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"The best part is that the developers were able to capture the look and feel of the cartoon. "
GameZone
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"Smooth, cel-shaded graphics made the temple and battle sequences look exactly like their TV counterparts."
So there's a fair amount of frustration still involved in playing Avatar on Wii. The positive spin, though, is that progress has clearly been made – the addition of two-player support is a major enhancement that can make this adventure fun to play in spite of its issues, and was sorely lacking in last year's product. And though the brawling is still pretty basic it has, at least, adopted now some simple taken-for-granted actions like jumping, which the launch window Avatar also didn't have. We'd still love to see the character of Aang used to more of his full potential, as the show's representation of him as an incredibly capable and diverse hero is poorly depicted by a brawler who's restricted to only the simplest of straight-shooting blasts of air. But with the continued success of the Avatar cartoon show, it seems that THQ will get the chance to continue making that steady progress. Just let the Airbender actually wield his full range of skill and fly for the third game, will you guys?
Wii IGN
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