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TheFuryunwashed heathen
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yuris revenge [2] modding |
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I'm trying to make a nuke2 and i crash when it gos' off its the same as [NUKE] i added it to the warhead list and the anime works i had it working with problems with cellspread but this fixes that when i use the warhead NUKE but not NUKE2 so i guess I'm asking why and what to do
[NUKE] CellSpread=10 PercentAtMax=.02 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=7 ; Sparky=no Tiberium=yes ;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI AnimList=Chemicalanim ; SJM: This is once again the warhead-related anim ;ShakeXlo=4 ;ShakeXhi=4 ;ShakeYlo=20 ;ShakeYhi=20 [NUKE2] CellSpread=40 PercentAtMax=.02 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=7 ; Sparky=no Tiberium=yes ;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI AnimList=Chemicalanim ; SJM: This is once again the warhead-related anim ;ShakeXlo=4 ;ShakeXhi=4 ;ShakeYlo=20 ;ShakeYhi=20 | |
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Aulis Vaara
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re: yuris revenge [2] modding |
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Superweapons are partially hardcoded, and therefor adding more is simply impossible. I think you can in some cases sacrifice an old one to create a new one. But that certainly won't always work because some superweapons are special cases.
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