Tom Clancy's Ghost Recon: Advanced Warfighter

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3.37/5.0
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Xbox  Ghost recon: Advanced warfighter 3.0
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by Ghostgunner
from , ,
Jul 6, 2006
THE GOOD:
New controls
Cool HUD
"Healing"
nice weapons (explosive .50BMG)

THE BAD:
No selectable weapons
Buddy never tells you what he has for equipment
Vague orders
Short game
very linear

SUMMARY:
This is a great game if you’re not that into the Ghost recon series. And a great starter for someone new to the series, it has its problems but those problems do lessen in gameplay. I do love the new controls over the past ones, this one's are much simpler, easier to learn, and quicker to use in combat. The healing is also a nice feature during a firefight.
Now with the bad, to like this game you never have to play the 360 version, because it (the 360 version) makes the Xbox version, seem like an afterthought [to get more money we better put a version out for the Xbox]. In this one game unlike the last 4 or so (I have never played GR1 or GRIsland) you can’t select weapons ever. It like these are the weapons you get, deal with it. I remember one mission (Zocalo Plaza at night) you have to destroy a bunch of Mexican Abrams (destroying an Abrams is almost sacrilegious) it took me about half an hour of dying to figure out that Ramirez had a Zeus rocket launcher! Well at least most of the objectives (50.001%) were clear or even noticed. A lot of the orders you get are during firefights making them impossible to understand. The game is so rushed most of the time you can’t think. And as soon as you’re comfortable in one area you’re rushed off to another area and get bombarded with enemies until you get picked up again. So the game feels super short and has little replay value (except for the missions with the explosive .50 Bmg). In conclusion if you like payload rifles (Barrett xm-109) or just killing Mexicans by the thousands and can overlook some classic Ghost recon elements (I want to use a AK!) this is the game for you.

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Xbox  G.R.A.W. returns to the FPS genre but doesn't live up to the standards of the series, both past and present. 3.1
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by z0ne
from Nebraska, NE, United States
Jun 12, 2006
March 17, 2006 - Ghost Recon Advanced Warfighter (GRAW) is not the same game as the Xbox 360 version. This is an imitation of that great game and is sure to disappoint any fans who have played the superior next gen version. With so many of the extra features missing that once set this series apart from the pack, this version is reduced to that of a run-of-the-mill first-person shooter.

There is no comparison between this version of GRAW and the 360 version, at least not any good comparisons. If the soldiers in the 360 version are the highly-trained elite of the military, the soldiers in this version are mere grunts. They don't have the moves or the same weapons skill. And the gadgets they get, including the HUD are all inferior. The story may be the same and the mission may have the same objectives but the way they play out is something different altogether.



Captain Scott Mitchell is the commander of the four-person Ghost Recon squad that employs advanced weapons, tactics and communications to carry out extremely sensitive missions. In this story, the Prime Minister of Canada has been killed during a Summit meeting in Mexico City. The presidents of both the United States and Mexico have been kidnapped by a terrorist group that have also managed to get its hands on the keys to a nuclear device. It's your duty to track down and rescue the presidents in addition to capturing or eliminating the terrorist leader and regain control of the nuclear device. It's standard action fare at it most hackneyed.

You only have control over one of your teammates. He kills his fair share of enemies but he needs some micromanagement as he tends to get stuck in some rather inconvenient locations that even a child could get out of. It doesn't help that your character's moves are also limited. You can't climb over even the smallest of obstacles and you can't lie prone. This is particularly irritating when you are trying to use the sniper rifle and scope. You can lie down and stabilize it. It drifts all over the place like you're in the middle of windstorm, making it very frustrating to line up ranged shots. The HUD will give you stats on your ammo and health and it also has a series of windows in which you will receive visual information. One window displays digital images from your teammate's helmet cam and another will show your superiors as they issue you new commands and missions.



The missions are exactly what you would expect from such a game but as with all Ghost Recon games the fun is in the details. There are always lots of interesting weapons and gadgets to use as well as some strategy in these games but unfortunately Advanced Warfighter for the Xbox seems to relegate a lot of elements to the backburner in favor of focusing on first-person shooting. The missions themselves are somewhat varied but the actual gameplay lacks depth and sophistication.

Taking place in the sprawling metropolis of Mexico City, the various locations are boldly distinct but whether you're in the slums or in the heart of the downtown area, the generic shacks or buildings are continually repeated eliminating any subtleties that would give the locations some character. Sure there is the requisite Mexican architecture and local flora such as palm trees and cactus which adds some authenticity but the interior locations are very generic and could be anywhere. Mexico City is huge, one of the largest cities in the world, and therefore you can expect a rather large map that included ancient ruins, a shantytown, upper class neighborhoods and Camp Chapultepec. The city is shrouded in a constant fog which keeps draw distance to a minimum but it could also be said that it's a replication of the smog that is so heavy during the winter months due to climate conversion.

Missions include infiltration, rescue, escort and defense. While there is some stealth and you can occasionally call in backup from other units such as snipers and choppers. Most of the action sequences you'll be running and gunning, more out of a lack of being able to properly execute moves to do otherwise. In the game's defense, the enemy AI is more realistic than a lot of similarly styled games. They will take cover when being shot at and will become alerted to your presence when you do make noise or fire a weapon.



I can't complain about the graphics or animation. I haven't seen any improvements over the last version, Summit Strike, but that was a damn good looking game in the first place. The voiceovers and sound effects are strong although there are some glitches that cause them to sputter or be delayed. These flaws are just another pockmark on an otherwise pretty face.

There are multitudes of ways to enjoy the multi-player modes including a split screen, link system or Live online. The co-op mode can be played on or off line and up to 12 players can take part in link or online versions of games such as Last Man Standing and other frag fest favorites. You can expect things such as leaderboards, friends lists and squad creation. There's nothing really special about these multi-player modes but I have to admit that the two-player co-op was the highlight of the game for me. Since you have to play the single-player mode with a bot you might as well recruit another human to assist you in your missions.

It's almost as though this game was made poorly on purpose so that the superiority of 360 would be felt like a kick to the head with a spiked boot. The message is that Xbox owners now have something to feel ashamed about - their crappy little Xbox.



Features:

Next-generation gaming technology: Tom Clancy's Ghost Recon 3 is built from the ground up for next-generation consoles, maximizing increased power to deliver phenomenal graphics and a host of innovative features. Current-generation versions will be custom-tailored for each platform.

Become the soldier of the future: Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and communication systems, gamers will embody the soldier of the future.Based on actual military research, the Ghosts give gamers a realistic view of how war will be fought in the next decade.

Revolutionary feature: Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield. Command the Ghost squad and remote allied forces and drones, and direct artillery and air strikes. See what the squad sees and receive visual and auditory intelligence from allied forces and unmanned drones.

Stunning urban environment: One capital, multiple locations. Tom Clancy's Ghost Recon(R) 3 takes place entirely in Mexico City, one of the world's largest cities. A stunning, meticulously detailed universe will provide complete immersion in the urban war of the future.

Top-notch multiplayer experience: Tom Clancy's Ghost Recon(R) 3 returns to deliver industry-leading multiplayer and cooperative gameplay for one of the hottest online franchises
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Xbox  Ghost recon 3 4.0
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by Ghost_op2005
from Leicester, Leicestershire, England
May 19, 2005
THE GOOD:
the new technology looks good and the graphics on the next gen xbox look amazing and it looks to be a fast paced game but with tactics.

THE BAD:
the ots view appears to be gone and there isnt much said for multiplayer yet so ill wait and see. but i would like to see more role/specialisations among the squad such as medics, ammo guy, snipers e.t.c. butu can still only play as the one character

SUMMARY:
From what ive seen it looks to be another promising title in the frachise. the teaser trailer looks wicked and it looks to be a mix of Ghost recon and Ghost recon 2 and the "cross-com" sounds handy its a communications system linked to intel, satalites to see a detailed map and other squad members. u can still only play as scott mitchell and i would like to see a player swap like in the original Ghost recon

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