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Universe at War has three engaging factions and some interesting ideas, but it's also saddled with some annoying issues.
Gamespot
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"As we expected from a studio with developers that run far enough back to have had a hand in Dune II and the Command & Conquer series, Petroglyph is looking to push ahead into the future of RTS, specifically, persistence in both single player and multiplayer using a globe of Earth as the strategic map. You'll have to contend with a full day/night cycle that can make a difference in how some of the units play and how the faction works as well as economy and espionage. This RISK-style meta-game should add an extra layer of strategy.
The global game will be a part of "conquer the world" modes, but also the single player campaign. The 30 single player missions will see you take control over each of the three factions as the grand Universe at War story begins."
PC IGN
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