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yzmo
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NECRO SUMMONERS GODLY GUIDE |
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ya im bored so i'll share u wit me success... acc name yzmo LOD, EAST NON-ladder..... k this necro can do uber wit a partner.... its a lil slow but next to a smiter... its the next best thing...
stats: i would get enough str... early on... get some +str charms or items... then add only a lil on str... lil as possible to wear enigma... then u can take off the str gear... enigma is ur base str... dex... id say either max blk, or noting in here.... dex has hidden bonus to ur summon's AR... vitality:::i can't stress this enough.... everything else. energy.... wats energy... nothing into this GEAR: this is for the upper rich classes... helm: id use shako wit socket um, or gull... or p diamond if u need res... id wouldn't suggest this. armor: one word... ENIGMA no question Shield: i use homo for the crazy blkin( if ur gonna max blk u hafta have homo because its a blkin shield) nice res... and a bonus to +2 necro and more + skillz... alternative if u want +3 to necro... u can use boneflame... i suggest homo though bcauze ezer to get and better mods. ammy: MARAs ammy... i currently use +4 to necro summoner skillz... dn't no name sry... u don't need on anything else gloves: id use trang gloves for +2 cursees.... but arguably a good one is frost or magefist... uhm.... if u can get a +dex +3 skillzz necro summoner gloves from crafting... use that... hopefully it comes wit other mods... im not so lucky.... rings: id use BK, or SOJ, and raven... need cannot be frozen mod... to ur summons too... if u really have trouble wit mana although u shouldn't from shako and stats.... u can equip manald heal... but thats really noobie boots: id use marrowalks mainly cause high mods, and it even has +2 to skele mastery... AWSOME belt: aRAchNIDS... nothign else compares for necro... remember... + skillz last but not least...weapon... i currently use KING leorics... cause of the massive +skillz... its like 2 to necro... 5 to skele, 4 to mastery, 3 to bone, 4 to revives... more... hoto is good too cause of res specially cause this build has limited res... but the downside is less +skillz wich for summoners... unlike many other builds is a big downside... have P CTA WIT idnk any shield wit +2-+3 skillz... build skillz distribution... finally lol this is my build... 20 on skele 20 on mastery 20 on mages <<<< not neccisary if ur gonna go in bone.put 1 then 1 revives<< afta all skillz u can put more 7 in clay golemn... big life tankin, and slowing blow 5 in golem mastery... 1 in summon res... u can put more but by the time +skillz is up... if u put more than 1... the +res is tiny... like .4% +1 to amp 1 to decrep... awsome for bosses 1 to terror... like howl... not as good.. but put 1 bone... optional relly depends if u wanna sit there and curse mad... 1 teeth... horrible but fun spell (its a prerequisite) but id say u gotta put as much into corpse explosion bone spear is optional but u won't even be able to do decent damage so my opinion leave it... MERC two diff kind... cheap or expensive cheap: get a act 1 roque merc and put faith on it... the fanatism aura is godly.. the rest u should put helm and armor... somthing wit big res. and life leach... idnk if it works wit range.. i dn use act 1 merc. piercing mod is nice too if u can get it expensive... ACT 2 MERC.... combat... helm: guilliame's set helm... used for open wounds, deadly strike and stuff... vampire gaze if ur gold deprived and wanna make it survive... armor: start wit duriel's shell if u became broke after gettin the weapon wich is the must need... if u still r rich... like me... get a bramble or CoH is nice... bramble for thorns aura mainly and if ur goin wit guilliames helm ur gonna need the res in bramble or CoH... weapon... DOOM poleaXE is a must... the +20 concentration aura IS GOD... ur skele can take out hell mephy wit full house.. in less than 8 sec if u folow my strategy later on... other... hmmmm. maybe UP'D EBOD and Insight is ok... if u can't afford the DOOM inventory use i have 8 summon GCS... on left top i have torch... and tp tomb on bottom.... then i have the hordradics cube next... to put items in... then u have like 6-8 small 1 by 1 squares where small charms... hopefully 20 life 20 mana... and res charms.. ur gonna need some of those.... stategy..... dam arms tired... k get ur merc and kill some monsters.. summon max skele then revives... unless ur reviving uders or knockbak monsters or hard hitting... open wounds deadly strike monsters dont' revive yet specially cause u don't have a lot of mana... if u have frost u might not need a mana pot in between the summoning... i no it suks... k once u got 19 skeles, 19 mages u can start teleing usually tele on the creature and 9 out of 10 its dead.... unless bosses... if u stick on amp b4 u tele.... dangerous... even uniques go down in seconds... if ur facing a crowd id suggest u tele to the closest unit and run bak... while amp and CE.... corpse explosion... its godly... fact... amp damage is +100% physical... corpse if 50% fire, 50% physical.. corpse does the life equal to 60-100% of the unit u corpse... thats some godly damage... stay away from crazy mob wit aura archers or conviction aura... usually from uber mephy... uber guide... only for the richness... i done this many times.... u go in portal wit around 20 uders in revives in case u die... lol then u switch to cta and warcry... the switch bak. hopefully ur skele and mages r still standing... then u tele quick through and to the bottomish... hopefully u lured mephy and no other summons or uber bosses... this is ur hardest challenge... i found a sik way that u can be out of range from his conviction aura wich is -125%... well under in the negatives u need to amp.. id say though for mephy i would either decrip or even better i find... life tap... ur skele won't die... and a must is clay golem... if u want a safe way... of u personally not dieing... u could use decrep plus slowing clay golemn... mephy hardly atts... plus ur uders crazy knockbak.. ur unstoppable... still stay fairly far away because mephys poison cloud plus the bolts can do up to like 20k damage if ur unlucky... i once died wit one bolt.... unlucky eh? so when mephy finnally falls... ur gonna hafta go bak to get summons... get max summons... CTA warcries and if u must... get uders.. then go for baal or diablo whichever u can get w/o the others.... only smiters can do all three at once... mine could only manage baal and diablo b4 mephy came and didn't get my Life tap up... and died in a sec... lol bak on track... so amp for the other two bosses... they go down slow like all but safely.... this is of corse wit either a howler... P whirlwind... i do it wit my friend lightning sorc... 1-50k lightning lol... only need for static... he dies all the time though... and heck even a hammerdin... jks hammardin suk throughout this adventure ur gonna hafta hire merc couple times... i never did w.out doin that... and merc is a must... aight that about sums it up... if u have questions or concerns tell me... on this thread... goodluck... SUMMERNERS RULESSSSSSSS lol haf fun tell me if i left anything out... | |
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Tom Funwashed heathen
(guest) IP: Logged |
re: NECRO SUMMONERS GODLY GUIDE |
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For the polearm I think you mean pride, it has concentration, Doom has holy freeze. Otherwise nice build. I am using a much of it to build my necro now, and since some of my chars are quite rich i might be able to get all the best stuff, thanks.
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ac98521
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re: NECRO SUMMONERS GODLY GUIDE |
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I think necromancers are nothing withhout its minions...
------------------- ![]() http://aq.battleon.com/build30/charview.asp?temp=11829924 AQ warrior character | |
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Quellilo
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re: NECRO SUMMONERS GODLY GUIDE |
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i have one necromancer and i put 20 in bone spectar,20 in revive , 10 in fire golem,5 in mastery,and few curses
i am playing it on hell and my bone spectar barely do damage,my only hope is revived creatures -------------------
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