The Legend of Zelda: Link's Awakening for Gameboy. Or The Legend of Zelda: Link's Awakening DX for Gameboy Color, doesn't matter. They are both the same game, only DX has an updated color palette, a new dungeon and two new tunics. It's nothing major, but if you're a collector, you can get both, or if you just want to play the game, either is good.
This game is probably the greatest (dare I say it?) portable Legend of Zelda game ever made.
It's an excellent game, and is on par with games like Legend of Zelda: A Link to the Past (SNES), or Legend of Zelda: Phantom Hourglass (DS).
The soundtrack and music in the game is very good, although sometimes it can get annoying, as it is somewhat repetitive, and some of the music is very annoying. Most of the music is extremely enjoyable, and really fun to listen to. The music goes with the atmosphere and place you are in in the game, and makes you feel different emotions (subconsciously).
The graphics in the game are very crisp and clear, and you can easily see what type of enemy you are facing, and the colors on either the original or DX (I have experienced both) are both very, very good, although if you're looking for a very good color palette, buy DX. If you're not bothered by that, either is good.
The game involves you, playing as the ever-known Nintendo hero, Link. You are washed up on a beach, and a mysterious girl comes and nurtures you back to health. The game begins after you wake up in a bed, after the girl has healed you.
After this, your adventure begins.
As with most Zelda games, you have to concentrate on the story, as, especially in the conversations, there are clues to what you have to do next. If you don't listen to the people, or if you don't concentrate on the story, the game can be very difficult.
The story is a very fun one, though, if you don't want a little spoiler, look away now, but you have to wake a giant owl. It seems boring, but, as with most Legend of Zelda games, it isn't. It's very fun.
Along your way, you'll find several treasure chests, which sometimes you may need to solve something to get to, but you'll need to open these.
Most of the time, You'll find Rupees (Legend of Zelda currency). But sometimes, you'll find vital items you will need to use to pass certain stages in the game. Things like the Power Bracelet are necessary items from a certain stage, and if you don't have it, you'll need to find it to pass some places.
You'll start off with no items or weapons, but you find your shield first, and then your trusty sword. The sword is probably your best and most useful item in the game, and it's probably best if you always have it assigned to one of the buttons at all times.
The controls in the game are very simple - the D-Pad moves Link, and you can assign different items to either the A or B buttons, which can be done from the start menu.
The Select button brings up a map of the place your on, although you will need to have gone through the land you want to see, or else that part of the map will be blank.
To save the game (and here's the tricky bit where I help you out), you press every fascia button. A, B, Start and Select will let you save the game.
When you move to the edge of the screen, and go past it, a new screen will slide into view. This way of the screen moving isn't the best way, it probably would have been preferable to have the screen scroll like it does in the Pokemon games for the Gameboy. It's a minor pet peeve, and you will get used to it after a while.
The enemies are the usual LOZ suspects. I don't even know what to name them, but there are easy enemies to kill, some are harder to figure out how to kill, like mimes.
When you go down a flight of stairs, you will come to a Mario or Alex Kidd level. The game transforms into a mini side-scroller, and you have enemies like Goombas, and those pesky Piranha Plants. These are all killed by chopping them with your sword.
All in all, LOZ: Link's Awakening is a must have for anyone that likes LOZ games, is a collector or likes any old skool game. It's a really fun game, especially to take on the go, the story will last you for ages and ages, you won't get bored of it (although it can get hard and frustrating sometimes, you can always find a walkthrough online somewhere) and it's excellent.
It's one of the best LOZ portables, and you'll have lots of fun playing it.
And although if you're at home, I think LOZ: A Link to the Past is probably the best LOZ game ever, if you're on the go, or just want to experience another LOZ game, are a collector etc. then this game is for you.
The only reason why I didn't give it a 5/5 is because it doesn't exceed A Link to the Past, and it sometimes gets really, really hard to find out what to do next.
If you like this game I recommend: The Legend of Zelda: A Link to the Past (SNES), The Legend of Zelda: Phantom Hourglass (DS), any of the RPG Pokemon games for the Gameboys.
Thanks for reading.
Anyway, IP is right about the extra. Isn't the DX version where you can take pictures and print them?
Also, I feel that you're skipping the graphics and soundtrack part. I've played Link's Awakening and it's one of my favorite Zelda on handhelds, if not the first (if you don't consider the GBA version LOZ from the collection NES classic).
But you're explaining well the gameplay.