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THE GOOD:
Excelent graphics, easy interface, good story, and good music. The best part is that YOU are in command. I recomend this game to all Trekkies.

THE BAD:
Too short, non-interactive, and you have no options to go on away teams or roam the ship. Also, you are limited to the area of space known as the "Maelstrom"

SUMMARY:
This game has excelent, believable graphics. When I first played the game I felt like I was on the bridge of the Enterprise-D, or U.S.S. Dauntless, as it were. I liked the realistic graphics(like those of Starfleet Command) and the ability to go in all three dimentions(such as Starfleet Academy.) But with these stunning graphics, there were some, small, disappointments. The starfields appeared very static; they seemed to "overlook" physical laws, such as gravity. Also, the lips of the characters were very out of sinc. Overall I felt like I had the uniform on; I felt like saying "Make it so, number one."

I felt that the story line was much better than similar Trek games (such as Starfleet Command.) In this game, the original captain is killed, due to an apparently accidental explosion of the star in the Vesuvi system. You are placed in command of the late captian's Galaxy Class (Enterprise-D type) U.S.S. Dauntless and are given a new "number 1", Safri Larson (in my opinion, a useless lump of protoplasm, there to get your job and expose your wrongdoings to Admiral Liu, of Starfleet Command.) Mr. Larson often has a "I know you're not going to belive me, but the best course of action is..." mentality and is unlike the regular "Will Riker" of "Mr. Spock" type. Your crew has character, convictions, and "beliefs" (mainly "alien-bashing".) I wish there could be more social interaction with the crew in places such as ten-forward and the holodeck. I also wish that I, as the captain, could walk the ship, and go to places such as main engineering, sickbay, and transporter room. I also think that the game would be better if I could WALK the bridge to visit the stations, and occasionally retreat to my ready room or even my quarters.

In this game the controls are easy to use and are taught to you by Captain Picard. I felt that learning how to use the controls was easy. Unfortunately, the nit-picking, perfectionist side in me took hold of me. Immediatly after I got on the bridge, I felt that something wasn't right. First of all, the conn and ops stations were totally deleted. Instead, where the conn was supposed to be, they put in the tactical position, and where the mission ops station was supposed to be, they put in the "helm". Also, they took the area where the tactical station was supposed to be and made it the engineering and science stations, making the back area of the bridge totally useless. Moreover, there was no doctor and the Chief Engineer was "the only engineer in Starfleet who doesn't go to engineering." Finally, I would like to go to other star systems and starbases, other than starbase 12.

Overall, I would recomend this game to everyone, but mostly Trekkies. Q'apla! Captain out.

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