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Professional Previews, Reviews, and Roundups

Average Review Score:
4.30/5.0

Reviews

website score publish date article quality
EuroGamer 8/10 Sep 11 '08
Fragland.net 80% Nov 22 '08
GamerNode 8.0/10 Oct 23 '08
GameZone 8.8/10 Oct 20 '08
PALGN 8/10 Oct 31 '08
Thunderbolt 8/10 Jan 22 '09
Worthplaying 8.9/10 Dec 25 '08
Computer and Video Games 8.8/10 Sep 19 '08
Game Chronicles Magazine 9.0/10 Oct 12 '08
Gamespy 5/5 Sep 26 '08
IGN PC 9/10 Oct 09 '08
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Roundups and Shootouts

Warhammer Online: Age of Reckoning Roundup - GameSpot
"The public quest system allows large-scale interaction without the need of actually organizing a large group beforehand. It's a neat system that allows you to quickly get into a big quest without a lot of initial hassle."
rated: -- published: Jul 22 2007  


Previews
website publish date notes article quality
GameSpot Mar 15 2007 
GameZone Aug 22 2008 
IGN PC Jan 31 2007 
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What They Say:
Check out these quotes from reviews & previews
Has World of Warcraft finally met its match?
Computer and Video Games
read the rest »
Mythic has dutifully done everything it needs to to compete with Blizzard's jack of all trades and master of most. Crafting is weak, and dungeons - the small, instanced experiences that really cement the group dynamics in an MMO - are frustratingly rare, but aside from that WAR does it all, and does it well. That said, you can very easily tell which parts of this grand enterprise Mythic's heart was in, and those parts - RVR and Public Quests - are completely thrilling, and surprisingly accessible. But they're also fragile. They're at the whim of an unpredictable player base and a hundred other factors besides. They're utterly dependent on en even balance between the two realms on each server - and at beta stage, there's a worrying bias towards Destruction on all servers. That means that, until it's been out in the wild a while, this extremely well-made and highly enjoyable MMO remains unproven.
"If you're looking for a new online RPG to entertain you when you're bored of WoW, WAR should easily be at the top of your list. It's the smoothest MMO launch in history, and within its first month is arguably the best on the market."
"We don't just want to avoid the creation of pure support classes; we want to make it positively counterproductive to play any career that way. This is Warhammer Online. Everybody fights. Nobody hangs back. There's no crying in Warhammer."
"Scheduled for release later this year, Warhammer Online is really starting to stand out from the crowded field of fantasy MMOs. Depending on how well the realm vs. realm action comes together and how clearly it's presented to players, Warhammer Online definitely has more potential than most of its competitors."
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