Neoseeker : Games : Playstation 2 : Action : Adventure : Mace Griffin: Bounty Hunter
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Genre: Adventure (PS2) Publisher: Universal Interactive
Developer: Warthog Release Date: Jun 19, 03 [North America]
Also Available On: PC Xbox GC Perspective(s): First Person

Background

Mace Griffin Bounty Hunter immerses players in a universe of huge corporations and futuristic gun-slingers as Mace seamlessly travels from the ground, to the air, to space tracking quarry and unraveling a deep, and very dangerous mystery. Mace is framed for being involved in the deaths of his comrades. After a stretch in prison he becomes a bounty hunter, a vocation that gives him access to classified information and a means to aggressively pursue his search for the people who framed him.

Features

  • Seamless transitions between first person combat and space flight action
  • Bespoke animation system allows motion blending and animation of detached parts of objects ("Motion Blending")
  • Consistent flight control and weapons management systems in both space and on the ground
  • Modular player vehicle system with a vast array of equipment and upgrades
  • The ability to pilot a wide range of ships
  • Lifelike NPC reaction depending on their intelligence, bravery, health, etc. and in combat will adjust their strategy based on their numbers, types of weapons, available cover, and numerous other conditions
  • Diverse missions, some story driven, some incidental create a dynamic, realistic universe for an immersive experience
  • Large number of player weapons from low to high tech, many unique to this game
  • A huge variety of walk-around environments with different physics, obstacles, inhabitants and creatures
  • High level of visual effects, lighting and sound, utilizing high-spec, optimized Xbox/PC capabilities
  • Multiple weighted skinned animation system
  • Per polygon collision systems
  • Skinned deformable skeletal characters, Skeletal snapping
  • Pixel shading for stunning graphical effects such as phong lighting, dynamic reflections and refractive transparency (Xbox Only)
  • Vertex shaders will be used for skinning and dynamic level-of-detail (Xbox Only)

Official URL

Official Site

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Scores
Avg score:
3.32/5
Net Score: 3.32
User Score: N/A


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