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Topic: Post Your 6 Strongest Pokemon
BRG
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May 05, 03 at 8:53am
re: Post Your 6 Strongest Pokemon

Feraligatr- lv 87
Espeon- lv 75
Ho-oh- lv 57
Blastoise- lv 68
Jolteon- lv 55
Umbreon- lv 55
All of my Top pokemon!



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You, you've caused me some trouble. I'm begining to wonder if it was worth the effort to create you. -Kagan
Maybe you should've thought things through better before you wiped out my mother's family.- Rayne
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Jolt135
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May 05, 03 at 3:11pm
re: Post Your 6 Strongest Pokemon

quote The_13th_Paladin
Now I have spent about half a year to make a "perfect" team and I have finally made it! The reason I know for a fact this team is perfect is because I have pokemon stadium 2 which has a great place for information on every pokemon there is (besides the ruby and sapphire versions of course). If you can make any of these pokemon into eggs I really recommend that you do so they will get to there best potential (besides Typhlosion since you get it at level 5). Well here it is and I hope you think it is the best team you have ever heard of.

1.Typhlosion- Sunny day
Flamethrower
Fidden power(i was lucky and got a water type)
Flame wheel or Fire blast
item-charcoal
Now I admit my fire type is the worst one on my team because there is no good fire types besides moltress but moltress would get boosted exp.

2.Lugia-Aeroblast
Psychic
Fly
Recover
item-sharp beak
My lugia is one of my best because of its stats period. Any pp ups you get use them on its aeroblast until its pp is 8, because thats its max. only do this team if you have silver version because of the double exp; even thogh it gains levels fast it gets less stats total if you didn't know.

3.Machamp-Thunderpunch
Seismic toss
Vital throw
Cross chop
item-leftovers
Thunder punch is a weak move but it's a great way to counter those annoying flying types. Seismic toss can do a lot when it is level 100, it would kill almost anything level 100 in at most 4 hits. Vital throw is a good move that has 100% accuracy but attacks 2nd in turn. Final, cross chop is the ultamite fighting type move in the game; you have only 5pp for the move so all of the extra pp ups use it on the cross chop move.

4.Tyranitar-Rock slide
Surf (really it can learn it)
Crunch
Earthquake
item-leftovers

the only down side to tyranitar is its speed and thats really not that bad unless if your going against a grass type.

5.Lapras-Psychic
Ice beam
Surf
Hydro pump
item-mystic water
this is the best water-type pokemon there is stat-wise and I cheacked my sources in pokemon stadium 2. yet again speed is the worst stat in this pokemon but who cares as long as you have power right?

6.Raikou-Spark
Crunch
Rain dance
Thunder
item-magnet
Unlike all of my other pokemon this one is really really fast. whenever you'r going into a battle that you know will last a long time start out with rain dance and use thunder a lot or if its a ground type weakening you just switch to lapras because it helps lapras's moves.

I forgot to tell you this team can weaken any type there posibly is in the entire game except the pokemon wooper and quagsire so in other words it can't weaken water-ground types. If your freind makes a entire team of quagsires just use Lugias Aeroblast on all of them and you will win.
45 hours until refutation...

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Jolt135
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May 06, 03 at 3:18am
re: Post Your 6 Strongest Pokemon

What the heck...let’s go 33 hours early.

As promised, this team will now be destroyed.

quote
Now I have spent about half a year to make a "perfect" team and I have finally made it! The reason I know for a fact this team is perfect is because I have pokemon stadium 2 which has a great place for information on every pokemon there is (besides the ruby and sapphire versions of course). If you can make any of these pokemon into eggs I really recommend that you do so they will get to there best potential (besides Typhlosion since you get it at level 5). Well here it is and I hope you think it is the best team you have ever heard of.
Stadium 2 still refuses to release information about many things. Specifically, it doesn’t tell you anything Nintendo hasn’t already. The company doesn’t say how Hidden Power works, make a list of the things Substitute can block, put absolute numeric values on stats, or do many other things that would possibly separate the 7-to-10 crowd (and the “impulse dollars” they provide) from the game’s audience. In fact, there’s plenty of mathematical manipulation you can do with this game that some NOA employees may not even know, and if you want a quick sampling then scroll down to the bottom of this post and click on the link.

Pokemon have equal potential whether they start at level 5 or 50. If you want to know why, I have a full explanation waiting to be told.

And no, it’s not the best team.

quote
1.Typhlosion- Sunny day
Flamethrower
Fidden power(i was lucky and got a water type)
Flame wheel or Fire blast
item-charcoal
Now I admit my fire type is the worst one on my team because there is no good fire types besides moltress but moltress would get boosted exp.
Moltres? Only good Fire type? Ha. Ho-oh clearly beats it, Houndoom romps, and even Typhlosion itself should wind up better than Moltres. The bird is inflexible as hell.

About “Moltres would get boosted exp.”: 1) Boosted Experience does NOT damage your Pokemon’s final potential in any way, and 2) even if it did, you might consider doing all the training on RBY before importing it into GSC!

Hidden Power of type Water does NOT help Typhlosion at all. It gets destroyed by your own Sunny Day! If you want to cover the mirror, get Earthquake!

Regardless of whether Flame Wheel of Fire Blast is used, both are redundant with Flamethrower in house. Time for a pullout from the guide. It’s from a section called “7½ Habits of Highly Ineffective Players”:

quote
GUIDE EXCERPT: PAGE 24

5. “Doubling up on attacks is a good thing”

I don’t know where people get that idea, but it’s still a very bad idea.

You’ve all seen Ember/Fire Blast/Flamethrower/Fire Spin movesets for Charizard. And if you’re the kind of person to actually USE a moveset like that, then pay close attention to this.

When there are two or more moves of any type in a set, you lose versatility. In the Charizard set above, with only Fire moves, all you do is establish victory over Grass and Bug types. One Fire move (preferably Flamethrower; some players will recommend Fire Blast) will be enough to show that. But in this case, you leave yourself no option in a type disadvantage but to switch. Say the opponent sends in Omastar...what would you do? Blast it for a maximum of 31 damage? I didn’t think so.

Charizard would be much better off with something like Flamethrower (or Fire Blast, but only one)/Earthquake/Rock Slide/Swords Dance. If you have a super effective move, it doesn’t matter how many you have; you can still only get one hit per turn. By devoting only one slot to Fire, you have three more to try and combat less desirable matchups. In fact, it’s usually a good idea to Swords Dance even against a Grass-type. They can’t accomplish much by staying in, so you get a free Attack boost while they switch to a Water- or Rock-type. Then you get to pummel them with the equivalent of two Earthquakes, which might just take the opponent out before you have to take a hit.

Another thing: When you have four moves of the same type, do you seriously intend on using all of them? In the example above, Flamethrower/Fire Blast/Ember/Fire Spin, will you EVER plan on using Ember? Why have 40 power when you can use Flamethrower for 95 with the same accuracy? The only conceivable reason is in case all other moves run out of PP, to which I say: If you’ve already dished out 3220 power in moves (in increments of 95 or 120), to no avail, what good will an extra 1920 do, dished out just 40 at a time? If Fire moves aren’t working, perhaps you should try out another type. And as for the case against Fire Spin, see part 7.
Is that clear enough?

quote
2.Lugia-Aeroblast
Psychic
Fly
Recover
item-sharp beak
My lugia is one of my best because of its stats period. Any pp ups you get use them on its aeroblast until its pp is 8, because thats its max. only do this team if you have silver version because of the double exp; even thogh it gains levels fast it gets less stats total if you didn't know.
That does it. Here’s my end-all to “boosted experience yields lower stats”. It’s the almighty RandoMusing Eighteen:

quote
GUIDE EXCERPT: PAGES 14-16

Stat Formula:

Stat = int((2B + 2D + S) * L / 100) + X

B: The base stat. This is the version of the stat that the game hardcodes, and is the first number of each stat in section 204. Base stats are contingent on the Pokemon’s species and HP/AT/DF/SP/SC. The highest base stat in RBY is 250 for Chansey’s HP (in GSC, Blissey replaces this with the maximum allowable 255). The lowest allowed base stat is 0, which is only achieved by Missingno.’s Defense.

D: The DV (Determinant Value). DVs are a set of five 4-bit numbers contained within a random 16-bit variable; this 16-bit number is assigned as soon as your Pokemon is caught, and can’t be changed afterward except by RAM modification. “How do you fit five 4-bit numbers in 16 bits?” Dependently, that’s how. If the variable is expressed as a string of 16 consecutive 1s and/or 0s, then the first four bits are the Attack DV, the second four are the Defense DV, third four are Speed DV, and final four are Special DV. But HP DV is every fourth bit in order, borrowing one from each of the others. Anyway, each one follows the standard 4-bit limits of 0-15. And did I mention they’re random unless you Shark them?

S: Stat Points, a 6-bit number that’s derived from a 16-bit variable. The 16-bit number is called Stat Experience (Stat Exp.), and is the source of the myth “Rare Candying leads to lower stats”. Here’s how it really works:
1. Each Pokemon has five Stat Exp. banks. (In GSC, the fifth one controls BOTH Special stats.)
2. Whenever you defeat a Pokemon on GB (not link or Stadium battles), a number of points equal to that Pokemon’s base stats are added to the corresponding Stat Exp. banks. (In GSC, for the Special bank, the Special Attack is used to copy this.) This is what causes the “Train vs. Candy” myth; having your Pokemon level up via battles gives it Level Experience concurrent with Stat Experience, whereas using Rare Candies up to 100 will provide quite a bit of Level Experience with little effort, but lacks the Stat Experience which is responsible for up to 63 points in stats. But even at L100, it’s possible to salvage the missing Stat Exp. by battle, so as long as you battle for Stat Exp. at SOME point (or save even more work and Shark the Stat Exp. banks), it doesn’t matter if you Rare-Candy up your level a few times beforehand. The so-called “Box Trick” is just a clarifying step to supplement this; if you have an L100 gaining Stat Exp., you can’t level up to force recalculation. You have to deposit the Pokemon into the PC, then take it out, in order to see a visible improvement in the stats (although Stadium will see this stat increase without having to deposit and withdraw).
3. Whenever you use a stat drug, such as Protein or Iron, the game looks at the proper Stat Exp. bank. If it’s 25599 or less, 2560 is added; otherwise nothing happens. And since (as I’ll explain later) it only takes 63002 to obtain the full benefit of the bank, stat drugs can cut your training time by almost half. Note I said “STAT Drug,” though; it’s never a good idea to feed a Pokemon real drugs. Or else your GB will start convulsing and eventually explode. (Yeah, that ought to be a strong enough myth.) And never, EVER, do drugs in real life, either.
4. In order to transfer Stat Exp. to Stat Points, there’s yet another formula involved: P = int((sqrt(E - 1) + 1) / 4). And while E can reach a maximum of 65535, that would create an output of over 64, which violates the 6-bit limit for Stat Points. So any Stat Exp. beyond 65025 is disregarded (this number creates an output just under 64), and in order to be right at the maximum 63, one needs to collect 63002 Stat Exp. in a given bank.


L: Level. This seemingly simple 8-bit number is actually the by-product of a 24-bit variable (EXP Points), derived from one of four formulas according to species.
1. Slow: L = int(int(E ^ (1 / 3)) * 0.8)
2. Normal: L = int(E ^ (1 / 3))
3. Fast: L = int(int(E ^ (1 / 3)) * 1.25)
4. Fading: E = int(1.2 * L³) - (15 * L²) + (100 * L) - 140
(For formula 4, just use reverse substitution. It’s much easier to work that way than with the inverse function.)
Obviously, L is capped at 100, unless you start above that level (see Missingno. Section), and then any experience gained through battling (not Rare Candies) will still set your level back to 100, by setting E accordingly.

X: The Unequalizer. Rather simple; for HP, X = L + 10. Otherwise, X = 5. The X is why L0 Pokemon don’t have 0 stats; they have 10 HP and 5 all else. It’s also why, when measured on an even scale with other stats, it’s almost impossible for a Pokemon to have poor HP.

Finally, there are stat modifiers, which are in-battle alterations to stats. Each stat modifier goes from -6 to 6 (Swords Dance raises Attack modifier by 2, Screech lowers opponent’s Defense modifier by 2, X Speed increases Speed modifier by 1, etc.) and affects stats by the following correspondence:
-6: x0.25
-5: x0.286 (2/7)
-4: x0.333 (1/3)
-3: x0.4
-2: x0.5
-1: x0.667 (2/3)
±0: x1
+1: x1.5
+2: x2
+3: x2.5
+4: x3
+5: x3.5
+6: x4

Note, though, that stat modifiers can’t take a stat past 999. For example, imagine a Cloyster (458 Defense) decided to make the incredibly stupid mistake of using Withdraw over and over. First one is x1.5 = 687, second is x2 = 916, and third is x2.5 = 1145, but reduced to 999. And future Withdraw use won’t raise the stat any more, nor will they even increase the physical modifier. For example, the Cloyster could Withdraw six times, but one Screech and the modifier is back down to +1, because it’s never allowed to pass +3. Of course, this is just an example. Withdraw isn’t a good idea on ANYONE, much less Cloyster.
And as I said before, you can always catch it on Silver, put it to L100 on that version, and only then trade it to Gold or Crystal as the case may be.

That said, Aeroblast and Fly combine to be highly redundant. If you want me to explain why Fly is bad, I’ll do that. Until then, replace it with either Earthquake or Ice Beam.

And you don’t need to take note that Aeroblast is PP-Up’d. I’m EXPECTING everything to have full PP Up. I take it you still have just 10 Psychics and 20 Recovers, since you didn’t mention them?

quote
3.Machamp-Thunderpunch
Seismic toss
Vital throw
Cross chop
item-leftovers
Thunder punch is a weak move but it's a great way to counter those annoying flying types. Seismic toss can do a lot when it is level 100, it would kill almost anything level 100 in at most 4 hits. Vital throw is a good move that has 100% accuracy but attacks 2nd in turn. Final, cross chop is the ultamite fighting type move in the game; you have only 5pp for the move so all of the extra pp ups use it on the cross chop move.
Do you want a list of every final-stage Pokemon that can survive four Seismic Tosses?

Here’s the list anyway. Wigglytuff, Muk, Gengar, Rhydon, Kangaskhan, Lapras, Vaporeon, Snorlax, Mewtwo, Mew, Noctowl, Lanturn, Azumarill, Misdreavus, Wobbuffet, Dunsparce, Piloswine, Blissey, Entei, Raikou, Suicune, Tyranitar, Lugia, Ho-oh, Celebi. Plus anything else with Recover, Milk Drink, or Rest, or even Leftovers for anything with 363 HP or more. That greatly expands the list.

And to think...it still needs four hits to kill the rest. Four hits is an incredibly slow pace. For the record, anything that deals 96 damage a turn to Machamp will kill in the same four turns. Looking on the list of 96-damage attacks, we find...

Pidgeot’s GUST. That’s right, Gust will kill Machamp before it can pull off the fourth Seismic Toss.

With Thunderpunch, you still need the same four hits, and will lose over 70% of the time. Supposed to stop Flyers? I think not.

Have you considered a better anti-Flyer agenda? Perhaps, ROCK SLIDE?

Rock Slide works off the 358 Attack instead of the 228 SA. Much better, no?

quote
4.Tyranitar-Rock slide
Surf (really it can learn it)
Crunch
Earthquake
item-leftovers

the only down side to tyranitar is its speed and thats really not that bad unless if your going against a grass type.
Yes, we know. Tyranitar can Surf. But WHAT GOOD DOES IT DO?

Ice Beam is a better proposition. It pulls the same Ground-counter that Surf does, but also covers the Grass weakness you seem to be worried about.

And don’t forget, Ice Beam also has the ability to freeze.

If you’re worried about Speed, you can always attach Quick Claw.

quote
5.Lapras-Psychic
Ice beam
Surf
Hydro pump
item-mystic water
this is the best water-type pokemon there is stat-wise and I cheacked my sources in pokemon stadium 2. yet again speed is the worst stat in this pokemon but who cares as long as you have power right?
All Stadium 2 tells you about stats is a six-bar visual. Using numerical data, we find that Suicune actually has the best stat sum of the Water-types (1853). Gyarados (1773) and Kingdra (1773) also finish ahead of Lapras (1763).

I don’t even see Lapras’s main means of fun: Perish Song. Combined with Whirlpool and Rest, it’s instant death with almost no means of circumvention.

Lapras does not need Psychic. It shouldn’t have Hydro Pump either, especially with Surf already here (see explanation under Typhlosion).

What does Lapras need? A way to make its 463 HP stand out. At the very least, use Rest; the Perish Song combo is recommended but not required.

And Mystic Water? What does that do? On the theoretical average opponent, Surf deals between 120 and 142 damage without the Mystic Water. So the item is giving you an advantage of just 12-14 HP per turn. For Hydro Pump, the damage provided by Mystic Water amounts to 15-18 (which is then multiplied by the accuracy to obtain the same 12-14 figure as Surf).

An item providing an edge of 12-14 HP per turn?

Not bad, but consider...Leftovers gives a 28-HP advantage, EVERY TURN. Not just those turns on which you use Water attacks, either! You get twice as much of an edge from Leftovers!

quote
6.Raikou-Spark
Crunch
Rain dance
Thunder
item-magnet
Unlike all of my other pokemon this one is really really fast. whenever you'r going into a battle that you know will last a long time start out with rain dance and use thunder a lot or if its a ground type weakening you just switch to lapras because it helps lapras's moves.
I have a simulation which demonstrates that until you hit all five Thunders, it’s better to use Thunderbolt continuously than to go with Rain Dance and Thunder.

And I’ll point out that if it takes five Thunders from a 328 SA to kill something, than Raikou probably isn’t the Pokemon you should be using at the moment.

The one thing that would make Rain Dance worthwhile is if you had a Water-type Hidden Power available. Do you know how to pull that?

And may I ask why Spark is even here?

quote
I forgot to tell you this team can weaken any type there posibly is in the entire game except the pokemon wooper and quagsire so in other words it can't weaken water-ground types. If your freind makes a entire team of quagsires just use Lugias Aeroblast on all of them and you will win.
Aeroblast requires 3-4 shots to kill a Quagsire, meaning you’ll run out of PP while fighting the third.

For the record, what do you do against a Kingdra? I don’t see any means of hitting supereffective against that, either.

Or Misdreavus.

Anyway, you should worry about Kingdra and Misdreavus a lot more than you do about Quagsire.

In conclusion, I spent six pages destroying every false aura of perfection you could possibly claim.

What do you have to say in response?

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TurboX
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May 06, 03 at 5:05am
re: Post Your 6 Strongest Pokemon

*blank stare*

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Jolt135
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May 06, 03 at 12:59pm
re: Post Your 6 Strongest Pokemon

It's what I came here to do.

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TurboX
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May 06, 03 at 8:05pm
re: Post Your 6 Strongest Pokemon

Yes, I know this. It's just that the post was so long, I'm amazed I stayed awake while reading it at 7:30 in the morning, lol. Spreading the knowledge of pokemon is good for everyone who wishes to listen.

I live to see the day that all teams will NOT be made up of pokemon like Charizard with 4 Fire moves



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BRG
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May 08, 03 at 8:40am
re: Post Your 6 Strongest Pokemon

I had a level 100 picachu and Draganite once but the stupid game corupted on me. So now I resort on all of the Eevee evolutions and Ho-oh.



-------------------
You, you've caused me some trouble. I'm begining to wonder if it was worth the effort to create you. -Kagan
Maybe you should've thought things through better before you wiped out my mother's family.- Rayne
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enenenebddgyfd
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May 09, 03 at 2:39pm
re: Post Your 6 Strongest Pokemon

Feraligator x2
Item:mystic water
Moves:Slash, Icy Wind,Hydro pump, iron tail

Ho Oh x2
Recover, Sacred Ash,Fly,Hidden power
Garyados x2
Surf,Waterfall,Strenghth,Dragon breath

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enenenebddgyfd
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May 09, 03 at 2:41pm
re: Post Your 6 Strongest Pokemon

Tell Me How to get mew, Pleessee

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Wormon
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May 09, 03 at 8:20pm
re: Post Your 6 Strongest Pokemon

Here is my 6 strongest pokemon.

Mewtwo: lv. 100
Hyper Beam
Psychic
Metronome
Substitute
Item: Quick Claw

Typhlosion: lv. 100
Flamethrower
Flame Wheel
Quick Attack
Roll Out
Item: Quick Claw

Ho-Oh: lv. 84
Fire Blast
Fly
Swift
Recover
Item: Sacred Ash

Kabutops: lv. 100
Hydro Pump
Ice Beam
Absorb
Whirlpool
Item: Leftovers

Raikou: lv. 60
Spark
Cut
Quick Attack
Roar
Item: Magnet

Lickitung: lv. 100
Slam
Mega Punch
Double Team
Strength



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MarioMaster02
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May 09, 03 at 8:52pm
re: Post Your 6 Strongest Pokemon

Ditch all the HM moves, and try to go with moves that soun more ralistic, example: Typhlosion and Rollout, could you imagine a tall pokemon like him tucking into a ball and rolling around? I can't



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Jolt135
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May 10, 03 at 6:33am
re: Post Your 6 Strongest Pokemon

"Realism" has nothing to do with making a moveset good or not...

After all, could you imagine how an Electabuzz would possibly use Ice Punch? But you don't see too many of them without that move.

Don't even let me start on Hidden Power...

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Roboevil
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May 11, 03 at 11:36am
re: Post Your 6 Strongest Pokemon

My strongest are:
Charizard Lv100
Blastiose Lv100
Venusaur Lv100
Ampharos Lv100
Smeargle Lv100
Mew Lv100
And I didn't cheat. Honest!!!




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Jolt135
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May 11, 03 at 11:43am
re: Post Your 6 Strongest Pokemon

Another one who seems to think that L100 "without cheats" is an absolute standout category, rather than the standard for every team...

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Roboevil
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May 11, 03 at 11:51am
re: Post Your 6 Strongest Pokemon

quote Jolt135
Another one who seems to think that L100 "without cheats" is an absolute standout category, rather than the standard for every team...Actually, I don't. It's just that the people who do think this may be led to think that I cheated, which I didn't!



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