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Topic: combos
spaceman130
Neo-newbie

spaceman130's profile
total posts: 1
since: Apr 2002
Apr 08, 02 at 10:00pm
combos

hey can someone please tell me the highest normal combo you can do with combo? this is without all that cheating sh#t!!!
so if someone knows and knows how to do it properly post afap!!!as fast as possibe!!!

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Holy Zeratul
not-such-a-newbie



Holy Zeratul's profile
since: Feb 2003
Feb 06, 03 at 4:16pm
re: combos

I love that too!!



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Damn Zurgs...

Stracraft:Brood War
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Holy Zeratul
not-such-a-newbie



Holy Zeratul's profile
since: Feb 2003
Feb 07, 03 at 6:30pm
re: combos

HI again!! post me some combos plz!!!

code]Damn Zurgs...[/code]



-------------------
Damn Zurgs...

Stracraft:Brood War
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Holy Zeratul
not-such-a-newbie



Holy Zeratul's profile
since: Feb 2003
Feb 07, 03 at 6:40pm
re: combos

Hiiiiiii..........



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Damn Zurgs...

Stracraft:Brood War
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YellowComet
Supposed to be gone
Neolithic



YellowComet's profileNeoPM YellowComet
total posts: 7135
since: Sep 2003
Dec 14, 03 at 9:16am
re: combos

I think it's really difficult to make a combo. I only make good ones with Orchid (my favourite character).
Oh, by the way, Holy Zeratul, please don't continue making tripple posts and spamming...



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Ozyfox
unwashed heathen
(guest)

IP: Logged
Feb 18, 06 at 12:11pm
re: combos

I know it's quite a stretch to believe anyone will read this, but meh. I did some looking into each characters' moves, and I've determined Sabrewulf is able to get the most hits in a combo out of anyone.

So, Key:
D = down
> = right
< = left
And any combo of these, such as D> is diagonal, right?

QP= quick punch
MP = medium punch
FP = fierce punch
Same for kicks, only K

For this combo, you must have a full power guage.

Okay, so first you double tap toward your opponent >>

Then you do the cartwheel move by pressing >,< + MP THe double tap will charge this and give you four hits on opening.

Follow this with an autodouble, QP is most likely

Next comes Manual Double, in rapid succession, hit FP then MP.

Now you do his super linker, probably the super sabre wheel, which is >,D>, D, D<, <, > + MP (You will swing from forward, across the bottom of the Dpad to away, then quickly go back to forward again).

Follow with another autodouble and manual double.

Then do the Super Sabre Flip, which is basically the same button combo as the super linker, but with FK.

You should be able to time it to where you can pounce them before they hit the grouned (>,< + FP).

This will give you a 23 hit, non-ultra combo.

The full button combination will be:
>> | >,< + MP | QP/K | FP/K,MP/K | >,D>,D,<D,<,> + MP/K | QP/K | FP/K,MP/K | >,D>,D,<D,<,> + FK | <,> + FP.

Of course, you can get more hits off an ultra or mini ultra combination (I've gotten upwards of 56 hits), but this what I've found to be the longest non-finishing combo. Tusk I believe can get up to 22, but this requires the infinite power meter thingy.

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