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"Certainly, the lack of interactive environmental features combined with the expansiveness of the game's levels could lead to burnout after a while. The ability to swap between Rayman and Globox in some levels alleviates that possibility somewhat. As do the practical rewards that the developer built in as an incentive for playing through and replaying levels--namely, bonus levels that can be unlocked based upon the high scores you get and the items you manage to collect in each level."
GameSpot
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"Rayman: Hoodlum's Revenge is certainly a challenging platformer on the Game Boy Advance, but it's not as fun as it seems like it could have been. It's a significant step backwards not only from the outstanding Rayman 3 on the system, but also the development studio's rather impressive conversion of the original side-scrolling platformer back in 2001. It's really just pulling assets from other, more successful Digital Eclipse game designs, which strays from the Rayman feel since the limbless guy usually gets something special in his videogame outings."
IGN GameBoy
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