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Professional Previews, Reviews, and Roundups

Average Review Score:
2.89/5.0

Reviews

website score publish date article quality
Defunct Games 50% Aug 14 '08
Destructoid 3.5/10 Jul 11 '08
Fragland 81% Jul 18 '08
GameDaily 5/10 Jul 01 '08
Gameplayer 6.5/10 Jun 30 '08
Gamer 2.0 7.8/10 Jul 03 '08
GameSpot 6.5/10 Jun 26 '08
Hooked Gamers 6/10 Jul 01 '08
Wonderwall 5.9/10 Jun 30 '08
Worthplaying 6.0/10 Dec 07 '08
Xbox360achievements 70% Jun 23 '08
Xboxworld.com.au 66% Jul 02 '08
1UP B- Jun 24 '08
EuroGamer 7/10 Jun 18 '08
GamePro 2.5/5 Jun 24 '08
Gamers hell 5.0/10 Aug 13 '08
Gamespy 2/5 Jun 25 '08
IGN 360 3.5/10 Jun 24 '08
Team Xbox 4.2/10 Jun 24 '08
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Previews
website publish date notes article quality
360Monster Jun 09 2006 
GameZone May 22 2008 
IGN 360 May 02 2006 
Team Xbox Sep 07 2007 
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What They Say:
Check out these quotes from reviews & previews
As a lesson in ambition and creativity, AITD is an awkward (but welcome) role model. Though no one element is particularly polished, the game's plenty varied, and it happily defies genre characterization wherever it can -- racing segments, rappelling, and a handful of great ideas keep things fresh. Though with such methodical, purposeful design every step of the way, it's tough to sit back and enjoy what's otherwise an engaging, surprisingly cinematic caper. You likely won't be thrilled by the time you sit through both of the equally lame lose-lose endings, but I can't imagine you'd regret your time in the Dark.
Inventive, flexible, considered. It's stunning to look at it in places, too, and it's capable of classic gaming moments: quieter than the Would You Kindlies and This Was A Triumphs, but just as special. And in Edward Carnby's practical survivor, Eden has a tool players will enjoy sharpening. The problem is that every time you get excited about Alone in the Dark, it shuts you down. At times it's akin to Atari's Boiling Point: Road To Hell of three years ago; throw any score on the ten-point scale and it will stick to something, but there's so much friction on the lower end that it's often impossible to pull away and remember when you brushed past genius. You want to love it, but it just keeps letting you down, and in the end that's the impression that sticks to the wall and stays there.
"Still, if you are craving a game that tries new things with a reasonable degree of success, you'll definitely be able to get some enjoyment out of Alone in the Dark. "
"Alone in the Dark is another example of a game that, like Advent Rising and Haze before it, had a lot to live up to and simply did not deliver."
Hooked Gamers
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Alone in the Dark has some good ideas, but it fails at most because it tries them all. Nice visuals, great fire effects and valiant efforts at innovation don’t make up for boring combat, frustrating controls, poorly designed levels and a hackneyed story. There’s a certain amount of old-school adventure charm in Alone in the Dark, but it shines only as the dimmest of lights, hemmed in by the darkness of its many failures.
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