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PS2  An RPG Revolution! 5.0
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by Mr Muffins
from , , United States
Apr 28, 2008
THE GOOD:
-Incredible Graphics
-Gripping Storyline
-Loveable Characters
-Wonderful Music
-Replayability

THE BAD:
-In the English Version the voice-overs are noticeable, when the characters finish speaking their mouths keep moving for some time after.

SUMMARY:
Graphics
9/10
The graphics during regular gameplay are great, probably the best in all of gaming at it's release. However, you can see some pixelated edges and sometimes characters faces look somewhat flat. However, the CGI scenes are absolutely amazing. The only reason you can tell it's not real is by the ridiculous clothes Tidus is wearing.

Storyline
10/10
One of, if not the greatest storyline in all of Final Fantasy. You will get sucked into the story and the love story between Tidus and Yuna. The game is filled with twists that will drop your jaw and force you to keep playing to find out more! The addition of giving the characters their own voices allows emotion to be shown in a whole new way. This game also has the most gripping and dramatic ending of any game to date.

Battle System
9/10
I loved the new battle system in X. They may have removed a few spells that can be found in previous games in the series, but they didn't leave out many. The only flaw that kept me from giving this a perfect score is the fact that they didn't include the ATB. It is purely turn-based.

Summons
10/10
FFX offers several summons, however not as many as in previous titles. In FFX, when you summon an aeon you then control that aeon until the aeon is either knocked out, you dismiss the aeon, or you win the battle. I really enjoyed the new summon system because it allowed you to actually see more abilities that your summons had, instead of the normal one attack wonders in past Final Fantasy Games.

Replayability
10/10
FFX could possibly have the most potential options for replayability. The sphere grid system of leveling up allows for excellent "level 1" challenges because you can choose whether or not you are going to increase your stats, there is no experience counter that causes you to level up. These are called "No Sphere-Grid" Challenges or NSG for short. There is also a wonderful amount of "solo" character challenges that can be done. However, if you aren't in to all of that, you will simply want to replay this game just to relive the story. I know I have replayed it purely for storyline several times myself.

Additional Content
10/10
This game offers a vast assortment of mini-games and side quests. Most notably, blitzball. An entire sport probably worthy of it's own videogame all together. This exciting game is an underwater game similar to handball. However, it's more of a love/hate kind of mini-game. Also, each character has their own "celestial" weapon that you can obtain through side quests and mini-games. However, some of these games are rather tedious and can be frustrating at times. It also offers a series of "super bosses" commonly found in other FF games. There is an entire monster arena in all versions of the game leading up to a monstrous clash with Nemesis, a weapon with 10,000,000 hp! That's right, no jokes here. Also, if you come into the PAL/International version of the game you can undertake an entire side quests where you must defeat all the dark aeons for a showdown with Penance. This guy has 12,000,000 hp and is even more difficult to defeat! Any completist or perfection gamer will love fighting these super-bosses.

This is a MUST BUY game for any gamer, especially someone who follows the Final Fantasy series. You won't regret buying this game, and will cherish it forever.

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PS2  One of the best 4.7
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by SSJ3 Trunks
from Chandler, , USA
Feb 13, 2008
THE GOOD:
Well, lets start at the graphics, for the first Final Fantasy game on the PS2 there not bad, you will have to get used to them. Sometimes you may like them and sometimes, you wont.
Don't let that get in your way of getting though, trust me, its totally worth it. The battles are nice, the level ups will want you to play more and it keeps you entertained for a really long time.

THE BAD:
Not to sure about this one, we all expect some amazing graphics but their really not to good. Sometimes when the camera gets close up, the characters shake randomly...kinda stupid huh?
Sometimes the battles are really long and complicated and they sometimes have no point...D=
There are even glitches that whenever you take a step, a monster will pop up until you get out of that spot. Leveling up so many people may also take allot of time so be prepared to spend allot of extra time on that.

SUMMARY:
Here is a brief overview:
Graphics
My score: 7/10
Reason: Well, I will admit, these graphics are not the best. You can totally tell the edges of the characters are kinda pixleated and they seem to move left and right whenever the camera angle zooms up on them. although they do have some intense moments when the graphics pretty much go super saiyan and look totally kick ass...These moments don't happen allot but when they do, they are for a good period of time. This game is a diffident up-grade from the other final fantasy game remakes.

Game Play
My score: 10/10
Reason: What other RPG lets you roam around randomly and fight monsters? Everyone practically, and this one, in my mind, is the best. If you hate the other battle systems then i would suggest getting this one. I love the battle system, its not annoying like the other ones and you can switch out characters easily. One main reason I like this one is that, the battle system is easier to use then the current ones.

Bosses
My score: 7/10
Reason: Why put a boss section you ask? Well, boss battles are one of the most important aspects of the game. These ones sometimes seem kinda stupid, some of them don't even go towards the whole plot. But, I guess its just another way to level up your people. It may get annoying but I wouldn't let it change my mind of getting it.

An over all score of 24/30 is a great score. I think it is diffidently worth buying. I hope this review didn't altar your plans on getting this game and if it did, I hope you plan on wanting it even more now.
If you don't get this one then you are missing out big time.

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PS2  A Wonderful RPG Classic 4.9
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by Big_Burta
from , , Imaginationland
Oct 5, 2007
THE GOOD:
-Gorgeous graphics
-Excellent sound and music
-Clever, emotional dialog
-Efficient combat system, normally
-Good and challenging
-Very entertaining and somewhat addicting
-Very, very long (it takes at least 80 hours to complete the storyline alone!)
-At least 22 large areas with lots of objectives
-Lots of side quests
-Seven playable characters, each with his or her own fighting style
-Tons of different combat strategies
-Cool boss battles
-Imaginative story
-The Sphere Grid is very creative and resourceful
-Lots of ways to customize your characters
-You can attack your own allies!

THE BAD:
-The framerate is kind of shaky (but hey, this is Square’s first PS2 Final Fantasy)
-VERY linear exploration and gameplay
-You can’t jump (which is a very basic video game move), and you can’t even step over cracks
-The Sphere Grid is also pretty confusing at first
-All the enemy battles have the same annoying music (it's not actually bad, it's just annoying)
-When you die, you go all the way back to the starting menu instead of a last checkpoint
-You can't replace KO'd characters with other active characters, so you either revive them or you start over if your whole party dies
-Kimahri is weak and slow, and he doesn't show it when he gains experience
-You can attack your own allies (sometimes it's funny, other times it's fatal, so I'm listing it as both good and bad)

SUMMARY:
Final Fantasy has been a wildly popular game series on old, classic consoles for many years. FFX was the first installment on new-age consoles (back then), and it was indeed an excellent way to introduce the series to PS2 owners everywhere.

Graphics: 9.8 -- For their first PS2 FF game, Square did a heck of a job with the visuals (in a good way). I absolutely adore the character models. Although everyone looks like they’re shivering during some scenes, their animations are believable and smooth, except for hair and cloth. But hey, this is only Square’s first PS2 FF game. Anyway, the details are amazing! Even the background characters whose purpose was for realism look almost as good as the main characters, if a bit bland. And everyone has their own unique styling. Also, the characters can shadow themselves and other objects at times, which is an impressive detail in PS2 graphics that is usually left out for whatever reason. Also, all the details in each of the many monsters is simply amazing. It has to be seen to be believed (and not just from a screenshot). Even with a few little animation flaws, the characters almost look like real people or real creatures. But the backgrounds will take your breath away. Even nook and cranny can only be compared by pictures of the real world. You can even see the wind blowing up sand and snowflakes blowing around in their own direction. And the water looks very realistic, more realistic than any PS2 game I’ve seen from the early 2000’s. Also, the lighting is probably what compliments the scenery the most. Cliffs and temples shadow the landscape, both for realism and atmosphere. Objects, like the characters, always shadow themselves as well. The way the environments are lit easily tells you the mood of the level and the emotion of some events. It’s just the most beautiful lighting I’ve ever seen. There is a very, very slight problem with pop-up in background characters and an object or two, but it’s usually because they’re about to be cut out of the camera shot, anyway. Nevertheless, the effects are as stunning as the backgrounds. For one thing, they look 3D, when most games have flat-looking effects. And the literally light up the screen, even down to the cracks in the ground and folds in the characters’ clothing. They also glow accordingly. Flames and electricity give off a weak gleam, while explosions and special spells emit a raging radiance. Other effects that shouldn’t glow don’t, like ice and water, which is nice considering most developers just make everything light up. I hope you can get an accurate picture of how the game looks. If not, buy the game for yourself! It’s worth every penny!

Sound: 9.7 -- Beautiful music, excellent sound effects, and emotional dialog are all what good RPGs are meant to have. The music is simply the best I’ve ever heard in any PS2 game (so far). It fits the situation emotionally, physically, and based on the theme of the area. It even changes within the same area for some events. And it’s always charming, intense, or catchy. I also like the sudden change in the music during a boss or enemy battle. These tunes are very limited, unfortunately. Seriously, every normal enemy encounter has the exact same music, no matter where you are, except during a couple of huge climatic events, and it gets a little irritating. But I like the boss music. It’s almost always as deep and energetic as the battle itself. The sound effects, despite sounding awesome, could be better. In the state they are designed, they still rock, but arguably so. First off, when you run, you hear realistic footsteps, and it does vary amoung surfaces, like think dirt roads and clangy metallic floors, but it feels a little weak. And in battle, the slashes and thumps from attacks are also very believable. Basically, these are some very true-to-life sound effects. The problem is the volume. They often sound either unnaturally loud or surprisingly quiet. Explosions are about as loud as shutting a car door, and broken objects are more like a bat against a metal door, although you can’t notice this unless you focus on it and listen hard. Other than that, I don’t see (er, hear) any problems here. The dialog, however, is a slight problem. Oh yeah, it’s very dramatic and well-rehearsed and everything. You might even get choked up here and there. But I get pretty tired of having to keep the TV remote handy when someone starts talking. Yes, the dialog is dreadfully hushed. If you don’t have the volume loud enough, the music is likely to drown out the characters’ voices unless their all shouting. Thank goodness for subtitles. Other than a few volume issues and the enemy-strike music, the overall sound is near-perfect!

Handling: 9 -- I’ll admit it, this game is slightly faulty here. But even the greatest games on earth have their flaws. Well, the camera is a non-issue. You can’t adjust it, but it positions itself at a great angle in nearly every location, which allows you to see a nice amount of space. Plus, it scrolls alongside the path at the same pace as you, unless you’re entering a new area. I don’t like how it suddenly changes angles, because it can throw you off, but you learn to get used to it. There aren’t a whole lot of controls, either, which makes the game extremely simple and easy to play. Basically, you move around the environment during normal gameplay, occasionally pressing X to activate various commands, and in combat you select one of many battle commands. It doesn’t get much simpler than that, although you can do quite a lot of things with this. You can use spells and special abilities, or you can unleash powerful physical attacks. You also select which enemy you attack, and you can choose to change your mind before attacking. Oddly, this selection of targets includes your own teammates. That's right, you can attack your own allies (total betrayal)! All though it seems pointless, it's actually useful if a party member has Confusion (I'll get to that in a moment), and it's actually quite funny to see, but it can also cause mistakes, so be careful. Anyway, this Confusion I just mentioned is one of many ailments that give you a disadvantage, all while making combat more interesting and challenging. They range from Poison (which damages the unlucky victim after each of their turns) to Doom (this puts a count down on a victim and kills them when it reaches zero). Luckily, there are also many ways to heal these ailments, and you can often use them on your foes, provided they are not immune to it. Anyway, the combat system itself is uncomplicated yet efficient, and it does offer quite a load of different (and nearly unlimited) strategies for most enemy skirmishes. But the fact that you can’t dodge attacks gets annoying. Also, taking turns with everyone standing in place seems a little odd. But, I find it makes the game exceptionally unique compared to all the mindless ‘combat systems’ out there, and I kind of like it. In fact, it’s almost funny to watch the characters attack and take a beating as long as it doesn’t get too difficult. All in all, the combat system works—and it works very well, as long as you know how to use it. However, the most basic video game move is missing: there is no way to jump. I understand that jumping is unnecessary for the gameplay most of the time, but it is a royal pain to have to walk around even the slightest of bumps and such in the ground. I mean, why should you have to get out of your way to walk all the way around every crack when you would normally be able to jump (or even step) over it? Every other game on the market doesn’t even make you think about that, so why can’t FFX? It’s only a slight annoyance, at least, and there are a few X commands in the environment to fix that. But I don't take kindly to revisiting the starting menu if I were to fall. There are lots of save points in the environments, but they only serve to save your work. If your characters all die in battle, you get a big, fat GAME OVER message, and it's back to the starting menu. Wouldn't it be faster and easier to pick up right from your last save point? Also, if a teammate dies, you can't get another person to take his or her place; you are forced to revive them, or leave them. I really wish there was a way to take out KO'd allies and replace them with convenient ones, but oh well. So in the case of difficulty, this is one of the best games. Most games are rather unbalanced in the difficulty, whether it’s random, unprogressive, or unchanging. But I like how smoothly the transition from easy to hard shifts. The game starts effortless as all games should, gradually becomes intermediate, and then slowly turns tricky, which is how every game should be. In fact, as long as you’re keeping up with the pace of the difficulty, this normally isn’t a hard game to complete. It’s very long, yes, and some bosses are rather complicated, but it’s not hard to go back and get more experience. Even if you do get stuck, it’s likely that you’re underprepared, so don’t blame the game itself. But even with it’s displeasures included, this game plays pretty darn well.

Entertainment: 10 -- You can only expect a hyped-up FF to be addicting, and this game excels at it! It’s sort of like a delicious candy bar. If you just find out about it or watch others enjoy it, you can’t really get the affect. But if you try it for yourself, you’ll realize how amazing it is. Sure, you’ll get a little tired of it after a while, but it won’t belong before you’re back for more. It’s that fun to play. My sister and I couldn’t put it down for the first few weeks, which was almost a year ago, and to this day we’re still in love with it. Also, if you try to play another favorite after enough exposure to FFX, you will very likely get bored with it--fast. Running around and fighting monsters or watching emotional scenes may not sound all that fun, but there’s something about this game that makes it so desirable. Also, the many side quests, big and small, make the game that much more pleasing. It does get a little boring after a while, but after a few hours or so away from the game, you’ll be ready to give it another go. Just remember not to neglect the other necessities and joys of life, and you will experience one of the greatest RPG experiences to date.

Features: 10 -- With an RPG, you pretty much have to expect large quantities of substance. If you go to the game’s profile, you’ll be amazed at all the FAQs and how big they are! It’s an incredibly long storyline, for one thing, but it also features tons of customization and side quests. The game itself has at least 22 levels to visit, all of which are pretty darn big. Plus, there’s quite a lot to cover in most of them. So the plot itself will be at least 80 hours of gameplay, if you take your time and actually play it through thoroughly, not including the sidequests. Sometimes, though, it gets a little too long. Just when you think the game is about to end, BOOM! You uncover a whole new area and/or objective to do. That happened to me at least five times! But that's actually a good thing, because you know Square took their time with this and weren't in a hurry to finish it, especially considering the massive detail in every little thing. I'm surprised the PS2 could handle it on just one disc! But there is a problem with most of the levels: pure linear exploration. You usually get a long, compacted path with lots of boundaries, and you basically have to try and get to the end while fighting enemies and bosses, and to cover part of the storyline. There are usually some forks in these paths, and it's not as bad as you would expect. Besides, there are a handful of expansive areas that are not at all linear. You basically run from start to finish for the whole game, but you don't actually do much. Then again, there is already so much in the game, and a game can only hold so much. Anyway, there are a great deal of combat strategies and abilities you can use, and the list never seems to end. This brings me to the Sphere Grid. The Sphere Grid is a complex "map" of abilities and stats your characters can acquire, which are received by gaining experience so you can move across the map. Each character starts in his or her own spot on this map, which is adapted to their fighting style. Eventually, you can move the characters to other parts of the Sphere Grid and use the abilities of other characters. It’s a little confusing at first, but most people pick it up really quickly. There are also a good number of minigames to play. There’s Blitzball, the original FFX sport, but it’s a little more complicated than it needs to be. You can also ride Chocobos, the original big yellow FF birds, and complete a number of games and tasks with them. You can also unlock special items, weapons, and abilities to better suit combat circumstances. But the story is why this game is so spectacular. A select few ‘heroes’ go on a long quest (er, pilgrimage) to defeat Sin, a bringer or pain and suffering. There are so many plot twists that I lost track, which keeps the game fresh and suspensful, but I won’t spoil any of them for you. There’s quite a lot to this game, and it’s easy to spoil the pleasures of it all, so I’ll stop here.

Replay Value: High

Overall: 9.8 -- It looks like Square has done it again (back in 2001, of course). The cool gameplay and storyling alone would be enough to make you fall for this game, but the astounding graphics and sound added are enough to get you hooked for good. But it’s one of those things that shouldn’t be rushed, so take your time and enjoy.

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PS2  Perfection in every way. 5.0
4 comments
by FFXFREAK
from Toronto, ON, Canada
Aug 1, 2007
Final Fantasy X. What can I say? This game is the pinnacle of games for Square Enix in the Final Fantasy series. This game has everything you could want. An enticing story. Beautiful Graphics. Beautiful Cinematography. Final Fantasy X is a blend of a superb RPG, with great graphics. Tidus the main character of this game sets out on a quest the day 'Sin' comes into his world, and Auron pulls Tidus into his own. Travel 1,000 years into the future where the Faith dream, and magical spells are real. Tidus is on a quest first to find out why he has come to this land, but before he can even begin working on that he meets a beautiful girl named Yuna. Yuna has just taken under the pilgrimage to collect Aeons, and finally make her way to Sin and kill him. Tidus joins up with Yuna hoping to find out why he has come here while he helps save the world. In the midst of all of this a love story ensues as well, and you meet new characters. There are 7 characters in total. Tidus, Yuna, Auron, Kimhari, Rikku, Lulu, & Wakka. The main focus of this game is to take Yuna on a pilgrimage from place to place, while collecting Aeons to help you beat Sin. Along the way you'll face many notable enemies and allies. Seymour who wants to become ruler of the world and tries countless times to marry Yuna. In the end everything will tie together in a heart tearing finale, the ending is so strong it has the ability to make gamers cry. I'll keep that a secret for now, you can find it out when you buy the game.

This game has beautiful graphics first of all. The graphics will keep you immersed within the game and give you an overall feeling of how the world around Tidus and his friends really are.



These Graphics Really Are Amazing


Have you always thought that games have a lack of customizable characters and weapons? This game sure doesn't. This game is so immersing in how you can customize your characters that you can take them down any course of the 'Sphere Grid', the Sphere Grid is a Grid.. full of spheres, what else would it be? In these spheres however are unlockable skills etc. that have to be unlocked by using 'Ability Spheres' that you gather through your battles. The cool thing about the Sphere Grid though is you can travel about it in any fashion you'd like. Meaning that the character that is best suited to be a Black Mage, could actually turn out to be a Warrior. So if you were to go to your friends house, their Lulu who is majority of the time a Black Mage, could be a full out warrior.




The Sphere Grid - Don't get lost now ^_~.


Even the weapons in this game are customizable, there are open slots on each weapon, for example the 'Poison Sword' will have 3 slots, but 1 slot will be full with lets say '30% Poison on contact' ability. The other 2 slots can be customized to however you like, however items will have to be used for the kind of ability you'd like your weapon to have. There are so many different options available to put in those slots you'll be customizing your weapons to make them perfect for hours on end.

The game play in this is also amazing. The controls in this game are very basic. In the over world there's really not much to do other then run and view things with the button 'X'. The TBS 'Turn Battle System' in this game is also very intuitive, as usual Turn Based RPG's are usually perceived as slow based and annoying, but Final Fantasy X makes them fun! It matters on your speed which you can make faster through Sphere Grids, controlling the battle is very easy, just scroll through whatever you'd like to and choose it, casting spells has never been easier, just find and click and you've got your own little animation going on. I'm sure after playing this game you will all have memorized the ending songs for battles. There's only one downside to battles however. They're random. You'll be running around in the over world, minding your own business, when BAM you've been attacked, now that's not that bad, but when it happens every say 10-15 steps, the whole 'shattering' effect that happens (when you enter into a random battle the whole screen shatters like broken glass would) when you go into the battle gets annoying and old. I'm sure after playing the game for a good 10 hours you'll get over it, but in the beginning it is harsh on the ears.

This game will give you a good 30-40 hours of gameplay. However there are a TON of sidequests, & mini-games to keep you playing on for a much longer time then that. There are secret Aeons to collect, secret monsters to defeat, special weapons to collect. Anything you name they have it. Final Fantasy X even introduces a new sport called 'Blitzball'. Blitzball is first mandatory as you have to play it to advance through the storyline. However, after that one single game it's totally up to you whether you'd like to continue playing this immersing mini-game. It's also loads of fun and a great waste of time.



Blitzball at it's finest


Now, I'm going to tell you one thing, and that is, if you haven't bought this game yet, go out and buy it you'll only be doing yourself a favor. The great new casts of character and the great character advancement this game has to offer will keep you immersed for hours. You'll feel like you are a part of their story because of the great story line that Square Enix has given us. The mini-games and sidequests will only increase the amount of hours you'll be playing the game. On top of that the amazing storyline, the amazing graphics, the.. the amazing everything, will have you coming back for more until you finally beat this game. And trust me you won't be able to beat it that quickly as this game will take some time to beat. Now if you want all of what I've mentioned and more, go out and buy the game.

Square Enix has done a wonderful job on this game, and I'm sure you'll enjoy it as much as I did.
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PS2  Not the Final Fantasy, but a Great One 5.0
0 comments
by Suicide Angel
from , KS, USA
Jul 24, 2007
THE GOOD:
-Extraordinary Graphics
-Lots of monsters
-You can summon Aeons to battle
-An awesome Traditional RPG and just 1 in a huge series
-Many weapons with different abilities depending on how you make them
-8 different characters with great personalities that really shine in the cutscenes
-A Fantastic Story
-Good Voice Acting
-Blitzball Mini Game
-Huge Areas to explore

THE BAD:
-If you die, you go back to your last save point. Meaning that if you die right after a long cutscene, you'll have to watch it again.
-Some of the Temples you have to go in to get a new Aeon can be complicated

SUMMARY:
Final Fantasy X, just one of the many Final Fantasy Games. This is a franchise that won't end soon. These games have always been known for their Next Generation Graphics and great stories. You'll be playing as Tidus this time around. The bold, yellow-haired protagonist.

Gameplay 10/10

The gameplay is quite well thought out. It's a traditional RPG with random battles that you'll encounter while walking in fields or dungeons. There's several different species of monsters, and lots of abilities for you to use. You eventually work your way up to 8 playable characters, but you can only use 3 at one time. If all 3 characters you are using in battle die, it's game over. The battle system is turned based, and each character has some unique abilities, for a while. Actually, when you level up, you can go to this Sphere Grid chart, and it's almost like a maze. Depending on where you go, depends on what abilities you gain. From just increasing stats to learning powerful Spells. You can cross over into another character's Sphere Grid Area, and learn some of the same abilities, so eventually, all the characters can learn everything. If you level up enough.

Graphics 12/10

If it was possible to get more than 10 of 10, then this game is the one to get it. The Final Fantasy Franchise has always been known to be at least 2 steps ahead of any game in the Graphics Department. It was released 6 years ago and still has better Graphics than most new games now. The main graphics are just slightly above normal, but it's the cutscenes that are superb. This game definitely scores remarkably in this section.

Music 10/10

There's plenty of nice music to listen to while you're adventuring. Whether it's exploring a town, walking in a dungeon, fighting monsters, or just wandering the fields. All the music is great and enjoyable.

Story 10/10

The Story is original to say the least. You start by playing as Tidus, and eventually find yourself among this group who is trying to Defeat a monster named Sin. Sin is a giant creature that represents the Sin of Mankind, and it isn't a good thing for any city when Sin shows up. The cities are far advanced too. Incredibly huge, almost as if it was the year 3,000.

Overall 42/40

Bottom line, this game wins. It's just part of a Classic Series with incredible graphics that are going to be hard to beat. Anyone who enjoys RPG's should love this game, and the graphics just add to the incredibility of it. The battle system is great, the music is good, and the story isn't faulty in any way. This game may be 6 years old, but it still ranks high above many others. It's part of the greatest hits on the PS2 now, and can be found for a mere $20. A small fraction of what it's worth.

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PS2  All that is gold does not glitter; all that does glitter is not gold 4.5
0 comments
by Kotetsu534
from , ,
Jul 15, 2007
It is often said that one should not judge a book by its cover, but, as today's video games are often categorised by graphical quality, I pass a careful eye over their introductions; considering what the developers may have been trying to instill in the player's mind. Normally, these introductions consist of action-packed fight scenes, or fast-paced tableaux, but Final Fantasy X opened in a very simple and subdued fashion, which set the atmosphere with a beautiful guile. Seven sombre souls rest around a campfire to a slow piano solo, laid heavy with some terrible anxiety. A young man rises to his feet, places a warm hand on the face of a young women, clambers up a small hill and stares out across the ruins before him. No action, little movement, but Final Fantasy X had opened with a powerful boldness that grabbed my attention.
Square's Final Fantasy 'Role-Playing-Game' series is easily one of the most popular dynasties in the gaming world. As such, every game that is released bearing the tag is subject to much scrutiny and criticism. Final Fantasy X, being the first Final Fantasy to reach the Playstation 2, is no different. The game breaks with many old traditions, including the respected ATB System and, most interestingly, the old EXP based 'level-up' system.
The new Conditional Turn-Based System (CTB) is a move for the better. During battle time will pass only when a participant takes an action, allowing the player to think before making their moves. In the top-right of the screen resides the unassuming CTB window, which informs the player when the participants' turns are coming. Using this, it is possible to plan ahead with relative ease, not worrying about being caught off-guard by your opponent. Another controversial decision is that of allowing the player to switch in any party member who is available at any time. This means that if your current party of three physical attackers are ill matched against a rubbery Flan, you can swap Lulu in, with no penalty, and cast a spell at it instead. It cannot be denied that this feature does make the game much easier than it would've been otherwise, but the strategic options that it allows the player are well worth the small loss in difficulty.
Random encounters have returned, and can be just as irksome as ever, but at least the battle system allows for more involved battles than the repetitive attack-heal-attack fair of old. Each character is best suited against specific types of foe, which allows for a more involved experience. Also apparent is that the character's traits outside of battle do have some impact on how they perform in battle e.g. Auron being slow with HP and Strength. Finally, the party's Summoner, Yuna, can bring Aeons into battle. These powerful beasts take full control of the battlefield, taking over from the party whilst they are present (in previous incarnations they would simply appear, attack, and disappear). These are nice little touches that help keep the characters individual and unique.
Of course, the biggest changes in the Final Fantasy formula have not come from what lies inside the battle, but what lies outside. Indeed, I am referring to the famed Sphere Grid. On this gigantic board there are markers for each character in your party, and when they obtain a 'Sphere Level' they can move one step on it. Each of the footings are called nodes, and these nodes may contain a stat boost or an ability which the character can be given if activated it with the corresponding sphere (e.g. Mana, or Speed). It is an ingenious system, replacing the one-dimensional 'level-up' style of the past with the multi-faceted freshness of the future. Each character, except Kimahri, has a fairly defined path they can follow to keep their stats and abilities in keeping with their performance in battle, so the player will not be left helpless when levelling their characters. However, for the more confident amongst the gaming populace, there are locks between each character's section of the Sphere Grid, which can be opened after the first few hours of the game have sailed by. I credit Square on their attempt to offer players both the sustained individuality of the playable characters, and the ability to build a unique customised party; it is a hard task to accomplish, but they have done it with style.
Another notable change in Final Fantasy X is that weapons and armour (the only pieces of equipment characters now have) no longer carry a stat bonus. Instead, they contain up to four abilities (e.g. Counter-Attack, or Lightningproof) that differentiate them from each other. This layout allows the player more options in battle, as they have to think more about the potential strengths and weaknesses of each ability than simply which piece of equipment offers the highest stat bonus. The ability to customise equipment is granted long after others in an attempt to prevent the gamer feeling swamped by the many new features. It should be noted that the best equipments do take a lot of time to obtain, and many players will play through Final Fantasy X, enjoy it thoroughly, and never see them. Again, this gives the player more freedom and extended choice when building a party.
Stepping away from the battle system and what lies around it, there is Spira, the world where the game's events play out. It is plagued by Sin, a monstrosity that terrorises its population - and the people are desperate for the end of Sin's tyranny. Yevon, the religion of Spira, gives the people hope that if they atone for their sins it will be gone. We discover this world through the sight and mind of the young man I spoke of long ago - Tidus. In fact, over two thirds of the game are played out as he remembers them, with his narrative showing clear his opinions and troubles; and he has many of both. He is a skilled Blitzball player from Zanarkand, but is soon removed from his pseudo-utopian existence and thrust into the harsh reality of Spira. His pubescent disposition can alienate some players, but as he comes to understand existence in Spira, he matures. This type of character was unexpected - his personality is as far as can be from Final Fantasy stalwarts present in previous productions - but effective.
The female lead, Yuna, is naive and driven, being a Summoner who could bring the peace to Spira with the weight of the world on her shoulders. Like Tidus, she faces hard decisions throughout the game, which develop her character. Other characters include the cool calm collected man-of-few-words, Auron; the ill tempered Lulu; Wakka, the hard-headed, Blitzball-crazy, Yevonite. The final two members are opposed in stature, race and personality: the bubbly Al Bhed girl Rikku, and the strong silent Kimahri Ronso. You would be forgiven for coming to the conclusion that most of these characters are cliched. But the beauty of this story comes not from the uniqueness of the characters, but from how they interact with one another. Make no mistake, they do a lot together, they see every nook of Spira together, they go through events that will shape their lives and destinies together. Extra effort was made by Square in attaching gamers with the characters during Final Fantasy X, and, once more, they have succeeded.
So far, you have heard me tell you how terrific and strategic the battle system is, how the characters unite in Spira's plight, but not what the largest flaw of the game is. It does not lie with the plot, or the characters, or even the gameplay. It hides itself in how they join and mesh together.
The early stretches of the game are spent acquainting players with the cast of characters and the world of Spira. This was not poor in execution, but there is almost no active input required from the player, and one walks from cutscene to cutscene without doing a much of anything for the first five hours or so. After that, a nice balance is struck for a long time, before the game reaches the final third. At this point random encounters are at their highest frequency, and the tension in the plot is at its utmost, but the volume of discussion and consideration on the character's behalf begins to slide, to the point where you almost slip into the formula of area-cutscene-area-cutscene. By no means does this annoyance destroy the splendour of Final Fantasy X, but it does detract from it. Alas, perfection is a moving target.
The environments in Final Fantasy X are incredible in diversity and detail. Whether it be the lush swaying grass on the Mi'ihen Highroad, the expansive Blitzball stadium in Luca, the lightning in the Thunder Plains, or the chaotic snow on the Gagazet Trail, they are all graphically superb. More than this, however, is the music that accompanies these works of art. The themes expertly enhance the atmosphere of every area, be it the gentle tranquillity of Besaid Island, the tribal loneliness of Gagazet, or the enchanting silence of Macalania. The only tangible downside to the areas passed through during the adventure is that they are often excruciatingly linear - another small imperfection. A special mention should be made here of the music played during key plot developments, as these pieces often tell their own story of a character's emotions during these times. It is something that is very difficulty to describe - but sweetly simple to experience. On the downside, there are some horror voice acting moments, and the battle graphics sometimes take a few seconds to come into proper focus.
Replay value is contained within many sidequests. They mostly open up to the player near the end of the game's main storyline, and arch out for some hundred hours onwards. They include the sport of Spira (though this is available from near the beginning of the game), Blitzball, which although poorly introduced through a difficult match, provides a nice reprieve from the intense plot; the Monster Arena where you can max your characters stats and pit them against ferocious beasts; and the Celestial Weapon hunt that will have you performing trying tasks in order to receive the most powerful weapons in the game. If you still lust for Spira after these many hours you may wish to attempt self-imposed challenges.
In conclusion, failure to experience Final Fantasy X is to miss out on one of the greatest stories ever told through console format, an inventive gameplay system, and some of the best music produced by Nobuo Uematsu.
It is a little rough around the edges, but at its heart Final Fantasy X is twenty-four carat gold.
3 out of 4 people found this review helpful.Did you find this review helpful? YES  NO


PS2  So good it gets FF's first real sequel! 4.8
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by Seung
from , WA, USA
Jun 17, 2007
THE GOOD:
Sphere grid is useful for upgrading your characters stats and is one of the best things in my opinion for Final Fantasy X.

The game features one of the best mini games I have ever played... Blitz Ball!

Fighting multiple enemies at once can sure keep you strategically thinking for a while.

THE BAD:
Cutscenes usually end up being way to long and if you die and don't want to watch them again you will have to sit through it all over again.

If your three characters that are out on the field die you fail the game even if you still have others available for use.

SUMMARY:
The story is one of the best I've seen in many games and although it's quite hard to follow at the start you will understand it after some time of play.

Final Fantasy X starts of with Tidus, the main character, telling a story and it ends up taking you to his hometown of Zanarkand. Tidus is about to head off to a game of Blitz Ball. During the game mysterious attacks happen throughout the city and Tidus ends up meeting Auron, an old friend, to fend off the monsters.

That's where your first battle comes in. The battles are turn based and I don't like those types very much. Reason being is that they sometimes end up being slow.

Tidus is then teleported to a different land known as Spira, which is where you will continue the rest of your quest on the game. Tidus is determined to return to Zanarkand and be reunited with his family.

Blitz Ball, one of the greatest mini games ever in my opinion. The gameplay of one of the games is very easy to do. I'd say you learn the controls for it in about 15-25 minutes which is a short time considering how great a game it is. The game is similar to soccer but you can use your hands to handle the ball around. It is kind of hard to dribble a ball with your feet underwater. This is one of the most addicting mini games I have ever played. I'm at about 40 hours of gameplay and probably about half of it just Bltiz Ball.

Sphere Grid option allows you to upgrade your characters and it will allow you to increase certain things like the HP or MP to be greater. It's on of the best things for the game because even if you don't want to upgrade your character for some reason you don't have to, it's all choice.

Graphics for a 2002 game are really good. No, not just good excellent. Even the normal scenes are crisp and they look really good. But what is really astounding is that for certain special occasions the graphics are increased.

Summonings return in this game and I think a few previously seen are also included into the game. Each one has it's own special traits that are useful for different situations. I think it's great that there are so many so you can really think out your strategies. Though most of the time they make battle to easy so they make your game time somewhat shorter.

The thing that I didn't like at all from this game is that the cutscenes usually ended up being to long. I recall a time that there was a five minute cutscenes and immediately afterwards is a hard battle. Unfortunately I died and had to watch it over again various time until I could beat the battle simply because I couldn't skip the scene.

If you exclude my previous statement this a perfect game. It's something you should play if you like any Final Fantasy games, RPG games, or are just looking for something to pass the time as this game probably has about 80 hours easy if you try to do everything.

4 out of 5 people found this review helpful.Did you find this review helpful? YES  NO


PS2  perfection 5.0
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by ulorla
May 18, 2007
THE GOOD:
well everything about the game like Blitz ball Characters Music storyline summons ect.... Play this game if your a final fantasy fan

THE BAD:
If you start a new game you cant use old data, other than that everything is perfect oh wait too many cut scenes, Yuna talks to much

SUMMARY:
well from the first time I turned on this game I knew that people were not going to see me for days. I mean the story line to this game is amazing, not to mention there is a lot of great music in the game. The only thing that I didn't like was the lengthy cut scenes, but you cant have everything just perfect can we. Well the ending is a little disappointing but I think there was a reason for that because they came out with that shameful 10-2, well enough about that. I have to say that one of the best parts of the game is that even after you beat sin there is still a lot that you can do. there is still all of the map locations like Omega runes that you can got to where you can fight Omega. but make sure you are strong enough because there are no save spheres after the begging of the dungeon, so if you did along the way there is nowere to save all the leveling you do in the dungeon with all the experience you get from the battles. If you have double action points or break damage ect.. make sure you are have them on before you enter. One of my favorite parts of the game is catching fiends for the arena so you can test your metal against the strongest creatures in the game, some of the monsters in the arena are harder than the boss fights. I love being able to play blitz ball I have to say that I have spent hours just playing blitz and nothing else. well what can I say I got hooked the first time I played at that tournament in Luca. Well I have also spent a lot of time catching fiends for not only the prizes but for also the challenges you get to face when you catch them all. But I still have more of them that I need to catch if I wanna get the final creature in the arena. Well two things that I don't like is how you have to dodge 200 lightning bolts to get lulus siggle and also how you have to race to get a time of 0.00 in the chocobo catcher to get Tidus's siggle. Well I'm going to work on it regardless because I cant get everything In the game if I don't. Did anyone else notice that Yuna is kinda a goody goody type of person? well she is almost annoying at times especially when we see the sphere of her last will. This game is worth buying it is a must have for all the final fantasy fans out there.

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PS2  A Great Game 4.5
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by Xonora
from , , Australia
Dec 23, 2006
THE GOOD:
- The storyline - The new Sphere Grid leveling up system - The graphics - The length of the game

THE BAD:
The amount of cutscenes, and also the length of them.

SUMMARY:
Final Fantasy X is an absolute must-have for any avid RPG playing enthusiast. An exciting storyline, amazing graphics, and the amount of gameplay required to finish this game are what make this game one of the greatest RPG games ever. Like other Final Fantasy games, Final Fantasy X has a leveling up system, but this time it's different; this time Squaresoft (now SquareEnix) have created the Sphere Grid. Each time you level up after a battle, you receive one Sphere Level, which moves you one place along on the Sphere Grid. Nodes populate this grid, letting you level up specific attributes like Strength, Agility, Defence, etc. In Final Fantasy X, you are in complete control of your character's attributes. Another characteristic of Final Fantasy games that has also made it to this game is the fantastic storyline. In this Final Fantasy game you are Tidus, a rising Blitzball player from Zanakand. His city is attacked by a rather large monster named Sin. With the help of a quiet man named Auron, Tidus is sucked up into Sin and when he wakes up, he is in a place that he has never seen before. He finds out that he is in the world of Spira, a place that is basically living in the stone ages. He meets a summoner named Yuna, who he falls in love with, and finds out that she is training to defeat Sin. That is all I will say about the storyline, as I do not want to spoil it. When you start playing this game you will be instantly hooked for a long time. This brings me to another point: the length of the game. Final Fantasy X, like all other Final Fantasy games, is really long. When I first completed it, it took me 70 hours. There is just so much to do: you can battle monsters to level up your characters for as long as you want, you can undertake side-quests for stronger weapons, and you can also take on the Dark Aeons, the strongest enemies in the game. The graphics for this game are awesome. Since this was one of the first games to come out on the PS2, the game is pretty old but the graphics still rival the newer PS2 games. The CG cutscenes are just brilliant. The graphics almost look lifelike. This unfortunately brings up a bad point for the game, but it is the only one: the length of the cutscenes. The cutscenes take up almost half of the game in terms of an average play time. There is a lot of talking that gets annoying, especially when you are on your second playthrough. When you play it for the first time you don't notice it as much, but when you are playing through the game again, it gets frustrating. All games usually have something that will be bad for the game, but with so many good characteristics, it doesn't really matter. I'm giving this game 4.5/5, only taking 0.5 off for the length of the cutscenes. If you are mildly interested in RPG games, get this game. Get it now!

6 out of 9 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Final Fantasy X 4.6
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by tidus04
from , Oxfordshire,
Jun 18, 2006
Firstly I would like to say after getting this game 1 year after the game was released I found out for this game to be incredible and I was well glad I spent my money on it. Even 2 years after buying the game I am still happy to play the game...

Ok then, for me in this game I found the story to be great in the complex ways in which the story and basically whole evolution of the story hits you. From starting of in a town called Zanarkand to being transported to a new place and a new world trying to understand what the character is trying to feel. Basically trying to make you understand him. The whole way in the different parts through the game it tells you things that just hit you and push you to play on as you wish to know how it ends. All the things that open up in the game is immense. The game in the commentary sense. I though this was a good method as it opens up the main character a lot more and trys to get you to feel and understand him a lot more. Basically the game from this I though they want you to be the character more. The range in characters that are in the game I though was another great feature as there was many different races. In the previous Final Fantasy games I cant remember many different races but in this that all opened up and it offered you a lot more. The Aeon's, well they were just great in the way they was designed and the ways they were all different from each other in what they could do. The idea for the leveling up system I personally found to be a great feature. Also in the Pal version you get the offer of 2 different types of Sphere Grid dependant on your standered and how good you are at the game. I though this was another good move as it makes the hole different for you when in battle. Instead of having a system in Final Fantasy VII where it done it all for you in this you make your path in what you want to get now and next. It is basically all up to you to get it right. I liked this alot. The Graphics in the game and sign of detail to different places and how certain events like going to Killika and that after Sins been there. I really liked the FMV's as the development of what the Playstation could fully offer you in a game at this time and seeing this added to the game so much. I hoped there was some more and for them to be a bit longer but some would argue it was just right . The range of weapons they offer you in the game I found to be another amazing feature as they never seemed to change and one you got the feature to customise them to your personal preference just for weapons you could make around 150 different ones and the same for armour. The mini games in this unlike the previous Final Fantasy games I though to be rather good. Mainly Blitzball as you had you use it to get many different items while playing in the game to help move on. As like in many other Final Fantasy games the bosses were no hassle, well in this they was a bit harder. You have to be at the right point to beat them. If you was at this it was easy but it may have still given you a chance to lose unlike the past Final Fantasy's were it was basically a breeze. Small minor additions for me were the range in Fiends you can battle, The Al Bhed language and The Monster Arena were also great additions to the game.

Well I personally didnt find to many bad points about this game even though there are some I have found. The things I did not like in this game were minor fussy points I found. 1 of them was the Aeon's and relativity of the moves and actions that they do and also what the main characters do. This is nothing biog but I wouldn't have minded seeing different actions that the characters may have done now and then. I found getting the Aeon's to be a rather bore. Definality in going through the game for the second time. If they offered you more to it or a harder puzzle it may have been more fun but it did bore the hell out of me at times. I did actually find something with the Al Bhed language that I didnt like, even though it is realistic by not understanding them I always wanted to know what they said. Things like " Kunno " and that I wanted to know as I was like what the hell. But I like when starting a new game you can activate another games Al Bhed collection so you can see what they mean.

Over all of this I found this game to be one of the best games that I have played in 2004,2005 and even 2006 over some other games that I have played. If you are a Final Fantasy fan this is a must game that you should play. Simple as. If you are not you should still play it
8 out of 10 people found this review helpful.Did you find this review helpful? YES  NO


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