THE GOOD: Plentiful online modesTHE BAD: Appallingly bad graphics and A.I. SUMMARY: The year is 2009, and, according to Tom Clancy's latest infantry combat sim, there's trouble in Colombuia. By now you know the drill: You're in charge of two three-soldier squads, and you can outfit each group as you see fit. Prefer to play it safe? Snoop around with a sniper before devising a plan of approach. And if you like your business risky, you can always just set the jungle ablaze with the big guns. Issuuing commands is easy, provided you have a USB headset on hand (the controller setup sports shortcuts, but you can't truly fine-tune the procedures without pausing). Alongside online modes that are as abundant as they are mediocre (be sure to bring a tent and a can of beans to these campouts), strategy is among Ghost Recon:Jungle Storm's few saving graces. War might be ugly, but good God, this looks like sin. Every level is an angular wasteland where Turok might very well have tracked dinosaurs in the Jurassic era of 3D gaming. Add to this a lack of visible weapons, soldiers who seem to be wearing cement boots, and alarmingly stupid A.I., and you'll see why I wish I'd dodged this draft. |