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Wii  Twilight Princess 4.3
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by Saiya
from Miami, FL,
Dec 1, 2007
THE BAD:

SUMMARY:
Zelda is a franchise that has captivates fans like few, if any other series can. The very title being dropped, without any screenshots or movies, is enough to steal the floor at game expos. Originally announced at E3 in 2004, was no exception; and fans were immediately interested. The game faced delay after delay however, with promises from Nintendo that it would allow them to improve on the game. News of the delays consistently upset fans, but the delays were worth it. Nintendo's promises have been entirely fulfilled. Released along side the Wii as a launch title, Twilight Princess sets a new bar in gaming. Described in one word: Perfect.

The game starts of kind of slow. You take control of Link in the village of Ordona. You'll do some horseback riding, practice with a sword a bit, do some fishing and talk to some people. But once you get out of the town, which doesn't take too long, things quickly start to roll and they don't stop. Before you reach the first true dungeon of the game you'll have played as Link in both human and wolf form -- and both have excellent controls and are fun to play as.

The classic Z-targeting is back, and is better than ever. You'll be making use of both the nunchuk and the Wii remote in the fighting. To swing your sword, you'll have to swing the remote. You can perform spin slashes by shaking the nunchuk, and block by pressing the Z button again while locked on to an enemy. You'll also have the ever popular jump slash, as well as a variety of other helpful and fun maneuvers that you'll be taught throughout the course of the game. These include a shield bash, a rolling jumping attack, and a vicious helm splitter attack. This all works surprisingly well, giving perhaps the smoothest controls of a Zelda game to date.

Additional weapons and items will also take advantage of the features of the Wii controller, which also works well. One example of this is of course the aiming you can do using a Bow and Arrow. You aim the Wii remote at the screen, pull the string back with the B button, and then release to fire an arrow. It sounds simple and theory, and it is. It works great though, and is much more amusing than you'd first think. Hearing the sound of a string pulling back from the remote, and then the sound of it bouncing back and the arrow flying off for the very first time was really cool. And once you get used to the controls, you'll be amazed at how fun it is (and how easy it is) to hold up your shield -- maybe take cover behind a box -- while you wait for an enemy archer to drop his guard, then immediately take aim and drop him with an arrow. That's an experience that doesn't get old. Other items also take advantage of the remote in interesting ways, and you'll definitely have fun testing them out when you come across them.

Things quickly shift upside-down when you first experience playing the game as a wolf. The first time you take control of Link in this new form, you'll meet up with a strange imp-like character named Midna. She'll help you for the remainder of the game, especially while you're in your wolf form. True, you can press up on the D-pad to talk to her at any time -- like Navi or Tatl from previous Zelda games, except without the incessant whining -- but she also plays a deeper role. A special attack will allow her to bind enemies in place while you perform a combo on them. She has many other tricks that will help you progress as well, but half of the fun of Zelda games are discovering such mechanics. All of this is just the tip of the iceberg, however. As a wolf, Link can use a wolf sense that allows him to see spirits and particular scents, as well as dig in certain areas to uncover hidden passages or items. Like the controls of human-Link, these controls are smooth and responsive.

The true Zelda experience really kicks in when you reach the first dungeon. The dungeon employs many new types of puzzle elements while at the same time showcasing many classic ones. This is a theme that carries on throughout the entire game. In every new dungeon you go to you'll uncover a new item or weapon that will help you to solve puzzles and continue onward. In addition, each dungeon has it's own separate theme. As you can expect, you'll find the inevitable incarnations of the classic ones: A fire temple, a water temple, etc. However, without spoiling anything, you can also expect several completely new dungeon-types. The same can be said for the items that you'll find. Yes you can expect the bow and the bombs, but there's a huge supply of brand new weapons, and some great twists one past ones.

As fun as the dungeons are to explore though, it is perhaps even more fun to complete them. Searching out the big key in each dungeon, and seeking out the boss door is fun, but slaying the beast that you spent so much effort hunting down is even more enjoyable and satisfying. Not only that, Twilight Princess offers one of the best collection of bosses to come to mind. You'll face them in different types of environments, and you'll be required to use vastly different strategies to defeat each one. No two bosses are the same, and to beat any of them you'll have to use your wits rather than brute force.

The game is far from being a random dungeon crawler though. Between dungeons, you'll explore the vast, vast land of Hyrule, performing all sorts of events as the game calls for. These include visiting the home of both the Zoras and the Gorons (sporting brand new designs), protecting a carriage from monsters on horse back -- with the brand new spectacularly designed mounted combat system -- and exploring the Twilight Realm: a world parallel to Hyrule, shrouded in mysterious twilight. Not only do these areas hold things to do, however, they are simply wonderful to look at. While it's no secret that Twilight Princess can be easily trumped in the number of polygons it has, there's not a game out there that can touch it as far as art direction goes.

The entire game is beautiful. The first time you find yourself wandering in the twilight realm you'll be amazed. The way the sun illuminates the area in such an unnatural way makes the realm beautiful, and yet oddly perverse. As you continue you'll find that all areas of the game are able to perfectly capture your emotions in a similar way. The soundtrack is simply phenomenal, and really helps to absorb you into the game. The first area you'll experience as a wolf, near the beginning of the game, is a prison cell. The chambers seem so empty, and dreary, and the music really enforces that notion. When you first see the outside world, after leaving there, the atmosphere seems even more wrong. Sorrow is arguably the best emotion that this game portrays. However, there are many light-hearted scenes to put a smile on your face with their humor, as well as scenes which perfectly capture the feeling of accomplishment.

A game with such amazing dungeons, items, and controls seems only fit to have an amazing story as well. Twilight Princess is definitely no slouch in that department. Twilight Princess delivers what is not only the most complex story of a Zelda game to date (with no distant second in sight) but a compelling one all on its own. To say any more than that would be denying you, the reader, the joy of watching all of the events fall into place. Rest assured, however, that the adventure of Link and Midna, as it unfolds, is a masterpiece. Not only that, it is a masterpiece that culminates with one of the most satisfying and epic conclusions yet witnessed in a video game. It can also lay claim to being one of the rare games where you'll actually give any care whatsoever to what happens to the characters; and clocking in at over forty hours to beat -- without paying much focus to sidequests of any sort -- it should keep you busy for a while.

With all the praise I've preached for this game, I still feel like I haven't done it justice. The game is simply that good. If you choose to get one game this year -- if you choose only to own one game, period -- make sure it is this one. Perfect in virtually every category, this is a game that will be remembered for years to come. Many have already hailed it to be better than Ocarina of Time (an example of gaming excellence). Believe the hype.

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Wii  Best game of 2006! 4.9
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by Gameplay
from Irrigon, OR, U.S.A
Nov 21, 2007
THE GOOD:
-There are so many different things to do in this game
-The music is just amazing
-The visuals are amazing too
-This game has a very, very good story to it too.

THE BAD:
-The music around normal enemies suck
-Playing as the wolf is a little boring

SUMMARY:
--Story--
The evil Twilight lord, Zant, is spreading the Twilight zone across the land of Hyrule and of course it's up to Link to save Hyrule. Though as the game goes on, the story gets deeper and more exciting than the usual Zelda game.

--Graphics--
The Graphics are nothing short of amazing. This is the best looking Zelda game yet. The level design is amazing, the world is open and very expansive. The art style is amazing too. The graphics really make you feel like you're part of the experience.

--Sound--
I must say that the music in this game is nothing short of epic and adventurous. The boss battle music is just awesome, and then when your just wandering around your ears are treated to great adventer-some music. Though there isn't any voice acting, you do get to hear little grunts. The worst part about the music is when you approach a normal enemy, then the music gets lame, and seems uninspired.

--Controls--
If you've ever played a Zelda game then you know what to expect, if not shame on you, but the controls are very fluid and go perfect with the game. The controls the Wii are great too, they really help you get use to the Nintendo Wii's revolutionary controler.

--Gameplay--
This game is packed with all sorts of things to do. Instead of just going from a town to dungeon, you'll actually have other things to do. For example, you can sled around in one environment or race around on pigs in another. The gameplay is always changing before it gets boring to help keep things fresh. Plus the dungeons are better than they usually are too. I love going through them, some like the Lake Bed Tmeple even give your mind a challenge. Though I didn't really I really wish there was more to as the wolf.

--Replay Value--
After beating the game, you don't really unlock anything, but that doesn't matter much. This game was so fun I found my self replaying it multiple times. Plus there are hours and hours of side-quests to keep you playing too.

--Conclusion--
This game built up a lot of hype, and I have to say it delivered on everything. It took all of the hopes I had and went further. I definetely recommend this game. It's the greatest of the series so far, and won game of the year, 2006! Game Informer said that it might even be good enough for the greatest game in history too!

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Wii  The Best Zelda so Far? 4.7
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by Catboy14
from , , Western U.S.
Nov 11, 2007
THE GOOD:
There are many good things about Twilight Princess. There is a great storyline, with new enemies and fun characters you will learn to love. The story also has some depth, a few twists, plus a few new concepts not in other Zelda games, like the twilight realm and Link's wolf form.
For a Gamecube game, it has pretty good graphics, but nothing like those of the Xbox 360 or PS3, although there are some times where it really stands out. For the most part, the beauty and style of the landscapes make up for it. The characters also have a somewhat cartoonish yet serious look to them, and do not need to look like real faces.
The music is also pretty nice, with several catchy and enjoyable songs, but no song in particular stands out too much. And at times they can be annoying and repetitive, with continuous loops that get tiring after a few hours. The music is quite good overall though, and is sure to be more of a pleasure than an annoyance.
A lot of things from Link's previous adventures have changed in this game. Twilight Princess has a large world, including some familiar places, but new stuff everywhere. All the landscapes have been redone. Some places you wouldn't even recognize if you didn't know their name. It also features 8 temples, including some remixes of the old, like the forest temple and fire temple, and some new, like the sky temple and ice temple. But they are still filled with lots of fun puzzles, which can be fairly hard for a lot of people, but also can be satisfying for more experienced players. There also are quite a few sidequests, lots of places to explore, and plenty of things to collect, like poes, golden bugs, and more.
And how could I forget about items and weapons? Well there are quite a few new ones, like the spinner, along with beautiful remakes of familiar oldies, like the hookshot and the boomerang.
You'll see how things have changed in multiple ways when you play. And now for what sets this apart from the other Legend of Zelda games, Link's wolf form. In Twilight Princess, Link is brought into the twilight and is changed into a wolf. He meets a shadow creature by the name of Midna, who decides to help Link on his quest. She uses all sorts of magic, and will warp you and other objects across Hyrule, along with giving you helpful hints and playtips. As Link, you can transform into a wolf and talk to animals, see hidden objects, dig up treasures, and most importantly, scare innocent townspeople out of their wits. Use his wolf form to beat certain enemies and bosses, and to solve special puzzles.
As for controls, you can now aim arrows and such with the Wii remote if you are playing the Wii version, which is a lot faster and easier than the old way of aiming. Here is a summary:
-Great story
-Good graphics
-Nice music
-New landscape
-8 temples
-Plenty of sidequests
-Cool items/weapons
-Wolf form
-Aim with Wiimote

THE BAD:
My feelings on the controls for the Wii remote are mixed. Having to shake the Wii remote and nunchuck to slash isn't fun because it's not as fast and it doesn't always register. But being able to point and aim arrows and such instead of lining it up with a control stick is a huge improvement. Also, the beginning starts out a little slow, having you tasks such as catching cats, summoning hawks, and herding goats. But is good for new people because it teaches you a lot about how to play the game, and it also helps to familiarize yourself with the characters. But to replay, it can be quite boring. And as I mentioned before, the music sometimes gets annoying and repetitive. The wolf form can also get a little boring sometimes, especially when you are forced to be him for any period of time. This is because Wolf Link has no upgrades, and not many abilities besides biting, digging, and using your senses. Here is a summary:
-Bad sword controls on Wii
-Slow beginning
-Annoying music sometimes
-Wolf mode can be boring

SUMMARY:
This is an overall great game, and you will probably like it even if you have never played or even heard of Zelda before, because no knowledge of other Zelda games is required to understand it. Twilight Princess combines a fresh story with new characters and enemies into a fabulous Zelda game that is by some considered the best Zelda adventure yet. So go out and buy it now, for it's awesome and is available on both the Gamecube and the Wii. You'll be glad you did.

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Wii  Buying the Hype? 3.0
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by Army_Man92
Oct 26, 2007
THE GOOD:
- Better graphics

- Interactive gameplay via the Wii remote and nunchuk. Fun slashing, stabbing, shooting, and all that good stuff!

- Vast storyline and adventures and loads and loads of collectibles and items to collect and horde.

- Many puzzles to keep you occupied.

- Quite a number of mini-games and side missions to keep you questing and adventuring for a time to come.

THE BAD:
- No multiplayer. Then again, if there was multiplayer, how good would it really be?

- In my own experience, the puzzles were too easy. I'm not showing off me "skillz" but maybe to others they would seem harder. I personally felt they were all common sense appliable.

- The fun "interactive" attacks can get boring after hours and hours of gameplay.

- Storyline, although in-depth, predictable and usual Zelda style. Almost on the verge of being corny.

- Dungeons were repeated and boring after a while. When I was playing it I almost just fought my way through so I could finish the dungeon. I just wasn't enjoying it.

- To put it frankly, I felt that this game was too easy. But maybe to others it would seem more fun...

SUMMARY:
Twilight Princess has received huge amounts of publicity and attention. The Zelda franchise has been waiting for many a month and day.

But is it really up to the hype? I beat the game, and gave it a 3.0. To sum up this entire review in my own words: It was too boring and easy. Especially with the arrival of the Wii, it has been looked at as the next generation Zelda game. However, I felt that after the first couple of fights that the sword system (Where you could stab, lunge, swing, swirl) got very repetitive. Unless you unlocked a cool new technique, I felt that fights were almost a pain.

The storyline. The storyline I thought was in-depth. You had a lengthy storyline which lasted until the last boss battle. However, after the arrival of the proagonist and the antagonist, I felt that it was drag and repetitive; it seemed to be dragged along by Midna, your companion in destorying evil. The ending I felt was good, and surprisingly unexpected. However, the meat of the story was boring.

The game play was fun at first, I'll admit. It was fun defeating baddies by slashing the remote or thrusting the nunchuk. And the puzzles. The puzzles were at first interesting. There was the old block puzzle, where you moved blocked to land on a certain square. However, once you got into the meat of the game, I felt it was repetitive and dull. It was just one dungeon after another, one boss after another. Oh, the bosses! They were some of the most pathetic battles I have ever done. Not only was it easy, it was too easy. The bosses had virtually no mind of their own, and I could almost say they were the easiest part of the dungeon. The dungeons and bosses definitely let me down in this game.

I must admit, the graphics were good. They weren't spectacular, like the Playstation 3 or Xbox 360, but they were good enough to make the game feel like you were actually inside it playing, along with the somewhat interactive controls. The animations were realistic, and the blocking and jumping and running made it feel like they were real people.

In conclusion, let me sum up my main points. The graphics were well done and thus were a positive. The controls were, although fun at first, overall a downgrade with the repetitiveness and ease, and thus that gives it a negative. The storyline was catching and interesting at first, but like many other things, got dull and boring towards the middle but heated up in the end. The gameplay itself was, yet again, head turning in the beginning, but sadly got dull and in my opinion easy towards the middle and especially end. The dungeons and bosses were a complete letdown.

And thus this ends a moderately lengthy Twilight Princess review. Well, I hope you liked it, and hopefully like Twilight Princess. Although I may not have loved it, compared with other games on the Wii I think it is worth a buy and hey, maybe you have different tastes than what I have. I gave this a 3.0, which is better than average. This game especially leaves the Zelda franchise a lot of promise.

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Wii  A winner in almost every respect. 4.1
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by Barmy Brat
from Brisbane, , Australia
Jan 6, 2007
Twilight Princess has been a long time coming. First announced way back in '04, fans have endured several long delays and the announcement of two separate versions before the game finally hit stores. Now that its here, Twilight Princess proves that it was worth waiting for. A brand new story, great gameplay ideas and that classic Zelda feel all combine perfectly to produce a winner experience; However, not all is well with this game. While the delay may have helped build excitement, it also helped outline the game's shortcomings and why this is not the "Best Zelda Ever" as many had hoped it would be.

The game starts out fairly slowly, but does a good job of introducing the player to various new mechanics. This is, without a doubt, the longest "introductory level" the Zelda series has seen thus far. It will take most people a good hour to get past the simple chores presented at the start of the game; In contrast, it takes about 20 minutes to leave Outset Island at the beginning of Wind Waker. Luckily, the slow start is rectified by the sheer variety of tasks you have to complete. From herding goats to attacking scarecrows, Twilight Princess ensures that the player will be very familiar with all Link's abilities before he ever leaves his home town.

Thankfully, once the game really begins it picks up the pace quite considerably. The first three temples are evenly spaced by rather monotonous bug hunting (which are basically this game's equivalent of Wind Waker's Triforce Hunt, but slightly more entertaining), but those quickly give way to more enjoyable "between-temple" activities that see you protecting an injured Zora prince, trying to land a rare fish, and even trekking across a vast desert wasteland. Many would argue that the plot loses focus after the game's mid-point, but I feel that things pick up considerably (at least gameplay-wise) once you've purged the world of the dark forces that were slowly corrupting it.

Wii control is really a mixed bag. Aiming your Bow has never been more intuitive, while swinging your sword could probably use some improvement. It isn't because swinging your arm around is too much effort, its just that there really is no purpose to it; It functions no differently to a regular button press, adding no new techniques that couldn't be done with a standard controller. Ultimately, its less responsive, too. Having to swing the wiimote once to have Link unsheathe his sword, then again to actually swing is a chore compared to doing a rapid double-tap of the B button on the Gamecube version. That being said, there is a definite novelty to swinging the wiimote around and watching Link replicate your actions, but that still doesn't completely make up for the small lapse in functionality.

Aside from control, the game offers up many other new ideas that work well, for the most part. Wolf form is a nice addition, what with the in-built Lens of Truth, faster movement and an awesome B-button attack. Despite that, the wolf is never fully realised; You can never expand upon his abilities, so what you can do at the start of the game will be the same as what you can do at the end. Its a real shame that more work wasn't put into making the wolf more functional as the game progresses, because aside from a few puzzles, the wolf is rarely needed after you're no longer forced to change into him.

There are plenty of great new additions in regards to Link's weaponry, too. I wont name any of them here, but you'll be pleasantly surprised by just how cool some of the items end up being. There's the odd dud along the way, but for the most part, the items are either entirely new or a brilliant redesign of something classic. Unfortunately, as was the case with the wolf, many items lose functionality once their respective dungeons have been completed. One item in particular has so much potential, but is very situational. In fact, after the dungeon its found in, there are really only about four more places it can be used effectively throughout the rest of the game. What should have been one of Link's best items turns out to be next to useless, and that is a real disappointment given how much effort went into making it unique.

Judging this game's graphics is a very difficult undertaking. On the one hand, this is a direct port of a Gamecube game, so we shouldn't expect anything more out of its graphics. On the other hand, we're in the next generation of gaming now and the technical aspects of Twilight Princess just don't hold up to the new standard. Don't get me wrong, the game world is an absolutely beautiful place. The art style employed by the game's creators often hides any technical shortcomings. The Twilight is really something to behold, character models are odd but somehow endearing, and the world itself is designed with a brilliant sense of flow. This doesn't mean there aren't issues. Take Link's cap, for example; It clips with everything. Just walk around, and the cap will pass right through his shield. Open a door (where the camera will focus on Link's back), and the hilt of your sword and the pointed edges of your shield will stick out from inside the cap. Sheathe your sword, and Link will stab his cap. That last one really gets me, because the animation would have been really cool if Nintendo hadn't been so lazy and just fixed an extremely obvious issue. I'm not saying the cap glitching ruins the game, but it is a perfect example of how unrefined some of the game's graphical aspects really are.

The sound in this game has been criticised for being in MIDI format and not orchestral. To be fair, Nintendo did make a promise for orchestral and they did fail to deliver almost entirely. That being said, the music is still great. There's nothing as memorable as the Windmill theme from Ocarina, or the Clock Town theme from Majora's Mask, but the songs that are within Twilight Princess are all great in their own right. The desert wasteland I mentioned before has very catchy background music, and Midna's theme is perfectly suited to her character. The only really disappointing pieces in the game all belong to dungeons; Many dungeons feature a thirty-second loop that plays almost non-stop until you get out. This is okay occasionally, where that loop is good enough to justify its continuous repetition, but for the most part, you're sick of most dungeon music after hearing it play through once.

Now for the Wii vs Gamecube comparison. I'll keep this rather brief, because I truly don't believe there is a "better" version of the game. There is only one real difference between each version: Sword control and camera control. The only way to swing the sword in the Wii version is to swing your wiimote, while on the Gamecube version, the B button has Link use his sword. The button is more responsive and reliable, but the wiimote control offers a certain level of satisfaction that a button never can. The Gamecube version allows "free camera mode", which allows you to spin the camera around with the C-Stick. I've found that the free camera in Twilight Princess is a lot less usable than it was in Wind Waker, but it is still unfortunate that you can't use free camera at all in the Wii version. If you used this option a lot to get a better view in Wind Waker, getting used to life without it again may take some time. It all comes down to personal preference, really. For me, the Wii version wins out.

Twilight Princess is a fantastic game. The gameplay flows very well, the combat is more entertaining than it has ever been and the puzzles have become harder than they were in the disappointingly easy Wind Waker. The game introduces at least one fantastic character (Hint: Its Midna), and never ceases to amaze from start to finish. Slightly lacklustre item usage and hat-clipping issues aside, Twilight Princess is the pinnacle of the Zelda franchise, a spiritual successor to Ocarina of Time that succeeds in all the same ways. That said, given the extended period of time we had to wait for this game, knowing that so much time was spent ignoring obvious issues makes them sting just that little bit more.

Buy Twilight Princess. Love it. It lives up to most expectations in a spectacular fashion, and is undoubtedly the best thing to happen to this franchise since Ocarina itself. The series may be starting to show signs of age, but Twilight Princess proves that aging isn't necessarily a detractor; Offering just enough new gameplay to compliment the old, mixing it up with some wonderful new characters and offering an epic quest from start to finish, Twilight Princess is Nintendo's love letter to anyone who ever enjoyed a Zelda game. Good job, Nintendo. I love you too.

GRAPHICS
8/10
The last generation never looked better.

SOUND
7.5/10
The lack of orchestral tracks hurts the game, but what is there is great.

GAMEPLAY
9/10
A refreshing mix of new and old, but the new isn't used anywhere near as much as it should have been. Luckily, the old is still great.

FINAL SCORE
9/10
A remarkable game that succeeds on almost every level. Nintendo have done it again.
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Wii  The New Legend. 4.0
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by kratosroxmysocks
from , ,
Dec 31, 2006
THE GOOD:
-Graphics are good
-Temples are satisfying
-Character design is great
-Hyrule is enormous
-gameplay is fun
-Wonderful storyline
-Tons of side-quests.

THE BAD:
-Wolf gameplay could have been better
-Bosses are too easy.
-Some of the game's textures are bad close-up.
-Some tools are not used as often
-Graphics are not as great as they could be.

SUMMARY:
Legend of Zelda: Twilight Princess is the sequel to Ocarina of Time, and, in most part, it kind of shows. Many of the places, like Zora’s Domain, is back. Along with Hyrule Field and many other places, they make their comeback in the game. The game play also feels the same as Ocarina of Time, and so do the temples you go into. With the game play being said, it is different with the Wii. With the Wii remote, you use it as your sword and you using the Wii remote as if your sword. Don’t worry about breaking your arm off, just quick flicks of the wrist will do fine and it feels a lot more innovative and fun.

A lot of people are happy to see Epona make an appearance, Link’s horse. Not only does this make it an easy way to explore Hyrule Field, it adds more game play. On Epona, you can still use your projectile weapons on her back, but now you have more freedom with how far you can go. Also, a big addition, is that now you can do swordplay on her back, which is helpful when traveling around Hyrule Field.

The graphics of the game are very spectacular, though this is a port of the Gamecube, so it is not the full extent of the Wii, and in some spots you can see that. The textures of the environments are sometimes blocky and don’t look good when you are close-up. Getting past that, though, you will see a pretty game with amazing lighting affects. The lights that appear when the sun is rising over Hyrule Field just looks great. If this is not the full extent of the Wii, I want to see what the graphics look like when they are pushing the Wii’s power, like what RE4 did with the Gamecube. The character design is also very well done. The facial looks and movements look very realistic, no person has the same looking face, which makes the life of the game look very realistic and like it is full of life, also the characters are very quirky and have their own personalities. Each character has their own thing to say, although there is no voice-acting, but you can say we are avoiding bad voice-acting.

I am glad to say that the game’s story is a lot better and darker. The cinematics of the game are better also, Nintendo has brought more attention to the cut-scenes, which are dramatic and create the mood of the game that Nintendo is trying to create.

The twilight is an alter-ego of Hyrule. It is like a terrible disease spreading across the land and engulfing it with its dark embrace. The mood is very well done. Dark particles float around and the creatures look creepy and dark. What people have been awing over is the fact that Link transforms into a wolf. Link does this early in the game, when he first steps into the twilight on accident. In this form, Link can dig in certain places, and use his senses to see spirits and scent trails. The controls are similar to those of when Link is in human form, flick the Wii remote to attack with his claws and A to dash. You can do a quick dash and attack with your teeth. Also, by pressing and holding B, you can make a circle and anyone caught in it will be destroyed when you let go of B. Doing this, you will quickly dash from opponent to opponent. Though this is all very satisfying, the game play feels a little dull.

Now, going on to the tools you get, there are some similar ones (The bow and arrow) and new ones (The spinner) which all are used in creative ways and make the game feel more immerse. Each tool has a specific ability and feels very smooth in the process. I would have liked to see a few items used a bit more though. The spinner, for example, is a wonderful tool, but it is not used as often as I would have liked, only a few times. You can ride on it, but it slows down without a track to ride on, which would have been fun to ride around without slowing down.

The temples are in this game, of course. The temples are the ingredient of the Zelda series and what makes them so great, and it is good that they do not disappoint. Each temple poses a different situation, new elements, and each item you get is used in very creative ways. Each temple is very complex and have puzzles that are challenging. Of course, at the end of each temple, there is a boss that hides some item you need to progress through the rest of the game. This is no disappointment either seeing that the bosses are big and creepy, though there is the problem that they are a little too easy. Some bosses are copies of the Ocarina of Time, like the boss in the Temple of Time, but, the good thing is, that they are not exact copies, but some are very similar.

The massive size of Hyrule is jaw-dropping. It takes forever just to walk from one point to the other in Hyrule Field and you can see other places in the distance that make it feel life-like. If you can see it, you can basically go there, which is really great.

The game is fun, big, and challenging. It is also very long. It will take around 50 or more hours to beat the entire game, and that includes the enormous amount of side-quest that are available (including the hard, Cave of Ordeals) Everywhere you go, there is so much to do that has nothing to do with the main storyline, which is great, ‘cause if you so happen to get too bored with the main storyline, there are many other thing to do to entertain yourself with.

The simple thing is that if you are getting a Wii, you have to get Twilight Princess. It will leave you entertained for a very long time, since the game is enormous. The game gets a four out five, for being very fun, but some flaws that keep it from being the best it can be.

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Wii  The Legend of Zelda: Twilight Princess 4.7
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by Suicide Angel
from , KS, USA
Dec 20, 2006
THE GOOD:
1. The Wiimote brings the game to a whole new level.
2. The Music is good with the game.
3. Another wonderful adventure in the world of Zelda.
4. Better graphics then ever as Zelda steps up to a next-gen console.
5.Huge world to explore in.
6. All new accuracy with the enhanced "Wiimote" controler.
7. Long dungoens, but it is a good thing too, means more game time.
8. Available for the GCN if you cant get the Wii.

THE BAD:
1. A bit of a slow beginning, but anyone can get along with it.
2. Long dungeons, however, this can be a good thing.

SUMMARY:
Of course, in a game such as this, the pros heavily outway the cons as another fantastic Zelda game comes to life.

Gameplay 10/10

The game play is amazing, as it is on the Wii, there are many new experiences, the fighting keeps you involved, or you can take a break and go fishing. The whole world is yours to explore in a captivating new environment. You can even fight while atop your horse, Epona, if necessary.

Graphics 9.5/10

The graphics are what you would expect from the Wii, with some cool cut-scenes to back it up and little room for improvement. The vast world has many unique things which make the experience all the more fulfilling. Prepare to have Zelda come to life.

Music 10/10

The music is just music if you don't really care. But for those who do, the music goes well with the game including more intense music when foes are near, your attention will stay peaked.

Storyline 10/10

Link embarks on another journey to save the land of Hyrule from being taken over by the forces of Twilight. The adventure takes new heights with over 7 dungeons and many side quests in between. You will receive help from a creature named "Midna" without saying too much... let's just say her unique abilities will come in handy.

Overall 39.5/40

The newest Zelda game and possibly best launch game ever is worth more then Nintindo is charging. With great soundtracks, a fabulous story, and fantastic game play, you'd have to be insane to not like it. It's definitely worth every penny.

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