Professional Previews, Reviews, and Roundups

Average Review Score:
2.88/5.0

Reviews

website score publish date article quality
1UP5/10Nov 18 '06
EuroGamer6/10Dec 12 '06
Fragland.net68.5%Dec 29 '06
G43/5Nov 20 '06
Game Freaks 3656/10Nov 19 '06
GameBrink70%Nov 17 '06
Gamerz-Edge6.8/10Nov 25 '06
Gamespot5.5/10Nov 17 '06
Gamespy2/5Nov 30 '06
GameZone7.9/10Nov 27 '06
Gaming-AgeCDec 19 '06
Lawrence.com5.1/10Jan 02 '07
Nintendojo5.9/10Jan 02 '07
Pro-G4/10Dec 22 '06
The Armchair Empire4.5/10Jan 17 '07
Thunderbolt7/10Jan 16 '07
Yahoo! Video Games2/5Nov 28 '06
Wii IGN6.0/10Nov 20 '06
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Previews
website publish date notes article quality
CheatCC May 15 2006 
Gamespot May 10 2006 
GameZone May 10 2006 
Gaming Evolution May 13 2006 
Wii IGN Sep 14 2006 
WiiSpin May 26 2006 
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What They Say:
Check out these quotes from reviews & previews
"Don't be fooled into thinking Red Steel reinvents the FPS. It's nothing more than a ho-hum shooter with a creative but flawed gimmick stapled on. Sure, it might not steal the launch lineup, but at least it proves this type of game is welcome on the Wii."
"Red Steel is an old-fashioned game at heart, linear and cheesy and a bit inflexible, but also responsive, explosive and often greatly entertaining."
"Red Steel is good to be the first FPS on the Wii, but goes down due to the far too integrated point-controls. That you even have to drag - instead of click - menus is one of the best proofs of this. And why would anyone start fighting with a sword if you've got a full arsenal of bullets at your disposal?"
Fragland.net
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"In the end, this is a collection of average FPS elements merged with highly innovative controls that don’t really mesh too well. It’s frustrating almost as often as it’s fun, and the gameplay never quite becomes second nature. Red Steel’s controls save it from being a sub-par game, but also keep it from being great."
"As far as utilization of the console goes, Red Steel really pushes it to the limit. It uses the Wiimote’s speaker for sounds like reloading (and other “close-up” sounds), and they base a lot of commands in-game on movement gestures, like “nunchuck down” to reload, “nunchuck up” to open doors, as well as functions like moving the remote inward towards your chest and outward towards the screen to zoom in and out."
Game Freaks 365
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