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Danger Dudeunwashed heathen
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How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Sorrey dudes, but I am the one and only true Pokemon Master, check out my crazy teams! The order of my version teams go from strongest to weakest! Keep in mind that these are the strongest versions in the entire universe! He, he, he!!! Also keep in mind that I don't use level raising cheats. They only make them weaker for what they should be for at their level. Compare these two Marowaks: This one got to L. 100 by the rare candy cheat: HP: 236. Check out my Marowak in my BLUE VERSION. Compare these two Mewtwo's: This one got to L. 100 by the rare candy cheat: HP: 321. Check out my Mewtwo in My YELLOW VERSION. There's also a Mewtwo in Pokemon Stadium with 415 HP. That's 2 HP more then my Mewtwo, even though my Mewtwo always wasted that Mewtwo. Sadly, I caught a Mewtwo (Cinnibar Island Secret: RED VERSION) with 321 HP and it (using lots of MEGA KICKS) beat that Mewtwo (even though it lost most of the time, but still!)
MASTER #1 YELLOW VERSION! All at L. 100 and hold LEFTOVERS except for one. Aquapower(VAPOREON)HP: 363 ATTACK: 224 DEFENSE: 202 SPEED: 220 SPECIAL: 318 ATTACKS: HYDRO PUMP BLIZZARD SURF ICE BEAM Mewtwo (I have 6 Mewtwo, all exactly the same) HP: 413 ATTACK: 318 DEFENSE: 278 SPEED: 330 SPECIAL: 384 ATTACKS: FIRE BLAST BLIZZARD AMNESIA RECOVER Freezer (ARTICUNO) HP: 383 ATTACK: 268 DEFENSE: 278 SPEED: 244 SPECIAL: 340 ATTACKS: SKY ATTACK ICE BEAM FLY BLIZZARD Fireflame (FLAREON) HP: 325 ATTACK: 330 DEFENSE: 216 SPEED: 200 SPECIAL: 314 ATTACKS: FIRE BLAST HYPER BEAM FLAMETHROWER DOUBLE-EDGE Thunder (JOLTEON) HP: 307 ATTACK: 214 DEFENSE: 208 SPEED: 358 SPECIAL: 312 Don't underestimate this dude. It was capable of defeating a level 100 Mew a few times. It almost knocked out a Mewtwo too. Lightning (PIKACHU) HP: 273 ATTACK: 200 DEFENSE: 154 SPEED: 254 SPECIAL: 194 ATTACKS: THUNDER SURF THUNDERBOLT THUNDERWAVE This Pokemon holds LIGHT BALL. It's still extremely strong without it though. I still think it might have knocked out a L. 100 Mew by itself without using a LIGHT BALL. #2 RED VERSION All Pokemon are at L. 100 and hold LEFT OVERS. Zapper (ZAPDOS) HP: 369 Plantation (VENUSAUR) HP: 359 River King (BLASTOISE) HP: 353 FLAMEZING (CHARIZARD) HP: 348 Clubber (MAROWAK) HP: 312 Bomber (ELECTRODE) HP: 299 #3 BLUE VERSION All Pokemon are at L. 100 and hold LEFT OVERS. Iceblaster (LAPRAS) HP: 453 Mew HP: 389 Fireblaze (MOLTRESS) HP: 341 Venusaur HP: 330 Bubblejet (BLASTOISE) HP: 330 Evilorb (GENGAR) HP: 301 #4 GOLD VERSION All Pokemon are at L. 100. Moonlight (UMBREON) holds BLACK GLASSES HP: 363 Chomps (FERALIGATR) holds MYSTIC WATER HP: 349 Typhlosion holds CHARCOAL HP: 333 Sunshine (MEGANIUM) holds MIRACLE SEED HP: 332 Sunnypower (ESPEON) HP: 309 Togepi (TOGETIC) HP: 282 #5 GREEN VERSION (Only in Japanese Text) All Pokemon are at L. 100. SNORLAX HP: 493 CLEFABLE HP: 354 BLASTOISE HP: 339 FEAROW HP: 306 BUTTERFREE HP: 302 BEEDRILL HP: 302 #6 SILVER VERSION All Pokemon hold LEFT OVERS. Valcaner (ENTEI) Ho-oh Psyshock (LUGIA) Suicune Raikou Sunset (MEGANIUM) #7 CRYSTAL VERSION All Pokemon hold LEFT OVERS. Gyarados Rocker (TYRANITOR) Slasher (Scizor) L. 100 HP: 300 Dragonite Ampharos Hotstuff (TYPHLOSION) By the way, if you press Right, Left, Up, or Down, and B on the beginning screen when you just turn your GAME BOY on (It should say, "GAME BOY," and then underneath that, "NINTENDO (R)") the colors of any game that your playing will change. Pretty cool, huh? | |
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DRP_91
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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IMPRESSIVE!!!!. But you shouldn't rely on HP alone, you could have high HP but low strength, defense, speed and special stats but by the look of your pokemon, they have high stats.
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Jolt135
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Time for a little deconstruction.
quote Danger DudeProvably false, if for no other reason than the stats. quoteOnly if you don't know how Stat Exp. works. As long as you do enough wild or in-game trainer battling at SOME point (and the use of stat drugs, preferably at the start, will lessen the time needed in this process), your stats will reach the same maximum whether you use Rare Candies or not. quoteMewtwo's minimum HP at L100 is 322, meaning no, you didn't candy one up and get 321 HP. R2 Stadium Mewtwo (at well as all R2 Rival Pokemon in the sequel) is known to have perfect stats everywhere. The stat variance between minimum and maximum possible stats at L100 is always 93 points, but with sufficient in-game battling the gap closes to 30 points determined only by random factors. And if we assume that your 321-HP Mewtwo really has 322 HP (the minimum), then the highest Attack it could have is 253, meaning that Mega Kicks will deal just 19-22% damage to the R2 Mewtwo. Mega Kick only gets 8 PP, and the Mewtwo has Rest, meaning that you'll almost certainly run out of PP before doing anything with Mega Kick. The only way to take it down that way is to follow up its Rest with three critical-hit Mega Kicks in a row (and none of them can miss), which is only a 5.44% chance. Compare to the Snorlax/Electrode team, which takes down Mewtwo on the second turn over 99.2% of the time. Of course, since you mentioned "Cinnabar Island Secret", it's likely that your Mewtwo isn't even L100, but rather L132 since that's when you caught it in Red. In that case its HP would really be 421, but Stadium would notice the unusual level and, for its own internal purposes only, adjust the level down to 100, the HP to 322, and the other stats along with it. quoteIn Yellow and Stadium 1, held items are meaningless. You don't get HP back for having Leftovers. quoteLet's look at what the stats could be, and see how far away you are from the maximums. HP: 463 - You would be 100 off, which is impossible. The lowest HP you can have is 370. Attack: 228 - Only 4 off. If your HP is really that low, then there's no way you could have put enough training point into Attack to raise it all the way to 224. Not to mention having this stat 4 points off maximum forces your HP to gain 16 points, meaning the lowest it can go is 386. Defense: 218 - 16 off. This forces your HP up to at least 394. Speed: 228 - 8 off. 398 HP now... Special: 318 - Maximized. This forces HP up to 400. Now, about that moveset, it's a bunch of overkill. You've essentially restricted yourself to 2 moves instead of having the freedom of a full 4. Let me pull out something I wrote a few years ago... quoteYou have no use for doubling up Water or Ice. By removing an attack of each type, you give yourself the ability to do more things. quoteHP: 415 - 2 off. Attack: 318 - Maximized. For reasons that are unlikely to ever matter, but that are better than no reasons at all, I prefer to knock my own Mewtwo's attack all the way down to 245. Defense: 278 - Also maximized. This will be useful. Speed: 358 - 28 off, the lowest Speed you could possibly have with full training but without knocking your HP below 413. This causes it to lose the coin-flip for initiative against other Mewtwos, and also allows Alakazam to outrace it. Special: 406 - 22 off. This discrepancy won't matter if you get off 2 Amnesias, but for the beginning it makes a difference. As for the moves, there is little use for Fire Blast at any time in the game. Most of what it does, Ice Beam or Blizzard (which you already have) will do better. You should cut that out in favor or a more diverse attack. You could try Psychic (for increased damage in situations where the type chart doesn't help) or Thunderbolt (between Thunderbolt and Blizzard, there is no Pokemon in the game that resists both attacks at the same time). quoteHP, Attack, Defense: All perfect. The odds of three perfect stats (which include HP) is 3 in 512, or 0.59%. Sounds like a lot of save-restarting here, taking advantage of the fact that you know exactly what you're fighting beforehand with Articuno. Speed: 24 off Special: 8 off Same moveset problem as with Vaporeon, but both of the Flying attacks here are worthless to begin with. Here's another excerpt from my guide: quoteSky Attack is even worse, since they get 2 hits in for each 1 of yours, so you lose a turn whether they switch or not. Articuno as a whole is particularly overrated; it doesn't have much of a choice in its moves at all, so you might consider removing it entirely. And no, putting Bubblebeam on will not actually help its versatility, as there is no time when it will be the best attack to use. quoteHP: 8 off Attack: 28 off Defense: 2 off Speed: 28 off Special: 4 off No need for both Fire Blast and Flamethrower. Hyper Beam and Double-Edge serve sufficiently different purposes that they can coexist (in link battles, anyway; Hyper Beam is much worse on Stadium), but Double-Edge is little more than a quick way to recoil yourself to death with HP as low as Flareon's. Try Body Slam. quoteHP: 26 off Attack: 14 off Defense: 10 off Speed: Maximum Special: 6 off With no moves, all you'll end up doing is Struggling, and even with no damage dealt to you by Mew you'll end up killing yourself with self-inflicted damage in no more than 22 hits, as Mew uses Softboiled to recover when it gets low. If there are moves, they won't help you kill a Mewtwo or Mew. Even if Pin Missile gets critical hit, all 5 hits, AND maximum damage, it still only deals 44% damage to Mew, meaning that it can't possibly put in a dent against Softboiled. Thunderbolt is actually more effective than Pin Missile, but you still won't win a damage race against either one. quoteHP: Maximum Attack: 8 off Defense: 4 off Speed: 24 off (Why always a low Speed? This allows other Pokemon which are normally slower to get in an extra hit against you, which can ruin your battle.) Special: 4 off This team is on Yellow, and this is the Stadium 1 board. In neither case does Light Ball do anything to help Pikachu. Without Light Ball (without the boost it provides, anyway), Pikachu is not "extremely strong"; it is among the weakest choices you can put on a team. Against Mew, you would need 3 Thunderbolts to kill it with a Light Ball boost in a game where that's applicable, or 6 hits without the boost. Thunder does nothing to the number of required turns with Light Ball, and only knocks the non-Light Ball turns down to 5, while throwing in the possibility of a miss. Mew doesn't even need Softboiled here, but simply wins in a race; Psychic will take Pikachu down in 2 hits regardless of Light Ball, and if the Mew knows Earthquake then it's a guaranteed kill at once. There is no reason for Mew to lose to Pikachu at any time. And again, you have the double electrics, and in this case it's clear which one is inferior: quote quoteAgain, Leftovers means nothing in Red or this game. Zapdos: 14 HP off Venusaur: 4 off Blastoise: 8 off Charizard: 11 off? You obviously haven't completed training for battle points here. Go do that. Marowak: 11 off. Again, you can definitely raise this at least a point by battling more Pokemon. Electrode: 24 off No moves, so I can't see what exactly you're supposed to do here except self-damage with Struggle. quoteLapras: 10 off Mew: 14 off Moltres: 42 off...you have the potential to increase this by at least 12 with more training Venusaur: 33 off, can be raised at least 3 Blastoise: 31 off, can be raised at least 1 Gengar: 22 off Moltres has no purpose at all. With the low stats from Venusaur and Blastoise, you may be better off cloning them from the other version, and simply reapplying the same moves here. quoteUmbreon - 30 off Feraligatr - 24 off Typhlosion - 28 off Meganium - 31 off (can be raised by at least 1) Espeon - 24 off Togetic - 31 off (can be raised by at least 1) Besides the fact you're using a game that's incompatible with Stadium 1, and you don't list the moves, the items are bad enough. Two things show no item at all, and the others...type boost items? Here's what I've said about those in the past: quote quoteFor one, Green version is incompatible with anything else here. Snorlax: 30 off Clefable: 29 off (can be increased by at least 1) Blastoise: 22 off Fearow: 27 off (can be increased by at least 1) Butterfree: 21 off (can be increased by at least 1) Beedrill: 31 off (can be increased by at least 1) quoteWhat the hell am I supposed to discern about your team from this? quoteSame here. Scizor is 43 HP away and can be increased by at least 13. quoteIt works with A too, and in fact Red and Blue have built-in A+directionals applied if you don't override it with one. You can make Red look like blue, vice versa, or give either game a green or yellow tint. | |
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BanjoKazooie Girl
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Basically max stats are a good thing but for the past versions like red blue and yellow somehow it did mean a thing plus stats suffer. Like take Mewtwo for example. Even if you raised it to the max look at it's stats. Same thing all around huh? BUT input the game to Stadium 2. see same stats but look at Sp. Def. huge change. Now if you were able to put this Pokemon against Houndoom. It's Sp. Attk. will be good to KO houndoom but the items come into play which has no effect in past versions, will have a chance of you winning or losing. Let's just say that houndoom holds focus band(may prevent fainting)or Blackglasses(powers up Dark type moves)and uses crunch(also a Dark type move) since it's "super-effective" on it. And if it's a critial hit, it has a chance of lowering Sp. Def. and it's Sp. Attk is high. So Mewtwo could die in one more hit, bad isn't it. Even if it's used recover, still bad. If(since mewtwo has average Def. and Sp. Def) I would let mewtwo learn Amenisa. Since Special was combined as one(and it didn't matter)it would have a chance of surviving longer
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DTX
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
quote Danger Dude *stammers*......talk about ALOT! ------------------- ![]() | |
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DarkkTrainerr
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Um,how do u get held items on these games?I thought those were introduced in G/S/C/S2...
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Jolt135
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Just go into Stadium 2 and apply the held items to whatever Pokemon you want. That game takes advantage of a dummy byte in the array allocated to each Pokemon, and stores the held items for RBY Pokemon in that byte. In RBY link battles or Stadium 1, those items won't have any effect, but Stadium 2 will acknowledge the items you put there if for some reason you're doing a "PMPF" battle.
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Glitch Seeker
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Just by seeing the moves your pokemon know I would say you still don't know what you're doing.
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smarter than u "unwashed heathen
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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You don't know what you're talking about. Any of those pokemon could have a huge type disadvantage in a battle, and just because they have a high level (your stats suck for the level your pokemon are at), most of your pokemon's moves have very little pp. A strong pokemon could just wait you out. Also, your team members don't complement eachother in any way other than a possible type advantage/disadvantage in a battle. In other words, your team should be more intergrated, just switching your types shouldn't be your only advantage in a battle.
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lol you all suckunwashed heathen
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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...you dont know wtf you are talking about...and if you use rare candys the pokemon will only be half as strong as the same pokemon that was trained
p.s: your *bleep*ing pathedic using rare candy cheats your 2 *bleep*ing pathedic and lazy to train them yourself arent you bioch?!?!?!? ..*bleep* you bitch!!!!!!!!!!!!!! | |
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Teh d00deunwashed heathen
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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heh, I'm with these guys. You're all the most messed up bunch of noobs ive seen, 'cept for these dudes who agree with me. Any Mewtwo you got that doesn't have Psychic for an attack may as well kill itself. And if you're even talking about how you beat the R2 stadium Mewtwo, go kill youselves. Thunder Wave it on first turn 'cuz it'll use Amnesia to beef itself up, then explosion it to death; it'll be stunned after your guy suicides itself dealing butt loads of damage, and forcing it to lose its turn because you're getting to switch out, it's helpless.
And as for the guy who gave his Aritcuno both Blizzard and Ice Beam, I say you're an idiot. Ever heard of STAB? it only needs one damage dealing move for the same type, don't waste its precious space getting it another one because it won't need it. Why not teach it Toxic and Fly to take out Water / Ice types that Ice Beam can't hope to beat. And forget charge moves like Razor Wind / Sky Attack / Solarbeam, there's no way to spam 'em out for free in RBY, and the enemy, one: gets a free hit on you, two: can switch to someone resistant to the attack. One last thing; Mewtwo's way the hell stronger than Mew. Mew just has a lot more strategy possibilities at his disposal, which pretty much balances them both out. Even without a pack of god pokemon like a team of 6 Mewtwo's, it's still relatively easy to take down a Mew. Snorlax with Amnesia can beat almost anything. I say >almost< anything because although they suck royally in RBY, Hitmonlee still exists, y'know. My team: Mewtwo - Psychic, Rest, Thunderbolt, Amnesia Mew - Seismic Toss, Thunder Wave, Psychic, Softboiled Snorlax - Body Slam, Earthquake, Amnesia, Rest Dragonite - Thunderbolt, Blizzard, Body Slam, Thunder Wave Zapdos - Thunderbolt, Thunder Wave, Drill Peck, Flash Articuno - Ice Beam, Toxic, Fly, Double-edge with some alternatives: Moltres - Fire Blast, Fire Spin, Fly, Agility Chansey - Psywave, Reflect, Minimize, Softboiled Alakazam - Thunder Wave, Reflect, Recover, Psychic P.S., anyone help me decide whether I should change my Zapdos' Flash to Light Screen, or just keep it as Flash | |
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Teh d00deunwashed heathen
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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guess who? it's me, I pwn you all
I forgot to post the Stadium 2 stuff. Yeah, basically you got the computer data who thinks he's cool by using the three god pokemon of the edition, and all have max stats; big wh00p. They still have the same problem as Stadium one, only now it's more fun because you won't win in three turns. It boils down to taking with you, two guys for each of his. Lugia's up first, and he follows my favorite strategy by making use of Safeguard, which will pose for most of you, no obstacle. Start with Zapdos, his Aeroblast doesn't stand a chance, and his Earthquake's got nothing; and Light Screen will half the damage done by his pitiful Psychic. He can't beat Raikou either because Reflect will keep his Earthquake from dealing more than 1/4 your HP, easily beat by your STAB'd electric assault. Mewtwo's the easiest, get an Exeggutor with Leech Seed and Giga Drain, or if you can just take Celebi witht he same idea. If not, wait until his Lugia's Safeguard wears out, then sick a Mean look + toxic Umbreon with Leftovers on him. He'll try to use Submission on you, but don't be scared because Umbreon's defense friggin pwns, and you can heal up with Moonlight if you brought it. Ho-oh's last up, and he's only slightly more difficult than Mewtwo as if that meant anything, right?). Send in an Aerodactyl with ancientpower and a king's rock. Ho-oh's speed sucks next to Aerodactyl's, and he can only hit you with a Thunder, which happens to be a fairly inaccurate move as it is, and if it hits, Aerodactyl's not going down in one hit. Depending on your attack score, it should die in two or three turns, but Ho-oh's got a Quick Claw, so he's got a small chance of going first and actually landing a finishing move on you. If that happens, unleash a Kingdra on it to Surf it out. And congrats, you got the awesome-beyond-belief, baton pass Farfetch'd. Peace / out. Lugia w/ Leftovers - Aeroblast, Earthquake, Psychic, Safeguard Ho-oh w/ Quick Claw - Sacred Fire, Thunder, Earthquake, Giga Drain Celebi w/ Miracle Seed - Leech Seed, Giga Drain, Psychic, Ancientpower Tyranitar w/ Scope Lens - Crunch, Rock Slide, Earthquake, Hyper Beam Suicune w/ Miracle Berry - Icy Wind, Blizzard, Surf, Mirror Coat Raikou w/ Brightpowder - Thunderbolt, Dig, Reflect, Crunch Alternatives: Entei w/ King's Rock - Stomp, Solarbeam, Flamethrower, Sunny Day Umbreon w/ Leftovers - Mean Look, Moonlight, Toxic, Baton Pass Snorlax w/ Leftovers - Body Slam, Earthquake, Shadow Ball, Rest Kingdra w/ Leftovers - Double Team, Surf, Ice Beam, Dragonbreath Dragonite w/ Scope Lens - Thunder Wave, Ice Beam, Thunderbolt, Wing Attack | |
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Marcibanjo
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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AL lv 100 Pokemon
Mew 366/366 HP Attack: 272 Defense: 261 Speed: 271 Special: 250 Charizard 336/336 HP Attack: 233 Defense: 235 Speed: 265 Special: 245 Mewtwo 371/371 HP Attack: 270 Defense: 239 Speed: 336 Special: 367 Dragonite 343/343 HP Attack: 343 Defense: 255 Speed: 230 Special: 264 Gyarados 363/363 HP Attack: 306 Defense: 215 Speed: 241 Special: 261 Pidgeot 334/334 HP Attack: 218 Defense: 217 Speed: 245 Special: 203 ------------------- ![]() | |
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hot man
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Cool man. I got a Mew, lev.100 Mewtwo, lev.100 Charizard, Lev.100 Hitmonlee, Lev 100 Luigia, Lev.72and another mew at lev.11.
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hot man
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Ha you call yourself a pokemon master? Dont make me laugh. I have over 246 lev 100 pokemon you bitch so dont you dare brag. If you lived in North Carolina I'd challange you to a pokemon battle, yah wimp! There. I tink I made my point
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