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N64  The Legend Of Zelda: Majora's Mask Review 4.7
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by Rune Ripper
Mar 15, 2007
THE GOOD:
Innotave Gaming style
Excellent sequel
Fun side-quests and bosses
The morphing feature (masks)
The final boss
The game-play

THE BAD:
Too short
Although fun bosses, too easy
Easy dungeons
Less freedom than Ocarina Of Time

SUMMARY:
Majora's Mask opens shortly after the completion of Ocarina of Time. Link, finally back to his youthful self after defeating Ganon, decides to leave his familiar surroundings in search of adventure. While riding through the forest, his ocarina and his horse are stolen by Skull Kid. Link, of course, gives chase and eventually discovers that Skull Kid, under the influence of Majora's Mask, is planning to cause the moon to crash into the planet's surface - more specifically, the village of Clock Town. Skull Kid's plan will come to fruition in three days. So it's up to Link to use those 72 hours to stop Skull Kid's evil plan - but it'll take a lot more than three days to succeed. That's where the Ocarina of Time comes in. Once you've retrieved it from Skull Kid, playing the song of time warps you back to the beginning of the three day period, allowing you to save your progress and, essentially, take as much time as you need to finish the game. Skipping back in time robs you of certain items, such as money, arrows, and bombs. Also, any progress you've made in any of the game's dungeons is reset, so you must complete a dungeon in one three-day period. Since one of the ocarina's songs slows the flow of time, there's never really too much time-related stress.

Since you'll be reliving the same 72 hours over and over again, you'll eventually know where each important inhabitant of Clock Town is at all times. Certain conversations happen only on certain days, at certain times. The most important item in the game, the notebook, keeps track of these people and their habits. Once you've obtained the book, it's easy to figure out when and where you need to be in order to trigger certain events. At the heart of the game's main quest lies four dungeons, which are just as puzzle-laden as the dungeons found in Ocarina of Time. But some of the puzzles are much tougher this time around, because your inventory gives you a lot more options. Majora's Mask is all about collecting different masks. Some masks have simple and specific effects, such as making you run faster or increasing your sense of smell. But the three most important masks actually transform you into different creatures. The different creatures have different abilities. For instance, the deku mask lets you burrow into flowers and launch out of them to reach higher platforms. The goron mask lets you pound the ground and execute a rolling attack. The zora mask lets you walk underwater. The masks are handled just like any other inventory item, and the constant switching of items during some situations makes dealing with the masks and other items become fairly tedious. Luckily, you can skip the transformation cinema that occurs each time you use one of the major masks.

Between the game's time-sensitive nature and the its heavy reliance on side quests and minigames, it's tough to really get involved in the game's storyline. Your fairy, which gives you hints from time to time, only really helps out with the main quest, usually pointing you to the next dungeon. It won't, however, detail the three or four things you may need to do before you can gain entry to that dungeon. So it's easy to spend a lot of time wandering around, polishing off relatively meaningless minigames and side adventures in hopes that one of them will at least point you in the right direction. However, even though it isn't as engaging as Ocarina of Time, the game is still quite good - the control, which is identical to that of Ocarina of Time, is amazing, and the dungeons and puzzles are extremely well thought out.

Majora's Mask is a great game, but it isn't for everybody. Even though it uses the same engine that drove Ocarina of Time, and the game-play is the same on the surface, the adventure is extremely different. Some will appreciate the game's differences, while others will find the game's focus on minigames and side quests tedious and slightly out of place. While the game definitely has a lot going for it, and in the end comes together in a pretty tight package, skeptics should definitely rent this one first.

6 out of 8 people found this review helpful.Did you find this review helpful? YES  NO


N64  Great Game 4.0
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by mex_5_1
from Boissevain, MB, Canada
Jun 5, 2006
THE GOOD:
Hmm. Lots of things good about this game. I enjoyed the fact that this game is a lot like it's prequel, Ocarina of Time. Not in story line, but in game play and items. Story: In a nutshell, Link must save the land of Termina from two things: an evil run-away mask (Majora's Mask) and a falling moon that will crush the land. This is a unique story line, not just a 'find bad guy, kill bad guy' story, but a whole new twist to it. as I mentioned above, the items are very similar to OoT, but some new ones do make an appearence. All the items have unique features that make them special, and some can only be used when Link is in a certain form (explained below). Masks: the land of Termina is full of masks. Cute masks, funny masks, ugly masks, trasnformation masks, etc. There are four main transformation masks (there is one other, but it can only be used in one place): Goron, Zora, Decu, and Feirce Diety (a giant evil form of Link). Each different version of Link has different abilities and skills that help you navigate through the temples and just everyday travel.

THE BAD:
Well, you have an odd time scale to work with. Every three days in Termina is about an hour, hour and a half (depending on if you've played "that song"). Just before the end of the three days, you have to warp back in time to the "Dawn of the First Day". The problem with this is that you lose your progress, and your rupees, arrows, bombs, ect... So, if you were half way through a long side-quest or temple, and you warp back in time, pfhhh, you have to start all over again. The only other negative thing I can think of is the lack of temples. This game is home to only four temples, and way to many side-quests. I found that this makes the game boring to play a second time.

SUMMARY:
Overall, this game is worth 4/5. There are only really two bad things, while there are many more good ones. I highly recommend this game to anyone who enjoys action/adventure games.

8 out of 11 people found this review helpful.Did you find this review helpful? YES  NO


N64  the best game of the '90's 5.0
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by Lolopop
from Coarsegold, CA, United States
Feb 1, 2006
THE GOOD:
you get to be a goron.
instead of finding swords, you hire a blacksmith.
you get to keep certain things like the gilded sword.

THE BAD:
say you get a game and you're playing it and it freezes,you lose big time!
you get to find things valuable like gold dust.

SUMMARY:
First of all, I have to say that kratosroxmsocks (other review writer) was all wrong, I think it's fine that you have to play the song of time to save. I also think it's fun in a way to have to lose your dungeon progress, it ads to the adventure theme. As I said in my "the bad" section that you lose big if it freezes and you have to reset. That happened to me the other day. The only way to get the gold dust is if you finish first at the goron race in goron village. Unlike OOT you get to have the blacksmith make swords for you. One more bad thing is if you have the razor sword and you can't get the gold dust in time to make it into a gilded sword before the final day you have to start all over again (a very long process.) A good and bad thing is that you get to keep some things when you save and go back in time, but others you don't and it always seems like the things that you don't get to keep are the hardest to earn.


That's all for now I hope this helps you make up your mind to buy this game or not.

Commited Review writer,

LOLOPOP

7 out of 11 people found this review helpful.Did you find this review helpful? YES  NO


N64  Masks are good 4.0
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by kratosroxmysocks
from , ,
Aug 8, 2005
THE GOOD:
-Great graphics
-Fun gameplay
-Three day time limit
-New masks that do different things
-Challenging
-new villain

THE BAD:
-Too short
-Needs expansion pack

SUMMARY:
The Legend of Zelda: Majora's mask, is the second Zelda game for the N64. This game continues the story from OOT, Where Link is leaving for a new adventure. Now there is a reason why this is called Majora's mask. The main villain in this game is Skull Kid, a mischievous kid who steals a mask from the mask salesman. This mask is the Majora's mask, it has mystical power. And now you must save clock town and get the mask back for the salesman. As you start the game, you will be amazed how the graphics are so good, by the N64 standards. After a while there will be a three day time limit, you can slow time down, but you have to get your ocarina back. Nintendo knows how to keep the series going with something new to each of their games. The new thing in this one is the masks. These things might look useless, but they help you a lot in this game. Each mask has a purpose in the game, and getting all of them is hard. The side-quests in this game are very hard, you have to go to certain things at the right time, makeing every hour in the game to work. Now back to the masks, some masks transforms you into a creature, while others make you march, hide you, or make you run faster. No matter the ability with the mask they take a role in the game. Even the most unusual mask will have a role.

Now what makes the game hard is the three day time limit. The days go fast (unless you slow time down) and when time is about up, you play the Song of Time, and it reverts you to the dawn of the first day. Everything will turn to normal and people do the same thing as they did, well, on the first day. The four masks that turns you into a different creature, make the game more original than ever. With the ability to turn into a Zora, Goron, Deku, and Fierce Diytie (or whatever), you will have to think on what to use. The goron is strong, Zora swims underwater, the deku uses flowers to hover, and Fierce, well he is just a stronger counter-part of you. Though the game is short, the dungouns are very hard, testing your mind with hard puzzling....puzzles. Though people who are new to the series, might find this game too hard, which will frustrate them. Overall the game is good and fun, if you like Zelda, then you might wanna pick this up.

10 out of 17 people found this review helpful.Did you find this review helpful? YES  NO


N64  Fantastic sequel 5.0
0 comments
by Ecto5
from , , Ukiah, CA, US
Jun 12, 2005
THE GOOD:
So many things to do. Awsome graphics.

THE BAD:
Too short. It was about a third as long as it should have been.

SUMMARY:
This game is so awsome, its hard to say in words. In Majora's Mask, you are able to transform to other creatures and races and use there abilities to beat dungens and temples. If you have played Zelda: Occarinia of Time, you should recognize most of the characters for they are back in this one and now have new roles. One way in which this game is so detailed, is the fact that it includes time. What you do to someone on day one, will effect them differently and day two and three. And even better, there are 24 masks that can be collected; each one giving you a unique ability or power.

This game deserves the best rating Neoseeker has. Its just that good.

11 out of 20 people found this review helpful.Did you find this review helpful? YES  NO


N64  The Legend of Zelda: Majora's Mask 4.1
0 comments
by GallantmonX
Jun 7, 2005
THE GOOD:
Great graphics, just like OoT has, the game isn’t very linear and straightforward, but more of a fun type game, leaving lots of room for exploration, Lots of different masks that all have different effects, fun to fight bosses and dungeons are also great and enjoyable.

THE BAD:
There is a time limit to beat the game, which most likely is the only bad thing about this.

SUMMARY:
First of all, Majora’s Mask is a great game. Unfortunately, there are quite a few bad things about the game that makes it seem like you just want to throw it down and never play it again. Bear in mind you also need a N64 Expansion pack in order to play it.

Although so much like Ocarina of Time, its still quite different. The time limit is what made me go away from it in the first place, until 3 bored summers ago I attempted to try it out anyways. You can still control time in the game, so its still not 100% bad, although it may just be me, but I literally cannot stand a game where you have to beat it in a certain amount of time. Despite that bad feature of the game, there are still lots of fun elements to it.

For instance, there are the various masks that you are allowed to use, such as the bunny hood, and many others. There are (I think) around 30 masks or something of the sort that you can acquire and use. Also like OoT, its filled with lots of dungeons and stuff to do that will keep you busy for some time to come. That’s a good thing, although you won’t get to experience the complete feel of the game since you are pressured to finish the game within a certain time, which is certainly a drop in the fun factor.

Still a great game though, so I recommend it for anyone.

12 out of 23 people found this review helpful.Did you find this review helpful? YES  NO


N64  I think this might be the best gift I've ever got for Christmas! 5.0
0 comments
by ABlaster
from Oslo, , Norway
Mar 30, 2005
After playing through Ocarina of Time over and over again, I just had to expect much from Majoras Mask. Ocarina of Time had everything that most other games had, plus a lot more to offer. It was the one and only game that brought me to the bigger world of gaming.

Then, with all these expectations, did Majoras Mask turn me down? The answer to that is no. Actually, at some parts, it was more or less upgraded from OoT(like the amount of secrets/side-quests and graphically it might be the best on the entire console). I still like to say that this game is slightly inferior to Ocarina of Time though. But maybe that's just because Ocarina of Time was the first game I played, that really blowed me away.

Actually I like to say that Ocarina of Time is better than everything else in the world. But is it really better than Final Fantasy X or Perfect Dark? If I do think twice about this, I wouldn't be too sure. But I can't really say which is better either. I just don't like to rank my top six list of games.

Now, back to Majoras Mask. I've completed this huge game twice. Which is pretty good for me. Ther's a lot of secrets and side-quests which makes it much more time-demanding. The clock system can be SLIGTHLY frustrating at times (like when you are in the middle of something, and just don't have time to complete it). It doesn't have as many temples as Ocarina of Time does, and I also think Ocarina's story does make you care and wonder a little bit more about Link, Zelda and everything else. The tunes are about as good as Ocarina's, maybe I actually prefer these since they got more of a "soul" than Ocarina's. Or maybe that is just effected by the mood I am in right now. Well, who cares!? This is a game you'll remember for the rest of you gaming life for sure. I would personally buy OoT before this, but it's all up to you.
9 out of 20 people found this review helpful.Did you find this review helpful? YES  NO


N64  The Zelda Dynasty Hits the 64 Once More 4.5
0 comments
by 0Zero0
from Cuero, TX, United States
Feb 27, 2005
THE GOOD:
  • Puzzling Dungeons
  • The Ocarina Returns
  • Good Use of N64 Graphics
  • Non-Linear Gameplay
  • A variety of masks to discover that have different effects on Link

    THE BAD:

  • Time Limit
  • Requires Expansion Pack to Play
  • Save System

    SUMMARY:
    Link's first appearance on the Nintendo 64 was absolutely amazing- a game worthy of five stars that left gamers craving for more. They certainly got more, but it just wasn't up to par with other Zelda games.

    For starters, you won't even be able to boot up the game without forking over a little cash to buy the Nintendo 64 Expansion pack. Once you start playing, you'll experience that classic Zelda gameplay, but there are quite a few flaws.

    I like to be able to do things at my own pace, but apparently the moon doesn't care about me and is heading straight for Termina. It arrives in three days, destroying everything upon impact. Link practically has to put on his Bunny Hood and fly through every dungeon to make it back before doom's day. You can control the flow of time with your Ocarina, so it's not terribly bad, but I felt rushed throughout the entire game.

    The saving system has gone downhill too. Instead of being able to access the save option from your pause menu, you'll now have to leave your current location (even if it is in the middle of dungeon) and strike your sword on a stupid owl statue. It gets annoying pretty quick.

    The game does have it's good parts, though. One of the main goals throughout the game is to collect masks, each of which will do something to Link. Wearing the Bunny Hood will give Link the speed of a rabbit, and wearing the Deku Mask will turn Link into a Deku shrub and allow him to burrow into flowers and act like and converse with other shrubs. There are over twenty-five different masks, and each of them has to be obtained by completing tasks so you'll always have something to do.

    The dungeons are challenging as well, so it will take a little more than brute strength to make your way through the game.

    Even though it has its bad parts, The Legend of Zelda: Majora's Mask is a classic game that will give you many hours of enjoyable gameplay.

  • 13 out of 26 people found this review helpful.Did you find this review helpful? YES  NO


    N64  The Legend of Zelda: Majora's Mask 4.8
    0 comments
    by Super Vegeta
    Feb 26, 2005
    THE GOOD:
    The mask feature is really cool.
    Nice to see a continuation from Ocarina Of Time.

    THE BAD:
    Zelda and some of your older friends are only in it from memories.
    Have to have an expansion pack.

    SUMMARY:
    The Legend of Zelda: Majora's Mask is a continuation from Ocarina Of Time after Link leaves Hyrule. The controls are almost exactly the same and therefore very easy to use. The graphics is better than usual because you have to use an N64 expansion pack although you do have to buy this seperatly or you can get it with Majora's Mask for a higher price. The sound is really and alot of it is the same as the previous Zelda. The new mask feature is really good and it is pretty hard to collect all of the masks. there are new songs and in some ways even new instruments you can play, aswell as new weapons.

    Overall this game is not as good as Ocarina Of Time but one of the best games in the Zelda series.


    11 out of 20 people found this review helpful.Did you find this review helpful? YES  NO


    N64  expanding!!!! 4.5
    0 comments
    by SepheroT
    from 2d floor of hot, , damn Hell
    Dec 3, 2004
    Nintendo have begun to expand the Zelda series beyond direct sequels, as seen in Oracle of Ages/Seasons but initially here in Majora's Mask. The Ocarina of Time backlot has been brought out of storage to create an entirely new story, and the result is both familiar and very original.

    The young hero Link is lured down an Alice in Wonderland rabbit hole by an imp in a magical mask, and finds himself in a parallel world to Hyrule aptly named Termina. The imp, Skull Kid, is drawing an evil moon toward the central city, and in 72 hours (about one hour of real time) the moon will crash and destroy the world. Nothing can be done to stop it in that time, partly since Link has been temporarily turned into a walking coconut. All he can do is recover his Ocarina from Skull Kid and play the Song of Time to turn the clock back to the moment he arrived, over and over again.

    After the first three-day cycle a deja vu effect sets in, and you must learn to anticipate the events leading up to impact and find ways to intervene. All ammunition and rupees not saved by a fortunate banking system are lost when you reset the timer, since you didn’t have them to begin with, but major items are magically imbued and therefore know to stay with you.

    Your first job is always to stock up on money and perishables. After that you must use your convenient scheduling notebook to be in the right place at the right time to save an old lady from being mugged, prove a monkey's innocence or witness an important confession. It is sometimes annoying that people you’ve helped get all their problems back at the beginning of the cycle, but unless you stop the moon from falling any domestic problems are moot points.

    The permanent time limit is an excellent device for creating atmosphere and tension. Most games have a single cataclysmic event to avoid towards the end, but here death by Armageddon is constantly on your heels. At some point every player will deliberately wait for the impact set piece, a surreal experience and a spectacular way to die. Dungeons and other tasks must be completed from start to finish within the time limit, which can be frustrating but ultimately makes sense when you have to keep resetting the world to keep it intact.

    Gameplay itself is typical Zelda fare, adjusted to provide slightly tougher battles and slightly easier puzzles than Ocarina. It's still nowhere near arcade action, but most of the brain power goes into the time-related dilemmas. There are 24 masks to collect, each with its own abilities, and three of them allow Link to transform into a Deku Scrub kid, a Goron king and a Zora musician (plant-boy, rock-man and water-dude respectively). Certain abilities of Link’s other forms replace some of Ocarina’s items like the hammer and boomerang, and create countless strategies for defeating enemies.

    The graphics have the advantage of the Expansion Pak, employed in frequent blur effects, swarms of enemies, larger environments and the near-absence of fog. Nevertheless it mostly looks just like Ocarina, and the parallel-world concept justifies the re-use of many of Ocarina's characters. The biggest difference is that Termina doesn't share Hyrule's mythology so there are no Triforce or Ganon symbols.

    The sound has changed least of all with many old sound effects and melodies returning. There are more speech effects for different characters, but little actual speech. The new music fits the new situation perfectly, particularly during the last twelve hours before impact. For those who were wondering the classic Overworld theme (you know it when you hear it) IS present this time around and it's a decent version too.

    There are only four dungeons in Majora not counting the final battle, as opposed to about eight in Ocarina. The long-term appeal lies in getting to know Termina inside and out, solving everyone's problems and becoming almost omniscient in your quest for every item in the game. The dawn of the fourth day can come as soon or as late as you want it to, but it is more satisfying when it does if you really know the places and the people you’ve saved.

    Majora's Mask would need more original graphics and sound and a few more dungeons to qualify as a proper sequel. As it stands it's a worthy addition to the series with a brilliant twist pulling together Sliders, Deep Impact and Groundhog Day that makes it memorable. Rent only if you can handle all-day sessions, buy for one of the last and most novel adventures on the N64.


    13 out of 23 people found this review helpful.Did you find this review helpful? YES  NO


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