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Professional Previews, Reviews, and Roundups

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Previews
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1UP Oct 26 2009 
Computer and Video Games Aug 19 2009 
EuroGamer Jun 30 2009 
Games Radar Oct 26 2009 
GameSpot Oct 15 2009 
GameSpot Oct 26 2009 
Gamespy Oct 27 2009 
IGN 360 Oct 26 2009 
IGN 360 Oct 26 2009 
Strategy Informer Jun 29 2009 
Team Xbox Oct 26 2009 
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What They Say:
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Crossover are often hard to pull off. Remember the unbelievably bad Freddy vs. Jason? And that spin-off didn't even get an obligatory game tie-in! But there's something about pitting face-biting aliens against space bounty hunters that works; the latest entry in the long-running Aliens vs. Predator series comes from Rebellion Studios, creators of the 1999 PC classic of the same name. During a recent multiplayer demo at Sega, I got to try out the new Aliens vs. Predator's fast-paced combat firsthand. As is usually the case, AVP lets you take the role of an Alien, Predator, or Marine in a world where everything is trying to kill you. As a Predator, you have the classic "disc-blade" projectile weapon that, after you lock onto your opponent, can destroy them in one hit. But your weapons don't have unlimited energy; you have to use charge stations littered throughout each level to stay powered up. Fortunately, your invisibility mode doesn't drain any power -- once you're cloaked, you can stay hidden indefinitely. And of course, with Predators being far stronger than humans, they can easily leap to out-of-the way platforms and use their helmet's different visors to see either Marine or Alien enemies through walls.
HANDS-ON: Xenomorph, hunter and human taken for a brutal deathmatch test drive. ...
Games Radar
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We finally got to play AVP's multiplayer mode, including all three factions and a number of match types.
Rebellion's Tim Jones talks about what makes the Aliens tick in the upcoming Aliens vs. Predator.
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