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THE GOOD:
-More detailed introduction to the storyline.
-New ways to getting money that are more realistic
-All the old characters such as Chocoboos, Moggles, and even old bad guys like bombs and flans return.
-Wonderful detail to graphics
-A new system of keeping your characters organized instead of giving each one a specific command a new system called the Gambit system makes it so all your party members will do whatever you need without having to take the time to switch to each character.

THE BAD:
-The battle system is much like Kingdom hearts there are no random battles and most battle if you need to can be avoided this is good but when you do fight it turns to turned based.
-You play the typical weakling of the party who everybody really laughs at (much like Tidus off ff10)
-The storyline isn't original and very predictable
-Very little mini games compared to what are normally in it
-A lot of movies which some may think is good but i say take a few out and use the extra space for more game play
-To replace the "sphere Grid" from ff10 they put a new thing in which is the same except its to use your spells and gear not really boasting your stats and is usually more of an inconvenience then anything else.
-No decent replay value most ff games have something great to play it again I don't see it in this one.

SUMMARY:
So Square Soft gives us ff12 looking at the cover it looks like your generic ff game. When turning it on your hopes go skyrocketing by the great introduction. Then when you get in your first fight your hopes go crashing into the ground. Square put a Kingdom Hearts style of free roaming battle into the game so the battlefield is always changing, but unfortunately it's still turn based and moving your character around the battlefield doesn't help you in anyway. I say they should have picked one or make it so I can do something during the battles. The new sphere grid like feature is annoying due to the fact if you get an item of some form you can't use it until you find the right "license" on this grid to use it. This can be annoying if you don't know were it is and waste points trying to find it, because unlike the sphere grid from ff10 you can't see what skills are next so you can't make a strategy. I am tired of seeing people who look like other characters or act like other characters from other ff games can't square think of anything new? Your main character acts like Tidus, there is another lady called Lady Ashe and she must be Yuna's twin sister. I mean come on! Some originality would be nice and its not just the characters the storyline is your everyday corny ff storyline and lacks originality. You can only talk to certain people in this game why I don't know and to top it all off they tried a new system called quickening this is much like the overdrives from ff10 but at first when you use them you have no idea how they work. It takes a few times before you understand how they actually work. By the end of the game you start to have a little more fun but it should NEVER take that long to get you to enjoy a game. Square Soft tried something new, and many I have heard love it, but not me I wouldn't play this game again because it's not worth the time and effort to do it all over again. If you compared this to any other Final Fantasy it has a good storyline like ff8 good graphics even better then ff10 or x2 and the world feels much like ff9 but all that doesn't make a good game.

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