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Wii  Super Smash Bros. Brawl 4.0
2 comments
by SONXx
from , IL, USA
Jul 6, 2008
THE GOOD:
Third party characters
Gameplay
Controllers
Extra features
Subspace Emissary

THE BAD:
Online play
Clones

SUMMARY:
Super Smash Bros. Brawl is overall a great game. It blew the original game away, and beat the sequel(Melee) in awesomeness. There were very important improvements to the game like the competiveness, characters, and features. Heres what i rate some of the things in Brawl that show its shining glory and its falling pits of doom.
CHARACTERS: Rating = 90%/100%
Characters are practically perfect. There are plenty of new and improved characters to play, especially Sonic and Snake. They are very unique and make excellent new characters. The characters have also been sped down or nerfed.
In my opinion, I think it is better that they got nerfed. It makes it easier for the average players to win.Finally, there are still clones. Thats why I didn't give a perfect score. A perfect example is Link and Toon Link. They basicly have the same moves and thats just wrong.
GAMEPLAY: Rating = 100%/100%
The gameplay may be nerfed but its for the best. The more casual players now can stand a chance against the higher level players. One thing thats been nerfed the most is the speed. In Melee, the game was fast paced and chaotic. Now,Super Smash Bros. Brawl is just the right pace and still chaotic.
CONTROLLERS: Rating = 100%/100%
The amount of controllers are amazing. There are 4 different ways to play now, and although some ways aren't great, its still awesome to have the option of so many controllers.
EXTRAS: Rating = 95%/100%
There are still the extra stuff we all love. Like the trophies, stages, music, and the newest things, stage builder and stickers. The stage builder lets you customize your own stage, but its not the best program of course. These extras always give a sense of accomplishment that you have finished everything .
SUB SPACE: Rating = 95%/100%
This is a new feature in Brawl that is like adventure mode. You actually get to see characters that don't know each other interact. The adventure mode has problems though. For example, the story is a little bit sloppy and looks rushed.
Oh well... its nothing to cry about right?
ONLINE PLAY: = 75%/100%
This is one of the only things that holds Brawl back has the perfect game. I know Nintendo is new to the online community, but they could have made a little better effort. The online play is just barely average, although we are all just grateful to get online play. I mean, you can't just have a stock battle with just anyone. The only way to get constant battles is to go on a forum like here. Man, its horrible but its bareable.

All in all Super Smash Bros. Brawl is one of the best games out there, and only some minor things keep it from becoming the best.

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Wii  Super Smash Bros Brawl - Brilliant or Below Par? 3.0
0 comments
by baby_Lord
from St. Louis, MO, U.S.A.
Jun 16, 2008
THE GOOD:


  • .The original fighting style has been continued from previous games, and the majority of it has not been changed.
    .Achievements keep you playing the game longer.
    .Stage Builder was added to the game.
  • THE BAD:



  • .Stage Builder was poor.
    .Single player was poor, as all the levels were repeated.
    .Tons of glitches within normal multilayer play.
    .Online functions poor due to lag and requirement of friend codes.
  • SUMMARY:
    Overview of the Game:

    The Super Smash Bros. series has gone though three games now, and the main question left to ask is, after a few months of playing, is Super Smash Bros. Brawl standing up to the legacy created by the original and Melee? Being a gamer, I have played the other games as well, and I have to say, the highlight of the series was Melee. It was one heck of a great game, with the least amount of flaws in the series. If you have played Brawl then you have probably asked yourself, “How many people do I truely see playing as characters such as Bowser, Princess Peach, Wario, Caption Falcon, or Jigglypuff?” The reasons behind people not playing as these characters is because of the lack of even game play between characters.

    Bowser is too slow without enough power balance him out, and I don’t know what Princess Peach is supposed to be good at, and the same goes for Wario. Caption Falcon verges between power and speed, and as such, does not have enough of either. Jigglypuff, sorry, people have hated you since the first game. The character scheme is just not even. If you want even game play between characters, go play a game like Team Fortress 2. If you have ever watched a tournament, it proves that the characters were uneven, not just the players. In one tournament I was in, Ike won 1st and 2nd place. Ike was created unevenly, with many powerful attacks, and with a proper user, he could even create the illusion of being a fast character. The only downfall on him was his return move, or up-B. Overall the game just does not live up to its legacy. I’ve played Melee for 7 years, and it wasn’t until the 7th year I’ve started to get bored with it, whereas I can get bored of Brawl after about 2 hours. For the first 3 or so months it wasn’t boring, because there were achievements to fulfill. These are a good addition to the series. I enjoyed checking the section with the challenges to do, as it gave me something to do with my time in the game. Now that I have just 10 or so achievements left, I realize just how much of a waste of time it was, seeing as I could never get all of the pointless trophies and stickers. Stickers are completely pointless. They conduct even less of a thrill than trophies, which at least give you a brief background into the game that you have won the trophy for. The only thing you can really do with stickers is put them on the bottom of trophies. Why did they even put these into the game?

    Game Play:

    Game play is screwed up in so many ways. Some items have been changed, such as the fire flower. You can now move while spewing fire. This gives you the ability to deal massive damage at any time. It can build up to almost 50% before you run out of fire from the flower. With someone like Ike, this will allow you to kill someone with only one smash attack. In battle, weird things can happen such as an attack reaching too far, or a character turning around for no reason. The stages are brilliantly made, however. There are 41 preset stages to choose from, some of which you must unlock, and 35 characters, also some of which you must unlock. For the first time in the series you are able to create your own stages, increasing my stage selection screen to 140 stages (I made 99 custom stages with the aid of a friend). One of the best additions to the game is being able to save replays and pictures at any time in the pause menu. You are also allowed to download one stage, replay, and picture at random from Nintendo a day. You can go to a stage compile website to download stages that others have built if you have an SD card. All in all, game play is not poor, but the stage builder fails for what was expected, and the glitches in game can really drive a player crazy.

    Single player (Story):

    The story was extremely lacking. None of the characters would talk to each other. How can you create an interesting story with no dialog? And Nintendo pull the old game lengthening trick of making you play every level twice. Why? No one, except people who really like the game, will want to play every level again just for the sake of playing them again. Every boss was too easy until the final boss, when the difficult level goes from a 10% difficulty throughout the entire game to a difficulty rating of about 35%. Once you have beaten the game after a good 6-20 hours of your life, depending on how good you are at this game, you can finally play as one of the most anticipated characters, Sonic. He turns out to be hard to control, extremely weak, and has only 4 different moves. One of his moves turns him into a spiked ball that does very little damage. He can punch, he can jump up high on a spring, or he can kick down so fast you would think he was made of lead. All in all, new characters are found lacking and boring except for a few, such as Snake and Lucas, who find themselves thrown into the storyline with absolutely no introduction. If you read the literature found at The Official Smash Bros. Site, then you find out that the Halberd (the big ship that looks like Meta Knight) was stolen a long time ago, so Snake has probably been there for a long time. All in all, the story is one of the most pointless things I have ever taken time to go through, but I wanted Sonic, so I had to fight though endless amounts of pointless enemies to fight a stupid boss that doesn’t seem to mean anything to anyone. At least the other bosses came from another game and made sense.

    In the end, Super Smash Bros. Brawl just didn’t cut it for me. It was below par after all that time they spent delaying and delaying, and Masahiro Sakurai just spent the whole time trying to tell us what he was going to do on the Smash Bros. site instead of actually working on the game. Half of the stuff that he said would be excellent was terrible, and a few of the things that he briefly mentioned, or didn’t mention at all, were better than the things that he wasted his time writing about.


    Conclusion:

    Super Smash Bros Melee was a better game for its time period. In retrospect, if you compare the two games now, Brawl is a better game, but the glitches just throw me off of the idea of an enjoyable fighting game. There were just too many of them to follow though with.

    3 out of 9 people found this review helpful.Did you find this review helpful? YES  NO


    Wii  Super Smash Bros. Brawl 4.3
    0 comments
    by Petdiams
    from Chicago, IL, usa
    Jun 9, 2008
    THE GOOD:
    An adventure mode that actually has a plot
    Fun brawling with friends or people on wifi
    Can make your own stages with stage builder
    Many new stages and characters

    THE BAD:
    Same old classic and all-star modes thrown in
    Can get pretty boring after a while

    SUMMARY:
    Well to start things off brawl is probably my favorite game on the wii. I love destroying my brother and his friends on it as well as playing with people over Nintendo wifi connection. However I did not give this game a perfect score because it lacks certain elements to give it a perfect score (however a 4.3 still is pretty good).

    Anyway to start off with the main thing you are probably looking for when buying brawl is just having brawls on its main mode. This hasn't changed too much from melee, it includes added items, cool new characters with the return of some characters from old games and bringing them back in style, such as Pit, the inclusion of third party characters, Sonic from Sega and Snake from the Metal Gear series, fun stages, and of course the arguments everybody gets into after a match.

    As from past Smash Bros. games you can only defeat your opponent from ring outs unless of course you are playing stamina mode. The new smash balls are pretty cool and add alot to the game-play. It is a lot of fun to use to destroy your opponent and can flip the whole match around. Also with the new assist trophies you can call forth characters and they will help aid you in battle. These are a lot of fun but are mostly like poke balls.

    As for the Subspace Emissary (from now on being referred to as SSE) it is pretty fun. You can now play co-op with a friend, and help save the brawl world from subspace! However SSE lacks fun. When you first start playing SSE you can be playing for like an hour and then you will find that it is just plain boring. The bosses for the most part are pretty easy. The SSE lasts about 3-5 hours to complete and maybe an extra 1-2 hours to unlock everything. The SSE for the most part is pretty easy after you get the hang of it. You can replay it once you beat it to obtain any boss trophies, stickers etc.

    The new stage builder mode brings out some fun now that you can make your own stages. Also for the fun parts there is a lot of cool new music that is just great. You can even change the chance a song plays on a stage. Another cool returning feature is taking snapshots from brawls. Now however you can put them on an SD card and put them on the Internet. I find it enjoyable to be looking at all these hilarious snapshots people take of the characters. Now you can watch movie clips from the SSE and other things.

    And the best part, online play using Nintendo wifi connection makes it very fun to play against skilled brawlers from around the globe! It has really improved from the online play when Brawl first came out because the matches were so laggy that every time you pressed a button it would take like 3 seconds for it to work. Now however the online play is pretty smooth for the most part. I still come across the occasional lag but it is nowhere near as bad as when it first came out.

    Now for the bad points. Well there is no such thing as a perfect game right? Anyway classic and all-star mode return from Melee, they can be fun but alas pretty boring. Nintendo tries to mix it up with adding co-op to all-star mode but sadly it doesn't help. Also now instead of simply putting coins in a coin machine to get trophies, you have to play a game called coin launcher to get them. This can be fun but harder to collect trophies than it was in Melee.

    Also the SSE has many good points like a plot but again boring after the first hour. Lastly one thing that stinks in brawl is the on-going arguments lots of brawlers face when winning a match. I brawled people before that started shouting at me after a win. This may not happen to everybody but it is certainly not fun.

    All in all brawl is a great game. Most of the bad parts are made up for what brawlers really want the game for, the regular brawling mode, which earned this game a score of 4.3.

    3 out of 3 people found this review helpful.Did you find this review helpful? YES  NO


    Wii  Nostalgia, gaming's Golden Goose. 3.8
    10 comments
    by Barmy Brat
    from Brisbane, , Australia
    Jun 7, 2008
    Anyone not living under a rock for the last ten years or so has most certainly heard of Nintendo's Smash Bros. series. It was virtually the only Gamecube game that achieved a sales figure greater than five and arguably the only sequel released on the system that was actually better than the game that came before it (perhaps with the exception of Metroid Prime, which had a distinct advantage over its predecessors thanks to having a whole extra spacial dimension to play with). While single-handedly keeping the Gamecube's head above the proverbial gaming ocean was Melee's favorite pastime, it also did quite well at being a good game, perhaps explaining the almost rabid levels of hype aimed at this latest installment: Super Smash Bros. Brawl.

    The basic premise of the Smash Bros. series is to take one cutesy-wootsy character and use it to beat the living crap out of another cutesy-wootsy character pulled from Nintendo's vast library of creations. Brawl shakes this tradition up a bit by including third party characters in the form of Sonic the Hedgehog and Snake. Sonic's lifeless corpse has been continuously abused by Sega executives since about 1993 which means he's well overdue to appear in a game that isn't a steaming pile, while Hideo Kojima apparently lured Brawl's development team into the back of his van via a trail of sweeties and then refused to let them out until they shoe-horned one of gaming's most badass/murderous characters into a game primarily populated by fat, hallucinogen-munching plumbers and an assortment of other characters who could quite feasibly be nothing more than part of the aforementioned hallucination. The gamble paid off for everyone in the end, as Nintendo somehow managed to make sleeper-holding Mario a charming affair and running around as Sonic more entertaining than it has been in yonks.

    Take this clusterfu- I mean take this amazing assortment of characters, slap on some scenery from the games they all appear in and let them use each other's powerups and you've basically got Smash Bros. Brawl in a nutshell. Combat revolves around only two attacking buttons, a shield button, and the ability to freely move left, right, up and down throughout combat. Yes, Smash Bros. sets itself apart from more traditional fighters by forgoing a complicated, "ten-button-combos" style of control scheme in favor of more freedom of movement. In fact, the game plays much more like a platformer with fighting elements thrown in, rather than the other way around. This would ordinarily be a bad thing for something marketed as a "fighting" game, but not so much for Smash Bros., which sets out to be as different as possible from every other game in the genre.

    As proof of this, one only has to examine the core mechanics of the game to realize that Smash Bros. is like the backwards, bizarre-o world of the fighting genre. When you get hit, the number at the bottom of the screen goes up. To kill someone, you have to perform a Ring Out. Fights aren't played in rounds, but instead with lives, a mechanic which means that even if someone kills you twice in a three-stock match, there is still the slight possibility that they'll become temporarily brain-dead, a life threatening situation on their part but not so bad for you because it means you might actually win. And sometimes giant fish eat you. So yeah.

    While the game sets out to be a simpler, more accessible fighting game, these radical changes actually make it less user-friendly to anyone who has ever played a proper fighting game before. Being used to only having to defend against one enemy from the front, getting suddenly thrown into an environment where a gorilla is pimp-handing you from ten feet away whilst a giant turtle coats your body in a blanket of fire can be a little bit jarring. Having to defend (and move) in all directions around you means re-learning basic fighting game mechanics unless you want your backside handed to you by other more competent players. Albeit, once you have adjusted, the control scheme is simple enough to use at least decently.

    The Fisher-Price style of control may seem too simple to house any degree of sophistication, but as mentioned before the much freer movement available to your character adds the extra level of strategy that the game would be utterly dull without. Brawl is unfortunately much damper than its predecessor in this instance, with movement basically being restricted to "run, hop or roll", whereas Melee offered all sorts of exploitations of the physics engine to play with. While in theory cutting out unintentional gameplay mechanics sounds like a good thing, the core Melee players basically formulated their own community around that sort of thing and are somewhat disappointed that they've been removed in Brawl. Normally getting on the nerves of your core fanbase is a poor marketing decision, but "marketing" is a word that was lost on Nintendo the moment Wii consoles became sentient creatures capable of forcing their way into people's homes and convincing them that they want to send wheelbarrows of money to Nintendo's front door. Unfortunately for the "hard core" (a phrase that attempts to categorize gamers in the same way as porn stars, an endeavor I fully support), Nintendo is actually a business that enjoys making money and will thus dumb down key franchises to please the seething masses who demand instant satisfaction the moment they start playing a game.

    Even with slightly less involving combat (which is only really true if you were a hard core porn star/Melee player), the game still has plenty to boast over its little brother. More characters, more stages, more items and more modes. It basically follows the formula used by every other sequel, and that isn't really something to complain about. "More is better" is generally true, but playing Brawl after playing Melee for seven years will still feel somewhat like breathing clean and crisp country air after living in the inner-city all your life: It's still virtually the same experience - albeit a little bit better - but now there's not a McDonalds 100 feet away from you no matter where you are, so in the end you feel a bit cheated.

    Let's now talk about the Subspace Emissary. The Subspace Emissary ("SSE", from now on) is longer than the entire Lord of the Rings trilogy, makes about half as much sense and is at least twice as mind-numbingly boring. I mentioned at the start of this review that the game plays like a platformer with fighting elements rather than a fighting game with platformer elements. While this may be true, it turns out the game takes its platformer elements from an absolutely horrid platforming game, because this simply doesn't work. Running and jumping around relatively same-y environments fighting identical stock enemies for TEN HOURS is not my idea of a honking good time. The game even has the nerve to pull the old "the final level is actually parts of all the previous levels cobbled together" trick, the sheer size of this maze only serving to remind me how unexciting the previous eight hours of my life have been. And I'm not kidding with that implication that the final level takes 1/5th of the total gameplay time, because it really does. You're launched smack-bang into a gradually expanding web of interconnected rooms with virtually no instruction on whatever the hell it is you are supposed to be doing. I assumed that like every single level that had come before it, I was meant to keep heading right until I got to the final door. This fairly logical assumption was quickly proven incorrect when it turned out the layout of this level is a goddamn circle. The idea is that you have to fight the shadow versions of each character in the game to open the final door. You don't actually get any clues as to where to find these shadows until you've done a lap of the whole maze, something you're expected to do completely blind. If I wanted to list all the flaws of the SSE I could save myself a great deal of time by pointing at the final level and saying "Pretty much that", because its a shining example of virtually everything that has been wrong with platforming games since the dawn of time.

    I'm not going to spend any time criticizing the game for its character roster, partly because if I see someone ask for Geno in Brawl one more time I'm going to have to build my own time-machine and wipe out both Super Mario RPG as well as said person's parents, but also because I'm quite happy with what we got. Sure, it would've been nice if Metroid got more representation outside of "Metal Suit Samus" and "Look at that Rack" Samus, and I don't see why Earthbound deserved two virtually identical characters (neither of which use moves they actually got in their original games, which begs the question of why they were included in the first place), but we got Sonic the freaking Hedgehog and I can finally take control of Charizard and stomp some heads, so I'm not exactly upset. However, one thing in particular I don't like is how a good portion of the cast feels relatively similar. Fox, Falco and newcomer Wolf all have variations of roughly the same moveset. They all play differently enough in the end, but its like they just tweaked the same character to fit three different "styles" of gameplay and left it at that. It's even worse in a case such as Link and Toon Link, where Toon Link so completely outclasses his older counterpart that he may as well not even exist. Its a shame how unoriginal the game is in these aspects because a properly diverse cast would have improved the quality of the roster tenfold.

    I haven't mentioned the online mode simply because I've been avoiding it, the same way I imagine parents avoid telling their children that they're adopted. A game that adheres to high production values across the board should simply not have such a terrible online system. Ignoring for a moment the whole Friend Code debacle, once you actually get online and start playing you'll quickly realize that entering your friend's 12-digit code almost wasn't worth it. Online is slow, to the point where getting into a match begins to feel more like a chore than it does gaming. It's almost as if Nintendo totally weren't expecting the most hotly-anticipated game of 2008 to have more than a couple of people trying to get online at once. Heaven forbid you try the "With Anyone" mode, a mode that would move along faster if it were being pushed by a glacier and doesn't have any actual reward for enduring it other than perhaps a delightful ERROR YOU HAVE BEEN DISCONNECTED screen. While win/loss records aren't kept in either the "With Friends" or "With Anyone" modes, this is a particular problem in "With Anyone" because without it there is - literally - no apparent reason for it to be worth trying more than once. The level of battle customization is virtually zilch compared to every other mode in the game, you've got no control over the number of opponents you want to face and the countdown to the start of the match is set up in such a way that the moment anyone new joins, the timer is reset regardless of whether they stick around or not. The timer counts down from 70, and on more than one occasion I've had it reset on me three or four times by people who join my group and then immediately drop out again. This resulted in me and my one faithful companion waiting five whole minutes for the match to start. Needless to say, I haven't played that mode since.

    When all is said and done, I do actually like Smash Bros. Brawl. The large list of characters, stages and items keep things fresh and interesting for a good long while, and as with any fighting game, the multiplayer mode will remain entertaining for as long as you have friends. As a standalone game, Brawl really is something spectacular. Of course, Brawl isn't a standalone game; It's part of the Smash Bros. series and thus should be regarded as such. In which case I have to break the unfortunate news that the larger list of features doesn't compensate for the gameplay nuances that have been taken out from Melee. Brawl is a much simpler game and if you went deep into Melee's depths this fact will become instantly apparent. The new characters act as a smokescreen to the fact that this game is significantly less in terms of gameplay than what came before it.

    If you take Brawl for what it is on the surface - a frantic, "party" fighting game that will keep you and your friends entertained until one of you discovers how ball-bustingly good Meta Knight is and thereby alienates everyone else - then it is well worth the purchase. If you're looking for something with a little more depth, then buying Brawl is the equivalent of diving head first into a kiddie pool; It wont take long for you to reach the bottom.
    20 out of 24 people found this review helpful.Did you find this review helpful? YES  NO


    Wii  Wii just gets better, 4.8
    0 comments
    by Aether
    from Sydney, , Japan
    May 30, 2008
    The point of the Super Smash Brothers series is to provide wildly fun fighting action without all the demanding timing tricks or memorization, so the controls are a snap. Each character has a punch button and a special moves button, which when combined with very simple directional movements result in a surprising array of clever attacks. The levels are wildly inventive, the fancy power-ups ensure lots of crazy action, and the variety of characters is staggering. Up to four people can play at once and the game has full support for old Gamecube controllers, so you might not have to shell out the money for extra Wiimotes.



    For the most part, Brawl doesn't tamper with the Super Smash Bros. formula. The graphics aren't noticeably better than they were on the Gamecube in Super Smash Bros. Melee, but there are enough new levels and characters to keep this from feeling like a rehash. New to Brawl are a bunch of over-the-top finishing moves made accessible by catching an elusive floating power-up. Whereas Mortal Kombat had you ripping out your victims' hearts, these are all in good fun. Kirby cooks up his opponents in a stew, Star Fox mans a huge tank, Metroid's Samus dons her famous suit, and Pikachu goes high-voltage haywire.



    In addition to the flexible arena fights, Brawl has tons of challenges and enough unlockables to keep completionists happy for weeks on end. The new story mode is perfect for some easygoing solo or co-operative gameplay. It's a cross between a fighting game and a traditional side-scrolling platformer in the style of Mario Brothers. Unlimited continues ensure you'll never be confronted with a 'Game Over' screen, and elaborate cutscenes keep the plot moving, introducing different characters and new settings. This is actually a great non-competitive way for players of different skill levels to enjoy Brawl and should be an ideal way for parents and children to play together.



    Also new is online multiplayer. Nintendo has demonstrated how smoothly this can work on their handheld DS, but now the Wii gets the full-on treatment. It's simple to go online and jump into lag-free games, although you still need to use Nintendo's wonky 'friend code' matching feature to find people to play. There isn't much in the way of goals, ranking, or community features, but the ability to play against online opponents gives Super Smash Brothers Brawl nearly unlimited replayability.



    Not like it needed help. Considering how much content you get before you ever even go online, this is easily one of the most generous, gratifying, and fun games you can get for the Nintendo Wii. Super Smash Brothers Brawl is nothing short of a smashing success.


    In the main adventure, Subspace Emissary, the evil Ancient Minister plants Subspace Bombs around the land to take the world into Subspace ruled by Tabuu. In your adventure, You will be able to play as nearly all the characters with puzzling and challenging adventure inside. It'll keep you occupied for loads of hours due to the fact that there is tons of stages. The main objective is to defeat Tabuu, but you will have to Detrophificate all the other characters. Trophification is when they are turned into trophies by a power gun. You will also encounter some bosses. These include Petey Piranha, Rayquaza, Ridley, Metal Ridley, Porky, Galleom, Duon and of course Tabuu.






    With items, they have revised items from the pervious installment, Super Smash Bros Melee, but they have included their own aswell. New ones include Trophy Bases, CDs, Stickers, Trophies, Franklin badge, Superspicy Curry, Golden Hammer and the incredible Dragoon.



    Definatly something you should buy if you want to play something with can keep your occupied for months.
    8 out of 11 people found this review helpful.Did you find this review helpful? YES  NO


    Wii  Only game to deliver the goods on Wii 4.9
    0 comments
    by Tears of Insanity
    from Chandler, AZ, USA
    May 29, 2008
    THE GOOD:
    *Some of the best graphics we've seen for the Wii, by far
    *Lots of fun additions like Online Play, stage maker, and replay have been added
    *You can take snapshots in game instead of having to use the SnapShot mode
    *New Characters
    *New Stages
    • Adventure Mode with plot, Bosses, and Side Scrolling levels

    THE BAD:
    *No real changes to the Smash Bros. formula, and gameplay can get stale

    • A few characters from the previous installment are missing
    • Stage builder isn't completely sufficient, and you cannot add water, or Land formations without using blocks
    • clones, with only slight differences
    • Smashes are a very easy and cheap way to become the victor of a match

    SUMMARY:
    Summary
    The newest installment of the Super Smash Bros. Series, that fans have been waiting anxiously for. The next fight for Nintendo's biggest star. It definitely delivers, but lacks a few additions that would give this game a solid 5. Many new characters, stages, and modes to keep us occupied, but what's missing? Here is a detailed overview of why or why not you should buy this game.

    Gameplay
    As usual, you have a damage meter that displays a percentage, and the higher it is, the better chance you have of getting knocked off the screen and getting KO'd. The same button mashing, smash fest that we all know and love has now released it's 3rd installment, but are their to little changes? The answer is yes. Fighting style has the same feel and gives you a got to win attitude, but nothing has changed drastically, like form Smash Bros 64 to Melee. The only huge difference is the Smash Ball. A small colorful ball with the Smash Bros logo that floats around the stage which you have to "smash" open, and whoever breaks it gets to unleash their Final Smash. The Final Smash is the characters strongest attacks that can turn the tables of the match at any instant.

    All Final Smashes


    By unleashing your Final Smash, you have very good chance of killing at least 1 out of 3 of your opponents and putting you in the lead for first. Unfair? Maybe for some. You could be 3 kills ahead, and your opponent can grab one of these, and your chances of winning have gone to the one who just KO'd you with their Final Smash. Some have turned them off in online matches, and some tournaments have banned them from use.

    Other than the final smash, gameplay is not to different, but many of the characters are unbalanced, for example, Yoshi vs Ike. Ike is one of the strongest characters, but with the right timing, could send you flying of the screen in one hit. Sonic vs Snake. Sonic is a fast as he is in his first installment son the Sega Genesis. A heavy character will have a hard time keeping up with him, such as Snake, who is a bit heavy and strong, but makes it hard to smash sonic of the screen, if he doesn't stop moving. Some of the same modes are still in, such as multi man melee. New enemies called "Alloys" are different colored creatures, each is cloned of Mario, Kirby, Zelda, and Captain Falcon. The Home Run test is easier to get a farther distance. And now, their are only 5 target smashes. 5 difficulties; Easy, Normal, Hard, Very Hard, or Intense. beat them in a certain amount of seconds, and get a prize.

    Gameplay: 9/10

    Graphics
    The graphics are some of the best we've seen on the Wii by far. With very little to no anti-lacing, and nice textures that make the scenery breath taking. Not only do the characters look good, but a number of blurs, colors, and CGI backgrounds make the stages almost look real.

    Here is a comparison between Melee and Brawl's graphics.


    As you can see, a real improvement to graphics, even to Kirby and Pikachu, who's of which are barely noticeable, have a real improvement in textures. Although, some of the 2D fire and food items still remain. Small details, like metal patterns, fur, and skin have been added, and can only be appreciated from a 2 pixel view take the game's graphics to a whole new level.

    Graphics: 10/10

    Music:
    Although, in the previous installments, each game only had about 1 or 2 tracks, now you can unlock track and set them to stages and how often you want them to play.
    EPic theme's such as the "Taboo boss battle" and the new "Final Destination" themes have been added, and some original themes, such as "Melee's Menu Music" and "Smash Bros. 64 Credits" have been added, and some remixed to sound even better than before.

    Here is a compilation of songs from this installment.


    As you can see, many songs from different games have been added, and some remixed. You can also set a song to you custom stages. Unfortunately only one, but you can listen to your favorite song, on your favorite custom stage! Not only are their different composers for different songs, each one did a fantastic job imitating these classic tunes with guitars, trumpets, pianos, ect. You can tell a lot of time was put into making perfect tracks for the game. Collecting music can be a bit of a hassle, at times. A CD will randomly appear on the stage, and you only have about 2 seconds to grab it before it disappears. You can also listen to your favorite tracks in the sound test, some of which aren't even assigned to stages.
    Music: 10/10

    Story
    Now, the Adventure mode has a nice little story to go along with it. You start as Mario or Kirby, fighting in a world where tournaments are held and fought by trophies, but then dark clouds come over the horizon, and your are forced to fight the subspace army. You can set the difficultly mode to Easy, Normal, Hard, Very Hard, or Intense.

    Here is an example of the Subspace Embassy.


    As you can see, now you go through a side scrolling level that have simple puzzles, and enemies specifically designed for the Subspace Embassy. Naturally, you meet more characters along the way to join your party, and at the end, they all join up for the final battle. Their are new Boss battles with Bosses from other series, and some designed for the game, with a health bar, that you have to attack repeatedly. To receive a trophy of enemies for the adventure mode, you must find a trophy stand.

    You must lower the enemies HP, and throw it at them and pick up the trophy. For bosses, you have to play on Very Hard or Intense for them to fall and throw it at them with about 1/4 of their health. The CG scenes are amazing, with phenomenal graphics, characters, and backgrounds. After the cutscene is over, you can pick the characters that you currently have in your party. The Subspace Embassy has no voice acting, and is all pantomimed. It has it's share of laughs, surprises, and sadness, but not too much, because, obviously, it's meant for children, mostly. But overall, the Subspace Embassy is a nice addition to the game.

    Story: 10/40

    Overall
    Overall, this game will be enjoyed for years to come, like it's 2 other counterparts. With it's share of new items, characters, and stages, it can introduce people to a whole new world of fighting games. Always leaving fans hoping for the next installment.

    Overall Score: 39/40.
    4 out of 4 people found this review helpful.Did you find this review helpful? YES  NO


    Wii  An Upgrade from Melee 4.7
    0 comments
    by Suicide Angel
    from , KS, USA
    May 29, 2008
    THE GOOD:
    -Lots of New Characters
    -Wi-fi Compatibility
    -Stage Builder
    -SubSpace Emissary (Story Mode)
    -500 Trophies and 700 Stickers to Collect
    -New Brawl Challenge Wall (Glass Breaks Open when you accomplish a specific task)
    -Wi-Fi has Team Homerun Contest and MultiMan Brawl
    -New Items
    -New Stages
    -Coin Launcher
    -Old Games such as Zelda: Ocarina of Time demos in the "Masterpiece" Section
    -Many Hours of Playtime
    -Infinite Replay Value

    THE BAD:
    -For those of you who played Melee for like 1000 hours, Brawl is fun, but if can get boring.
    -Wi-fi has Lag
    -Some Character Clones

    SUMMARY:
    Super Smash Brothers Brawl. The latest and greatest of the Super Smash Brothers Series. Super Smash Brothers has been around since Nintendo's N64. Back then, there were only 12 Characters to chose from. Eventually Gamecube came out, and Super Smash Brothers: Melee was released. Melee was the biggest step up in Smash History, providing many new stages, and of course, tons of new characters and items. Now, the next Generation Console, the Nintendo Wii was released on Nov. 17, 2006. Brawl made it's appearence shortly after, and is now extremely popular. Players all over the world are taking advantage of having someone to play against all the time. With Wi-fi, there are no limits. Ah, one last thing before I forget, All Star has made a return as well, but you don't unlock it for a while. Super Smash Brothers has come a long way.

    Gameplay 10/10

    Gameplay is really great. There's now more than 35 Playable Characters to use. Many have to be unlocked, but if you don't want to do it the tricky way, you can unlock them by doing regular brawls as well. There is still the famous Classic Mode where you pick a character, difficulty, and the amount of lives you want to start with (Only bad thing is you can't set it to infinite time per battle) and play through the 10+ fights, then the Master Hand. They also added another adventure mode that actually somewhat has a story to it. When playing this new mod, "The Subspace Emissary" you will find yourself in a story with whatever characters are currently being used. Some battles let you chose between 2 characters. The actual mode is much like the Adventure Mode in the last game where you selected a character and did the Side Scrolling battles. What's cool about The Subspace Emissary is that you can even fight bosses like Rayquaza from Pokemon. It's insane. The Subspace Emissary also uses Stickers (those things I mentioned to you in the "Good" section). Your characters are essentially "Trophies" brought to life, and so you use the stickers to put on the bottom of a particular character's Trophy. These stickers give power ups to certain things, be it thunder attacks, Slash attack, a weapon you might have, or Arm or Leg boosts. Each Sticker is from an old Nintendo game. From Animal Crossing to Zelda, you'll see it all. The 1 Mode in Brawl has really been expanded. Oh, and of course, there's still all the Target Smashing and Home Run Contests. Board the Platforms is out, though.

    Graphics 10/10

    Graphics! The Graphics are awesome in this game, especially for a console that only runs at 480p. You'll awe when you see some of the Subspace Emissary Cutscenes. The actual battle graphics and stages have improved too, of course.

    In a 7 Year Leap from Super Smash Brothers 64 to Super Smash Brothers Brawl, we've gone from this:



    To this:



    Not bad, in my opinion. Nintendo did pretty well making this big of a change with the graphics and everything else over the years.

    Music 10/10

    There's tons of different music in this game. When you are fighting on a stage, a CD might fall from the sky. Better grab it quick! They disappear fast. Get it, and you've added another song to your already gigantic selection. You can unlock the Songs either by getting them in battle, or by completing certain tasks on the Brawl Challenge Wall (Things like "Complete Target Smash Level 1 in 19 Seconds") There's several things on the challenge wall to accomplish, and some reward you with stages, others with songs, and others with the Masterpieces like Zelda: Ocarina of Time. All the music you unlock comes from old games, like the Zelda Melody, or Wario Ware Inc. When building a stage, you get to pick which music you want to play in it, and it tells you which game the song is from, and gives you all the songs from that game that you have unlocked. The Music will keep you all entertained and pleased.

    Story 7/10

    Well, Super Smash Brothers Brawl doesn't really have a story, other than Subspace Emissary. But I always do a section on the story, so here we go. The Subspace Emissary basically has the idea of the characters being "Trophies" and battling each other" Note: This isn't actually what you do, this is just the baseline of the story" You'll fight as human. The trophies come to life to battle, and the loser gets turned back into a trophy, which in the Subspace Emissary, is much like Death. During your play of the Subspace Emissary there will be many Cut Scenes with greatly done Graphics for the Wii. Most of the time you get to pick which one out of 2-3 characters you want to use. Then you'll go through the Side Scrolling Adventure. Once you complete that, there should be another cutscene and so on. Of course you can save in between. And you can have seperate save files for Subspace Emissary. It's Save is different from SSBB Overall. And Subspace Emissary is where the Stickers come in. You plaster them onto the bottom of your trophy to gain the added power-ups that the individual stickers wield. Have fun!

    Extras 10/10

    Usually I don't do a Category on Extras, but here's the section on all those little things that don't really get attention in the big picture. You've got Stage Builder, for one. It comes with most of the parts already, and you can unlock 3 more by using it often and playing on the stages you make. There are 3 Stages to chose from, a Haunted Area, a Sunshine Spring-like Place, or a Metallic indoor area. Each area has a few unique parts, and you can choose whether you want the stage to be small, medium, or large. You also pick your own music, and you can even send them to your friends via Wi-fi! You'll need their Friend Code first, though. You can also send them into Nintendo. Each day, Nintendo randomly selects a stage sent in to them and sends it to your Wii (you have to log into Wi-Fi first and select the OK to Receive Mail from Nintendo" Option).

    Then there's the Challenge Wall. This is a wall of many challenges that you must complete. Only a few are revealed, but as you complete challenges, the ones next to the ones you unlock tell you what you need to do. Some give you trophies, some give you music, some give you stages, and some give you Masterpieces. Enjoy working on the Challenge Wall!

    Coin Launcher and Masterpieces. The Coin Launcher is similar to the coin machine in Melee, however, you launch your coins at the trophies and other obstacles to gain your trophies and stickers. You can get coins by battling on Wifi, standard Brawl, and various other things. Masterpieces are unlocked via the Challenge Wall mentioned above. With this, you'll be able to play old games like Zelda: Ocarina of Time, and Kid Icaras for a short period of time. Have fun!

    Overall 47/50

    Phew. With all the Upgraded Graphics, New Adventure modes, New Characters, all the Old Goodies in previous games, Stage Builder, Wi-fi, Infinite Replay Value, Lots of Music, and more, Super Smash Brothers Brawl will keep you well entertained for a minimum of 50 hours, but most likely, way more than that. You'll have a lot of fun playing with all of Nintendo's Classic Characters from many different games. Not to mention Snake from Metal Gear Solid 4. So what are you waiting for, stop reading this and go get a copy. There's only one thing left to say... It's time to Brawl!

    6 out of 7 people found this review helpful.Did you find this review helpful? YES  NO


    Wii  The Brawl to end them all! 5.0
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    by kirbyHyrule
    from , ,
    May 26, 2008
    THE GOOD:
    -plenty of characters
    -brand new wi-fi system
    -tons of options and modes!
    -keeps you entertained for a long time

    THE BAD:
    -laggy wi-fi

    SUMMARY:
    Overview: SSBB (Super Smash Bros. Brawl) is the successor to Melee and the original Super Smash bros. (also known as "Smash 64") Ever since E3 2006 Brawl has been one of Nintendo's most anticipated games. This game boasted new characters, such as Pit, Ike, Sonic, and Snake. The game also emphasised on its large amount of options and modes. The adventure mode specifically, was greatly improved and changed so that it was a full fledged story mode.

    Gameplay: Although Brawl is thought to be less competitive than Melee, it was still a great game for multiplayer because of its vast amount of characters and multiplayer options/modes. The wi-fi was far from perfect however, due to the immense amount of people on at the same time, the wi-fi simply cannot run smoothly all the time, so playing over wi-fi was very laggy. The adventure mode was a huge improvement from Melee's and was more of a major mode than just a side thing. The stage builder could have had more options, but was still very fun and allowed players to make their very own custom stage to play on. In All Star and Classic modes, you fight COMs either alone or with someone else to get trophies.

    Subspace Emissary (adventure mode): The subspace emissary or adventure mode, was very different from Melee's adventure mode. The basic concept is a side scrolling mode where you meet other characters and join forces to defeat bosses and move on through the game. There are cut-scenes everyone now and then, this is a first for the Smash Bros. series and brings more story to the adventure mode. You can set this mode on a number of difficulties, easy, normal, hard, very hard, and intense. This mode allows for up to 4 people sometimes, to play this mode as co-op.

    Event mode: Like Melee, Brawl has an event mode. In this mode you complete various events that give you specific objectives. In Brawl there is only 40 single player ones, while Melee had 52. However, there are co-op events that you can do for Brawl.

    Graphics and Music: This game's music track was by far one of the best I've ever heard, Brawl has over 300 songs. Some of the music is from the original Nintendo game, while others are a bit changed. The graphics for Brawl were also pretty good for the Wii, especially in the Adventure mode cinematics. The colors and textures are a great improvement from Melee.

    Smash Balls and Assist Trophies: SSBB brought two new and exciting items to the game. Assist Trophies, like pokeballs, aided you once you opened the item. But, unlike pokeballs, various Nintendo characters aided you in their own way. Smash Balls gave you the power to unleash you're character's smash attack. To get the power from a Smash Ball, you need to pound on it for awhile. Once broken, you press you're special move button to unleash you're smash attack.

    Other modes and features: Brawl had many new modes and features. Boss battles, a new mode unlocked by beating the adventure mode, challenged you to defeat all ten bosses without dieing, you are given 3 heart container to restore your percentage. In My Music you can chose the likely hood of a song playing a level, this way you can have the songs that you like on the stages you like. In the coin launcher you can shoot the coins you have earned in various other modes to get trophies, and stickers. As an improvement, you no longer have to chose from modes for Special Brawl, you can create your own custom match with a number of different special options. You can also take pictures and save replays of matches and send them to your friends or enter them to be submitted to everyone.

    Overall, I think this game lived up to its hype and was one of the greatest games I've played.

    4 out of 5 people found this review helpful.Did you find this review helpful? YES  NO


    Wii  Brawl is Best on Wii 5.0
    0 comments
    by Jesh
    from , PA,
    May 15, 2008
    THE GOOD:
    There are many good things about this game. The online, the controls, the control option, and just the way the game handles overall. It gives you a great variety of people to utilize and play with, some unlockable, some playable off the bat. The online is a great way to measure your skills compared to other people.

    The controls are awesome, they are simple, and take just a little while to get used to, but nearly no time if you’re a Super Smash Bros. Veteran. They are simple, using face buttons, and virtually no movement involved, which is refreshing, but it doesn’t make use of the Wii innovation enough, so that’s not too great of a thing for me. Also, all of the different control options rock, I love being able to play my cousin, using my Gamecube controller, or using the Wiimote, but mostly I used the Wiimote and Nunchuk combo. It’s mostly just personal preference, but some people believe one is better then the others, which I don’t.

    It’s awesome how many characters are in this game. Some are better then others, but the gaps aren’t really as well defined as Super Smash Bros. Melee was, where 2 or 3 were considered epic, and the rest were easily owned by them. Now, all you have to do is practice with one character, and you will get a lot better easily. Some people believe there’s still some that are a lot better, but that’s more then likely just because they are used to using that specific character. There’s many (36 to be exact) characters in this game, so I’m sure it won’t be hard to find one you like to play as.

    The online, I could put it under both the good, and the bad section. It’s a very good thing to have in a game like this, but it’s laggy. Like no lag I’ve experience before. Sometimes it’s so bad, you can barely move, and everyone around is seemingly flying. The only good thing about lag is, if you’re a slow character, you can do major damage. Lag is horrible. But online, despite lag, isn’t always evil. It’s fun to face against random people, as a test of skill, or just for fun, or against your friends who also have WiFi. You can play against anyone in the world, just overall, increasing the fun of the game.

    THE BAD:
    Despite how awesome this game is, there are still bound to be some bad things. First off, there’s the lag, which I mentioned up above there, plus the game’s story is a bit short. But the great thing is, that doesn’t really even hamper the gameplay. I still love to play the game with my friends or family, the competitive fighting is really fun.

    SUMMARY:
    This game is really good for many reasons. For 1, there’s a great deal of game modes, such as Subspace Emissionary, Classic, Home Run Contest, Brawl with Friends or the Computer, and many, many more. Subspace Emissionary is a pretty good story mode for a Super Smash Bros. Game, which are not necessarily noted for the story modes. The story is pretty good, as well as it exposes you to a variety of characters that you wouldn’t normally use. There are a few disappointments though, mostly the idea of how it’s set up as a side scrolling adventure, but you have to stop when you encounter an enemy. It’s like Super Mario Bros, only messed up execution. Another thing I found that made SSE a little less fun for me was the fact that it’s way too repetitive. You basically have to go through every level twice, due to the ending. Difficulty is no problem, until you get to the last boss, which even on easy is a bit hard to face. It took two people for me to finally beat him, but that made a bit more fun, actually having a challenge in the game. SSE wasn’t the highlight of the game, no one expected it to be, fighting is where Super Smash Bros has always shined, and I doubt anyone expected them to be able to make the story mode a masterpiece.

    The plot is rather simple, you basically are trying to save the world, which sounds very clichéd, and it sort of is, but it comes out definitely good in the case of this game. The fact that this has many unlockables, and some of the exclusive trophies, is good enough for me. Plus, if you play it long enough, you may get an added award, like a demo. It takes quite awhile to complete, and the gaps between each skill level are defined well. That is pretty good because it’s boring to play on low skill levels if your good, and hard as heck if your not good on tough levels.

    Home-Run Challenge is a unique little game. The basic feature is to attack a sandbag with a baseball bat, until the countdown starts, then you try and hit the sandbag as far as you can. Tourney mode does exactly what it implies, allows you to set up a tourney. Classic mode is a single player mode where you take on as many opponents in a row as you can, controlled by the computer. I find this mode to be fun to try with different people you don’t usually play with. Rules is a fun little way to play with altered rules, and I find it quite fun to mess around with. Special Brawl is similar to Rules mode, only the battles don’t affect your record at all.

    My personal favorite mode is Brawl mode. It’s the mode where you are able to fight the computer to train, or against anyone live in your house. I personally love to train with it, since you can alter the computer’s difficulty level, and that really comes in handy. I honestly went from horrible, to pretty good in a few days playing that. The reason I like Brawl mode playing against a friend in real life is the trash talking, and how much more competitive it is, seeing your opponent sweating it out, and trying their hardest to win the match. This mode is really, what the game was made for, competition.

    Online: I did a brief summary of the online up in The Good section, but I honestly don’t think I covered it enough. Online has a few game modes, Brawl, Tag Team Brawl, and Home Run Contest with a Friend. Now, I play regular old Brawl mostly, it’s really easy to find matches. You load up, and pretty much less then a minute later the match is about to start. This is really good when looking for some quick fun. The other part of WiFi is the Friend Code System, where someone adds your code, and you add them, and you could fight, just the two of you, and there’s usually much less lag. This would be good for fighting your friends from faraway, and you could organize tournaments over the internet with this feature. It’s a great deal of fun, since there’s less lag. Searching for a match is usually ruined by those with bad connections, odds are there will be one in every 4 player match, which means you’re going to spend most of your time floating around the screen and being frustrated the entire match, which to me, doesn’t sound like fun.

    To play someone you know, first you have to get their friend code, and add them, and then you tell them yours, and their add you. It may sound difficult to those not used to Nintendo’s friend code system, but it’s really not. It’s pretty simple, and once you get used to it, it’s rather quick. It makes WiFi more fun to play against 1 person at a time since then the lag isn’t as noticeable.

    Items:
    Super Smash Bros is a game that focuses heavily on the items. Some of the important items are Assist Trophies, Pokeballs, Smash Balls, and CDs. Assist Trophies make use of characters that weren’t made into fighters, but were put into the game anyway. Usually they alter everyone in the match, except for the person who unleashed it, a lot of times knocking things off the map. Pokeballs are basically the exact same thing as assist trophies, but the thing is, only pokemon come out of poke balls. Smash Balls are what you get your final smash from. It goes around the map, and the person who breaks it gets their Final Smash unlocked. Cds are gathered throughout the main story, to unlock soundtracks from the game, and from other games too.

    The trophies are an awesome thing, not the assist trophies, trophies. They are usually characters from other games that give you the satisfaction of collecting. To beat Subspace Emissionary on here, you have to collect all of the trophies for one hundred percent, so I bid you happy hunting.

    Unlockables: There is plenty of unlockables in this game, be it characters, maps, or even demos. I don’t want to ruin it for you by saying to much about them, assuming you reading this review to decide to get the game or not, so I’ll just say that you should have a lot of fun trying to unlock everything in this game. I have been playing the game for around two monthes, and I am still trying to unlock things as I write this review. It takes quite a long while to do.

    Controls: The controls in this game are rather unique for the Wii. Sure it was followed up by Mario Kart Wii, and surely won’t be the last game to have used this feature, it allowed the players to use many different controllers to fit their needs. You can use the Wiimote only, the Wiimote+Nunchuk combo, the Gamecube controller, and the Classic Controller. It was pretty awesome being able to use all of those.


    Photo brought to you by the Smash Dojo



    The controls are easy to get the hang of, partially because there are so many options, and partially because there isn’t too much movement, pretty much none, unless you count loading up the game. Which I don’t. But anyway, the game, even though it doesn’t fully capture the Wii’s innovation, is still pretty great. You should try and get used to one control type though, not float around in between control types.

    The Stages: There were many cool stages I liked to play on, modeled after other Nintendo games, and sometimes things. Like the Pictochat stage, that was fun. There are also plenty of returning Melee stages, so your favorite Melee stage may be in too. As a side note, many people demand to play on Final Destination on WiFi.

    The stage builder feature is a very cool one, and I am surprised how well it is executed. I really like the way you can make your own stages, it’s really fun to try and come up with a unique design.

    The graphics in this game are pretty good, but not really for a big screen, my family has a 55 inch TV, and when I was playing at their house, the pixels were not as defined, and seemed sort of stretched. Although, that’s not a bad thing necessarily, many people have smaller Tvs, and this game looks just great on those. Another thing that upset me though was the fact that the graphics barely even changed over the years. It’s been around seven years, shouldn’t the graphics improved a little from Melee? They looked great, but still could’ve improved a little more on them.

    A few Brawl screens for your pleasure:





    Overall, no game is perfect, but some games come pretty close, and Brawl is the closest game to perfection I’ve ever played. I’ve spent countless hours on WiFi and replaying Subspace Emissionary, no matter what mode it is, I play it. You’ll have fun for years with this game, just like you should have if you had Melee. It’s easily the best in the series, but, even though it has a few downfalls, such as playing on a bigger TV, or the WiFi lag, the game is still fun, for you or the whole family. I’d definitely recommend to a fan of the series, or just anyone with a Wii in general. It’s that good.
    5 out of 5 people found this review helpful.Did you find this review helpful? YES  NO


    Wii  Ready to Brawl? - Super Smash Bros. Brawl Review 4.0
    0 comments
    by Oceanic Sun
    May 10, 2008
    Ready to Brawl? - Super Smash Bros. Brawl

    The Good:
    • 35 or so characters
    • a variety of stages adding for a different experience each time you power the game on
    • online capabilities
    • tons of cooperative play
    • 4 different control schemes
    • an ENTIRE story, which is called "The Subspace Emissary"

    The Bad:
    (yes, this is a rather long section, but that is because it points out the bad flaws in the game)

    The bad about WiFi:
    I'm sorry to say this, but the WiFi on this game isn't that great. That is one of the key reasons I gave the game a 4.0 out of 5.0.

    First of all, it's laggy! The lag online is enough to get you screaming at your television, almost. Sometimes you cannot even see where your character is, or you could be getting attacked by some "unseen force", mainly projectile attacks. Lag in this game causes a large amount of your attacks to miss. Lag can cause characters to appear to be in an entirely different place, and they could be right behind you!

    However, there is two good things about the WiFi in this game.

    Unlocking Characters:
    Yes, you can use any character you have unlocked online. If there is a character you don't have, and you beat the user, you unlock that character! If you are good at the game, this can be a much faster alternative than having to play through the Subspace Emissary, or other alternative methods.

    Playing with Friends:
    Aww, who doesn't love battling your friends online? Showing your friends the skills you possess can be fun, and you can also do a variety of different modes, such as Stamina, where you fight to the death. Once again, online play with friends is also somewhat laggy, and NO, you cannot unlock characters by playing with friends.

    Detailed Comments:
    Ah, onto the good part of the review, I presume...

    Index:

    [1] What's new in Super Smash Bros. Brawl?
    • Control schemes
    • Characters
    • Levels
    • Music
    • Masterpieces
    • Stage Builder
    [2] Subspace Emissary
    • What is the Subspace Emissary?
    [3] Cooperative Play
    • What is cooperative play?
    • What modes offer cooperative play?
    • Does cooperative play lead to more gameplay?
    [4] Final Words
    • Why you should buy Super Smash Bros. Brawl
    • Closing statement



    [1] What's new in Super Smash Bros. Brawl?

    Well, what is new in Super Smash Bros. Brawl?

    First of all, all the graphics were entirely redone, other than the Melee stages! No more choppy graphics, they're all clear now.

    Techniques from Melee, such as wavedashing, were removed, and it is rather unfortunate. Gameplay is much slower now, and is more offense based than defense based. This may or may not be a good thing, depending on your style of battle.

    WiFi, or Nintendo WiFi Connection, was introduced from Melee, as stated in my "The Bad" section. It should hold all the information about Nintendo WiFi Connection that you will need.

    Second of all, the characters, which leads to to our next section!

    Most of Nintendo's all stars have returned, which is not surprising. Here is a list, and some pictures, of Nintendo's returning all stars who happened to end up in the starting crew:

    [1] Mario
    [2] Link
    [3] Kirby
    [4] Pikachu
    [5] Fox McCloud
    [6] Samus Aran
    [7] Princess Zelda
    [8] Bowser
    [9] Donkey Kong
    [10] Yoshi
    [11] Princess Peach
    [12] Ice Climbers
    [13] Sheik (Zelda's other form)

    There's still plenty more characters than that, 22 more, to be exact!
    The characters all received a touchup from their Melee appearances, and so they all look absolutely gorgeous!

    Next up, levels, which leads to our third and final section of our "What's new in Super Smash Bros. Brawl" article!

    Well, there are plenty of new levels in Brawl, but this article isn't focusing on them. Instead, I am going to show you the Melee stages that made the cut, and a few of Brawl's new stages!

    [1] Hyrule Temple

    That is the only image I can find of levels, but Planet Brinstar, and many others will also appear in Super Smash Bros. Brawl.

    Music is a HUGE part in this game. There are tons of songs, to start with. There's guaranteed to be a song in here that will fit your tastes. Some songs have been redone, and others are the originals from games.

    In Melee, there was about 2 songs per stage. There are from 1-7 or so on every stage now, and you can control how frequently a certain song comes up.

    Go to the "MyMusic" section in Vault. Here you can adjust how commonly certain songs come on. You can even make it so only one song will play on a certain stage.

    To unlock more songs, find CDs. CDs will show up randomly while doing VS matches, or in set spots in the story mode.

    There is a new mode called "Masterpieces". Here you can participate in demos of games that the classic fighters appeared in, such as Super Mario World, Starfox 64, and the Legend of Zelda: Ocarina of Time. Part of the fun in Brawl is going back and seeing where your favorite character originated.

    One of the great things in Brawl is the new Stage Builder mode. Here you can build your own stages and play on them! Another cool thing is that you can send them to your friends, and they can send theirs to you. Isn't that awesome?



    [2] Subspace Emissary
    • What is the Subspace Emissary?

    What is the Subspace Emissary, you ask?

    Simple! It's the adventure mode in Brawl. Instead of you just going through levels, like in Melee, you actually have an ENTIRE story mode to complete this time.

    Subspace Emissary is used to unlock characters, stages, stickers, and trophies! Unlocking a certain character can lead to more characters, stages, assist trophies, or maybe even additional trophies.

    Subspace Emissary takes a fair share of time to complete, approximately 8-10 hours on "Easy" mode.



    [3] Cooperative Play
    • What is cooperative play?
    • What modes offer cooperative play?
    • Does cooperative play lead to more gameplay?

    First of all, what is cooperative play? Cooperative play is the ability to link up two controllers, and play with your friends. This is not like a standard versus mode, you'll actually be playing with your friends, and cooperating, in order to clear Events, Target Smash, and other unlockable modes.

    What modes offer cooperative play? Well, for starters, there is events. There are about twenty Events where you can tag team with a friend to complete. Second of all, Target Smash, also known as "break the targets". Work with a teammate and destroy the targets while also trying to get the lowest amount of time. Home Run Contest also offers the ability to work with a friend to smash Sandbag as far as you possibly can.

    Does cooperative play lead to more gameplay? Of course! Working with friends makes it so you have to work double as hard as you normally would, meaning that it will mean you need to play more. Having about 20 additional events, the ability to try and score the best length you possibly can in Home Run Contest, and trying to score (and clear) Target Smash makes it so you need to play the game twice as much.



    [4] Final Words
    • Why you should buy Super Smash Bros. Brawl

    Why should you buy Super Smash Bros. Brawl? Well, first of all, it's an amazing game, even without Wifi play. The ability to smash with friends, or against controlled AI (artificial intelligence) allows you to prove who the best smasher truly is. Having being completely remodeled from Melee makes it even better than it's prequel. Buy Super Smash Bros. Brawl, and let the true battle over the best smasher begin!
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