THE GOOD:Music, environments, battle system, storyline, creature variety.
THE BAD:
Nothing, to be honest.
SUMMARY:
This game is an absolute gem, and in my opinion, the best game PS3 has out at the moment.
It's an action/adventure title, with some RPG elements.
Let's start with the environments, they're friggin' GORGEOUS.
Stage One, the Faery Realm, has some of the most vivid and beautiful colors one can imagine spread all throughout it, and even in the darker, more foresty parts, there are still bright dancing lights to keep your eyes pleased.
Stage Two, Warcadia, is just that, a war-zone in every respect, with crumbling ruins and flame-bombs erupting in the background.
Stage Three, the Undersea Realm, though primarily a cornucopia of blues, is still beautiful, and never gets boring.
Stage Four, Endless Corridor, is very mechanical and full of dark earth tones.
Stage Five, Hell Realm, is the only one I have the smallest and most insignificant of issues with, the issue being that it's not so much hellish as it is mountainish, and in my opinion, Warcadia looks more like hell than this realm does, but again, it's just a drop in the bucket compared to how awesome this game is.
The battle system is fantastic.
You play two different characters, Ellen and Keats, who roam these netherworld realms fighting different creatures, and digging up clues from various people who have died to unravel the mystery of what's going on in the town of Doolin.
You're able to use the powers of the creatures, or "folks" you capture to fight other folks.
These creatures actually appear around you, as opposed to you just seeing some special effect that approximates their power.
For example, the Bargest is a huge, shaggy monster with horns, who appears above you to clout nearby enemies with his huge claws every time you use his power.
The battle system also requires you to use strategy and smarts, because not all folk powers will work against certain folks, you must either test different folks out to see which one works, or get hints from the various book pages you find throughout the game.
Now, to capture these folks, you must get them to show their pink spirit, or "id", then use your sixaxis controller, much like a Wii controller, in various motions to yank the id out and add the creature's power to your collection, which is a pretty sweet deal if you ask me, because thrusting your controller in the air to yank out an id makes you feel more like you're in the action yourself.
The story is incredible, and not predictable at all, it keeps you guessing until the very end, and it's so wonderfully interwoven and thought-provoking that if it were a novel, I'd want it on the bestsellers list.
The story is also presented in this neat, watercolor, comic-book style, that you're thankfully allowed to replay at any time during the sequence should you miss something.
The creatures are awesome, to say the least, and most are based on actual mythology, so if you're a mythology buff like I am, you'll probably find yourself saying, "Hey, I know what that is!" on many occasions.
They range from small to very large, and come with their own unique variety of powers for you to utilize, so any creature fan is most certainly going to come out of this with their own list of favorites.
There's no EX game, so replay value is limited to whether or not you completed all the side missions in the game, but even then, you can still always go back and finish them up while you're still on your first game.
All in all, this game is choice, and I would absolutely love to see the creators make another title like this sometime in the future, which will undoubtedly be another classic, to be sure.