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THE GOOD:
Multiple promotion paths Amazing animations Lots of tactical planning needed Many options available THE BAD: SUMMARY: ![]() Fire Emblem is one long running series of SRPGs that has spanned generations. Sacred Stones sits as the third entry to appear on the Gameboy Advance, and the eigth entry in the series overall. Of course, this applies only to Japan. As far as the majority of the Western audience is concerned this is the second game both to appear on this system and in the series released outside of Japan. Blazing Sword (a translation of the Japanese subtitle for the previous game) set quite a standard for the SRPG genre and won itself many fans the world over. Sacred Stones aims to...
THE GOOD:
- FE:TSS had various interesting ideas, such as the theory of split promotions - a new idea to the series. - The portrait graphics have much deeper tones, creating a much darker feel to the game. THE BAD: SUMMARY:
Now, I love the previous Fire Emblem released for GBA, and Path of Radiance as well. So it truly pains me to see this abomination of a game. There are few games that I've played that have left such a sour aftertaste in my mouth, but I'm afraid that I will have to add FE2, also known as Fire Emblem: The Sacred Stones, to this list.
I spent my £29.99 on this with joy, hoping to receive a strategy RPG adventure on par with the masterworks that were FE1 and FE3. I've only played up to Chapter 4 so far, but I must say that the developers were on some kind of drug when they were working on FE2. The Fire Emblem games have always been about challenges; your handful of troops, maybe a dozen or less, against hordes of enemies. But what challenge is there when the enemies have a staggering Speed stat of 0? The lackluster graphics of the FE series have paled in comparison to the PSP's library, and up until now, I've found this tolerable. Up until now. I'm...
The Fire Emblem series will always be a classic, and The Sacred Stones (TSS) will just add to that. First, there is the fact that the game seems very welcoming to beginners. The Tutorial Mode helps new players with their first few missions to get them off their feet and on their way to becoming a great tactician. There is the Tower of Valni, which you can go to any time to level up your characters. The Tower, however, is also a double-edged sword, because it makes the game much easier than most other Fire Emblems, since others in the series have a set amount of levels, and ONLY in those levels can you train your characters.
TSS was the first Fire Emblem game I ever played. However, when comparing it to other Fire Emblem games later, it seemed quite watered down. As stated, "abusing" the Tower of Valni can make it harder for you to adjust when you play harder Fire Emblem games. All in all, compared to others in the series, the bosses were easier, the monsters were...
THE GOOD:
_Number of recruitable characters that all have backgrounds that can be gleaned from Support Conversation _Excellent dialogue and scripting to create an expressive and realistic world with which the player can relate THE BAD: SUMMARY:
THE GOOD:
Sequel to a great strategy game, amazing new attacks, unique new characters, excellent gameplay. THE BAD: SUMMARY:
THE GOOD:
This game has a good storyline, and some of the characters are well done. The branching classes make it more interesting, and so do the skills that may occasionally activate. The game is also easy enough for beginners to pick up and play. The supports also enhance the story quite nicely, and most of the music is good. THE BAD: SUMMARY:
THE GOOD:
Virutally everything about this game is good. -It's surprisingly realistic, in many different ways. For example, the characters have many emotions that you can relate to, making them more human. Also, the fact that once you lose a unit, they "die" and are gone forever adds a nice challange to the gameplay. -The plot is amazingly good. With lots of twists and turns, flashbacks, different characters who are never what they seem to be...makes this one of the best video game plots ever. -Animations. The various different attack animations are awesome. They are surprisingly detailed, and every unit has AT LEAST two different animations. -Gameplay. The gameplay is smooth, with no noticeble glitches. The revelations and developements of the plot between battles are a nice way to wind down after the intense confrontations that required much thinking. THE BAD:
THE GOOD:
- A large amount of weapons. - The characters are better than the last. - You can unlock secret characters. - The monsters. - Support conversations. - Large battlefields. - The game never ends. - Creature campaign. - The classes branch and you have a choice. - A good storyline. - Easy to get into. THE BAD: SUMMARY:
THE GOOD:
great storyline... new classes which was needed to beef up the whole, "ROLL THE DICE! I LEVEL UP!! I ROLLED A 14+6 IT HITS!! I LEVEL UP WOOO!! I BECOME A MULTICLASS 4TH.BRD/2ND.FGT".... hope that dont offend any o' you THE BAD: SUMMARY: Lowest Prices |
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