Neoseeker : Games : PC : Strategy : RTS : Society
Genre: Real-time Strategy (PC) Publisher: Stardock
Developer: Stardock Release Date: Q2 2007 [North America]
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Background:
In the game, players take the role of a sovereign of a society in which they start with control of a single province in a world with tens of thousands of provinces. Players build cities which have dozens of different kinds of buildings that players can design themselves to meet the needs of their Socians (farms, shops, mines, markets, wells, libraries, theaters, barracks, etc.).

From their cities players can draft citizens into their armies who can conquer other provinces from either computer controlled sovereigns or other players playing in the same persistent world (up to twenty thousand people are expected to be playing on a given world).

While warfare is an essential element of the gameplay, players will be able to prosper and expand through trade, treatieis, culture, and other diplomatic features.
Society is a real-time massively multiplayer on-line strategy game set on a world that begins in a pre-medieval setting. Each world is broken up into thousands of provinces. Players start with a single province to build in and can expand into other provinces over time. They can choose to play the game as the trader/diplomat in which their society only holds a few provinces or they can attempt to conquer the provinces held by others.

Gameplay:
Society is a real-time massively multiplayer on-line strategy game set on a world that begins in a pre-medieval setting. Each world is broken up into thousands of provinces. Players start with a single province to build in and can expand into other provinces over time. They can choose to play the game as the trader/diplomat in which their society only holds a few provinces or they can attempt to conquer the provinces held by others.

In their provinces, players build cities through the construction of roads, farms, shops, schools, libraries, banks, armories, barracks, factories, etc.

These cities then generate the necessary money, population, and resources for players to expand out to eventually control a given province of the overall world. From there, players can expand into other provinces through the building of a military.

Players can join empires, build alliances, fight wars, make treaties, trade goods, and more in this persistent world in which cities, technologies, virtual families all move forward over time.

The pace of the game is gradual. New technologies are achieved at the same rate as new levels are achieved in games such as EverQuest or World of Warcraft. Players spend most of their time building up their society by improving the lives of their citizens.

A player’s Society is relatively safe from conquest in that only a quarter of their provinces can become contested in a given game day – and only then if they are not surrounded by “friendly” territory.

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Popularity
#639 in PC Real-time Strategy (PC)

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