User Reviews
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Cool New Idea | 4.0 0 comments |
by Twisted from Ottawa, ON, Canada | Jun 8, 2008 |
THE GOOD: Graphics New space idea 242 stars Able to play as Luigi Bowser Levels Big levels Different MariosTHE BAD:
Storyline Underwater levelsSUMMARY: I have to start off by saying this game is amazing. It's one of the best games for the Wii, along with Twilight Princess and some others. In Super Mario Galaxy you are in space. You start off in the Comet Observatory and you play from there. You get power stars and by getting them you open up new levels. The game starts off by Mario going to the Star Festival, and then Bowser comes and kidnaps peach. From there you are taken to a planet where there are bunnies that you have to catch, and once you catch them they send you to another planet. You go through the first level, and then get your first Grand Star. A Grand Star is a big star that you get when you beat a Bowser level. Anyways, once you get the first Grand Star, you open the Observatory called the Terrace. There are 6 Observatories in the game total, all with about 5 different levels in them, you have to get a Grand Star to open another one.
Graphics The graphics in Super Mario Galaxy are excelent. They may not be as good a Ps3 or 360 graphics, but they're really good for the Wii. The colours look really nice on your eyes, not to bright and not too dark.
You're in Space In Super Mario Galaxy, you are Mario in space. You go to many different planets, some which are small and round, where they are a complete circle, and other that are like the levels in Super Mario 64, where you cannot go off the edge and everything is flat. You can travel through different planets.
Luigi When you get 120 stars as Mario, you are able to play as Luigi. Luigi can jump higher and run faster. Once you get all the stars with Luigi then you unlock a new galaxy, called the Grand Finale Galaxy, where there are two stars to get.
Size of the Levels The levels in this game are huge. I have Super Mario 64, and it's a big difference in level sizes. Some levels, are like the flat ones from Super Mario 64 where you are on land, and you cannot fall off the edge. Others, you are going from planet to planet looking for the Power Stars. The three Trial galaxies, which you unlock after getting all three stars, are incredibly hard. They are way different from all the other levels, and requite a large amount of skill.
Different Marios In Super Mario Galaxy, there are new types of Marios that you can be. Some of them, go away after a certain amount of seconds. Some of them, go away when you are hurt by an enemy. Here are the different Marios that you can be. Boo Mario-You are a ghost, and you can fly around. If you touch the light, you go back to normal. If you shake the Wii remote, you can go through some walls. Spring Mario-You are basically just a spring, that can jump very high. It is really hard to control, the controls aren't well made. If you press A then you jump really high. You turn back to normal Mario if you are hit by an enemy. Bee Mario-You are a bee, you can fly by pressing A. You can't fly forever, because you will run out of energy. If you land in the water or are attacked by an enemy, then you lose your powers. Ice Mario |
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Super Mario Galaxy | 4.0 0 comments |
by Starborn from Winnipeg, MB, Canada | Mar 2, 2008 |
THE GOOD: -A wide variety of good & hard levels -Many of Starts to collect -A wide variety of different themed galaxies -A wide variety of sections in a galaxy -Many different moves -Not too easy but not too hardTHE BAD: -Repeating the game -Not many other characters to play as
SUMMARY: Super Mario Galaxy is an extremely fun game where you play as mario and go into galaxies to battle against enemies, and the difficult courses that await you. You can do many thing with Mario Galaxy such as fight enemies & bosses, venture through the galaxies, and change form. As you progress through the game you'll unveil Rosalina's past in a story as well as a young luma she ventures with. I think this is one of the best games I've played in a long time!
Variety's Of levels Super Mario Galaxy (SMG) Has many levels in the game. You'll encounter many different sections of the game. There are galaxies which are watery, dry, fiery, and icy. There are also dessert, Space, and haunted galaxies which are very cool . I enjoy having there being many different galaxies because it gives a variety of experience 
Stars There are many stars in this game giving me everyone a lenghthly period of time to collect all of them. There are many easy stars to obtain and heard stars. The difficulty of stars depends on how good you are at different parts of the game. I fin this is very good because you have more game play!
Moves There are many moves in SMG. There are basic moves and then there are more complex moves. Different forms of mario also have different moves! I enjoy there being a lot of moves because it gives us a larger way to battle enemies!
Difficulty I find that this game does not have a huge difficulty but its not simple either. Its a perfect blend to make it the medium difficulty which is enjoyable. I like this because it has difficulty but i don't have to search for help every minute 
Repeating the Game This is really the only thing that kinda wrecks the game. After you obtain 120 stars you have to repeat 80 of the stars as luigi which is really annoying!
Characters In Super Mario Galaxy there aren't many characters to play as. Only Mario and Luigi are playable. I don't like this because its not very fun playing with mario 24/7! I would prefer if if they added some characters like yoshi, and toad to be playable as in it gets really boring playing as the same characters over and over again. I wish that in the next related game that they put more variety of characters
Improvements I hope that in the next related game that the people who create the game will make it so you don't have to repeat the game and that there's also a larger vareity of characters.
Overall this game is really good and I'd rate it a 4/5 or 8/10 because of the good game play!
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Mario Galaxy Review by Gamez | 4.3 0 comments |
by gamez expert from Liverpool, , England | Jan 27, 2008 |
THE GOOD:
- Incredible graphics
- Wonderful music quality
- Large variety of levels
- Interesting storyline
- New and interesting game play with the gravity system
- New mario transformations
- Co-op game play
THE BAD:
- Often awkward camera angles
- Easy levels
- Worlds are relatively small
- Co-op play doesn't mean 2 player mode
SUMMARY: Super mario galaxy is overall a good game however there are a few aspects in it that could be better
Graphics The graphics in this game are simply incredible. The effects of the water, the fur on some creatures and even the light shining off various surfaces such as honey, slime and even the power/grand stars themselves make this game really realistic. Mario himself has undergone a graphics update with his suit looking more realistic than it ever did. Even all of his transformations look wonderful graphics wise. The look of the galaxy when your soaring through it is simply superb. The galaxy looks huge and very detailed and you also leave a vapour trail behind you when soaring which looks simply outstanding! I seriously think they couldn't of made the graphics any better
Music and Sounds The music is of great quality. It really does give the correct feel to a level. However even though the music is of far greater quality than past mario games, i feel that the music itself is not an memorable and catchy as past music. The sound effects used in mario galaxy has also improved since past games. They really do give the right effect to make this game more realistic. The sound of the wind rushing past mario as he's soaring between planets through the help of a launch star really does add to the moment, even though there's no air in space to rush past mario its still good
Game Play The game play in this game does still hold the mario style of his past games but this game offers a new twist and possibilities through the new gravity system. The effects of gravity used in this game means you really have to have a creative mind because there may be something you missed both above and on the underside of the planet. Though these gravity effects have offered a very unique platforming experience, i feel that it was not as fully utilised as it could of been. Another important note is that these gravity effects often cause obscure and awkward camera angles. This can make the game confusing and difficult to control as sometimes the controls are reverse when on the underside of a planet
This is further more illustrated when you look more closely at the levels and worlds in the game. Although they are huge and there are many more levels than in previous games, most of it is just empty space so the actual playable areas are very small compared to past games. In past games you explored a large area of land which offered many extra features and room for much exploring, in this game there isn't much of this. The levels in this game consists of many tiny planets or 1 larger planet which is not as large as levels from past games. This means there is not much exploring that can be done in this game which was rather disappointing. The difficulty of the levels is also rather disappointing. Although they do give some enjoyment and some require a bit of problem solving, i feel that this game is far easier than past mario games. It doesn't give the same challenging difficulty as it could of done, most of it is just strait forward progress that doesn't require much thought
The storyline in this game is rather interesting. It follows the same format as other mario game where bowser takes peach and mario must save her, however this story take mario into space where he meets new friends including the star people, the lumas. The story is quite well thought out and is used just right to make this game worth while. Also throughout the game, you begin to learn the background behind marios new friends which also draws you in as you want to know the full story
Transformations Just like with past games, mario galaxy allows you to unlock various versions of mario each with its own special ability. Old favorites make a return in this game such as fire mario, but this game also offers new transformations such as bee mario and boo mario and many more. These different forms are activated when you obtain a special item. Each form has a special item such as the fire flower, boo shroom and bee shroom. These different forms are really fun to play with however where and how long you can use them are very limited. These forms are only available in certain levels and for short amounts of time. It would of been more fun for these to be available in more levels and fore longer amounts of time but they are very fun while they last
Co-op Play This extra feature for this game was very disappointing. When people see this they would automatically think that this means a 2 player mode, this is not what this is. Co-op play only means a second player can stun enemies while the main player actually plays the game, this is not really that helpful and nor is it especially fun for the second player. It would of been alot better if this meant you could play the game with a second character along side the first so don't get confused with this option
Final Notes Overall this is a very good game and i highly recommend it for people. Even though some areas could of been better, it is still a great choice of game that will get you playing for hours on end |
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Easily the best 3D Mario game yet and one of the best Mario games ever. | 4.8 0 comments |
by Kokoro from , MI, | Jan 18, 2008 |
THE GOOD: Luigi is an unlockable characters.
The is one of the best graphical looking Wii games, despite it's "cartoonish" look.
The galaxy concept in general
You don't get stuck in certain spots as easily than the other 3D Mario games.
The Bowser fights are enjoyable
This game can still be fun to play even after you beaten it.THE BAD: No Yoshi
Bowser is a little too easy this time. SUMMARY: Okay, I've always preferred Mario's 2D games over his 3D ones, but that's changed with this game. Now, I believe this game is about as good as his 2D games. I was never a big fan of Super Mario 64 nor Super Mario Sunshine, but I'm a fan of this game. Not to mention, the concept of this game is just plain cool! It's in space and you travel to different planets and galaxies. The basic story is that Bowser took Peach with him for some big plan that he had. They go into space and Mario follows them. There, he meets Princess Rosalina and the Lumas, which are shaped liked like stars.
First of all, on this game, it's easier to unlock more stages, unlike before. That's one thing the makes it better. That's because you won't need to go through the same stage like 5 or 6 times in a row. And not even all stages have those many stars either, so that's good. Speaking of stars, this game introduces something called star bites, which can be used for feeding different Luma creatures which turn into a planet or a galaxy.
Mario can't punch in this game, but instead, he has his spin attack, which is useful for different things, like using it to attack enemies if you need more star bites or if you need to go transfer to a different planet by a big star.
Much like Super Mario 64, you don't need every single star to beat Bowser at the very end. You only need like 60 of them. But if you manage to get every star, go fight Bowser again. After doing that, you will be able to use Luigi! Luigi tends to be absent in quite a few main Mario games and I'm glad to see him in this. They left out Yoshi though. I would have liked being able to ride him or even play as him alone.
Despite the "cartoonish" look, the graphics in this game are actually very good. I like how you the gravitation switches. Not to mention, some of the effects at the ending of the game are cool.
The only negative things are this game is that Yoshi is not playable or even seem in the game at all and that Bowser is a little too easy this time. But at least I still find it fun to fight him. They could just have made him a little harder. At least he's not as easy as he was in New Super Mario Brothers though.
So, overall, this is the best Mario game in a long time and easily his best 3D game yet. Another reason that I like this better than his other 3D games is because you don't get stuck as easily on this game. I still haven't beaten Super Mario Sunshine because I keep getting stuck. So, I basically gave up on that game. |
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Perfection at It's Finest | 5.0 3 comments |
by Tainted
| Jan 14, 2008 |
THE GOOD:
- Great platforming
- Gravity effects give game fresh feel
- Beautiful level design
THE BAD:
- Co-Op is less than stellar
SUMMARY: I honestly had a few doubts when I thought about Mario in outer space. Sure, the whole idea had the potential to be outstanding, but you never know if they are going to be able to pull it off. But, once I got my hands on the game all doubts flew out the window, and I was instantly immersed in what is easily the best game on the Wii to date.
The Story:
It is a peaceful day in Mushroom Kingdom, and Mario is invited by Peach to come to the castle and visit. Mario rushes off to see her, but Bowser swoops in and grabs Peach, leaving the place in shambles. Mario then finds himself on a strange island with a woman named Rosalina. She tells you what all has happened, and tells you what you must do to rescue Peach from Bowser. To do so, you must gather Power Stars from different galaxies to expand your vision of the Universe and travel to more distant galaxies.
Sure, we're once again out to rescue Princess Peach, but can you honestly say that this is an overused storyline? I really like the premise of using the stars as power to travel to different galaxies, and everything just fits in so seamlessly.
The Graphics:
This game is beautiful. It is easily to best looking game on the Wii, and it is the first to actually look next-gen (it still isn't 360 or PS3 level, but it is still great). Each galaxy has a distinguished look, and Nintendo made sure to make every one of them look fantastic. I don't know how they managed to vary each style so differently, but my hat is off to them.
 The graphics in this game are not only gorgeous, but stylized and perfectly executed.
The Music:
I was surprised by the quality of the music in this game. It retains the upbeat Mario feel that you want to hear when you play a Mario game, but it is also quite varied. The orchestrated Intro really sets the stage for the great music that awaits you in-game.
The Gameplay:
The gameplay in this game is essentially the same from Super Mario 64, but with so many extras it feels much different, and yet nostalgic at the same time. Each galaxy that you play in feels huge, and each holds a unique challenge for you to overcome. Like I previously stated, each galaxy is completely stylized and offer up a new way to play the game.
For example, one galaxy is centered around bees. A special mushroom gives you the Bee Costume, and the power to fly for a short period of time. It also gives you the ability to climb walls of honeycomb, which is an essential part of beating that galaxy.
If that uniqueness isn't enough for you, than you will also really enjoy playing back through each level to get all of the stars. At first I didn't think I would want to get every star, but event he first galaxy's stars were so different from each other that it didn't even feel like you were playing in the same galaxy. This gives the game longevity, and extreme replay value.
The Multiplayer:
In an attempt to reach out to the casual gamers who would rather watch than play, Nintendo added a basic Co-Op mode in this game. Player two can make Mario jump, and can throw and collect star bits. And that's it.
I was pretty disappointed at the lack of features for the Co-Op Mode, but I am glad that they put something in for a second player. Since this is game is very single-player oriented, I can't really fault the game for trying something out.
Closing Comments:
This game is awesome, plain and simple. The game feels huge, plays spectacularly, and looks great. I could not find any big flaws with this game, and recommend it to anyone who has a Wii, and also anyone who does not. There is no reason why you should miss out on such a masterpiece. |
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Ludus Astronomicus, Magnus | 4.7 1 comments |
by Rome from , , | Jan 12, 2008 |
THE GOOD: I have to say: they did an outstanding job in resurrecting Mario's general moves from Super Mario 64 (DS). This made the game familiar to Mario veterans, like myself, to play this game. I also like the graphics on this game. They are outstanding. They easily triumph over any Mario game before it. The best part is they truly bring the natural elegance of the cosmos to life in this game. One thing is: they really do a good job with the lighting. When Mario collects a Power Star, he floats, with it circling him, shining around him, and you get a great view of the stars and skies in the background.
In this game, you get three segments of health and it pretty much stays that way. I know what you must be thinking, THAT'S GOOD? Here is fact for you. It is really easy to attain extra lives in this game. You can also pick up a red mushroom which sets your health to a total of six segments for the rest of the level or until your health drops to three again. These are usually available at boss fights, so you are well covered.
One word: tradition. If we did not expect a Mario game to require us to travel to different worlds (and we really do this time, none of that jump into paintings junk) in order to collect stars to fight Bowser roughly three times and save the Princess on the third time, then I do not think we would buy or play them. The kept the moves from earlier games (as aforementioned), kept the 120 star count for Mario, and still managed to dress it up with out over-doing it. Well done.
THE BAD: This will not be easy. This game is pretty good, but it is not perfect, of course.
The game is too easy. You can kill most of the bosses on the first attempt. Even if they manage to kill you, you will probably have gained an extra life (or more) to the point at which you hardly care. The only real challenges come after you beat Bowser for the last time.
The camera angles were less than favorable. It was often that you would find yourself with a fixed camera, and, to a gamer, that is like driving while blind.
SUMMARY: As always, things start out with everyone frolicking merrily. Star Bits rain from the skies and everyone is eager to collect them. But then who should ruin the fun and splendor if not Bowser and his fleet minions? So he rips the castle out of the earth, with Peach still inside, and takes her to the Center of the Universe. Your journey begins.
You find yourself in the presence of a beautiful young woman, known as Rosalina, and her Lumas at the Space Observatory.
Lumas are like baby stars. They can grow up to be many things such as comets, planets, stars, galaxies, or Power Stars. These Lumas always refer to Rosalina as "Mama", because she is their caregiver. They come in many different colors and sizes.
Rosalina looks like a princess, heck, she looks like Peach with a more astral and pure appearance. She is the "mama" of the Lumas and runs the Space Observatory. She has offered to take you to the Center of the Universe to save Peach, but her observatory does not have the power to do that. Bowser and his minions stole the Power Stars and scattered them across the universe. The observatory only has enough power to let you access one room. This room will serve as a gateway to a few galaxies. Once you find enough stars in those galaxies, you can go to one of Bowser's galaxies and fight for a Grand Star. Grand Stars are counted as Power Stars, so if you get one, your star count goes up by one, but they have a special purpose. Every Grand Star activates another room of the observatory which lets you go to more galaxies and get more stars. In order to get one of these stars, you need to defeat Baby Bowser or Bowser in a fight.
Not all galaxies are in these rooms. Some come from Hungry Lumas. Hungry Lumas are Lumas that feed on Star Bits.
Star Bits are the multicolored crystals that often literally fall from the sky. If you collect fifty of them in a galaxy, you get an extra life. This is what makes getting extra lives so easy. Star Bits are literally everywhere, and you don't need to touch them in order to get them. Just pointing at them with the Wii-mote will work. Another useful thing about Star Bits: when you die and respawn in a galaxy, you keep the same amount of Star Bits you had when you died, and you can get them all over again. This is helpful in collecting Star Bits for Hungry Lumas, because some of them require hundreds or thousands of Star Bits to let you go to a galaxy.
Luigi makes a few appearances with Mario, but after you get all of Mario's stars, you can get just as many with Luigi. You find him about halfway through the game, trapped in a ghost mansion (ring a bell?). Mario's job will be to find Luigi as he gets stuck in a few worlds and save him.
Mario also takes on many forms. He can change into these forms when he collects certain mushrooms. They allow more to become a Bee, a Boo, a Spring, Ice, or Fire (like in the original Super Mario Bros.). There is another form, which give Mario the ability to fly and a very cool, black & red outfit. This form is exclusive to collecting the Red Star and is only available towards the end. The most useful one would have to be the Bee form. It does offer the power of flight (just not as well as the Flight form) and has the most potential of any form.
This game brings gravity to your attention. Because the planets are small, you can literally circumnavigate them. You can also walk upside-down or sideways on asteroids and such asteroid. This twist on the gameplay gives it a unique trait that easily serves as its finest trademark for the game.
I'm not one to give the game away too much now. Just get it, enjoy it, and discover the greater wonders on your own. That's what makes a gaming a experience, and it certainly makes this one.
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It's Out of This World! | 4.6 0 comments |
by Catboy14 from , , Western U.S. | Dec 4, 2007 |
THE GOOD: If you are a fan of Super Mario 64, chances are you will love this game. It is the true sequel, only with more powerups, better graphics and music, and innovative gameplay. It is easy for beginners, and the story can be completed fairly easily, but it can be tough to collect all of the 121 stars. Many of the levels are straightforward, so you don't need to spend much time searching for the next path.
Story Mario is invited to the Star Festival at Peach's Castle. Everything is going fine until Bowser storms the festival on his armada of flying battleships. Once again, the oh so helpless Princess Peach is kidnapped. Mario is blasted out into space by a Magikoopa commonly known as Kamek and wakes up on a small planet with star creatures called Lumas. They show Mario to Princess Rosalina, who is in control of a starship where the Lumas live. She says she was attacked and had all of her power stars stolen, which powered the ship. Your job is to find enough power stars to propel the ship to the center of the universe to save Peach.
Setting On the ship, or the Comet Observatory, there are many domes from which to view galaxies. Each dome has access to only a few galaxies though, so you must collect enough stars to power new domes. There are 15 standard galaxies, each with 6 stars available. There are 3 "episodes", which you must complete in order. There is also a hidden star, which is accessible from one of the episodes. Occasionally, comets will pass by galaxies, and depending on the type of comet, you will be required to complete a certain task, like race your "cosmic" double, collect 100 coins, complete the level within a time limit, etc. There are also minigame-like galaxies, which are accessible from domes or from other places in the observatory. These only have one star, and typically have a different layout and style of gameplay than the regular galaxies. You will have to roll balls through obstacle courses, blow bubbles through mazes, ride rays through floating oceans, and more.
Gameplay The style of gameplay is very different from Super Mario 64 and Super Mario Sunshine, in that not all levels are landscapes. There are many planets with their own gravity, allowing you to move all around them. Many times, you will have sling stars or blast stars. Sling stars are small blue objects which float in place. When you aim your Wii remote's cursor at the screen and click one, Mario will be dragged toward it, regardless of any nearby gravitational pull. Blast stars are larger yellow stars that blast you to other planets and places. Lumas have the ability to transform into these, as well as other planets and even galaxies. Many moves from the previous games like the long jump, the triple jump, the back somersault, and the side somersault are back. There is also a new move: a spin attack. Activate it with just a flick of your wrist. Use it to attack enemies or to reach higher ground. There is also another way that the motion of the Wii remote is used. In this game, there are small multicolored star bits to collect. They are scattered about the universe, hidden in bushes, expelled from enemies, and falling from the sky. Aim your Wii remote's cursor at star bits to automatically collect them. Mario doesn't even need to touch them. Use these star bits as weapons to shoot at enemies (with B) or to feed hungry Lumas so they can transform into things to help you on your journey. You can also collect coins, which restore your health. You have a total of three health, but when you find a certain mushroom, it is doubled to 6 temporarily.
Powerups In super Mario Galaxy, powerups are brought back. There are old powerups like Invincible and Fire Mario, but plenty of new ones have also been added, like Bee Mario, which allows you to buzz around for a while and scale sticky honeycomb walls.
Graphics The graphics are a big improvement from the previous two. Textures are smooth and shaded. Plus there are many stunning visual effects to make you really have a feel for the game.
Music The music is fabulous, with many orchestral pieces that just seem to fit naturally. They sound good, but still give you that space feel. Often times I hear myself humming these tunes because they are so catchy.
Multiplayer Super Mario Galaxy even allows a friend to play along if you have a second Wii Remote, and no Nunchuck is even needed! The second player is purely a cursor on the screen, but they can collect and shoot star bits, stun enemies, and even make Mario jump!
Summary: -Innovative and fresh gameplay -Linear level design -Easy for beginners -Better story -Fun "minigames" -Lots of new powerups -Good graphics -Amazing music -A friend can play tooTHE BAD:
Easiness Many people find this game to be too easy and fast. Because of the linear design, the game lacks puzzles and exploration value the previous two Mario platformers had. Experienced gamers may be a little disappointed with the length and difficulty.
Camera Although the camera is usually pretty good, it sometimes can be very frustrating when in water or on small planets. Also, parts of Super Mario Galaxy can be disorientating, and once I felt a bit nauseous while playing. But this is minimal and doesn't really affect the game much.
Exploration The lack of exploration can also be a bit of a problem for those who enjoy wide open landscapes and lots of hidden areas. Many of the levels have a clear path laid out for you, with just a few small puzzles on the way.
Multiplayer Many feel that the two player mode is not of very good quality, and it would be better if the second player was actually a person, and that it had a split screen. I agree with this that the two is a bit disappointing.
Health Also, 3 hits until you die is frustrating for lots of people, but it is manageable.
Summary: -Too quick and easy -Camera can be frustrating and disorientating -Little exploration -Two player not at full potential -Only three hits to die SUMMARY: Super Mario Galaxy is very fun, and the pros definitely outweigh the cons. It's a great game, and you should buy it if you have a Wii, no matter who you are or how much gaming experience you have. |
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Super Mario Galaxy | 4.0 0 comments |
by Saiya from Miami, FL, | Nov 28, 2007 |
here do I begin? I'll start with the fact that this is undoubtedly the greatest Mario title since the legendary Super Mario Bros. 3. Forget all the other games; forget the fact that this series has gone to some serious low-points since 1990. Super Mario Galaxy is the homecoming, a return to form for the portly plumber. I'm so glad that Nintendo has nailed it.
But what makes Galaxy so great? Is it the innovative physics? The Wii Controls? The Graphics? All of these aspects are certainly assets, but the fact that clearly remains in my mind while I play it is clear: this is Mario in 3-D. There's no compromises, no changes. The essence that make those 2-D titles so memorable has finally made it's way into a 3-D title.
But, wasn't Super Mario 64 the game that translated the series into 3-D? Well, for those who look on the surface, that's perfectly true. But for some Mario nuts (like me), Mario 64 just didn't provide the brilliant experience that I got from Mario 3 and World. Mario is renowned for perfect control, yet Mario 64 was too convoluted in it's control scheme. Running from the start to the goal? Sadly, Mario 64 became a poor man's Metroid; while provided a vintage explorative game, the simple goal-focused design was reduced to fetch quests.
Galaxy changes all of that. While it feels like Mario 64 and Sunshine on the surface (retaining all of the good qualities of those titles), it returns to the old-school style of play we had with the 2-D games. Returning penguins to their mothers? Not at all. Instead, the star's location is clearly pointed out. All you have to do is reach it.
Of course, reaching the star is no walk in the park. Just like with the 2-D titles, Nintendo sticks a whole load of obstacles to hinder your journey. From vanishing panels to rotating blocks, from small planetoids to gigantic landmasses littered with enemies, the obstacles are all unique and just plain cool. The mountain and tower climbing from Mario 64 have thankfully returned too.
These obstacle courses are only a small part of a large galaxy. Just like the obstacles, these galaxies are all very unique, with a different theme and focus. Imagine a traditional ice-world, floating right next to a large fiery planet? What about an asteroid, armed with large cannons manipulated by a command station floating above? And how about a galaxy strewn with space debris and bits of a long lost spaceship? These unique levels are all packed with inventive ideas and pesky enemies, ranging from the cool to the absurdly clever. Thankfully, Nintendo strikes a perfect balance between barren worlds and superfluous features, making sure you never get bored yet never feeling hopelessly swamped.
Many people have complained about the relative ease of the game. Yes, Galaxy isn't Contra. Yes, reaching the credits isn't much of a challenge. But what about finding all 120 stars? Some of the later objectives will certainly provide extra challenge and length for those who want it.
People have also mentioned the lack of difficulty and depth in the boss battles. But, just look at the rest of the game; look at the serie's past. Mario aren't supposed to be complex; boss battles are supposed to be quick and simple. Despite the lack of difficulty, at least the designs were inspired. From obese moles to the classic Magikoopas, from colossal robots to Bowser himself, they all provide a unique experience - just like the level designs.
What about the camera? I'm glad to say that, despite the odd moment of disorientation, you'll be able to see where you're going clearly. Sunshine's camera was good, but would sometimes stick in stupid places, totally disabling your vision and causing you to unfairly lose a life. Galaxy's slightly zoomed-out position almost always views the action from the correct position. I'm sad that Nintendo didn't allow the option of controlling it manually (as in Sunshine), but you'll hardly ever need to anyway.
The control system established in Mario 64 has been retained, albeit in a simpler and smoother form. Mario is still manipulated by the analog stick (which feels smoother), and he still jumps with a tap of the A button. Mario can still perform a whole manner of different jumps, although there is less emphasis on their usage.
So, has Nintendo added any new material? Yes, and there's a fair amount of innovation in there. When it comes to the new control mechanics, there isn't a whole load of shoehorned remote waggling and superfluous gesturing. Instead, the new additions are intuitive and meaningful. An on-screen reticule is controlled by pointing at the screen, allowing you to interact with the environment. This addition doesn't only add more layers to the gameplay, it adds complexity without complicating the game itself. Imagine collecting star bits while fighting a boss at the same time. That's simply pure genius - how Nintendo has managed to add meaningful additions without letting it to get in the way of the gameplay.
Although I mentioned earlier that the game isn't inundated with silly gestures and waggling, that doesn't mean there aren't any moments where unique gestures are required - and, just like the level designs, they are all unique in concept and execution. Imagine having to ride a glass ball by using the remote like a flight stick. Or how about riding a manta ray, manipulated by a "lock-and-key" motion? The game also requires you to waggle the remote, which makes Mario spin - it sounds gimmicky, but it feels great and is used in many situations throughout the game.
The new physics are also cleverly implemented. Due to the fact that Mario is in space, he must abide to the laws of gravity. Every planetoid has it's own gravitational pull - stray too close and you'll be pulled onto it's surface. It also means that Mario can run all over a planetoid - standing upside-down looks great. These gravity effects are cleverly used - imagine riding on a tetris-esque block with constantly changing gravity, making sure you don't fall to your doom; it's pure genius. The physics never eliminate the chance of falling - a nearby black hole will engulf Mario if you make a mistake.
The power-ups deserve a mention too, seeing as they're featured on the back of the box. While they don't add much to the overall experience, they still look cool. I'm glad Nintendo included them. The comets are another cool little addition that, while only making up a small part of the game, are pretty cool. These comets take an objective you've already completed, and adds a little twist. Daredevil comets require you to beat a boss with only one segment of life, while the speed comets add a timer. While they're only there to add to the length of the game, at least they aren't as lame as the stupidly obvious blue coins in Sunshine.
Most games with such brilliantly designed gameplay have to sacrifice something - but that isn't the case here. The graphics are absolutely gorgeous. Beautiful lighting, smooth textures, and realistic particle effects all at 60 fps. Mario animates fluidly, and the worlds are as smooth as syrup. It's simply wonderful. The style is certainly inspired, too - while Galaxy centres around a space motif, that doesn't mean there aren't any traditional themes. Ice, water, sandy and fiery worlds abound, along with Princess Rosalina's beautiful starship. My particular favourites are the cookie-inspired and the toy themed worlds - both bursting with personality and colour. The attention to detail is typical of Nintendo - but it's still worth mentioning. How about a floating Yoshi egg in the middle of space? Or an apple, containing a worm which can be flushed out by driving a stake through the core?
What about the music? Well, it doesn't get much better than this. From the bold, brilliant Good Egg Galaxy tune to the whimsical bee hive music, from the sweeping orchestra in the Gusty Garden Galaxy to the delicate notes in the hub world, you'll hear a plethora of unique tunes that perfectly suit the galaxy. There are even some songs you wouldn't expect to hear from a Mario game - the music in Battle Rock Galaxy sounds like something out of Star Trek, yet it perfectly fits the situation. Nintendo has even included some lovely remixes of classic tunes - it's a nice breath of fresh air from the new material.
However, the sound effects aren't worth writing home about - just the usual mix of explosions, footsteps, etc. There's no VO either - just the usual Nintendo tradition of giving the characters grunts and catchphrases. On the same note, the plot is nothing to go crazy over - the usual "damsel-in-distress" plotline - but at least it gives focus to the gameplay, and sets the pace.
Conclusion:-
Super Mario Galaxy is a spectacular game, the best game of this generation so far. We can applaud the clever nuances, the attention to detail, the inventive level designs. We can gush over the little details, the gorgeous graphics, the lovely music. Yes, this game isn't without it's flaws: the camera isn't perfect, finding the first 60 stars is pretty easy, and there's a galaxy that is simply a mirror-image of another.
But these are simply small planetoids in a universe of brilliance. Why bother pointing out these tiny problems in a game so huge and full of fantastic ideas? But, the reason I love this game so much is because Mario is finally receiving the treatment he deserves. We finally have a Mario game that can stand proudly next to other titles like Final Fantasy VI, resident evil 4, Majora's Mask, and (dare I say it) Super Mario Bros. 3.
10/10 |
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