User Reviews
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A Must-Own for tactical RPG gamers... | 4.5 0 comments |
by Nugget McNuggles from Wichita Falls, TX, United States | May 31, 2007 |
THE GOOD: The battle system on Disgaea is probaly the best of any tactical RPG game, however insignificant the genre is. The interface is easy to use and understand, and you'll have learned most of the basics towards the beggining of the game. The story-line is quite different from other japanese oriented games, aside from the fact that it entails humor, and is enjoyable to say the least. The game is detailed with numerous options, including mini-games, such as customizing a large army, a seperate world to explore, and multiple endings.THE BAD: The graphics tend to be sub-par which really doesn't impede much on the overall gameplay, but it would have been great to have seen a little more polish to the game. The voice-acting could have been better, but once again it doesn't do much to itch your agitation. SUMMARY: Disgaea was a huge hit in Japan, but has only found nominal success stateside. Part of the reason for that is the game communities lack of knowledge of the game. In fact IGN awarded it the 'Best Game no one Played' award. But, don't let its shady history stop you from delving into the best the tactical RPG genre can give.
The story line nimbly walks away from the cliche' RPG ala Final Fantasy or Shadowhearts, and sets its own path of humor and fun that all ages can enjoy. The cutscene's are imaginative, although they tend to be somewhat corny at times. Gameplay revolves around a system of geo panels. Colored objects on the map known as Geo Symbols may be present on either Geo Panels or regular, uncolored squares on the map. These Geo Symbols can usually be thrown. When a Geo Symbol sits on a Geo Panel, it gives the all Geo Panels of the color it sits on a property, such as making all units on them invulnerable, or decreasing the HP of friendly units on those panels by 20% at the end of each turn. When a Geo Symbol is destroyed on a Geo Panel of a different color, it causes panels of that color to change to the color of the Geo Symbol and damages units on those panels. If another Geo Symbol is on one of the panels when it changes, it too is destroyed, and the Geo Panels begin to change color and properties again, creating a chain reaction. This chain reaction can be of any length that can be supported by the number of colors of panel and symbols on the map. Large battles can be played out on these maps, which vary from the darkworld itself to a intergalactic space battleship.
Customization can be the key to winning a map. You can have up 150 different units in your arsenal which range from lowly ghosts to fearsome dragons, each with their own abilities. And while only 12 can be on one map at a time, the shear amount of battle tactics involving the use of each class are many.
Overall, the game is fun, quite long, quirky, slightly innovative, and the replay value is relatively high with the multiple endings. The story, with a fresh outlook on the RPG market, will captivate you to finish the game until your done with it, leaving you with the option to try out the side missions. If your a tactical RPG gamer looking for the holy grail of tactical RPG's, look no further. Even if your a casual gamer, most will find this enjoyable. |
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Well, excuse us for being flat! | 4.0 0 comments |
by Deis from Birmingham, West Midlands, England | Feb 7, 2007 |
Plot
When Laharl, Prince of the Netherworld awoke from what he intended to be a ten day nap, he was somewhat shocked to discover that two years had passed, he was now an orphan, and that his existence (and claim to the throne of the Netherworld) had been forgotten.
Etna and Laharl.
Together with his 'humble vassal Etna', and a motley crew of various demons, he begins reasserting his claim to the throne in a typically demonic fashion - hitting anyone who objects very firmly over the head with a blunt (or, in the case of the swords and axes, blood-lettingly sharp) object.
Soon, Laharl and Etna are joined by many other characters, demonic, angelic and even human, as well as stalked by self-proclaimed rival, Vyers. However, the fun of the game lies in the creation of a completely unique army - many find themselves ignoring the plot characters altogether, in favour of their own customizations.
Character Customization
By using Mana players are able to create their own characters. Mana is used for many things within the game, and is earned by defeating enemies. The amount of Mana earned is equivalent to the level of the enemy defeated. The Mana is earned on a character, rather than a team, basis.
Creating a character.
Various humanoid classes, many of which are old RPG favourites, are available at the start of the game, such as male and female Clerics (healers), male and female Brawlers (fighters with high attack but low defence, similar to the Monks of the Final Fantasy series), male and female Warriors (fighters with slightly lower attack than Brawlers, but with higher defence, like Final Fantasy Knights), and Red (fire), Blue (Ice) and Green (Wind) Mages/Skulls. The mages/skulls are somewhat unusual, as they cannot be immediately compared to Final Fantasy job classes. Unlike Final Fantasy, where a Red mage uses both Black and White magic, a Blue mage uses enemy skills, and Green mages are non-existent, Red, Blue and Green mages (and skulls, which are merely male mages) learn higher level versions of one type of magic (fire, ice or wind) as they level up, as well as a few buffer spells, such as Magic Boost, which raises a characters intelligence temporarily.
A Star mage.
There are five upgrades for each class, and these are usually unlocked by leveling a lower character up to a certain point. New humanoid classes are unlocked by raising various combinations of other classes to certain levels (i.e., the Angel class is unlocked by having a Cleric, Knight and Archer reach level 100), or by having a character master a weapon to a certain level (i.e., the Archer class is unlocked by having any character master Bows to a skill level of three).
Any humanoid character can equip any one weapon except monster-type weapons, and three accessories or pieces of armour, although certain classes are more skilled with certain weapons than others (i.e., Ronins are great with Axes, while no-one can handle a Staff like a Mage).
Samurai - one of the upgrades for the Ronin class.
Monster and Prinny classes are unlocked by defeating the enemies in question, and can only equip monster-type weapons, although they are not limited in terms of armour or accessories. The cost of creating them lowers with the amount defeated.
Levels aren't the most important part of Disgaea; although the main game can be completed at any average level of around 100, the limit is more like 9999. More important is the ability to Transmigrate your characters. Like the level-down trick players of Final Fantasy Tactics may remember, transmigrating puts your characters back at level one, with a boost to their stats. Repeated abuse of this system results in high stats at low levels, which is always a good thing.
Battle System
Your characters move around on a 3D battlefield. Each character has an individual move range of a certain number of squares, determined by various factors, including their class and equipment. The action is turn-based, with up to ten of your characters moving before the enemy takes their turns.
A battlefield from early in the game.
If two or more characters are standing next to each other when an attack is initiated, they will sometimes combo. This will usually do a greater amount of damage, since more characters take part in the attack. If the enemy is defeated, the experience is split between the characters involved, although all the Mana goes to the first person. Taking part in a combo does not count as that character's move.
The start of a four-person combo.
In battle, humanoid characters can be lifted and thrown to different areas of the battlefield. Enemies can also be thrown, and even thrown on to each other, resulting in a single enemy whose level is the sum of those who were combined.
In battle, there is a bonus gauge, which will be filled as you fight. It has nine levels, and how full it is affects which items you win at the end of battle. In the menu, you can check the ten bonus items you will receive. You will always receive the first item, even with the bonus gauge at zero. You will receive both the second and first if it reaches the first level, and the first three if it reaches the second. You receive all ten bonus items if you fill the gauge completely. Sometimes the bonus will be extra Hell or experience, which will be awarded to everyone on the battlefield.
Geo Chains
An element of battle unique to Disgaea is that of Geo panels and Geo chains.
Sometimes, squares of the area map will be coloured. Geo symbols are small coloured units, which, when placed on these panels, will grant their effect to all panels of that colour. In other words, if you place a Geo Symbol with the effect 'Invincibility' on a blue square, every character or enemy on a blue square will be invincible.
Not all Geo effects are positive. There are such effects as No Lifting, Attack -50%, and Defence -50% among others.
A Geo Chain.
When a Geo Symbol is destroyed, it will usually change the colour of the panels it resides on. For instance, a red Geo Symbol destroyed on a blue square will have the effect of changing all blue squares to red. Every unit standing on one of those squares will experience damage, and if another Geo Symbol is destroyed, you can start a chain reaction., resulting in more and more damage for any unit standing on the coloured squares. This raises your bonus gauge by a relatively large amount, particularly if you manage to use a clear Geo Symbol to remove all coloured squares from the area. Clearing the area will damage every single enemy on the battlefield.
Laharl's Castle
The one place you can explore in a traditional manner is Laharl's Castle. As well as a gateway through which you can access the battlefields fought on throughout the game, the castle contains stores selling weapons, armour and items, as well as a hospital and the Dark Assembly.
For the stores, you have a customer level, which increases depending on the amount of money you spend. You can also increase the quality and variety of items sold through the Dark Assembly, which will be explained shortly.
The hospital, as well as healing all your characters (for a fee set based on extent of your injuries, similar to Final Fantasy II's Inn system), will give you prizes based on the amounts of HP, SP and KO's healed.
The Dark Assembly
The most important part of the castle, the Dark Assembly is where you can create characters, as well as pass various bills. These bills, which are passed by demonic vote, include, but are not limited to, unlocking bonus dungeons, extending the range of equipment sold in the stores, temporarily increasing the amount of experience received, and increasing or decreasing the level of enemies. Please note that you can only decrease enemy levels to the extent that you have previously increased them, preventing the possibility of neutering the enemies completely.
These bills are unlocked dependant on your level within the Dark Assembly, which is unique to each character and increased by completing increasingly difficult battles. Whether a character can attempt to pass a bill or not, depends on the amount of Mana they have.
A successful bill
Assuming they have enough Mana, the proposition is voted on by various NPC Senators, who hold varying affection levels for your party, which affects how they vote. Offering the Senators bribes, consisting of the items within your item bag, can change these affection levels. You can also, if the Senators do not vote your way, choose to pass the bill by force; in short, you must defeat every Senator who voted against you. However, votes are not judged merely on a numerical basis; the Senators command power based on their level; i.e., a vote from a high level Senator is worth more than that of a low level.
The Item World
There are several bonus dungeons, which can be unlocked through the Dark Assembly, of increasing difficultly levels. A more important sub-quest, however, is the item world.
An image of a battlefield within an item
Each item in Disgaea is unique. Although items of the same type have the same basic stats, these stats are changed by the presence of specialists.
Specialists appear randomly on each item, although, for instance, Gladiators, which boost strength are more likely to be found on a sword, while Teachers, who boost intelligence are more likely to be found on Staffs. These specialists are un-subdued at first, and their names appear in a grey font. When they are subdued, their effect doubles, and they can be moved to other items. Subdued Specialists can also be combined.
Items have varying rarity levels, and they are classed as normal, rare or legendary. This determines the population of the item (how many Specialists it can hold) as well as how many floors the item world it contains has (thirty, sixty or one hundred). Every tenth floor contains an Item Boss, King or God, as well as an option to leave the item. You can return to the same floor at any point later on. The presence of Specialists on the item as you progress through it and it levels up results in a permanent boost in stats.
In other words, every single item is a randomly generated bonus dungeon, the completion of which results in amazing equipment, which is often more important as a stat boost than raising your characters to ridiculous levels. Since many people create an army of various character, leveling up an item which can be moved from person to person is much more effective than improving the actual character in question.
The enemies within the item are of varying difficulty levels, depending on the item. Not every enemy needs to be defeated - on many floors, all you need to do is have one character reach the exit portal. The only characters that you need to defeat would be the Item Gods, Kings and Bosses who provide an increased Stat boost, and raise the population limit.
Graphics
The graphics of this game aren't amazing, although they are sweet. The on-screen characters are represented by 2D sprites, except during cut-scenes, where an image of the character is displayed above the text box.
Laharl and the Prinnies.
Each character is motionless, although there are usually three or four images of each one, with different expressions.
These conversations are usually voiced, except for on rare occasions. The voice acting is amazing, particularly Etna. Flonne has a very annoying, traditional RPG heroine high-pitched voice.
Vulcanus and the Seraph.
Summary
The main plot of this game is only the start of it. Most of the goals of the game will be established personally, in a similar way to the Sims series, and it's just as addictive. With eight endings, and a never-ending stream of increasingly challenging enemies to defeat you won't finish this game quickly, if at all. Unless, of course, you choose to simply rush through the plot rather than get into the subquests, in which case you can finish it easily.
The humour of the plot is similar in style to the Shadow Hearts series, although without the depth of it. It does have some depth, don't get me wrong, but Laharl and Flonne are more cartoony kids than Alice and Yuri.
Laharl, and the newly renamed "Mid-boss"
Disgaea is a fun, long-lasting RPG, with a great tactical battle system. It may not be the best in any one area, but the combination of different skills and styles and the sheer fun of the game works amazingly well. I've seen someone clock up over 400 hours on this game, and frankly, I'm not surprised. |
| 9 out of 10 people found this review helpful. | Did you find this review helpful? YES NO |
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Demonically Insane and Incredibly funny! | 4.7 0 comments |
by Homunculus Lover from Chilling with, , Tipsy Kitten | Sep 20, 2005 |
THE GOOD: This game has a great amusement to it. Though there is some mild language, it is all good fun playing through this game. The plot is wonderful, instead of playing the well known hero, you are an evil demon instead, which turns things around for you. Doing bad things, stealing stuff, fighting other demons who are just as bad as you, it's cool. The game play added to it is enough for you. It keeps you busy for a while.
The characters were very well designed, Laharl, the demon Prince, son of the overlord of the netherworld who's goal is to become Overlord himself and destroy anything that blocks his way. His companion Etna, the cute young demon who looks like a young devil/succubus girl. She's got a fiery attitude and a look that could kill. There has to be someone good in this game, someone holy and innocent which is the young Angel Flonne, who comes to the Netherworld, but teams with Laharl. there is also Vyers, the one known as the dark adonis or mid boss. He becomes your demonic rival throughout the game but tends to have a bit of bad luck. You are also able to choose your squad from the blue haired little girl. A huge variety of demons, humanoids and monsters that you can have in your team, but you have to earn them with mana.
Some of the things such as music and sound effects blow you away. The music really adds to the mood, it can be so sentimental, but some of it can also rock your world...literally. As for the sound effects. Very realistic and the english voices for the characters really suit them. Especially Etna, Flonne, Vyers and some of the small phrases some of the members of your battle team shout out in battle. There is a huge variety in weapons and items, but be sure to have a bit of money on your hands, some of them can be awfully pricey. But you can also upgrade some of the weapons you have in the item world, which comes into a lot of good use. The Dark Assembly is where you can get more expensive or cheaper weapons and items, including new places to battle, and added goodies. Though the Dark Assembly can be awfully harsh, so you can either bribe them or fight them.
The battles are awfully strategic. Your enemies and bosses are well designed, and can be a great challenge. Yiu may also have to crack a puzzle or two to be able to beat your opponent. The scenes before the battles are hilariously amusing, rude and can bring tears of laughter to your eyes. Very nice lay out of using images of the characters of what they are expressing at that moment with their voices over it.THE BAD: The bad news is the graphics, they aren't the best of graphics though they are colorful and easy to make out everything. Ialso admit that the enemies can be a little too easy, which doesn't leave much of a challenge there really making you work through the chapters of the game pretty easily.
The Dark Assembly can be very hard and can lead to frustration. You have to have a lot of items to bribe many senators to like you because you won't be able to beat them when fighting unless you level up a whole lot. It's a little annoying, but I guess some things make up for the bad comments. SUMMARY: Disgaea has to be one of the best Strategy games known. With it's brilliantly laid out battle platforms, amusing characters that have you laughing for ages, great enemies and bosses that can be fun and challenging. They certainly took a lot of time on a game such as this. Though the graphics may not be the best, everything else that is contained in the game certainly make up for it such as Music, variety of fighters, and added treats like other worlds you can fight in if approved by the Dark Assembly.
I think in my own opinion, some of the best parts of this game has to be some of the amazingly made music that really gt to me. Some parts even made me tear up when setting the mood of some scenes in the games. The characters were funny as anything. My favourite will have to be Etna and Vyers. Etna is a really cutie and Vyers has a very amusing attitude and tries his hardest at battling. Also the humanoids you can choose from your lovely designed including the Ronin, male and female Warrior, Archer and female mages. |
| 6 out of 10 people found this review helpful. | Did you find this review helpful? YES NO |
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Amateur...THAT is my masterpiece. | 4.4 0 comments |
by Bug Lamp from Baltrey, , 1337 Land | Feb 11, 2005 |
THE GOOD: Some of the most memorable RPG characters in a long time, music is excellent and varied, EXTREMELY deep gameplay, challenging, hilarious dailogue, super-cute anime graphics, multiple story lines & endings, original advance-gameplay system...THE BAD: Requires a LOT of free time, some of the English voices could be better, slight character imbalance, SUMMARY: Disgaea is one of the PS2's leading cult hits for a good reason: It has some of the most impressive strategy RPG gameplay I've seen on the console. It's not quite as good as Final Fantasy: Tactics, but it definitely comes close.
The game definitely deserves props for it's originality: Especially the lack of RPG cliches in it. There's almost no hint of FF-inspiration anywhere. The characters aren't some save the world quest, they're on a take over the world quest. Playing dirty, stealing, bribing, etc. is encouraged, and there is TON of edgy humor in the dialogue as well. Hell, the humor is one of the things that makes characters like Laharl, Flonne, Etna, Mid-Boss, and the Prinny Squad so amazingly cool. I could easily rank them alongside PS2 icons like Tidus, Snake, Dante, and Ratchet.
The other original features that caught my eye were The Item World and the Dark Assembly. The Item World is used to level up items, but the way it works it intriguing. You fight through several levels of (often bizarre) terrain and the chosen item upgrades for each enemy you kill. And the Dark Assembly? Three words: Fun as hell. This is where you get to create new characters (The amount is absolutely huge, BTW), vote on new game options (and if you lose the vote? Take on the damn senators and if you win, the law is yours! Heh, maybe the U.S. government should take a few hints from this game ) and improve aspects like Counterattack, Movement, etc.
Disgaea is stellar, both in visuals and sound. It uses old-school sprites and anime drawings to excellent use, and the music...man, it is good! It contains a variety of catchy, demented, triumphant, scary, and weepingly sad tracks played out through the different levels (too bad the sound track is so hard to find) Can't say the same for the English voice acting though. Etna's is excellent, but Laharl's in particular gets on my nerves. Thankfully, that's why Japanese voice options are available, and as expected, they work perfectly.
The gameplay is very high quality as well, with the large amount of moves, challenging maps, and Geo Panel options, but if you don't have a large amount of free time, don't even bother picking this up. This isn't your typical "load up a level, fight enemies, beaten in 10 hours" game. Progress comes much slower, and some maps take as much as 30-min. to beat, but the time it takes is still rewarding for those who have it.
Despite a few flaws, Disgaea deserves to be experienced for it's humor, originality, and addictive gameplay. Don't miss it, or I'll have to throw a Prinny at you, Dood. |
| 9 out of 15 people found this review helpful. | Did you find this review helpful? YES NO |
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many many many hours of darkness | 5.0 0 comments |
by Laura J from Miami, FL, USA | Sep 23, 2004 |
THE GOOD: incredible amounts of replay value, interesting cast, funky soundtrack, well-written dialogue, addictive gameplay, stylish artTHE BAD: PS1 graphics, poor English voice acting (with the exception of Etna), some overly sentimental plot twists towards the conclusion SUMMARY: Disgaea immediately departs from the ordinary by giving you control of, not a one-deminsional hero out to save the planet from certain doom, but a spoiled demon prince with the goal of taking over the Netherworld. With a cast of quirky characters and humorous situations, Disgaea breaths new life into the strategy RPG genre that has long been considered dead. The genre's simple controls leave room for heavily strategical situations within the fourteen required levels, a number of secret realms, and the randomly generated 100-level item worlds inside the over 1,000 weapons, accessories, and armor available. Disgaea's systems of attaining abilities and raising attributes allows for some serious customization, and team members can be added to your party in numerous ways as well. Any RPG fan will be instantly addicted to Disgaea, and the craving only gets worse the more you attempt to satisfy it. Luckily, this game seemly has no end. If there is a level cap, I'll never see it, as I've reached about level 3000 for most of my party--And even at this point, there is a still more for me to do: a level 3 million boss and a couple of the 8 endings I have yet to see. |
| 9 out of 17 people found this review helpful. | Did you find this review helpful? YES NO |
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The most interesting strategy game.. | 4.0 0 comments |
by Songstress Yuna
| Sep 8, 2004 |
THE GOOD: Storyline. Humor. Very long character development. Great soundtrack. Addictive. Various endings/storylines.
THE BAD: Graphics. Still priced at fifty dollars, even after a very long time from it's original release-date.
SUMMARY: Disgaea is probably the best Strategy Role-playing you'll find, that integrates humor,addictive game-play, and some great music. This game is also very challenging, as you progress along in the game, the changes in difficulty become very subtle, which is good for first time players. All in all, you should find yourself becoming very addicted to this game, and wanting to unravel it's very humorous and odd story-line. Character customization is very deep, you can choose from a wide selection of classes, change their weapons, etc. Even though the graphics are limited, most of the special abilities do look quite nice. |
| 8 out of 14 people found this review helpful. | Did you find this review helpful? YES NO |
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Strategy RPGs at their finest. | 5.0 0 comments |
by Vitehite from Cerecium, , 1337 Land | Aug 26, 2004 |
THE GOOD: Graphics (sprites! ^^), storyline, character development, music, battle system, many special abilities and magic, many different monsters, excellent animations for special abilities, secret areas, and multiple endings.THE BAD: The English voices. SUMMARY: I had always thought that Final Fantasy Tactics was the best strategy RPG ever made. That was until I played Disgaea: Hour of Darkness. The storyline is nothing less than excellent, and the characters are very well devoloped. The battle system seems a little complex at first, but anyone who's played a strategy RPG will be able to pick it up pretty quickly. The only thing I can find wrong with this game is that the english voices aren't that good, but show me a recent game that doesn't have at least one character with a bad english voice. Lastly, the music is extraordinary. I've listened to every song on the game at least 15 times each and they still sound just as awesome as the first time I heard them. |
| 7 out of 14 people found this review helpful. | Did you find this review helpful? YES NO |
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Disgaea: Hour of Darkness | 5.0 0 comments |
by lostgirl from NJ/NY, , USA | Aug 21, 2004 |
THE GOOD: It has a funny plot, multiple endings and SO much character customization! And lots of secrets! HIGH replay value. You can create human and monster characters. And any person has the choice of using ANY weapon, though some classes are more skilled at certain ones.THE BAD: Sometimes I miss the action from an action RPG, but what can you expect? It's a STRATEGY RPG! I also wish there was a way to skip sequences during new game+ (you can skip the mini sequences, but not end-of-chapter sequences). SUMMARY: If you like FFT at all, this game has all that plus MUCH more! The whole idea of controlling demons and being on the side of the netherworld is awesome. Plus, you discover that the demons aren't just "evil" and actually have character and feelings of their own. Too make the plot even better, angels and humans become the villains!!
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| 7 out of 13 people found this review helpful. | Did you find this review helpful? YES NO |
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Disgaea: Hour of Darkness | 5.0 0 comments |
by Tales of Courage
| Jul 10, 2004 |
THE GOOD: everythingTHE BAD: n/a SUMMARY: Disgaea: Hour of Darkness may be Atlus' greatest undertaking. This game is incredible from the get-go. Plenty of action packed RPG styled fighting with the tactic/strategy system and tons of combos and factors that competitor games couldn't even fathom. The storyline's pretty engrossing, you won't find a boring moment in it. The beginning is very tutorial oriented, but that's of course to prepare you for what's to come. I haven't played through the game yet. To tell you the truth, I just purchased it and barely made much progress. From what I can tell, this game has everything you'd look forward to in an RPG and more. You'll definately be kept busy with this one. I can already see how the replay value is insanely high. Tons of endings, levels, characters, skills, and classes await in this masterpiece. What makes things even better is the voices, which really adds to this unique gameplay experience. I think other games seem to get you bored from just reading words. I suggest you go out and buy this game because it's well worth the price ($44-50). Don't rent it. Buy it. Forget summer, the sun's dangerous. Play Disgaea: Hour of Darkness! |
| 6 out of 13 people found this review helpful. | Did you find this review helpful? YES NO |
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Disgaea: Hour of Darkness | 5.0 0 comments |
by swordblood20 from grass valley, CA, united stats | Jun 14, 2004 |
THE GOOD: Good? were to start? Well pritty much every thing, weapons, chracters, Story, chracter class its a very well done game!THE BAD: hmm while its litarly perfect, i dont like the Dark assembly judges its a pain to get them to say YES! and that u cant realy carry on skills when u change class. SUMMARY: WOW i loved final fantasy tactics, and advance, but this game blows them away! funny charcters, a cool story line, i love the job class! the weapons are good for a tactics game, I love the "mana" it makes it feal like U realy R makin a new charcter out of magic! also i like the promotion exams and just about every thing in the game also the music is really good I RECOMEND EVERY ONE who likes tactics games go buy or rent this its really is good i hope for a sequel! |
| 6 out of 13 people found this review helpful. | Did you find this review helpful? YES NO |
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