Wiki Tools:   view  edit  history

Professional Previews, Reviews, and Roundups

Average Review Score:
3.62/5.0

Reviews

website score publish date article quality
Computer and Video Games 7.3/10 Oct 24 '08
Electronic Theatre 86% Oct 25 '08
Fragland.net 82% Nov 08 '08
GameSpot 5.5/10 Dec 02 '08
GamingXP 71% Nov 15 '08
IGN Wii 8/10 Oct 29 '08
Moons Descendarium 5/10 Nov 13 '08
Vooks 7.4/10 Feb 03 '08
Wii Nintendo Life 8/10 Feb 08 '09
»Submit a review link

Previews
website publish date notes article quality
1UP Nov 04 2008 
CheatCC May 10 2006 
Hooked Gamers Sep 09 2008 
Nintendo The Official Magazine Sep 27 2008 
Thunderbolt Oct 13 2008 
Computer and Video Games Oct 23 2008 
» Submit a preview link


What They Say:
Check out these quotes from reviews & previews
"The whole package ends up giving Disaster: Day Of Crisis a wondrous summer action movie vibe, and while it's not the best game ever made by some distance, it has no such delusions of grandeur. The end result is just a game of simple, silly fun for the Vin Diesel generation."
Computer and Video Games
read the rest »
Hardcore survival, one waggle at a time
Computer and Video Games
read the rest »
"The beauty of Disaster: Day of Crisis� design comes with always wanting to see what�s around the next corner, through the next door, or what will be the next disaster. Minor flaws do irritate and certain scenes seem to have cut corners, yet there is little in place to mar the overall experience. "
Electronic Theatre
read the rest »
"Some people will absolutely detest Disaster: Day of Crisis. It’s an awkward combination of extremes -- old-school adventuring burdened with new-fangled mini-game sensibilities; abstract game mechanics wrestled into a single plot- driven narrative; sometimes lackluster visuals and pacing thoroughly at odds with that bombastic spectacle and massive ambition. It’s also fundamentally shallow, remarkably inconsistent and chronically naff. Like the disaster movies it takes inspiration from though, Day of Crisis is ultimately more than the sum of its parts. When it works, it’s a relentless, thrilling assault on your senses; a huge grin of game. And when it doesn’t, when it starts to wobble precariously on its own flimsy parts, it’s still compulsive in its creativity, inexplicable in its uniqueness and, most importantly, one thoroughly fun ride. "
"At best, the fact that the game is not afraid to tackle such a broad range of genres is a good sign the developers are confident enough to branch out, and endeavour to create something truly different. However, to be successful they really need to stop being so random and haphazard, and attempt to refine their ideas into something worthwhile - particularly at a time when there are so many high quality games available elsewhere."
Moons Descendarium
read the rest »
Lowest Prices



compare prices
Discussions
(0.0933/d/ascension)