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Gran Turismo PSP (GTPSP) bears the dual burdens of being the series' first foray into the portable realm, and of having been announced (and subsequently delayed), for a Duke Nukem-esque five years. Despite the long wait, gamers will probably be willing to forgive GTPSP for its tardiness given the franchise's impeccable record as "The Real Driving Simulator." Whether or not the long wait has paid off for this mobile version though, is debatable.
GTPSP certainly feels like a Gran Turismo game; the cars' handling and the HUD are distinctly GT, and all the original tracks are intact -- players familiar with the franchise will automatically feel right at home. This installment's ability to almost completely replicate the physics and gameplay of the core Gran Turismo franchise is its greatest accomplishment; racing feels nearly identical to its console counterparts. GTPSP also manages the difficult feat of making each car feel unique; you can automatically feel the difference between a front-wheel drive hatchback and a rear-wheel drive sports car.
Do the flaws in Gran Turismo on PSP ruin an otherwise fantastic experience?
AtomicGamer
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A "full-scale GT experience" this certainly isn't
Computer and Video Games
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Gran Turismo for the PSP looks and plays like a GT game, but it has some significant differences too. We investigate in our latest look at the game.
GameSpot
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"The first thing that jumps out at you is the new interface on this Gran Turismo. But don’t worry GT faithful. The new streamlined interface is a nice leap forward. For those of you who’ve spent hours learning how to navigate the convoluted menu system of the Gran Turismo series, you’ll still feel at home."
GoFanboy
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