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THE GOOD:
Excellent Conquest mode

THE BAD:
Hoofin' it with crippled characters

SUMMARY:
Feed me to the Sarlacc pit for heresy, but i actually prefer Clone Wars' terrestrial take on dogfighting to the traditional but tedious X-Wing loop-the-looping. From assault walkers to Wookiee pack animals, impressive ground-based toys abount. Of these, half are such a pleasure to handle that even the ubiquitious escort assignments don't feel like mundane baby-sitting gigs. Plus, slick visuals give the game cinematic grandeur. Too bad, then, that some of the other segments look and play like a hodgepodge of aborted Star Wars projects tossed aside in the final moments of the 32-bit era. Just when you're enjoying a tense tank fight, for instance, out pops Mace "lifelike-as-Legos" Windu. You've gotta move his hardly animated ass across a battlefield while armies of clones and droids pause to stare curiously at his clunky movement. But kudos to the cool multiplayer modes in which Windu has the decensy to stay in his damn seat. And the shallow but fun Live games put this prettier version of CW a few parsecs beyond its PS2 and Cube cousins

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Star Wars Series [196]
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