks and artwork. the games graphics are a plus for the dreamcast system

THE BAD:
nothing that i can think of at the momment

SUMMARY:
your a hero. who has a mystreous past who must. make amends with. as you travel the land defeating the newly reborn valmar and to save the world form the ture eveil. and finally NICE SOUND TRACKS!!!!

10 out of 19 people found this review helpful.Did you find this review helpful? YES  NO


DC  Grandia 2, a classic 5.0
0 comments
by FOX
from NY, NY, US
Aug 21, 2002
THE GOOD:
It has one of the most revolutionary battle styles of any game, A great story line, Lovable characters, Good game length, And great graphics. I must also commend its marvelous voice acting.

THE BAD:
Not much, just the lack of side quest.

SUMMARY:
This game Is definately in the top 10 games for the dreamcast system. If you like skies of arcadia you will like this game. Go buy it now before I smack you

10 out of 20 people found this review helpful.Did you find this review helpful? YES  NO


DC  GRANDIA 2 4.5
0 comments
by viperboy207
from uniongrove, wisconsin, usa
Jul 23, 2002
THE GOOD:
Very good story line,Very good graphics,great battle system.

THE BAD:
lacking side quests,fmv seens were fuzzy,boss fights very uneven through the game

SUMMARY:
This was a great game although not as good as some rpg games such as ff7 and ff 9,this game had great magic affect, good graphics and one of the best story lines ive ever seen in an rpg.the only thing that kept this game from being a true classic in my mind is the lack of side quests.this day in age that should be a mandatory implement in rpg games like a game within the game what have you.

Another problem i had was i really thought the boss fight levels were uneven usually the last boss in a game should be atleast the 2nd toughest u face.i thought there were 6 other bosses tougher then the last boss.

the last problem i had but a small one was the fmv seens were fuzzy and i wont call this a problem because it could have been my graphics card was not compatible with that part of the game.

final comments:if your into basic rpg elements unlike those found in bg or bg2 then this rpg is for you.this was a very good game that could have been alot better with side quests no not the best rpg i ever played but all around a very good addition to anyones collection.
graphics 4.5/5
sound 4.5/5
gameplay 5/5
replay value 3/5
overall 4/5 not an average

12 out of 23 people found this review helpful.Did you find this review helpful? YES  NO


DC  Yes!!!Grandia THE BEST!!! 5.0
0 comments
by Slim The Revolted
from , ,
Jul 14, 2002
THE GOOD:
I like all in this game...

THE BAD:
Well...Nothing...

SUMMARY:
"The Valmars body is lost", but not all...Without the Wings Of Valmar,Grandia would be simply good game...
But with Wings Of Valmar Grandia is a Perfect Game!!!!
After first ending of the game Grandia began to like even more....I finished it 3times
And again Im sorry for my English....
Im Russian...

9 out of 20 people found this review helpful.Did you find this review helpful? YES  NO


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