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GarrettInTrainingunwashed heathen
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Thief II: The Metal Age- Simple DromEd Help |
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I need help with DromEd with Thief II. I just want to know how you make "doorways" with doors that actually OPEN. When I place a Door from the Object Hierarchy, and I enter the game, I can't open the door. I'm also wondering, when I link weapons to the Starting Point, to make a default "inventory", the weapons are IN my inventory, but it doesnt make the sound when you unsheath your sword, and the "Garrett holding the sword" graphic isn't there... so the weapons aren't usable, all I have is the useless images of so called "swords and arrows" in my inventory and they don't work. Plus, with the door ways, I try to place a door so it is in the middle of the wall, but it won't work, and when I fool around with creating new rooms, "brushes", that connect with my other brushes, the whole wall disappears and the door just stands there, not even connected to anything, and you can enter the other room just by walking there, without using the door. How do you make a door that opens, and make it look like a doorway in the game, and how do you make usable weapons in the inventory? One other thing, when I play the game in Thief II: The Metal Age, all the AI characters are motionless, some are motionless... others just look motionless but just hoover around and float through walls, not going in a general direction. Some are ever just there with their arms out in the game. None of these errors are in DromEd though, just in the actual game. | |
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taffer9unwashed heathen
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re: Thief II: The Metal Age- Simple DromEd Help |
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i think you need to load scripts | |
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taffer9unwashed heathen
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re: Thief II: The Metal Age- Simple DromEd Help |
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also you need to go to tools and click compute pathfinding database | |
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