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TheFury
unwashed heathen
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Aug 26, 09 at 3:13am
yuris revenge [2] modding

I'm trying to make a nuke2 and i crash when it gos' off its the same as [NUKE] i added it to the warhead list and the anime works i had it working with problems with cellspread but this fixes that when i use the warhead NUKE but not NUKE2 so i guess I'm asking why and what to do


[NUKE]
CellSpread=10
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7 ;
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=Chemicalanim ; SJM: This is once again the warhead-related anim
;ShakeXlo=4
;ShakeXhi=4
;ShakeYlo=20
;ShakeYhi=20


[NUKE2]
CellSpread=40
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7 ;
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=Chemicalanim ; SJM: This is once again the warhead-related anim
;ShakeXlo=4
;ShakeXhi=4
;ShakeYlo=20
;ShakeYhi=20



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Aulis Vaara
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total posts: 8166
since: Mar 2002
Aug 30, 09 at 5:33pm
re: yuris revenge [2] modding

Superweapons are partially hardcoded, and therefor adding more is simply impossible. I think you can in some cases sacrifice an old one to create a new one. But that certainly won't always work because some superweapons are special cases.


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