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PS2  Prince of Persia: The Two Thrones 4.7
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by Subzer0
Jun 29, 2006
THE GOOD:
- More puzzles
- Ubisoft brought back the great Arabic music
- Speed kills
- Improved aerobics
- Improved camera and game play
- Improved graphics
- No more glitches like WW!
- Farah is back!
- Play as 2 different characters in the same body
- Great boss fights (especially the final one)
- And alot more!

THE BAD:
- Not much replay value
- Might seem short for some people

SUMMARY:
The storyline has always been an integral part of the series. The story in this version requires that you have some knowledge of the last two games. I won't go into too much detail here but if you want to go back and verify the endings for yourself, skip the next paragraph.

Returning home to Babylon from his last adventure, the prince is bringing his new love, Kaileena, with him to reclaim his kingdom. Yes, she is alive. Remember those sands of time? Upon his return he finds the kingdom in the grips of civil unrest. He and Kaileena are taken prisoner and Kaileena is murdered, releasing the sands of time throughout the empire. Collecting the sands, the prince will avenge his lover's death and regain control of the kingdom. It goes without saying that there is going to be a lot of revenge - and that means bloodshed.

The prince is endowed with the moves of an acrobat. He can scale to great heights, run up walls, jump and swing from platform to platform, employ stealth, dodge traps and perform vicious kills. All of the move commands are responsive and satisfying with an arcade-style of forgiveness that never so much as hinders the challenge. These moves will serve him well for platforming and puzzles solving. The rooftops in this Middle-Eastern-flavored city are the prince's playground. He uses the height to spy on his enemies and runs and jumps from one roof to the other like an Arabic Spider-Man.

The puzzles are similar to those found in Tomb Raider. They are environmentally based and require skillful manipulation of the character to jump over pitfalls, throw switches and react to the sometime changing design layouts. There are plenty of annoying trial and error situations but as long as you have some sand, you can rewind a little and perform the action correctly. It's a great gimmick but I feel some time that it's a bit overused, as if the developers feel compelled to include more such situations which are virtually impossible to complete the first time through just so we have an excuse to acquire more sand.

If you've noticed that the prince doesn't appear to be himself in the last couple of adventures, it's because he's actually two selves. Through the use of sands of time, he's become infected and has developed a split personality. The new personality is the Dark Prince. He's more aggressive and arrogant than the likeable version of the prince. He's also more powerful. He wields a large, chain-like whip called the Daggertail which can kill several enemies with one blow. It can also be used as grapple to pull himself up walls or across chasms. It doesn't require precise aiming, it's got a large target radius. As long as you swing it around it will manage to do some damage.

A new move called the "speed kill" really brings the combat up a few notches - and paces. It really speeds things up when confronted by several enemies. Armed with your sword you will press the speed kill button when the screen goes a little blurry, allowing your character to execute a violent finishing move. An icon will appear on the screen cueing you to press the button again. You may have to press it four or five times depending on the strength of the enemy. The finishing moves are graphic. Enemies are beheaded, disemboweled or split in half in no time at all, allowing you to clear out an area quickly and get on with your adventure. Speed kills can also be used for boss battles, though you will be required to employ a lot of your other skills to get in good positions and out of bad ones. Prince of Persia is not renowned for its combat but with the new speed kill moves we are gifted a new dimension to the gameplay.

As if there isn't enough gameplay variety, chariot races are also included. Taking control of a team of horses should be child's play but these beasts are about as difficult to control as a car with a broken steering pump. In all actually, it's the course that is hard to navigate. Some of the walls really squeeze you in making the course very narrow where any mistake could be costly. You would think that the horses would have enough sense not to smash into a wall even if they are accidentally nudged in that direction. Fortunately you can rewind the game if you make a mistake, as long as you have some sand left - which this chariot racing can deplete quite rapidly.

Environments include an artist's rendering of a large Arabian city including a palace and the mythical tower of Babylon. Outside the perimeter are caves, waterways and an expansive desert. All of the architecture fits in perfectly with the Middle-Eastern theme. The whole look of the game straddles the fence between fantasy and reality. The animation of the prince is astounding. His movements are fluid and incredibly realistic. Even his beard flows in the breeze.

The music reflects the Arabian theme. Instead of guitar riffs we get tones and scales from instruments more appropriate to the theme. The voiceacting is great and occasionally displays the game's sense of humor. As seriously fun as this game is, it doesn't take itself too seriously. There are moments when the characters are self-aware that they are characters in a game.

The prince is one of the best action heroes in videogames today. He's capable of performing an entire circus routine with just a few button pushes. It can take a player anywhere from 10 to 20 hours to compete the game, and replay value is rather low so you will want to heavily consider whether you want to rent or purchase it. Either way you're in for a great gaming experience.


Graphics= 4.5
Fluid, flowing, hell.. I'm gushing. Excellent textures and architecture.

Control= 5.0
Speed kills add a new dimension to the combat system and pick up the pace of the game overall.

Music / Sound FX / Voice Acting= 5.0
From the music to the voiceovers you won't have any trouble believing your in an enchanted and antiquated land.

Replay Value= 3.0
Lack of collectibles, modes and freedom to explore firmly closes the gate on this one after it's done, but it's one wild ride the first time through.

Overall= 4.7

7 out of 8 people found this review helpful.Did you find this review helpful? YES  NO


PS2  Does the Trilogy Justice 4.0
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by Mnmfan
from Athlone, , Ireland
Dec 13, 2005
Prince of Persia The Two Thrones is an excellent sequel to last years Warrior Within.

After destroying the sands in Warrior Within the Prince returns home only to discover that his time travelling antics has caused a chain of events which resulted in his homeland being destroyed.
He regains the powers of the sands and yet again tries to set things right.
Along his travels he becomes partially infected by the sands which results in him occasionally changing into Dark Prince.


New moves have been added to the already impressive set of moves that the athletic prince had in previous games. The Prince now has the ability to jump diagonally during a wall run which is very impressive and is used quite often. Another move is the ability to jump between to pillars/rocks and jump or slide down between them.

One of the biggest additions is the Quick Kill. Sneak up behind an enemy to trigger a Quick Kill opportunity then press square at the correct time to initiate a violent and instant kill.

The new character is playable but only for short moments at a time which is a good thing because he's more of an irritation then anything else. He uses his tail to grab otherwise impossible to reach poles to swing across but other then that there's not much need for him other then to give the player a break from the Prince. I personally didn't like the Dark Prince segments though. His life gradually decreases so you have to keep him alive by collecting sand.

The Two Thrones however doesn't really bring anything completely new to the genre, sure there are a couple extra moves and a new character but if you've played the first 2 games then this game will feel like more of the same.
Nevertheless though if you're like me and enjoy a good platform game then this is the best to date (well except for God Of War).


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PS2  The Prince of Platforming 4.6
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by Taker4ever
from , ,
Dec 9, 2005
THE GOOD:
-Unparalled platforming action
-Improved combat
-Superb storyline
-Brand new "speed kills"

THE BAD:
-Too much combat, mainly thanks to the inclusion of the Dark Prince
-Graphics a little dark at times
-Some slow-down when encountering more than about four enemies
-Some sound glitches

SUMMARY:
The Prince is back, and he's right back on top form. After the entertaining, although comabt-heavy Warrior Within, TTT (The Two Thrones) had a lot riding on it. The expectations of long-time Prince of Persia fans, as well as those looking for a reason to buy it, looking for an interesting mix of comabt and platforming.

Fortunately, Prince of Persia delivers. It's the best in the series yet, and ties up the trilogy nicely. Platforming has been extended, with some neat new moves, as well as involving combat in the platforming. It's just what blends it all together and makes TTT work so well. No longer do you have to run up to a group of enemies and fight them in an endlessly repetitive game of poor swordsmanship. Now, there is a whole new approach to things. Speed kills are what adds the new twist to TTT, and is what should satisfy everyone that the game is a good mix. Sneak up behind an enemy and press triangle to intitiate a mini-game straight out of the book of "God Of War". It's a little too hard at times though, and failing it results with more back-to-basics poor swordsmanship. Unfortunately, without speed kills, the fighting still feels unsatisfying.

Speed kills involve platforming at times, as aforementioned. One example with the normal Prince that stands out in mind is performing a wall run, before bouncing off a diagonal jump switch straight into an unsuspecting enemy. The new Dark Prince also involves some nice speed kills. The standard one is choking with his lethal chain...once again straight out of the book of "God Of War". A particularly cool one is dropping down from a chain, before breaking the neck of his enemy with his own.

Unfortunately, the Dark Princes health continually drops, which means more comabt. Although it is slightly more satisfying, it still doesn't deliver the standards one would expect for heavy stages of combat. Luckily, his platforming segments are very interesting, with his chain resulting in some Spider-man style combos, and if you're really good, going straight into a speed kill afterwards.

Platforming is as flawless as ever, providing a great challenge with just the right level of frustration - frustration often goes overboard however during full-blown comabt sequences.

Overall, TTT is a worthy purchase for Christmas. No matter who you buy it for, they're sure to enjoy it, even those who found Warrior Within a disappointment. It's the best Prince yet, and a wonderful way to end the trilogy. Somehow though I think it isn't the last we've seen of the Prince, and he'll be wall-running his way back to us for the PS3. In the mean-time, enjoy this gem of a game.

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