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Operation Flashpoint 2: Dragon Rising

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Professional Previews, Reviews, and Roundups

Average Review Score:
4.11/5.0

Reviews

website score publish date article quality
1UP C+ Oct 13 '09
Computer and Video Games 9.0/10 Oct 02 '09
EuroGamer  --- Oct 21 '09
Games Radar 9/10 Oct 06 '09
IGN PC 8.2/10 Oct 08 '09
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Previews
website publish date notes article quality
1UP Aug 22 2007 
GameSpot Aug 22 2007 
IGN PC Feb 20 2009 
IGN UK Mar 30 2009 
Destructoid Feb 20 2009 
Destructoid Sep 18 2009 
Gamespy Aug 11 2009 
IGN PC Sep 24 2009 
Strategy Informer Aug 26 2009 
» Submit a preview link


What They Say:
Check out these quotes from reviews & previews
The original Operation Flashpoint often gets paired with the phrase "military simulator," so that you're completely aware it's the kind of game where a single bullet can kill you, bullet trajectory actually drops over long distances, and switching between carrying an assault rifle to an anti-tank rocket takes considerable time. Operation Flashpoint simply prided itself on being a hardcore simulation of infantry combat. So any follow-up, such as the newOperation Flashpoint 2: Dragon Rising, has quite a legacy. Except, there's the whole drama of how Flashpoint's actual developers (Bohemia Interactive) went and made new Flashpoint-esque games under a different publisher without the official name (ArmA and ArmA 2). Flashpoint 2 isn't a Bohemia Interactive production; it comes from an internal Codemasters studio that tries its damnedest to create a worthy follow-up. What we have is close, but as I keep playing, I realize that "military sim" isn't quite accurate in this case; a better descriptor for Flashpoint 2 would be "'war is hell' sim" -- a game where more of the negative/hellish aspects of combat are emphasized.
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