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GBA  Grid Wars 4.4
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by dbzmaster
from New Lenox, IL, U.S.A.
Dec 12, 2004
THE GOOD:
~Design map feature
~new CO's
~GREAT Multiplayer
~good Story

THE BAD:
~Campaign, too easy for experienced players
~AI is really stupid

SUMMARY:
This is a great game. You should definetly buy it. The story is about the country Black Hole, ruled by Sturm, trying to take over Macro Land. Orange Star then tries to unite Blue Moon, Green Earth, and Yellow Comet against Black Hole. There are a lot of new C.O.'s which makes this game fun tring to find out good strategies for different C.O.'s. The design Map Feature is THE BEST!!!!!! You will have so much fun tring to create your own map. The War room also has a few addition's from the first game. There's new maps basically everywhere, in War room and Versus. Nell is also playable in this game!!! And you don't have to get S ranks in the Campaign. The one thing that's bad though, is that the Campaign is way more easier then the first one. Actually, that's good!!!!Buy this game, you won't regret it.

2 out of 5 people found this review helpful.Did you find this review helpful? YES  NO


GBA  A War of Advance Proportions 4.2
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by Insanity Prevails
Aug 19, 2004
THE GOOD:
Dual power system
Single-system multiplayer
Reworked Campaign mode

THE BAD:
War Room feels like versus mode
CPU players can see fine in Fog of War
Too similiar to original

SUMMARY:
The original Advance Wars impressed many, with a system that was easy to access but a massive challenge to get through. The concepts used were simple enough to understand but there was always an immense sense of triumph when your plan of attack succeeds. So, Intelligent Systems decides to bring us a second installment of the series, but how does it compare to the original. Can it really compete?

First, let us address the presentation. Well, not a lot has actually changed. The map sprites and many of the special effects will be famaliar to fans of the original. For those new to the series, the graphics have quite a charm to them. The sprites possess a sort of anime (or cartoony, if you wish) look to them, while still possessing a level of detail you would expect. Intricate details on the tanks, soldiers and ships can easily be made out, especially during battle sequences where the action zooms in for the damage exchange. The effects themselves, coming mostly from the special powers players can call upon, aren't that special though. Many of them, especially most of the super powers, involve a generic energy burst from each unit on the field. While I wish more had been done to expand on these effects I cannot say they were at all detremental to the experience either.

The game possesses an impressive set of music tracks that hum along while you play. Each Commanding Officer has their own theme that plays while they carry out their turn, as well as numerous additional tracks for special events, such as power usage or story sequences. Each track also seems to fit their respective CO quite well. For example, Andy possesses quite an upbeat track while Grit's isquite laid back in style. The time taken to ensure this has not gone unappreciated, and it makes the experience much better. The sound effects used do their job nicely enough as well. The usual fare of explosions, gunfire and the like can be found. It is good how such attention has been paid to even have movement sounds relevant to the unit moving. This was a nice touch I feel.

So, OK then. It looks nice. It sounds nice. But all this means nothing if it plays badly, right? So how does AW2 fare in what is easily the most important factor of all?

The core gameplay is very simple to grasp. Each player (or commanding officer) directs an army made up of "units". Units can be of many types, such as tanks, chopters, ships, soldiers etc. If bases, airports or seaports exist then players can build new units with money earned from captured properties. Each unit type has its own strengths and weaknesses, which not only covers things such as cost to deplot or movement but also affects their performance against other units. Tanks tend to wreck havoc on land but they are easy prey to indirect or airborne attacks. This makes strategy a very important element, as poor use of your units will quickly lead to a defeat.

While the concept is simple there's a whole level of depth within this concept that makes the even simple fights require a lot of planning and thought. First, the COs. Rather than be a mere figurehead that dishes out orders the COs of Advance Wars 2 actually affect the performance of their units. Eagle's airborne units are stronger and consume less fuel. Olaf's units receive no penalties during snow. But with strengths comes weaknesses. Eagle's naval units are poor and Olaf's units receive snow penalties during rain.

But that's not all. Every CO has a 2 part power gauge. Every time a unit takes or inflicts damage this meter fills up a little. With enough power charged COs can unleash special powers. Most power effects last until it becomes that COs turn again (with the exception of damaging or restorative effects). Powers can help turn the tide of a nattle or perhaps add enough power for a final charge on the enemy. Powers available depends on the CO in play, and while super powers are usually more effective they also take up more power to use. Effective use of both the passive effects of COs and knowing when to unleash those powers is of key importance.

But it obviously doesn't end with CO selection. Unit selection is important as well. An squadron of bombers may seem like the perfect way to destroy ground troops, but anti-airs and fighters could easily wreck your plans. Unit balance is important, forcing players to consider what units are best for the job. But there's a pretty cool trait involved here too - unit health. Unlike other games, the effectiveness of units is determined by their health. Firepower and defensive ability drops as their health does. A 2 HP tank will be siginificantly weaker than a 10 HP tank. Unit can be healed on allied properties, and new units can be deployed from bases if they exist on the map. Both of these require funds, which is earned each turn from all allied properties. Neutral or enemy properties can be captured by foot soldier units, but said units have little defensive ability.

The final set of considerations are the terrain. The most obvious trait is movement costs. Different terrains incur different movement costs, and many preventing certain types of units from passing altogether. Weather also plays a factor, causing even more sluggish movement.

So, what does all this amount to? While the intial concept is simple to understand there are so many things to consider and options to take in reality that it takes a lot to put a plan together. It's this level of strategy involved stemming from a simple concept system that makes the battle system excellent. They're giving you the tools. You've got to figure out the best way of using them. Trust me. With practice you're be soon planning how to use the terrain to your advantage as you approach the enemy base.

Advance Wars offers a number of game modes in which you can experience this gameplay. Campaign mode is the single player story mode. Black Hole has returned with a number of new COs commanding their armies. You start in Orange Star territory, where the COs fight off Flak's troops. In addition to the usual missions of routing the enemy you also have other special types of missions. Two worthy of note are the secret base and factory missions. Secret base missions must be unlocked in each territory by capturing a certain property in a certain mission. These are turn limited missions where the player must capture the enemy base. Success yields a new unit type for deployment in future missions. Factory missions are typically end of territory missions, which must be cleared to move on. The goal is to destroy a weak point in the pipe leading to the factory. The problem you face is that the factory can deploy units at no charge, making a direct approach difficult.

Perhaps the most startling change though is that the other COs are playable. In fact, Campaign mode involves playing out the struggles in each territory. This means the player must get to know each CO and learn how to use their strengths effectively. This is a refreshing change from the original game, which kept you locked to Orange Star COs for almost the entire game mode. Perhaps even better though is that not all missions have to be beaten to move on. A set number will open the final mission. Clearing that allows you to move on even if there are other missions not cleared yet. This sense of non-linear gameplay is very welcome. While challenging on its initial play, successful players can purchase a harder version, which will really test the strategic minds of those that play.

War Room is another single player mode. It delivers a number of challenges where many conditions are already set (such as enemy CO and map used). You get to pick a CO and fight it out. The goal is always the same - to defeat the enemy army by either destroying them all or capturing their base. After a successful playthrough you will be ranked according to your success. This is a nice addition, and the rankings give incentive to better your performances, but at the end of it I can't help but feel this is merely a restrictive single player version of versus mode, and since versus can be played by a single player then it feels that only the rankings prevent it from feeling completely redundant.

When you're not busy ploughing through the campaign the the versus mode is likely where you'll be. Here you can set up battles for between 2 to 4 armies. Pick computer players for vacant spots not used by human players. Set many options such as map, weather, income, limits etc, then get playing. The beauty of versus is you can play single player on a single game system by passing it around. This, of course, makes playing fog of war missions nearly impossible but a small price for such convenience. Versus mode will drain many hours from your life. Set up your favourite layouts and then blast your way through them. While the computer can be challenging, playing against humans is something else and brings about its own experience.

What? Not satisfied with the many maps given to you by the game? No problem. AW2, like the previous game, comes with its own map maker. With 3 free map slots you can craft your own map, then get to work destroying armies on it in versus. The control setup for mapmaker is simple. Use the shoulder buttons to bring up the menus, pick a unit or terrain type and press A to set one down. This brings about almost endless possibilities. Will you hinder ground troops with forests? Create a map where airborne assaults are required? Perhaps navals battles are your thing. Anyt setup can be done, and this only adds onto the excellent versus mode already.

So far everything has been a shining positive. What about the bad points? Like all games, AW2 has them. The biggest problem comes from those that have played the original. Despite the revamped campaign mode, a lot of this will feel too similiar to the previous game. Only 1 new unit was introduced, and a few extra terrain types of which I feel only only makes a siginficant difference (missile pads which foot soldiers can launch a single missile to anywhere on the map). Once you've finished the campaign mode you may feel that the war room and versus games, while improved upon, are too similiar to their previous versions.

Another problem, one not unique to returning fans, is during fog of war. A situation which limits the field of vision of the army to what their units can see. The unfortunate problem is that it seems the computer opponents seem to know exactly where your units are. You can watch them dance around units and go directly to where they are. This is somewhat offputting, and makes fow play against the computer pointless.

Despite these issues AW2 is still an excellent game. It's only for those willing to put some thought into their plays, and certainly isn't one of those games you can play for 5 minute bursts. If you get this game prepare to lose notable chunks of your social life to it. If strategy is you thing then AW2 is one of the best you can go for.

ALTERNATIVES:
Fire Emblem (GBA)
Final Fantasy Tactics Advance (GBA)

3 out of 6 people found this review helpful.Did you find this review helpful? YES  NO


GBA  Advance Wars 2: Best Game Selling! 5.0
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by Galacticdramon
from , ,
Aug 8, 2004
THE GOOD:
Fantastic Characters, excellent Plot, entertaining and humourous Dialogue, a variety of challenges, it can be bought for a low price, and you can design your own Maps.

THE BAD:
Sometimes slightly frustrating, Sometimes just a little too difficult.

SUMMARY:
This is the ultimate handheld game. No question. Even the mighty Pokemon series cannot stand up to the wrath of Advance Wars II: Black Hole Rising.Just when the original Advance Wars was beginning to become slightly repetitive, this comes along to save the day! Even the Nintendo DS is likely to struggle to come up with a better game unless it is a sequel to this - although even so, how can one improve on perfection? Will Sony's PSP have anything anywhere near this game in greatness? There is no chance whatsoever... The ability to create maps makes this game even better than it would have been anyway, and adds infinite gameplay. Even the price is perfect - I bought my copy for Ł14.99 not too long after its original release, and it is worth much more. For creating such an amazing piece or videogaming, I salute Nintendo in the name of Black Hole! Er, I mean, Orange Star!!!

3 out of 6 people found this review helpful.Did you find this review helpful? YES  NO


GBA  Great game with unlimited replay value! 5.0
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by emu222
from , ,
Mar 29, 2004
THE GOOD:
Replay value, strategy, gameplay, ability to build units, 19 characters (COs) to choose from, this game is perfect for people who want a challenge.

THE BAD:
Nothing bad. The only bad thing about this game is the average things such as graphics. Well I guess that's basically the only average thing here.

SUMMARY:
I'll start it off with the plain truth in my opinion. This is the best strategy game, and possibly overall game on the game boy advance right now! Although there isn't a ton of new things from the original, the original was well, a classic. There is plenty of new things though, including new characters (COs), maps, a new unit, a new look, better storyline, new powers/all-new super powers, the ability to customize cos, new things such as lasers, minicannons, bigger cannons, volcanos, factories, and pipelines. Well I lied, there are a ton of new things added on to the best game in game boy history. If you're worried about this game being too hard, practice makes perfect and if you have trouble there are plenty of tips and strategy guides out there.

All in all, if you have the money buy this game ASAP

3 out of 6 people found this review helpful.Did you find this review helpful? YES  NO


GBA  If I'm offline... I'm playing this. 5.0
0 comments
by Key zer
from Bolton, Lancashire, UK
Oct 23, 2003
THE GOOD:
  • Hilariously scripted
  • Pretty good graphics
  • Black Hole music
  • So goddamn addictive

    THE BAD:

  • No secret Black Hole weapons on Mapmaker?

    SUMMARY:
    Well, Christmas came early for me when this arrived in the post. Advance Wars II : Black Hole Rising has wrenched onto my life like Ryoko on Tenchi. One sentence. It rocks.

    First of all, the script. Who can forget the classic "Flakalakalak... etc." line early on in the game? It is brilliantly written, and really brings the characters to life. What every game needs is a good script, and this has it, thank the lord for that.

    The graphics are very well done, and possibly an improvement on the now odd-looking ones of Advance Wars I. And the music, man, I'm playing just for Black Hole's alone . Multiplayer or single player, it's great any way, and guess what? You don't need a link cable to play four way now, just one GBA... so your GBA-lacking mates can have a game with you so you can show them how much you pwn with them Neotanks.

    It even outlives some console games right now, so do yourself a favour and buy yourself Advance Wars 2. You will not turn back on it!

  • 7 out of 10 people found this review helpful.Did you find this review helpful? YES  NO


    GBA  wasn't the first one better? 4.5
    0 comments
    by Tarantula
    from Rotterdam, Zuid-Hoerland,
    Aug 7, 2003
    THE GOOD:
    new mission to play of course!
    Longer

    THE BAD:
    Graphics haven taking a step back
    When you played the first one, you get to hear all the *bleep*ING SHIT ASS explanations again.

    SUMMARY:
    Story- 3/5

    Armies have invaded the Orange Star Army's land and want to take over the world yadayadyadblahblahblah.

    Music- 5/5

    Great Music! Each CO (Commander) Has their own theme when it's their turn! And they rock! Seriously, each theme also fits the CO, which makes it even bette to listen to!

    Graphics- 3.7/5

    graphics where good but wasn't the first one so much better looking? What's the deal here? Everything seems so cartoony now, and not even shaded! This is a real bummer, but after awhile you get used to it and have a hell of a time!

    Gameplay- 5/5

    Great gameplay! Compare it to Red Alert but turn based. And you don't built bases, you capture them using Infantary. Anbd then you can start building.yu can capture Docks, Airstrips and normal War Bases. Of course, in the begin you get S-Ranks all the time (You get a rank after each battle) but after the first country it gets much much harder. Also each CO has their own good and bad abilities, and with the point you receive from the ranks you can buy the enemies CO and play with them, which is why you want an S-Rank so badly, so you can play with enemy CO's.

    Overall- 4/5

    Why? Cause the graphics and Story suck, that's why. If you don't mind them, see the 4 as a 5.

    6 out of 17 people found this review helpful.Did you find this review helpful? YES  NO


    GBA   4.0
    0 comments
    by Muka
    from , ,
    Jul 30, 2003
    THE GOOD:
    Almost everything.

    THE BAD:
    I want more new units!

    SUMMARY:
    One of the best GBA games out there. Players of AW1 will remember Sturm, and now he's back to try and take over Wars World again. But he has a few new tactics this time. Your mission is to join forces with Orange Star, Blue Moon, Green Earth, and Yellow Comet and take him down!

    - 8 New Camanding Officers! 22 C.O's in all!!!
    - New Graphics.
    - Command different types of units in this turn-based strategy game like Neotanks and Bombers.
    - Missile Silos add to the fun.
    - Create your own maps!
    - Battle Sturm's forces in the campaign mode.
    - Now C.O.'s have two different amazing powers and different skills.
    - Go head to head with the CPU in War Room.
    - Play for fun in V.S. or link mode.
    - Earn money and buy new stuff in Hach's store!
    - Terrain is very important for your strategy.
    - Are you ready to face the challenge of Hard Campaign?

    War Sims will never be the same!!!





    8 out of 13 people found this review helpful.Did you find this review helpful? YES  NO


    GBA  What is this war good for? Absolutly everything! 5.0
    0 comments
    by Lehvak80
    from Medina, MN,
    Jul 6, 2003
    THE GOOD:
    New CO's
    New Units
    New Modes
    Design CO's
    Gameplay
    Graphics
    Music
    and Rankings

    THE BAD:
    Can be extremely hard at times
    thats all

    SUMMARY:
    From changing your fav CO's hair and outfit color to shooying and destruction this game has it all! an Upgrade from the award winning original game this is one of the best games for the GBA today! Command Armies and Tanks to Capturing HQ's and the great challenges ahead! It may be too much of a challenge for some but thats all the fun of the game! Unlock secret missions to deploy the all powerful Neotank! Missile silos can be helpful and fun to use the various missions to play make it exciting! Now you can finally play the campaign as Blue Moon, Green Earth and Yellow Comet! each of those gruops have 1 new CO. Now you can totally whoop the enemies asses with Super CO powers
    the bottom line
    THE MOST AWESOME WAR GAME PERIOD!

    10 out of 15 people found this review helpful.Did you find this review helpful? YES  NO


    GBA  A Further Advancement 4.3
    0 comments
    by Octarine Skye
    from Somewhere, ,
    Jul 2, 2003
    I'm going to be comparing the game a lot to it's predecessor, as the two games are very comparable and AW2:BHR is very much a sequel. Anyway, on with the review:

    The Graphics: The graphics seem to have taken a small step back from the original. In particular the appearance of forests and buildings in the main map screen have become less clear and overall less pretty. This is only a mild irritation though, and is easy to get used to. The whole graphical style has become a lot bolder and more cartoony. This is in some ways a bad thing, as the graphical style of the original was in my opinion a lot cooler. I believe that may be a matter of opinion though. Apart from that, most of the sprites from the original have been re-used with little to no changes, and this is not a bad thing.

    The Sounds: Again, many of the sounds have been directly ported from AW, and therefore they are equally as enjoyable. But the new CO soundtracks are just as good as the originals, and you will yet again find yourself humming along to some of the CO tunes. The sound effects too are very good, and the addition of small amounts of voice acting has made a very welcome addition. Overall thumbs up on the sounds.

    The Gameplay: The important one here. And I can safely say the gameplay is as scorchingly hot as the original. You will be sucked in to the storyline, and it will make you play every war room and every campaign mission to death. The multiplayer too is as wonderful as Advance Wars' was, with the same options.

    Overall, the game is an brilliant title, but very few changes have been made between AW and AW2. While this game is an excellent stand alone title, it may be worth reconsidering if you own the original. That said, I own the original and the sequel and i don't regret buying the second a bit. This game is much closer to being an expansion of the original than an actual sequel, but it is more of the same, so for anyone who liked Advance Wars, you'll like this too.
    9 out of 13 people found this review helpful.Did you find this review helpful? YES  NO


    GBA  Advance Wars 2: Black Hole Rising 4.5
    0 comments
    by Kobrakai
    Jun 25, 2003
    THE GOOD:
    -New and ingenuitive campaign mode
    -Cool CO's
    -No feild training!!
    -Very strategical game
    -Better than original
    -Map maker is available from the start

    THE BAD:
    -Hardly changed from original
    -Can be unbeleivably hard at some points
    -Nell is annoying

    SUMMARY:
    The first Advance Wars game was surprisingly good, and this one is just as good. Maybe it's because this game is so similar to the original. Yes, the story has changed(Black Hole forces trying to take over the world), and the campaign mode is more fun, but overall, it still feels the same. I'm not saying it's bad, in fact, it's one of the best GBA games I ever played. But anyway, on to other buisness.

    The campaign mode is great. In fact, better than the first one. The game covers all types of combat: ground, air, and water. You fight across tons of maps, and when you get bored of the maps it has, you can buy more using the points you earned in Campaign mode or you can make your own custom map using the map designer. 2-4 player mode, I have to say, is unknown to me-- my little sister refuses to play against me, but I imagine it's really good. War Room mode is alright, but I prefer playing the campaign mode. Graphics aren't that bad, but in the battle cut scenes are superbly animated. Sound is good, although some songs can get repetitive.

    Overall, if you liked the first one, or any type of strategy game, play this.

    9 out of 13 people found this review helpful.Did you find this review helpful? YES  NO


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