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duh_lil_dude
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total posts: 830
since: Mar 2002
Nov 06, 03 at 8:56pm
re: Game Information on Mario Kart Double Dash!!


Yes, the Chain Chomp has a guide for it on the course
The Yoshi eggs have homing abilities
The Bob-ombs explode into a red color
LadiDadiDa


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Pyrazor
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Nov 07, 03 at 3:51am
re: Game Information on Mario Kart Double Dash!!

Official Kart Names
Mario/Luigi-Red Fire
Peach/Daisy-Heart Coach
Yoshi/Birdo-Turbo Yoshi
Baby Mario/ Baby Luigi-Goo Goo Buggy
Koopa Troopa/Para Troopa-Koopa Dasher
DK/Diddy-DK Jumbo
Bowser/ Bowser Jr.-Koopa King
Wario/ Waluigi-Wario Car


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DragoniteBallZ
Nov 07, 03 at 4:13am
re: Game Information on Mario Kart Double Dash!!

quote dion
quote mariokart.com on the Chain Chomp
Baby Mario and Baby Luigi can unleash their very own obstacle-stomping, kart-chomping personal escort. The Chain Chomp pulls them at high speed through hairpin turns, while chewing up everything in its path.

Sounds to me like the Chain Chomp steers the kart for you. Can't be sure though.
Yeah he does. He speeds you up like a mushroom kinda and bulldozes all the racers in front of it.


Anyone want to check out how the LAN modes work. I found this in the Canada Nintendo Website. You need Adobe Acrobat Reader to view it.

This message was edited by DragoniteBallZ on Nov 07 2003.


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Eureka
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Nov 11, 03 at 6:35am
re: Game Information on Mario Kart Double Dash!!

Gamespot plays the final US verison of MK: DD and this is what they say

quote Gamespot
We recently got ahold of the US version of Mario Kart: Double Dash!!, the third installment in Nintendo's kart racing franchise that began on the Super Nintendo. The game updates the classic Mario Kart formula with a visual overhaul and several new gameplay elements. After having a few opportunities to try out the game at E3 and Nintendo Gamer's, we've finally gotten our hands on the final version of the US game. After investing a good chunk of time in the game, we're pleased by what Nintendo has cooked up. Mario Kart: Double Dash!!'s mix of clean visuals, pick-up-and-play gameplay, and multiplayer options is an addictive combination that appears to present a better overall experience than the flawed Nintendo 64 entry in the franchise.

When you first fire up the game you'll find a modest offering of modes and selectable characters. The single-player game offers the standard racing grand prix and time trial modes at the 50, 100, and 150cc speed levels. Each speed level in the grand prix mode initially offers three cups--mushroom, star, and special--to clear. You'll find four tracks to clear in each cup. The multiplayer game offers grand prix, versus, and battle modes, supporting up to four players on one GameCube. The grand prix and versus modes let you compete with three other friends, or you can pair up and face off in teams of two. The battle mode features three games--balloon battle, shine thief, and bob-omb blast--set in one of four initially selectable areas.

You'll find 16 characters to choose from the first time you fire up the game. Mario, Luigi, Princess Peach, Princess Daisy, Yoshi, Birdo, Baby Mario, Baby Luigi, Koopa, Paratroopa, Donkey Kong, Diddy Kong, Bowser, Baby Bowser, Wario, and Waluigi are all initially selectable. The characters break up into eight pairs, based on their relationships, and each pair features its own kart with unique attributes. The pairs are also separated by size and weight, which affects which kart they'll be able to use. Small karts are only available to characters like the babies and koopas. Medium karts allow small and medium characters, while large karts support all character sizes.

The size and weight factors play a large part in Mario Kart: DoubleDash!!. Whereas previous versions of the game assigned attributes like acceleration, speed, and handling to the drivers, Double Dash!! assigns them to the karts instead. The driver and rider don't have a huge impact on a kart's performance. That's not to say the driver has no effect on a kart's handling. You will notice slight performance improvements when using racers and their native karts. For example, using Baby Mario as a driver for the blue baby buggy with his initial on it will yield slightly better performance than if Baby Luigi was at the wheel. While the performance differences may seem to be a negligible element of gameplay at first, you'll find that you'll need every bit of help you can get when aiming to get the best race times.

While the driver and rider don't have as much of an impact on a kart's performance, the combination of characters can significantly impact your race due to their unique special abilities. Each pair of characters has unique special abilities that come in very handy during a race and can often help get you into first place. The abilities appear randomly with the pickups you'll find as you race. When one of your characters collects one, you'll see "special" appear in his or her pickup window. While you'll probably just pick the ready-made pairs when you first start playing the game, you'll find that it's more efficient to pick different characters. For example, our current favorite combo is Baby Mario and Paratroopa. Baby Mario's special, a large chomp that appears and drags the kart ahead at high speeds, is great for getting the very light kart through clumps of racers. Paratroopa's special sends out three homing shells that are perfect for hacking away at a foe's lead. These special abilities, paired with the baby buggy's high acceleration, ensure that you can zip through the competition. As for what the other characters bring to the table... Mario and Luigi's special lets them launch a fireball that splits off into several smaller projectiles that can take out chunks of the opposition when timed properly. Donkey Kong and Diddy Kong can chuck an enormous banana that not only causes whoever hits it to spin out of control, but it also splits off into three smaller bananas. Daisy and Peach's special is a very cool heart shield that not only protects them from any items used against them, but it gives them that item to use. Yoshi and Birdo fire an enormous egg that homes in on an opponent and drops three items when it connects. Bowser and Baby Bowser fire off an enormous spiked shell that zips around the track causing total mayhem. Finally, Wario and Waluigi throw a massive bob-omb, whose explosion can take out several cars.

As far as the tracks go, you'll find 12 initially selectable tracks in grand prix mode and four arenas in battle mode. The 12 tracks are a good mix of courses that ramp up in difficulty as you take them at higher speeds. You'll find a fair share of environmental obstacles, like drops, holes in the track, and water that will ruin your day. At the same time, you'll find some shortcuts, although not enough of them to discourage you from fine-tuning your driving skills. In some cases the shortcuts require more work to get to, although they do help shave some time off your race.

The game mechanics dress up the core Mario Kart gameplay with some new elements and also manage to throw in some nice subtle tweaks as well. The two-character mechanic folds into the mix nicely and adds some strategy, as deciding on which character mix works best for you requires some trial and error. The tweaked powerslide mechanic that lets you build up a speed charge when you're in a turn keeps you on your toes and helps keep the game fresh. In addition, you'll notice some nice subtle elements, like the ability to get a turbo boost when Lakitu is depositing you back on the track after a spill.

Items still play a large part of your racing experience, and you'll find a streamlined assortment of goodies to use against your opponents this time out. However, they do work well. The three varieties of shells are back. Green shells are standard projectiles, red shells home in on enemies, and the spiny blue shells seek out and hinder the character in the lead. Stars grant temporary invincibility. Bananas cause foes to spin out of control. Single and triple mushrooms grant temporary speed boosts. The fake item looks like a normal item box when dropped on the track, although, if you look carefully, you'll notice a red tinge to it that belies its explosive nature. Finally, the lightning bolt hits all your opponents on the track, causing them to spin out, drop their items, shrink to pygmy size, and reduce their maximum speeds. As with every Mario Kart game, you'll love the blue shell and lightning bolt when you're in last place, and you'll be spouting expletives like there's no tomorrow when you're hit with them while in first place.

The final piece of the Mario Kart puzzle lies in its unlockables, which, next to its multiplayer features, are one of the big draws. You'll notice we have "initially" peppered throughout our descriptions of what you'll find in the game. While we don't want to spoil what's to discover in the game for anyone, suffice it to say that if you've played previous Mario Karts, you'll know what other modes to expect. In addition, you'll be unlocking characters, karts, and tracks. The catch to it all is that, of course, you'll have to be a whiz at the intricacies of racing to pull down the gold trophies and gain access to everything.

However, while unlocking everything is well and good for single-player, the Mario Kart franchise has long been viewed as one of the best multiplayer experiences. In addition to being able to play the three games mentioned on one GameCube, you'll also be able to play with multiple GameCubes using the GameCube broadband adapter and network cables. A total of 16 players can play on a LAN by allowing up to eight GameCubes, with two human players on each, to be linked together. This translates into a total of eight karts in one game, with two human players on each kart. The odd twist to LAN play is that it appears that you'll only be able to select the engine size and number of laps.

As far as the game's graphics go, Mario Kart: DoubleDash!! looks good and moves well, but it doesn't set new visual standards on the GameCube. The characters are nicely detailed and feature some nice bits of animation. The environments sport the cartoony-style that the Mario games are known for, and they do a fine job of fleshing out the art in 3D. The frame rate stays solid despite the onscreen madness and regardless of the different speeds.

From what we've played so far, Mario Kart: DoubleDash!! has come together pretty well overall. The game appears to offer a solid single-player option, and the various multiplayer options should go a long way toward extending the game's life--once you've unlocked everything. While the graphics won't blow you away, they're solid and offer a good sense of speed. Mario Kart Double Dash!! is currently slated to ship next week for the GameCube. Look for a review soon.

By Ricardo Torres, GameSpot
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neo14789
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Nov 11, 03 at 11:30pm
Finally! The Reason For The Name "Mario Kart: Double Dash!!" Revealed!

Observe, and be amazed!



The game is named Double Dash after the new double rocket start.

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neo14789
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Nov 18, 03 at 10:26am
re: Game Information on Mario Kart Double Dash!!

Well, folks, the release date is here.

I can envision a small crowd standing if front of their local game store, waiting in 8 pairs (that is how many games there will be), as a Latiku swoops down. The second his light goes green, a few of the pairs rocket ahead of the others, but one pair is long gone, thanks to a Double Dash.

(Wow, that much fun, and I'm only describing the first 10 seconds of a race!)
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Pyrazor
This account hijacked by Pedobear
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Nov 18, 03 at 10:59pm
re: Game Information on Mario Kart Double Dash!!

I have a little item news.
For the Chain Chomp, it controls your kart in use, you can't switch positions and pick up one item boxes while using it. After a while it will break off and continue tearing down the track for a bit.
For the Spiny Shell, the blast radius is huge. I purposefully slipped into second to use one and I got caught in the blast along with the duo in third. I was not too far away but use caution with it!


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neo14789
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Nov 25, 03 at 12:04am
re: Game Information on Mario Kart Double Dash!!

Items List (didn't see a good listing here yet):
Mushroom: Provides a boost of speed. Ram other Karts with it to steal the back driver's item.
Triple Mushroom: Three Mushrooms at once. Being hit will make you drop all but one.
Banana: Causes other racers to spin out. Great near water or pits!
Fake Item Box: Looks like an item box, but causes the victim to flip instead.
Green Shell: Bounces off walls until it hits something. Breaks on the 11th wall bounce.
Red Shell: Green Shell with homing abilities. Can be evaded using a power slide or taking a sharp curve (or by putting another Kart in the shell's path).
Star: Grants a large boost in speed, and makes you invincible. Ram obstacles to clear them away; ram other Karts to flip them and take the back racer's item. Switch drivers and repeat (while it lasts).
Lightning Bolt: Turns all other Karts into tiny versions of themselves, and causes all other racers to lose their items. If you shrink, you can still pick up items, and if you are not on valid track, the Bolt will have no effect. For the duration of this item, think of affected racers as a new class: Super-Light.
Spiny Shell: New and improved! It has wings now, so the track no longer binds it. Of course, that means it now has an extremely low risk of hitting other people, but it's a small price to pay: On contact with the leader, the Spiny Shell blows up, taking anyone in its huge blast radius with it, which then causes them to lose all their items. Be careful not to get blown up yourself!
Fireball (Mario and Luigi): Sends forth five fireballs, each just as deadly as the others. Causes a flip if hit, sending triple items flying.
Heart (Peach and Daisy): Protects you from two item attacks, and more - you get the item you were attacked with, even if you couldn't normally have it (Peach and Bowser Shell is possible!). Be sure to switch after the first hit.
Yoshi/Birdo's Egg (Yoshi and Birdo): Like a Red Shell, but scatters three items on the course. Hang around long enough to look for anything good.
Chain Chomp (Baby Mario and Baby Luigi): A Chain Chomp will put you on high-speed autopilot for a while, then once it's expired, it will break away at the first straightaway you come to and continue on like a huge Green Shell for a short time. You can't change positions or have your back character pick up items until the Chain Chomp has broken off.
Triple Shells (Koopa and Paratroopa): Three of either Red or Green Shells. Get hit, you lose all but one.
Giant Banana (DK and Diddy): A huge Banana that covers a lot of space. Once it's been hit, it splits into three normal Bananas.
Bowser's Shell (Bowser and Bowser Jr.): A gigantic Shell that towers above all (but tends to fit almost anywhere anyway). Just like a Green Shell, except someone Super Sized it a few times too many. Big and bulky enoguh to knock over cars on Mushroom Bridge and in Mushroom City, so use it there to blaze a trail hrough the traffic - be it Karts or innocents.
Bob-omb (Wario and Waluigi): Just like the Spiny Shell, except that you either leave it on the ground or throw it in front of you, and it blows a few seconds later. Causes all items held by anyone unlucky enough to be caught in the blast to be lost. Be extra careful if you throw it in front of you.
quote *SPOILER* Secret Character Items
Super Mushroom (Toad and Toadette): It's back! Boost as much as you want during its lifetime - which is only a few seconds. Take advantage of it, but don't boost yourself into a lower position because of it!
ALL Special Items (Petey Piranha and King Boo ): You read right. Petey and King Boo can use all of the items in the game - a great game plan, and a great addition to any Kart - if you don't mind said Kart being a heavy one.
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Warp Pipe Project
Check out my thread for player matching for a LAN game of MK:DD. It's located here.

[EDIT]What do the Neoforums have against me?!?!? I've tried about 10 times, but the stupid system keeps reverting to a buggy post! It makes me angry!

[EDIT]Redemption fixed it now. I can post again! ^_^

This message was edited by neo14789 on Nov 24 2003.

This message was edited by neo14789 on Nov 24 2003.
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YellowComet
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Nov 25, 03 at 9:10pm
re: Game Information on Mario Kart Double Dash!!

KART COMBINATIONS:

Light + Light = Light Kart

Light + Medium= Medium Kart

Medium + Medium = Medium Kart

Light + Heavy = Heavy Kart

Medium + Heavy = Heavy Kart

Heavy + Heavy = Heavy Kart

CHARACTER CLASSIFICATIONS:

Mario- Medium
Luigi- Medium
Peach- Medium
Daisy- Medium
Yoshi- Medium
Birdo- Medium
Waluigi- Medium
Diddy Kong- Light
Koopa- Light
Paratroopa- Light
Baby Mario- Light
Baby Luigi- Light
Baby Bowser- Light
Donkey Kong- Heavy
Bowser- Heavy
Wario- Heavy

*WARNING: SPOILERS!!*
.
..
...
....
.....

quote Hidden Characters
Toad- Light
Toadette- Light
King Boo- Heavy
Peetey Piranha- Heavy
SPECIAL ITEMS

Mario-Luigi : Fire Ball
Peach-Daisy : Protection Hearts
Yoshi-Birdo : Egg
Baby Mario-Baby Luigi: Chomp
Toad-Toadette: Golden Mushroom
Bowser-Baby Bowser: Bowser Shell
Koopa-Paratroopa: Tripple shells (green and red)
Wario-Waluigi: Bobomb
King Boo-Peetey Piranha: All Special Items

This message was edited by YellowComet on Nov 29 2003.

This message was edited by YellowComet on Nov 29 2003.

This message was edited by YellowComet on Dec 13 2003.

This message was edited by YellowComet on Dec 13 2003.

This message was edited by YellowComet on Dec 13 2003.


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luigimania
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luigimania's profileluigimania's neohomeNeoPM luigimania
since: Sep 2003
Dec 02, 03 at 9:06pm
re: Game Information on Mario Kart Double Dash!!

The store that i think he/she was talking about is GAME. Its a massive video game shop over here in U.K, which does good deals.




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VeGeTAx2
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VeGeTAx2's profile
since: Dec 2003
Dec 02, 03 at 10:46pm
re: Game Information on Mario Kart Double Dash!!

The game store that has the deal I stated in the other thread was from a cahin which is the biggest in the UK just simple called 'Game'.


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DragoniteBallZ
Dec 04, 03 at 10:00pm
WIN A TRIP TO WWE EVENT: Double Dash Sweeps

Check it out


This message was edited by DragoniteBallZ on Dec 11 2003.


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Neo Master
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since: Jul 2002
Dec 13, 03 at 4:54am
re: Game Information and News

I noticed this:

When you press the A button when Lakitu comes to the screen with the fishing rod he'll have a big Cheep Cheep.

Note:I have only tried this once so I might be incorrect.
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YellowComet
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Feb 05, 04 at 7:27pm
re: Game Information and News

quote Neo Master
I noticed this:

When you press the A button when Lakitu comes to the screen with the fishing rod he'll have a big Cheep Cheep.

Note:I have only tried this once so I might be incorrect.
You'll have surelly noticed too that sometimes he takes out a small Cheep Cheep.


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DCRage
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since: Oct 2003
Feb 05, 04 at 7:30pm
re: Game Information and News

That happens at random. Sometimes even if you hold down the A button after powering up the system, you'll still get the signal lights instead of the cheep cheeps.


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