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3.9 / 5
Combined Score
3.8
Community
4.0
Internet

Your Score:

/ 5

THE GOOD:
'¢ The Graphics are pretty good and the wrestlers look fairly realistic.
'¢ The new grappling system allows more moves to be used.
'¢ The Environmental hot spots make the game a bit more realistic.
'¢ GM Mode is pretty fun and has good replay value.
'¢ There are some good match types like Hell in a Cell and Elimination Chamber.
'¢ Multi-player with a friend is fun.

THE BAD:
'¢ Loading is very slow.
'¢ Season Mode is a repetitive and if you use different super stars then you will likely have to go through some of the same storylines.
'¢ The commentary has many faults.
'¢ There are many glitches as usual.
'¢ Not the best roster.

SUMMARY:
WWE SmackDown! vs. RAW 2007 is another game in the Smackdown v Raw series which has been popular for years. This year there were quite a few changes, some good and some bad.

Gameplay:

The gameplay is...

Written by KCDubya USA
THE GOOD:
- Good graphics
- Layout

THE BAD:
- CAW sucks
- Music sucks
- Season sucks
- Roster sucks
- GM Mode sucks
- PPV Mode sucks
- Commentary sucks
- Loading time sucks
- Yeah, this game sucks

SUMMARY:
This game sucks. I don't know how people still think SvR is the best there is. I guess people can be pleased with good graphics.

First of all, let me just compliment the graphics...they're really, really good. I give props to that.

Let's run down my "sucks" list, now.

CAW sucks. I usually love CAW, it's the first thing I normally do before actually playing a match when I first get a wrestling game. There's hardly any variety, though. It's not much better than last year's...hell, I think it's even WORSE than last year's! There's way too many silly costumes, hairstyles, accessories and logos probably nobody uses except for maybe one person. It's unnecessary,...

Written by Seung USA
THE GOOD:
An improved General Manager mode toping the previous one. Now you can start a rivalry without having to set them up in a match and you get to choose from a good amount of storylines from hired writers.

Improved grapple system which makes the game much more fun to play and also gives you many more grappling options for extra throws.

The match types were upgraded very well also. Yes, there are fewer than in Smackdown vs Raw 2006 but in this installment many of the matches that remained were upgrades with extra options. Such as any match with a table; if you have a finisher and your opponent is groggy on the table use up you finisher for an exciting table finisher. For example say you are Kane. You opponent is groggy on the table and you have your finisher. Instead of just chokeslamming your oppoent onto the mat do it on the table for an extra hardcore finish.

Season mode had about 30 stories and made the game last...
Written by Bri Florida
THE GOOD:
  • One of the most interactive WWE experiences in recent memories...anything truly is possible in this game. It's just how you do it can be kind of disapponting...
  • As always, characters are impressively desgined, and move even more realistic than before, even better than SvR06 which I had thought was the pinnacle. You sometimes WILL be confused, especially during newcomers MNM and Mr. Kennedy's entrances, as if they are actually live on television (RAW or Smackdown)
  • The soundtrack, still gets annoying but good tracks, especailly from bands such as Three Days Grace. Music, however, is not featured DUING match-ups.
  • Season Mode kept its appeal from last year. Some storylines are kind of shitty, but what can you do? Still great voicework.
  • Ladder match overhaul is great, no longer can you win a match with a good steel cahir shot and ten seconds of time.
  • Challenge Mode was much better organized than last year,...
  • THE GOOD:
    This is the first time that WWE Smackdown Vs Raw 2007 has made it to the next generation console and with this it brings along a series of good points.

    Here are some of the good points:

    - A whole new analog system which to me brings a lot more sense of realism and control as well as being different to its younger versions as it brings difference to this game.

    - New ultimate control moves which allow the player to execute moves which can be controlled by them, allowing you to let go and hold the move for as long as your stamina can last.

    - New hotspots which allow you to inflict damage to your opponents wherever you go around the ring, you simply drag your opponents to the hotspots and then you have full control of releasing your keys to manoeuvre the impact you do and amount of damage, bringing more control.

    - Many new superstars included which have been added to the roster to give the game a lot of...
    Written by iamenergized
    THE GOOD:
    Well, this game certainly has many great new features, I enjoy the new MITB, which allows you to have 6 men in a ladder match going for the title belt, first one to grab and pull it down, wins, just like in real life.

    Also this year, GM mode is enhanced, now allowing Bikini contests for the Diva's and even Interviews !

    Also, we have an updated roster, new superstars such as Johnny Nitro and Matt Hardy or Paul Birchell make the game all the more fun to play.

    Another great feature this year is Ultimate control, this lets you do many more moves, like make A suplex hold up for as long as your stamina is good, one of the best Ultimate Control moves is chokeslam, you could hold a chokeslam up for more than 10 seconds !

    Depending on your stamina though.

    THE BAD:
    Even though this game has so many neat things in it, it still isn't the Ultimate game lol.

    One of the worst things is that many moves...

    Written by Nyff England
    THE GOOD:
    All new and improved control system
    New environmental moves and hotspots = Plus all new Ultimate Control grappling system
    New crowd area to fight in
    Great Graphics
    GM Mode
    Decent Challenge Mode

    THE BAD:
    Commentary sucks
    Quite a few annoying glitches
    Season Mode
    Not enough unlockables
    A few credible superstars missed off the Roster[Paul London, Brian Kendrick, Jeff Hardy]

    SUMMARY:
    Firstly, the control system was an excellent change made by THQ. Instead of pressing circle plus one of the buttons on the d-pad to grapple, all you have to do is point the Right analogue in a different direction to do a different grapple. Certainly a nice touch and is much more natural on the fingers. Button configuration can be changed back to the style of the older games for anyone struggling with the new controls as well.

    A new touch to the grappling system are the nice Ultimate Control moves and...

    THE GOOD:
    Personally I thought the new control system was really an improvement, at first I thought it would be something really stupid and complicated, however after a couple of matches I really good the hang of this system and I don't really understand why so many people don't like it.

    The new hot spots are really good, however there are some jumpy glitches in them when camera cuts are turned off on the game.

    The ultimate control moves, the option of being able to as many moves in a row in the same grapple within reason is really good, seems more real than the one hit before knocking the opponant over. With this you can also counter when you get hit during these moves.

    This system is really fantastic!

    Stamina's still good, it has a huge effect on ultimate control moves, even with stamina off you still have a limit to how long you can do these moves.

    Money In The Bank: This match is always fun! It's 6 guys kicking...
    Written by venom
    THE GOOD:
    All new environmental attacks add a whole new level of interactivity with the surroundings and brings a fresh feeling of control to the series. Instead of watching your character slam some poor guys head off the steel steps, you can now chose how many times you slam some poor guys head off the steel steps, same applies for announcer table, ring barrier, ring post etc. The new ultimate control moves definitely work in the series favour. It doesn't mess up the controls either as you can still chose to go back to old school controls, so all veterans of the game will be pleased with this, and still get the new control type without having to tread on foreign grounds. There is a one match learning curve before you figure out what to do but after that you should feel right at home.

    There is now 36 storylines and a whole new locker room for you to explore, which means even after you are done kicking ten tones of crap out of someone, you can still try out new...
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