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DRP_91 | |
Jolt135
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Time for a little deconstruction.
quote Danger DudeProvably false, if for no other reason than the stats. quoteOnly if you don't know how Stat Exp. works. As long as you do enough wild or in-game trainer battling at SOME point (and the use of stat drugs, preferably at the start, will lessen the time needed in this process), your stats will reach the same maximum whether you use Rare Candies or not. quoteMewtwo's minimum HP at L100 is 322, meaning no, you didn't candy one up and get 321 HP. R2 Stadium Mewtwo (at well as all R2 Rival Pokemon in the sequel) is known to have perfect stats everywhere. The stat variance between minimum and maximum possible stats at L100 is always 93 points, but with sufficient in-game battling the gap closes to 30 points determined only by random factors. And if we assume that your 321-HP Mewtwo really has 322 HP (the minimum), then the highest Attack it could have is 253, meaning that Mega Kicks will deal just 19-22% damage to the R2 Mewtwo. Mega Kick only gets 8 PP, and the Mewtwo has Rest, meaning that you'll almost certainly run out of PP before doing anything with Mega Kick. The only way to take it down that way is to follow up its Rest with three critical-hit Mega Kicks in a row (and none of them can miss), which is only a 5.44% chance. Compare to the Snorlax/Electrode team, which takes down Mewtwo on the second turn over 99.2% of the time. Of course, since you mentioned "Cinnabar Island Secret", it's likely that your Mewtwo isn't even L100, but rather L132 since that's when you caught it in Red. In that case its HP would really be 421, but Stadium would notice the unusual level and, for its own internal purposes only, adjust the level down to 100, the HP to 322, and the other stats along with it. quoteIn Yellow and Stadium 1, held items are meaningless. You don't get HP back for having Leftovers. quoteLet's look at what the stats could be, and see how far away you are from the maximums. HP: 463 - You would be 100 off, which is impossible. The lowest HP you can have is 370. Attack: 228 - Only 4 off. If your HP is really that low, then there's no way you could have put enough training point into Attack to raise it all the way to 224. Not to mention having this stat 4 points off maximum forces your HP to gain 16 points, meaning the lowest it can go is 386. Defense: 218 - 16 off. This forces your HP up to at least 394. Speed: 228 - 8 off. 398 HP now... Special: 318 - Maximized. This forces HP up to 400. Now, about that moveset, it's a bunch of overkill. You've essentially restricted yourself to 2 moves instead of having the freedom of a full 4. Let me pull out something I wrote a few years ago... quoteYou have no use for doubling up Water or Ice. By removing an attack of each type, you give yourself the ability to do more things. quoteHP: 415 - 2 off. Attack: 318 - Maximized. For reasons that are unlikely to ever matter, but that are better than no reasons at all, I prefer to knock my own Mewtwo's attack all the way down to 245. Defense: 278 - Also maximized. This will be useful. Speed: 358 - 28 off, the lowest Speed you could possibly have with full training but without knocking your HP below 413. This causes it to lose the coin-flip for initiative against other Mewtwos, and also allows Alakazam to outrace it. Special: 406 - 22 off. This discrepancy won't matter if you get off 2 Amnesias, but for the beginning it makes a difference. As for the moves, there is little use for Fire Blast at any time in the game. Most of what it does, Ice Beam or Blizzard (which you already have) will do better. You should cut that out in favor or a more diverse attack. You could try Psychic (for increased damage in situations where the type chart doesn't help) or Thunderbolt (between Thunderbolt and Blizzard, there is no Pokemon in the game that resists both attacks at the same time). quoteHP, Attack, Defense: All perfect. The odds of three perfect stats (which include HP) is 3 in 512, or 0.59%. Sounds like a lot of save-restarting here, taking advantage of the fact that you know exactly what you're fighting beforehand with Articuno. Speed: 24 off Special: 8 off Same moveset problem as with Vaporeon, but both of the Flying attacks here are worthless to begin with. Here's another excerpt from my guide: quoteSky Attack is even worse, since they get 2 hits in for each 1 of yours, so you lose a turn whether they switch or not. Articuno as a whole is particularly overrated; it doesn't have much of a choice in its moves at all, so you might consider removing it entirely. And no, putting Bubblebeam on will not actually help its versatility, as there is no time when it will be the best attack to use. quoteHP: 8 off Attack: 28 off Defense: 2 off Speed: 28 off Special: 4 off No need for both Fire Blast and Flamethrower. Hyper Beam and Double-Edge serve sufficiently different purposes that they can coexist (in link battles, anyway; Hyper Beam is much worse on Stadium), but Double-Edge is little more than a quick way to recoil yourself to death with HP as low as Flareon's. Try Body Slam. quoteHP: 26 off Attack: 14 off Defense: 10 off Speed: Maximum Special: 6 off With no moves, all you'll end up doing is Struggling, and even with no damage dealt to you by Mew you'll end up killing yourself with self-inflicted damage in no more than 22 hits, as Mew uses Softboiled to recover when it gets low. If there are moves, they won't help you kill a Mewtwo or Mew. Even if Pin Missile gets critical hit, all 5 hits, AND maximum damage, it still only deals 44% damage to Mew, meaning that it can't possibly put in a dent against Softboiled. Thunderbolt is actually more effective than Pin Missile, but you still won't win a damage race against either one. quoteHP: Maximum Attack: 8 off Defense: 4 off Speed: 24 off (Why always a low Speed? This allows other Pokemon which are normally slower to get in an extra hit against you, which can ruin your battle.) Special: 4 off This team is on Yellow, and this is the Stadium 1 board. In neither case does Light Ball do anything to help Pikachu. Without Light Ball (without the boost it provides, anyway), Pikachu is not "extremely strong"; it is among the weakest choices you can put on a team. Against Mew, you would need 3 Thunderbolts to kill it with a Light Ball boost in a game where that's applicable, or 6 hits without the boost. Thunder does nothing to the number of required turns with Light Ball, and only knocks the non-Light Ball turns down to 5, while throwing in the possibility of a miss. Mew doesn't even need Softboiled here, but simply wins in a race; Psychic will take Pikachu down in 2 hits regardless of Light Ball, and if the Mew knows Earthquake then it's a guaranteed kill at once. There is no reason for Mew to lose to Pikachu at any time. And again, you have the double electrics, and in this case it's clear which one is inferior: quote quoteAgain, Leftovers means nothing in Red or this game. Zapdos: 14 HP off Venusaur: 4 off Blastoise: 8 off Charizard: 11 off? You obviously haven't completed training for battle points here. Go do that. Marowak: 11 off. Again, you can definitely raise this at least a point by battling more Pokemon. Electrode: 24 off No moves, so I can't see what exactly you're supposed to do here except self-damage with Struggle. quoteLapras: 10 off Mew: 14 off Moltres: 42 off...you have the potential to increase this by at least 12 with more training Venusaur: 33 off, can be raised at least 3 Blastoise: 31 off, can be raised at least 1 Gengar: 22 off Moltres has no purpose at all. With the low stats from Venusaur and Blastoise, you may be better off cloning them from the other version, and simply reapplying the same moves here. quoteUmbreon - 30 off Feraligatr - 24 off Typhlosion - 28 off Meganium - 31 off (can be raised by at least 1) Espeon - 24 off Togetic - 31 off (can be raised by at least 1) Besides the fact you're using a game that's incompatible with Stadium 1, and you don't list the moves, the items are bad enough. Two things show no item at all, and the others...type boost items? Here's what I've said about those in the past: quote quoteFor one, Green version is incompatible with anything else here. Snorlax: 30 off Clefable: 29 off (can be increased by at least 1) Blastoise: 22 off Fearow: 27 off (can be increased by at least 1) Butterfree: 21 off (can be increased by at least 1) Beedrill: 31 off (can be increased by at least 1) quoteWhat the hell am I supposed to discern about your team from this? quoteSame here. Scizor is 43 HP away and can be increased by at least 13. quoteIt works with A too, and in fact Red and Blue have built-in A+directionals applied if you don't override it with one. You can make Red look like blue, vice versa, or give either game a green or yellow tint. | |
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BanjoKazooie Girl | |
DTX | |
DarkkTrainerr | |
Jolt135
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Just go into Stadium 2 and apply the held items to whatever Pokemon you want. That game takes advantage of a dummy byte in the array allocated to each Pokemon, and stores the held items for RBY Pokemon in that byte. In RBY link battles or Stadium 1, those items won't have any effect, but Stadium 2 will acknowledge the items you put there if for some reason you're doing a "PMPF" battle.
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hot man | |
Jolt135
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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246 is the maximum the game can hold. You can't have more than that on one game.
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hot man | |
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Jolt135
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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RBY's SE system is a bit different than the EVs that first came into use with RS. For one, the values are much larger: Pokemon don't just give 1, 2, or 3; they give points to all stats at once, based on their own base stats (but it takes thousands of points to make a visible change in stats).
That said, using a Rare Candy does NOT mean "you missed out on these EVs and can do absolutely nothing to get them back--you will always be stuck behind max no matter what". It means you'll delaying your SE or EV gains until later. So long as you take part in enough battles at some point, it doesn't matter if you start your battling regimen from level 6 or rare-candy to level 99 before starting, but you'll probably find it easier to beat Pokemon at level 99. | |
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Jolt135
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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Rhydon using Thunderbolt and Blizzard? Just because you get the magical x2 type damage doesn't mean instant win, and Rhydon's special leaves much to be desired.
Heck, Earthquake may hit Waters for more damage than Thunderbolt ever could. That is, if Rhydon ever gets a chance to attack...it either has to be faster than the opponent (don't count on this) or it has to take a hit, likely from Surf. | |
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Jolt135
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re: How Strong are your Pokemon? Who's the Ultimate Pokemon Master? |
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The only one of those with a legal moveset is Mew, and all six of them seem like tremendous wastes of time. Why would you not take Electrode with Spore, especially given that it's RBY?
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The Pokemon Master | |
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