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THE GOOD:
Great new fighting system
Nice storyline
Awesome OOT references (You can tell I'm a storyline fan)
Great way of traveling
Nice Mapping
Side Quests superb
I actually LIKED the unique graphics
The talking boat

THE BAD:
Being ripped off to find out where triforce shards are
The fact that the Triforce of Courage is an actual thing rather than a spiritual thing
Ganondorf disappointed me
Story could have been longer and better
The ending sucked balls
The fact that a certain main character was just using the boat to be able to be in the surface world.

SUMMARY:
So, I heard about Wind Waker just after my thirteenth birthday, and heard about the stupid graphics, and the fact that you spend your time sailing on a freaking talking boat. Yes, a TALKING BOAT. So I thought, "I don't want to get that shit", especially after being mesmerized by Ocarina of Time. Well, two years later and my Zelda expert and aspiring musician Jared Mogen (Remember that name, he'll be famous someday), and he was kicking ASS in that game. Me, well I changed my mind, and now, two more years later, 2007 during a boring summer filled with Barry Bonds' potential home run record possibly gaining and asterisk;Well, you know all the other sports scandals, I decided to find a controversial game that could actually take my mind off the fact that I am too lazy to call my best friend, and can't even afford a GameCube...so I played my little brother and sister's GameCube, and played WindWaker.



The story starts out pretty interesting. So, in the beginning, a boy named Link (Or whoever the hell you name him before you start) is sleeping, and his little sister (What a twist! An immediate relative!) wakes him up. Afterwards, Link realizes it's his birthday, and goes to his house to get his green clothes, something that is used to honor a certain Hero who traveled through time...wonder who that could be. Anyhow, through a series of events, including saving a female pirate, getting a sword, and sort of being responsible for his sister's abduction by a big ass bird, Link ends up traveling the Great Sea with Tetra to get his sister back. Now, after going to the hood that the bird represents, Link gets *bleep*ed up by the SAME bird just after he found his little sister and some people. Enter Ganon, the God of Evil...or whatever the hell he is in this other dimension where he took over Hyrule for a while.





Anyway, to clear all the rest, Link lands in a rip-off of Kakariko Village, and meets a talking boat, who claims to be the King of Red Lions...yeah, that's the weirdest storyline element, next to the fact that 100 years before all this stuff occured, apparently the Gods thought that problems of Hyrule's people with Ganondorf could be solved by drowning...yes, DROWNING...the land, and leaving the people with generally nothing but a large ass sea. Still, there will be quests, searches, and beacons of hope to save your sister, defeat the big bird that has a fetish for kidnapping pointed ear girls, and then find out why Ganon seems to be an apparent pointed ear child molester.

Now, to the gameplay. The gameplay has improved from Ocarina and Majora's Mask, now creating a system where at the right moment, you can counter attack an enemy, further characterizing Link as a noble hero who looks for self-defense rather than attack and slashing. Now, one interesting thing about a drowned Hyrule (Damn the creative staff), is the fact that now you can roll boatstyle. You can look gangsta with a talking boat that doesn't really exist with a sail. Now another interesting thing in the gameplay I enjoyed was the wind waker, which succeeds the ocarina as the musical instrument of the game. Now, with this, you can control the wind, and later on go to magnificent islands, such as Dragon Roost Island, Windfall Island, your hometown of Outset, and more. Also included is the return of the sun's song, which is now a song that changes from day/night to night/day on the spot, rather than you having to enter a spot. I do believe that the wind waker can sometimes be a little at a disadvantage, and although I get used to it, it's sort of been hard going around in the open time area with a damn shark that looks like it was rejected to play the one in JAWS deciding to take it out of our hero of winds. Other than that, the gameplay itself is good.






Now, to the graphics. Call me an idiot, crazy, or high on crack because I'm black, but I definitely enjoyed the graphics. It was unique and original, and totally unseen. It reminds me of Katamari Damacy's light-hearted graphics, and I think that since Wind Waker was in sort of brighter times rather than dark times, the graphics just stated that (I just couldn't imagine Link becoming an adult in this game with the graphics). Actually, I wouldn't mind if they kept that mentality where dark times are represented through awesome, realistic graphics like Twilight and Ocarina, while Hourglass and Wind Waker keep the light-hearted good in there. Anyway, the unique graphics also made the bosses look cooler, and it characterized the people, so you know that the rich girl turned poor is a bitch (But sort of cute to me...aw, I'm like Ganon now...) and I give them a 5 out of 5...take that Adam Sessler.





Now to the painful and bad...why in the hell do I have to pay 398 *bleep*ing rupees to find one of eight triforce shards?!? That midget Japanese bastard decides to take 3184 rupees out of my goddamn wallet to find something to save Princess Zelda from Ganon (You'll be shocked who she thought she was...but wasn't...) and do that. Seriously, *bleep* you Nintendo. Also, why is the ending good except for the fact that the talking boat that ends up being some ancient being decides to make stupid wish and change Zelda back to a certain character?! That's bullshit! Also, when in the *bleep* was Link required to find eight pieces that happen to be in eight random places?!? In Ocarina, when Ganon touched the triforce, he got his, Zelda got hers, and Link got his...without the other two having to find it. That's bullshit. You wasted three days of my damn life so I can find what happens to be a physical thing that finally goes into my hand when the Gods acknowledge me as the chosen one...for the second damn time. Seriously, *bleep* you Nintendo.




OK, now that my rage-filled rant has ceased, I shall conclude this long ass review. I love the game, and although it doesn't live up to Twilight (I know it's good, can't wait until my brother and sister buy it...aw...) and Ocarina, it becomes third on my list of Zelda Games I've played. Now, if you'll excuse me, I'm going to apply for Carleton College, and all you guys can kiss my ass...especially Adam Sessler.

Final Score: 4.6 out of 5. (Yeah...take that Sessler.)

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