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PS2  It's Not a Real FF, So What? 4.4
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by Big_Burta
from , , Imaginationland
Mar 16, 2008
THE GOOD:
-Beautiful, detailed graphics
-Still sounds great
-Still very fun, but in a different way
-Sidequests galore
-The ending is determined on how you played the game
-Lots of familiar faces as well as new characters
-You can revisit nearly every FFX location, most with extensions
-Dresspheres are cool and fun to experiment with
-The new airship rocks
-Instead of running from place to place, you get to select locations for missions
-Yuna can jump and climb, and she runs faster than Tidus
-You can skip some scenes
-Pretty clever story, sometimes
-The storyline gives you lots of options and possible outcomes
-More humorous than FFX

THE BAD:
-The combat system can often leave you open for attack when healing or charging, and the energy meter wastes time
-Controlling Yuna can feel clunky or irresponsive
-Hardly any new locations
-Can leave you clueless on the next objective or how to do a certain mission
-No Sphere Grid, so stats and abilities are almost unpredictable
-Only three party members
-Not as many save points, which means you end up redoing more if you die
-You still go back to the starting menu if you die instead of a last checkpoint
-The story can get weak, confusing, or random at times
-A couple of Dresspheres are harder to acquire than they should be…
-Shorter overall than FFX

SUMMARY:
Judging from the surprisingly low scores this game has received, I had my doubts about this one. But at the same time, I thought a sequel to an amazing game had to be good. And I ended up having mixed feelings about it. It’s a great game, but there are some issues I wish I could work out.

Graphics: 10 -- Although the graphics look more of the same, they are still quite astonishing with a few slight improvements. This is especially noticeable in the character models and background animations. Most characters still maintain their original design, while others have adopted a fresh new look, which is always great to have when they’re together. And the look of each and every major character matches their personalities almost perfectly. But what I really love are their animations. When Yuna turns around, she will actually take steps to turn instead of sliding and jerking. All the NPCs are less animatronic. The enemies are faster and more graceful. And while I’m on the topic of enemies, I’ve gotta say these are the coolest-looking enemies I’ve every seen. Not only are they massively detailed with patterns and horns, but they have the most imaginative designs possible, all of which compliment themselves. Some have simple designs, such as the Helms with only armored backs and arms, while some are so abstracted not even the most ingenious artists could think of them, like the dragon-like Guardian Beasts with impressive ‘horns’ and curly, cord-like wings. And there are so many designs that you’ll never get bored with them. The backgrounds are also quite amazing. They all pack about as much detail as the PS2 can handle. The ground is textured to match a real dirt road, without repeating the same patterns like a rug would. They are even touched up with occasional cracks, bumps, gaps, or puddles, and it’s perfectly textured to look like real sand, soil, concrete, grass, etc. And if you’re at all an observant type, you can even see brush plants gently blowing in the breeze in the distance, something only Squeenix would consider and create so well. The other scenery looks incredibly life-like. I bet you could fool elders and toddlers into thinking they were real! You can see every individual leaf on a tree, one-of-a-kind rock formations, realistic cracks in ruins, and pretty much anything you can think of. The water is also just as impressive. It glistens and gleams under the sun’s elegant rays, and it even reflects like real water. It’s also not perfectly smooth, as water tends to be in reality. And you can actually see things under the water, with realistic tinting and shading. In fact, everything is shaded perfectly, save for the circles under the characters. The trees shade anything around them accordingly, and if you walk into the shade, you will be shaded too! Also, I love how underground areas have no natural light, but rather it is lit by adorning torches and lanterns. If you’ve ever seen, say, Indiana Jones and how the caves are lit, that’s how it will look in FFX-2. Likewise, the lighting will brighten only everything in its path, shading everything else perfectly. Speaking of which, the effects are absolutely brilliant. If you are in battle, and someone uses Fire magic, the fire will be akin to nothing less than an actual flame, and you can count on it brightening up the battle field. The same goes for Thunder spells, which could replace real bolts of lightning any day. And I like how spells like Water and Ice give off little light, since they don’t tend to glow in the real world. Other spells are just as impressive, lighting and shading everything correspondingly. This game is just so impressive graphics-wise, that it’s well worth its weight in gold.

Sound: 8.4 -– Okay, in comparison to FFX, the sound was a wee bit disappointing, yet it still put other games to shame. I didn’t like the music so much. Oh, it was perfect for most environments, as it always matched the mood and styling, but it just didn’t have that adventurous feel to it like FFX. Then again, FFX-2 wasn’t intended to be that bold, so this works. Peaceful beaches likewise have peaceful music, while large cities have more social soundtracks. Additionally, the mood wasn’t always matched so well when it came to missions. Even in the most serious situations, the music is usually a little too playful or relaxed. Like, about halfway through the game, you are pitted against the Aeons from FFX. You would think the music would be dramatic and hyped up, but sadly, it was better suited for a temporary good-bye. And if someone is in distress, rather than getting suspenseful, the soundtrack is hasty, like you’re running late for an event. Exploration sounds Mission: Impossible-like or sometimes a little bit scary. Also, the music wasn’t quite as appealing. I just didn’t enjoy listening to it as much as I did with the original FFX. This is less energized, more repetitive, and kind of boring. However, there are a couple of unique, real songs in the game (real Emotion and 1000 Words), and I loved those. (They’re even available on iTunes XD). The music was very well-done, but it just wasn’t much of a pleasure to listen to, and it was poorly assigned to the missions. Oh well, at least it has excellent sound effects and dialog to make up for it. For starters, the sound is simply yet skillfully done. Running is still a clear-cut pattern of thumps, but they were carefully recorded so the thump would be appropriate for the surface you’re walking on. Like, if you’re running through a rainy level, and the ground is muddy, the sound you make will likewise sound squishy without drawing focus away, which I’ve noticed a lot of games tend to do. Also, the noise make by weapon collision depends on the weapon you’re using, rather than just throwing in random slashes and bangs. So if you hit an enemy with a heavy sword, it will make a harsh slashing sound, while smaller swords will sound lighter and faster. The dialog could be tweaked a bit, thought. Yeah, it’s believable and well-spoken, but it seems as if the voice cast tried a bit too hard to capture the characters’ emotions. It’s like they’re trying to force themselves into feeling some emotion. But this is hardly noticeable, save for a few between-chapter scenes, and I doubt anyone will see it as a flaw. Overall, great audio; it’s just not in my favor.

Handling: 7 -- Well, let’s be honest; the gameplay just wasn’t very user-friendly or easy to pick up. The camera, like all of Square’s products, is a non-issue. It’s up in a precisely fixed position, allowing you to see where you’re going and everything in the environment. There are a few things hidden out of view, but it’s extremely easy to find them if you like to explore. Shifting gears now, I don’t really like the new combat system. It’s just not… rational. In FFX, the combat system was very simple; each character and monster got several turns throughout the course of the battle. Non-active characters/monsters sat idle while the selected participant took their turn. You would fight based on the command window of your current character, and there were lots of strategies given from this combat system. And what of FFX-2? Well, it certainly has the same ‘take turns’ system with a command window of battle options. However, unlike FFX, this spin-off isn’t really fair. This time, there is an annoying wait-time bar, which seems to take forever to fill. But the monsters you fight seem to have little or no wait-time, and they can attack a few times in a row while you have to wait. Also, they can attack while you’re taking your turn, so it tends to rush you and cause you to make a mistake, like attacking instead of healing. It can also cause a person to die when they’re trying to charge for whatever move. What really pisses me off is the second wait-time bar for almost every combat move besides regular attacks. Like, if you want to cast Thunder on a water-based fiend, you have to wait for about 30 seconds to finally unleash the attack. That’s just ridiculous, because when we choose an attack, we intend to use it quickly. That’s how it is in real life, so why can’t this game pull it off? And if it couldn’t get any more annoying, the fiends take less time than you to charge for their special skills, giving you a huge disadvantage in some battles. And to make it even more annoying, there is this stupid “Wait Mode” feature that puts your characters’ turns on pause, allowing the enemy to freely use an attack, sometimes lasting for many turns. Even if your wait-time bar is full, or you’re just trying to make a quick escape, you have to wait for the fiends to finish up. This can be fatal if it causes you to be plagued with status ailments or insta-killed. In addition, the Dressphere Sphere Change feature is a bit complicated. Firstly, you are given a grid called a Garment Grid in which you insert certain Dresspheres for use. You then select a Garment Grid to use and pick a Dressphere from it. And you can change Garment Grids to gain access to other outfits. Sounds simple, right? It is until you go into battle. If the time comes when you need to change Dresspheres, you have to press L1 or R1 (I can’t remember which one), which makes you a sitting duck, and switch to a neighboring Dressphere. This can be a problem if the outfit you need is not in your reach, so you have to keep changing until you reach it. If worse comes to worst, it can be fatal if it allows an enemy to use a powerful attack. The combat system is just too flawed for me. In any case, the difficulty is somewhat affected by this. The wait-time can make tough battles more difficult than they should be, because it allows the enemy to attack more. Despite this challenge tune-up, the game isn’t actually hard. Leveling up for experience is easy; just fight enemies until you gain enough experience (now I should add that the combat system flaws aren’t an issue in regular combat). But you should also know that this game’s challenging aspects come from more than just battle skirmishes. There will be timed enemy-chase or escape missions, maze-like dungeons, various puzzles, challenging gaming events from the world of Spira, pedestrian interaction, etc. While most of these sound easy, there are a few that will take some patience. The timed escapes are not an easy thing to master. Also, the gaming events are a challenge fit for anyone, and it’s very easy to lose your cool if you’re not careful. But the non-combative challenges for the most part are a picnic, balancing out the game’s difficulty with combat. All in all, pretty good gameplay, but the combat system needs to be upgraded back to the FFX style.

Entertainment: 9.5 -– Wow, this game was so amazingly fun! The reason is because this game is an open book. It always gives you something to do, and there are lots of other things you can do at your leisure. And most of them are pretty fun. I never got bored throughout the course of the game. And when I finished the storyline, I still had lots of things to try and complete. Exploring new places, getting NPC’s involved with events, digging up various items in a vast desert, and playing Blitzball are just a handful of the fun activities awaiting you. This game is an excellent way to pass time, if you can get over the fact that it’s different from other Final Fantasies. Compared to the bigger world of Final Fantasy, FFX-2 does feel a bit lacking, but that doesn’t take away from the fun. It’s no FFX, but I still enjoyed every minute of this game (when I wasn’t stressing over tough bosses). If you can’t get over the fact that this is a Final Fantasy spin-off, you shouldn’t even play. This game was intended to show what happened after FFX, not to be another dramatic fantasy story. It’s all in good fun. And yet, this game has an unavoidable fault in every game known to man; the lasting appeal quickly dies off when you leave yourself with nothing to do. Luckily, this game compensates by giving you goals so you’ll keep playing it again and again. There are actually multiple ending sequences, all of which require specific tasks to be completed. I will not spoil anything, but it will be enough to give you lots to do. So, yeah, it’s a good, fun game. Just get over the fact that it’s different from other Final Fantasies, and enjoy it!

Features: 8.8 -– There are a good few dozen things to do in this small package! Length-wise, it’s not much, but the actual content sum is just the opposite. Now, this game has roughly twenty locations to visit, consisting of all but one or two lands in FFX, plus an additional realm unique to the game (sort of). Also, nearly every location from FFX has at least some new areas not accessible before. What annoys me is that almost all of them are dungeons or caves, and they all look basically the same. It would have been cool if something like a forest or neighborhood were added, too. In any case, I was disappointed with the playtime of the game. At its longest, the storyline is barely 40 hours of gameplay, if you take your time. Now, there are lots of side quests that will take a good few dozen hours, but it still doesn’t compare to FFX, exceeding a colossal 80 hours. Basically, FFX-2 is divided into 5 chapters, of which you will be asked to do a job or two in almost every location in the game per chapter. Most are optional, while the ones needed to continue the storyline are labeled as “Hot Spot”. But there are only about four or five Hot Spots in one chapter at max, so the game comes up rather short unless you go through each and every area. In fact, the came is a pretty good length in that case. Even so, it will only take about 60 hours if you don’t stall or struggle, which I would consider short for a Final Fantasy. Switching gears, the actual content of the game is pretty imposing. Although a limiting 5 chapters doesn’t allow much, there are still a lot of things to do. Ranging from selling tickets for a show and profit to wiping out waves of enemies, this game often keeps you busy. Just about any mission you can imagine can be found here. Also, other than area-specific objectives, there are a couple of tasks that can be accomplished anywhere and everywhere. You can strive to defeat and record every enemy in the game, collect all the Garment Grids and Dresspheres (very hard), or simply go around at your leisure. There isn’t much else to say. All in all, a pretty good game content-wise, save for the length.

Replay Value: Moderately High

Overall: 8.8 -- It may not be quite as satisfactory as a Final Fantasy should be, but it’s still good enough for any RPG fan. For some people, the gameplay issues and storyline affect their views of the game overall. But if you put too much focus on them, you’ll miss out on one of the most fun gaming experiences on the PS2.

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PS2  Final Fantasy X-2 2.6
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by tidus04
from , Oxfordshire,
Jun 18, 2006
The best thing in this game I personally found was the story. Even though it wasn't amazing it was well done. Not like really the other Final Fantasy games. This is a whole new thing you could do really. Other good things was keeping Yuna/ Rikku as basically in the main characters. I wouldn't have minded having some of the past characters also there but it was interesting to have them. Also what they decided to do with Killika in the whole new looks for the island. It just looked great. I found the music to have suited the game very nicely. Even though it was music I am not sully fond of I rather did enjoy the 2 main tracks they added to the game " 1000 Words " and " Real Emotion ". Other instrumental music found in the game I found to be rather good and easy listening to in the background. The FMVs in the game when they were there even though there was rather to little of them I though they were nicely done with the range of graphics comparing them to Final Fantasy X were a great improvement. The design in the dresspheres and the idea to actually wear different cloths I found to be a rather good thing. Even though it would have been nice to see them in them outside of battle when they are walking around going by what you wore last in your battle.

The worst things in the game, dam there was loads of them. The Complete Mission scenario and that were poor. If they just blended that all together then I think it would have been more effective in what they was trying to do. The idea for the final boss I just though was poor. Like the guardian was harder then then main boss himself (Vegnagun).. Which is expected but still.. He should have been harder then 90% of the bosses in the game. The ideas for dresspheres I really didn't like even though it is a new idea that was interesting to use. I would rather have something like the Sphere Grid again. The mini games I found to be boring and not that interesting as Blitz had changed and now it just really sucks.. The game as it was is a really good game in its ways were rather good though I found it not to aim everyone's liking and from this it made it not a great sequel to Final Fantasy X. It was a big disappointment. Even though I am happy to play it I would rather the hole missions and ideas for the game being not all that great.

Overal if you have read this I would personally not suggest in getting the game if you dont mind all the bad points I have put down for this game. If you are a FF fan then it is wise just to get it for that factor I believe. If you are new to Final Fantasy do not get this, it will introduce you to a poor game with nothing major to offer you.
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PS2  [Truly not the] Final Fantasy [X-2] 4.0
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by Shuyins Girl
from Perth, ,
Dec 21, 2005
THE GOOD:
-Non-linear storyline (Waot, the game actually HAS a storyline??! Call the press!)
-Not being confined to a particular set of abilities... Which means the Dressphere system is good. No more having to rely on Holy to kick @$$ with Yuna now!
-No whiny Tidus! Yay!
-It makes a total mockery of Roman Numerals

THE BAD:
-The fact the storyline is, well, poor...
-Brother loving Yuna more than what is suitable for family members. If we wanted incest, Square Enix, we would've called...
-Rikku's lack of clothing for almost EVERY SIGNLE FRIGGIN DRESSPHERE!
-The massage mini-game... For one obvious reason...

SUMMARY:
Okay. Let's not waste time making false claims. Final Fantasy X-2 is a HUGE step down from X. I'm not talking about any of the following aspects:
-Music
-Graphics
-Gameplay
I AM talking about the following aspects:
-Playable Characters (Severe lack of)
-Storyline/Plot (Poor... Even for a Square game...)

Easy to play through in a few months, but you'll have to put in a lot of work for 100% completion.

Something that always makes me cringe, is Brother and his constant pursuit of Yuna. I discovered something I hadn't seen before whilst playing through the game again today.
"Yuna, when you get your uniform, will you try it on for me?"
Ew... I'm not sure if anyone ever told Brother this, but if Yuna is Rikku's cousin, and Cid's niece, and Rikku is your sister, and Cid is your father, that makes Yuna YOUR cousin, and incest is normally frowned upon in most modern societies.

On a happier note, you don't follow one path the entire game, and you can stray off to do some fun - yet odd, and rather suggestive - mini-games and side-quests.
However, in last years review in OPS2 Magazine Australia, one section received the title "Putting the 'Fantasy' in 'Final Fantasy'" for a brief run-down of the massage mini-game. A full-body, girl-on-girl massage is just... disturbing...

Yes, I've had a bit of a go at the game, but don't be fooled, I still sit there for hours on end pounding the hell out of fiends with Trigger Happy (Gunner is by far my fave DS) and trying again and again to get 100% (Almost 2 yeas, and I still haven't succeeded... Bugger...), and I doubt I will ever stop loving the Final Fantasy series. Let's just say, the 'Final' will not be coming anytime soon.

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PS2  RPG in the Action/Adventure (to do with ALiG in da USA). 3.7
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by CrazyHand
from Behind you!, ,
Jul 23, 2005
THE GOOD:
Battle System.
Dresspheres.
Go to all places you could go in FFX, with expansions.
Sidequests are good.

THE BAD:
Only have 3 characters.
Yuna is the opposite in this game as in FFX. Instead of highly useful, she's hugely useless.
Paine levels up too fast - and she doesn't show it.
Crap story.
Childish bits.

SUMMARY:
Difficulty: Medium.

Welcome to FFX-2, which is right after FFX. 2 years to be exact. Someone was pretending to be Yuna which means Rikku and Paine had to go to the concert area in Luca and take out the fake Yuna and her goons. Then Rikku and Paine had to move to a certain area in Luca and then fight this fat guy and a skinny idiot. After that, we learn the fake Yuna was really Leblanc, argueably the most annoying Final Fantasy baddie ever and the real Yuna comes. Then you learn about this Garment Grid, which is pretty crappy simply because all it does is add stuff you barely even use (Black Magic, White Magic, Samurai skills) and then beat up the annoyingly gay baddies (which happen to be hated because of their annoying voices and they are ugly - very ugly - really plug ugly). Finally, we get to go to the airship and get introduced to everyone (other than Yuna, we know her).

Graphics: Square Enix used FFX's graphics, only a little better - their mouths actually move to the words. Some areas look okayish too.

Sound: The soundfactor is same as FFX as well. Now it was good, until Leblanc and her other 2 geeks came and made the soundfactor from good to crap. In fact, that's all I'll say.

Lastability: Only has 5 chapters, including Sidequests and Missions. Sidequests are a nice touch but most are pretty brief - very brief. The Missions, however, are not very hard, provided that you're good with fighting and exploring - and have high patience. Of course, there is a New Game+ which gives you a better chance of 100%, which is pretty neat except Tales of Symphonia has that too - only much better.

Changes from Last Games (applies to prequels/sequels): It has new characters (some annoying, some pointless, some cool), new Status Effects (Pointless) and the Battle System which is ATB. You select a command which the enemies pummel you into submission. It can be good if you are quick with your dicision making, but bad if you can't decide crap quickly.

Battle System (applies to RPGs/Action/Adventure): Okay, instead of the traditional turn-based system that has been used for years, we need to learn to use this one. What you do is that when command list comes up, you'll realise enemies are attacking you while you select. Why? Because it's like real time fighting, only with commands with menus. I hate it when you cast spells and it gets interupted by enemies wheas you can interupt enemy spells yourself and pile up combos. Good little ditty they added.

Score: 3.7/5.

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PS2  X-2 Betraying the name of Final Fantasy! 2.0
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by Mezulthazar
from , ,
Jun 30, 2005
THE GOOD:
The graphics, as expected in some ways.
The fact that it is the first true sequal and experiencing new events in familiar backgrounds.

THE BAD:
The dress spheres, the sphere changing and the time it takes, the girly-girl approach that even girls don't like! The lack of playable characters, the happy joy joy land, weak story and the ruining of two previously good characters into sex objects.

SUMMARY:
I bought this game, knowing that it would be a cash in, but I bought it anyway because FFX was so good. The disappointment hit me as I put in the disc to witness an FMV pop video. I played through the first missions and was sickened by the schoolgirl Charlie's angels-style trio. I thought that it would redeem itself, so I gave it a chance. I got on with the battle system really well and as long as I had the dresspheres on short, I was satisfied enough. I deliberately ignored songstress and went for the black mage, dark knight etc. cool ones. The times of running around and fighting was fine as long as there was no plot involved.

The problem hit me whenever I had to progress with the story. The yucky story drove me away from the game at times. The game's story and enemies such as Le Blanc did not stir any drive to keep playing and gone was the mysterious fayth. The coolest aspects of ten were removed such as Auron, summons and perfectly characterised characters. Although at points the player does face old aeons, they seem to be just thrown in there for the hell of it.

Overall, Final Fantasy X-2 was a disappointment and was too disimilar to Final Fantasy X to receive any benefits. Some of the characters may be the same but even they are different in personality. The overall mood, emotion and feel of the whole game feels me with sickening dread. It was no Final Fantasy VII, but nothing ever will be...

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PS2  Time for one last fantasy... 4.5
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by MerylSnake
from Local Graveyard, , Hell
Jun 23, 2005
THE GOOD:
Graphics, plot, characters, character development, dresspheres were beautiful (some more than others).

THE BAD:
New battle system, it was okay...

SUMMARY:
The fact that they even made a Final Fantasy X-2 was awesome. Awesome graphics, plot, characters, dresspheres beautiful (some more than others). I didn't really like some of the dresspheres (mostly the ones for Paine such as Lady Luck, Theif, Songstress, ugh, >.<. I really liked the character development in this, how mature Rikku got (Ahh, kind of). I think they fit all the new characters in very well, even though they weren't in the last game. The new battle system was alright, but a bit of a pain, though you got used to it after awhile. I liked the old one better, though. So I give it a 4.5, I'd sell my soul for it. ~.*

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PS2  A new world of fantasy that never ends till now… 5.0
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by mharbenedict34
from Quezon, , Philippines
Jun 20, 2005
THE GOOD:
The old ATB battle system is back now!!! And now, the garment grid feature is now available in the game!!! A new system of using new powers. One character but so many outfits and techniques to use of. Examples are samurai, white mage, black mage, warrior and many other. You must go in a big trip to get them all. Plus they have the new game+ feature!!! It enables you to go thorough the game once again to complete all the itemas and accessories you never got before.

THE BAD:
You only have three characters to choose from: Rikku (the hyper-albhed-super girl), Yuna (the high summoner who save Spira), and Paine (the newest member of the Final Fanatsy organization).

SUMMARY:
…and will continue up to the last generation. One of the best RPG of all-time under the SQUAREENIX game company. I love this game!

4 out of 8 people found this review helpful.Did you find this review helpful? YES  NO


PS2  I really like this game!!!!!!!!! 4.5
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by ChildofDestiny
from , TN,
Jun 18, 2005
THE GOOD:
Well the battle system is the greatest. I love how the dresspheres work and the different attributes go together with the dresspheres. It is kool

THE BAD:
UMMM... the story line is not so great ya know. It could've been longer and better. They sould've had more graphics than that it is the same as the last one. But altogether it is a pretty good game. Oh yeah and it only has 3 characters big bummer!!

SUMMARY:
This game overall is a pretty good game. I mean the graphics are pretty well done ( even thougth it is based of the last one) and I ABSOLUTLEY love the game play where it is not really a turned based battle game more free style gamed. I just can't stop playing it though it is very addicting. So that is my story for my Final Fantasy X-2 game. Good BYE EVERYONE!!!!!!!!!!!

p.s. MAKE SURE YOU go get this game cuz it is worth it don't over look it cuz it only has three gurls it is a really good game.

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PS2  Awesome! 4.0
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by TheLoser
from Stockholm, , Sweden
Jun 16, 2005
THE GOOD:
- Graphics

- Yuna's new clothes (I hated the old ones)

- Jumping (wopee!)

- The mini-games. Some are boring but some are just Good!
Like the Marriage Mini-game! (loving it)

THE BAD:
- 100% completion?! I'm too lazy for that!

- Who the hell is Paine? I WANT TO KNOW WHERE SHE IS FROM!

- the fact that Paine levels up faster than the others.
The difference is small but as you reach higher levels,
it grows massively and she soon becomes the strongest
of the group...

- Yuna levels up too slow! And she needs like 100 more EXP
than Paine to gain a new level! UGH!

- The god damn soft-porn. Hentai, Slash Whatever! I don't
like it!

SUMMARY:
Let me just start with the graphics. It's totally mindblowing! The way their expressions change and their mouths move as they talk is the work of a genius and the silly little remarks in the midst of battle make me smile.

At first it was difficult to get used to the high speed battling system but after some time I found it better than the old one in final fantasy X, where you had to wait for your turn. Though it sometimes bugs me that as I wait for a character to perform a magical spell and someone attacks her, you have to wait for the "scene" to load again. I really miss the Aeons, but being able to change clothes really compensates for that.

The small "sexy" scenes piss me off. As a player, I don't want to look at soft-porn every five minutes, but I guess that since the game was made by guys, that's the only way it can turn out.

This game is by far the best one I have ever played, except for the previous Final Fantasy of course. One thing, if you buy this game, it's best to first complete the Final Fantasy X or else you might not understand anything about the background story.

Getting a walk-through is really important cuz you won't get the best ending unless you complete the game 100% (another thing that makes me tick. I am now starting my THIRD attempt on making a 100% score....Damn!)

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PS2  Dresspheres ,Garment Grids and Immaturity....right.... 4.2
0 comments
by somestrangeflea
May 24, 2005
THE GOOD:
Active Time Battle system for battles to make you think, fast.
Storyline is OK.

THE BAD:
The wonder is lost, as Yuna is....well..immature.
Only 3 playable characters.
They are all girls.
Where does Paine come from?
What is up with DRESSPHERES??

SUMMARY:
Firstly, read above. What is up with the dresspheres? They really must think that everyone buying this game is a girl, because all the characters are.

Secondly, Yuna has become, well.. a spanner. The summoner who defeated Sin should not be prancing around like Rikku on steroids.

Thirdly, where exactly does Paine come into this game? We have no clue where they met her, at all. She's just a stranger they picked off the street.

However, the battle system has redeemed it, and so this game can leave knowing that it is OK.

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Rikku Tidus
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Final Fantasy Series [76]
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