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Shadowslayer
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Steel Ravens Remix |
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Time for a new thread
This thread is for any Armored Core fans who want to show off their designs, or comment on the designs of others. Last AC desgin thread .:Steel Ravens -- Custom AC Designs:. A couple quick rules.... Rules Here's what you'll need to include if you're going to post a design. (This is the bare minimum) Name: Head: Core: Arms: Legs: Booster: FCS: Generator: Radiator: Inside: Extension: Back Unit R: Back Unit L: Arm Weapon R: Arm Weapon L: Optional Parts: You can also post statistics or other comments (such as piloting strategy or relative strengths and weaknesses). If you want to post a color scheme, see some, or comment on others, please visit this thread: .:Custom Color Schemes:. --------- JG note: In light of recent developments in this thread, I thought it was prudent to emphasize certain points about the type of feedback people are giving, as well as they way designers are responding to it. Every weapon has its relative strengths and weaknesses that either make it desirable or undesirable to a particular player. This usually depends on their piloting style (and therefore design criteria). Obviously a player is only going to want to equip parts that they feel they can use. Even the more powerful weapons have weaknesses to them. The Moonlight is slow and heavy (for a blade). The machine gun/chain gun is relatively weak; if your design isn't capable of maintaining a lock on you won't cause much damage with it. The stealh extensions, while very useful, have limited ammunition, high weight requirements and terrible energy drain. So don't go saying there are any perfect weapons... everything has a weakness. Take, for example, the KARASAWA. Everyone use to fall back on that, but in AC3 it is "undesirable" because, in it's current state, it isn't up to par with most piloting styles and is therefore not useful. The point I'm trying to make here is that any weapon can be useful (or useless) -- it all depends on your piloting style. Now, I'll concede that some weapons (such as the chain gun) are generally better overall, as their strengths outweigh their weaknesses. However, the trick to making a weapon work is finding ways to maximize its better qualities while at the same time reducing the effect of its weaknesses. (For example, a person could create an AC with relatively high surplus EP in order to justify losing 1000 to the stealth extensions). Furthermore, a lot of people here seem to have similar piloting styles and thus prefer the same general weapons. This, obviously, gives the appearance of these weapons being more powerful and more popular, when such things may in fact not be the case. G Suit Unit X is an excellent example of this; he often uses weapons the rest of us wouldn't even consider. In the back of our minds we wonder "How can he possibly win with those?" The answer is simple; he prefers heavyweight cores. As such he has learned to utilize heavy weight tactics, and through that has come to his own conclusions about which weapons are the most useful. It's just a given that a "great weapon" for a light weight biped will be very different from a "great weapon" for a heavy tread AC. The fact is that a weapon's "greatness" is entirely relative to the pilot, their tactics and the AC they employ. A large bazooka can be equally as useful as a light machine gun; the tactics and operation behind them are different, but with proper mastery the overall effect is the same -- the enemy is destroyed. I hope I have made myself clear on this while driving home my point. No one weapon is necessarily weaker than any other... it's all about the tactics behind them. We all have piloting styles and preferences and as such we are going to have weapon preferences as well. But it's simply unfair to criticize another designer for using "crappy weapons" simply because they don't blend well with your particular piloting style. The only reason this thread is even here is so that people can post their designs in the hopes of sharing their wisdom and expertise in their particular area of AC design, whatever that may happen to be. I for one value testing and experimenting with some of the designs posted here that are admittedly very different from my own. I don't expect to do very well with them; like all AC's, they require a mastery of a certain piloting technique which I may or may not possess. But by using them I can see how they function and at the same time get information about how others build and fly AC's, and in the end hopefully walk away having learned something. Sometimes I'll get an idea for a weapon combo or strategy of my own, and sometimes not. But if nothing else I come away with a better understanding of ACs in general, as well as potential ideas for adapting my own strategy (where necessary) to counter the strategies of others. So when you post feedback in this thread, be aware of my above comments. Yes, people want constructive feedback, they wouldn't be here if they didn't. But telling someone that their AC sucks because it doesn't blend with your own strategy isn't going to help them. Offer helpful hints based on your own experience... maybe you can show them something that they never thought of. But please be considerate of what they are trying to do with their designs and respect the fact that not everyone is going to fly the same way you do. Thats all... I just wanted to make that point. This message was edited by Shadowslayer on Feb 21 2003. ------------------- ![]() | |
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Shadowslayer
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re: Steel Ravens Remix -- Custom AC Designs 3 |
quote The_Lizard_King ------------------- ![]() | |
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Shadowslayer
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re: Steel Ravens Remix -- Custom AC Designs 3 |
quote piper_2002 ------------------- ![]() | |
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Shadowslayer
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re: Steel Ravens Remix -- Custom AC Designs 3 |
quote Johnny_G ------------------- ![]() | |
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Shadowslayer
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re: Steel Ravens Remix -- Custom AC Designs 3 |
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These are the last three designs posted in the last thread. I felt it would be unfair if they didn't have a fair chance to get critiqued.
And to answer the last question, OP-INTENSIFY is like human plus from AC2 and AA. It gives the pilot unnatural "cheating" abilities, such as half energy drain, better cooling, automatic radar, firing back mounted cannons while moving and standing on any legs, etc... The part is given to you once you complete the game, and it is equipped as an optional part, where it takes up every slot. ------------------- ![]() | |
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Johnny G
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re: Steel Ravens Remix |
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Opiat
Head: CHD-SKYEYE Core: MCH-MX/GRP Arms: MAL-GALE Legs: CLR-00-MAK Booster: --- FCS: AOX-X/WS-3 Generator: CGP-ROZ Radiator: RMR-SA44 Inside: --- Extension: KEBT-TB-UNS Back Unit R: CWR-S50 Back Unit L: MWC-XP/75 Arm Weapon R: CWG-BZ-30 Arm Weapon L: KWG-HZL50 Optional Parts: OP-INTENSIFY Color Scheme: 132.130.117 28.35.30 26.23.14 189.159.69 140.70.12 Head (Joint) - 150.150.150 Similar to several of my previous designs, this time equipping a floating leg platform. The Bazooka and Howtizer, combined with the EO cannons are the primary mode of attack and are capable of causing insane amounts of damage. Once an opponent gets caught by either of the solid shell weapons they are stunned, and the continous barrage of high stun blasts makes it very difficult to escape. The small rockets and plasma cannon are for lightweight support... in battle it's pretty obvious when these weapons should be used. Opiat handles excellently overall and is a highly capable design. Colour scheme looks cool too. ------------------- ![]() | |
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DeathKnight
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re: Steel Ravens Remix |
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Overall, great design JG
I like the MAKs, and for floaters they are easier to handle. Your speed will be lacking compared to the FLEETs, but the MAKs are good for a little variety. So handling won't be a problem. The bazooka is good, a little slow but good to pound out. I like the EO as it just stacks on the damage. The howitzer is the only problem I have with it. It doesn't really offer any extra edge, as it is slow and does only moderately decent damage. Other than that, I like it. It's a good variety AC instead of using the normal stuff. Good work ^^'. Edit: JG explained to me the purpose of the howitzer with this particular design and I agree. So forget what I said about it This message was edited by DeathKnight on Feb 15 2003. ------------------- ![]() They hand in hand with wand'ring steps and slow, Through Eden took their solitary way | |
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The_Lizard_King
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re: Steel Ravens Remix |
quote ShadowslayerOk here are the color schemes. Predator 137.36.0 0.131.0 0.0.143 0.0.143 0.0.143 Asassin 0.33.128 62.0.0 0.0.30 0.0.0 124.30.0 Hunter 100.100.75 19.136.0 0.0.70 0.0.70 0.0.70 Predators color is by far the coolest I have ever made. He looks like a chameleon. ------------------- ![]() --The_Lizard_King--
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Shadowslayer
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re: Steel Ravens Remix |
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I like your new core to JG, very similar to the style you are following. I already commented on a similar core, but the floaters should work to increase it's mobility.
Side note: After a recent convorsation we had about new cores, Johnny hinted at a new design he had made. Let me tell you this, it just might revolutionize the way you come to pilot and create your cores. It's offensive edge is litterally overwhelming. But since he took a break, you might not see it for awhile. ------------------- ![]() | |
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G Suit Unit X01
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re: Steel Ravens Remix |
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Name: P-House
Head: MHD-RE/005 Core: CCH-OV-IKS Arms: MAH-SS/CASK Legs: MLH-SS/RS Booster: CBT-FLEET FCS: AOX-X/WS-3 Generator: CGP-ROZ Radiator: RMR-SA44 Inside: NONE Extension: KEBT-TB-UN5 Back Unit R: CWC-CNG-300 Back Unit L: NONE Arm Weapon R: CWGG-GR-12 Arm Weapon L: MLB-MOONLIGHT Optional Parts: OP-INTENSIFY I posted this thing like in the first AC posting tread. I is a power house made for beating an AC to death. The nade launcher is a good power weapon. The chain gun is for the mid to fast movers. The MOONLIGHT behind this arm is unstoppable. Have fun | |
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Dark Falcon
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re: Steel Ravens Remix |
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Here's Blinding (the AC I've been ranting about it's color)
Head: CHD-04-YIV Core: MCL-ss/ORCA Arms:CAM-01-MHL Legs:MLM-MX/066 Booster: CBT-FLEET FCS: AOX-X/WS-3 Generator: KGP-Z54 Radiator: RMR-SA44 Inside: CWI-NM-40 Extensions: CWEN-AM40 Back unit R: CWC-CNG-30 Back unit L: CRV-A10 Arm unit R:MWG-RF/220 Arm unit L:CLB-LS-2551 Optional part: OP-INTENSIFY Color: Base: R:200 G:200 B:200 Aid: R:200 G:200 B:0 Optional: R:0 G:200 B:200 Detail: R:200 G:200 B:200 Joint: R:200 G:0 B:200 So, what do you think? Bet he sticks out like a sore thumb, huh? ------------------- "Behold, my God Art: Spiral Phoenix" "Never conform. Those who do, will never reach their true potential" | |
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Eyes_Of_Chaos
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re: Steel Ravens Remix |
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This one was said to be put here by G Suit Unit X01
Head: CHD-SKYEYE Core: CCL01-NER Arms: CAL-44EAS Legs: MLR-SS/PETAL FCS: PLS-ROA Generator: KGP-ZS4 Radiator: RIX-CR10 Extension: None Inside: None Right Back Unit: MRL-SS/SPHERE Left Back Unit: None Right Arm Weapon: CWGG-GR-66 Left Arm Blade: MLB-MOONLIGHT Grade: Excellent This is my raven that took me a LONG time to make Its quick versitile and it has power. Anyone like it please test it out and tell me what ya think. ------------------- ![]() "The Eyes see us. They taunt our very movements...shall we hide? Shall we run? No, we shall sit and wait for the Eyes of Chaos." | |
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Johnny G
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re: Steel Ravens Remix |
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First of all, I do not intend to return to Neoseeker just yet. However, I did sort of leave everyone hanging with the prospect of my new design, and rather than keep you guys in the dark for however long I am gone I thought it'd be best to just go ahead and post it now.
--------------------------- The design I am about to post represents the culmination of all my experimentation with AC construction in Armored Core 3. This is a representation of all the tactics I have learned and shared, combined into a single creation. It is, in essence, my ultimate Armored Core design. Shadowslayer already alluded to it, and I've spoken in private about it to several of you. But I haven't given away any specifics... until now. I know I have a tendency to oversell many of my designs (but that's how advertising works ![]() -- My Ultimate Core -- Head: MHD-MM/004 Core: MCH-MX/GRP Arms: MAL-GALE Legs: CLH-XV-MGSR Booster: CBT-FLEET FCS: AOX-X/WS-3 Generator: CGP-ROZ Radiator: RMR-SA44 Inside: --- Extension: KEBT-TB-UNS Back Unit R: CWC-CNG-300 Back Unit L: CWC-GNS-15 Arm Weapon R: CWG-BZ-30 Arm Weapon L: KWG-HZL50 Optional Parts: OP-INTENSIFY Color Scheme: -- Bloodfest Colour Scheme -- General: 20.3.0 86.77.46 22.22.16 189.159.69 30.30.30 Head (Joint): 115.0.0 You must use this colour scheme when you test the design, as it is truly amazing. The primary red colour seems to change depending on the lighting conditions: Sometimes it's a faded, dull red that resembled dried blood. Other times it looks almost black, and sometimes the red takes on a vibrant hue as though the AC itself were coated in a sheen of deep red blood. Combined with the gold and neutral accents it just looks cool, so definitely try it out. ----------------------- Anyone who has followed my designs in this forum will likely see progressive elements from each present here. The FCS, Generator and Radiator are my personal favourites, tailored to suit my piloting style. The turn boosters were a hobby of mine which has now spawned an entire series of techniques. The chain gun and small grenade launcher are always solid, and when together they can round out any design. And finally, my triple combo of the Bazooka, Howitzer and EO cannons is one of the strongest offensive attacks... ever. Murasame has an offensive edge that is absolutely incredible. Opponents simply cannot attack it head on, it's suicide to do so. Now, I am going to outline a brief strategy for using this design. Murasame is not especially difficult to operate, but to get the most out of it try to keep the following suggestion in mind: The weapons work best when combined together. Combo #1 - Large Bazooka / Howitzer / EO Cannons This is the primary weapon system for Murasame. The howitzer has an incredible stun factor which will slow opponents down, leaving them wide open for the bazooka shots which also have a stun factor, as well as high heat damage. The large EO cannons follow up as well, for a powerful double burst. Now, the Howtizer has an attack rating of 1250, the bazooka 2250 and the EO cannons 1400 each. When added together this combines to a total of 6300... that's more than a linear cannon shot, and there's the additional heat damage as well. When you consider that the core can pull off one of these combos every second or so that adds up to an extreme offensive edge. This combo can be used against anything... while light targets are harder to catch with it initially, the stun factor from the first successful hit will hold them in place. Combo #2 - Grenade Launcher (Howitzer / EO Cannons) The grenade launcher tends to take on a support role for Murasame. (That alone should tell you something about the incredible power of this design, when the grenade launcher is classified as a support weapon). Alone it works well as a support system, useful whenever you run out of EO shots or need to change things up. However, it too can be combined with the howitzer and EO cannons for a combo similar to the one above. Because of the reload time it is a little more difficult to hit with this combo, but it still works wonders. Combo #3 - Chain Gun et al. The chain gun, as always, stands alone as an amazing weapon. Use it as you normally would whenever you need it. However (as the et al, or "with others" implies) it can also be combined with additional support weapons (howitzer, EO) for a more powerful attack. Now, all of that combined means only one thing; Murasame is virtually invincible in terms of offensive power. The attack strategy blends perfectly with the core itself; for this style of attack you don't necessarily need as much speed. Having a heavier core with good defense is more favourable, as it means that you can absorb a grenade or get caught in a machine gun stream with no real damage incurred. That allows you to stay on offense for the entire match, without worrying to much about be counter attacked. And, just because the core classifies as "heavy" doesn't mean that Murasame is slow. With a total weight of around 8700 it can still pull off a respectable moving speed, allowing it to keep up with even light opponents. The turn boosters help it tremendously here, allowing you to keep your guns focused on the target at all times. Another point... the core itself just looks stunning. It has every bit the look of a Samurai (for which it is named). The head with it's flat top and the arms with their broad shoulders perfectly match the sweeping waist and upper legs, with the broad foot adding a nice aesthetic touch. This doesn't mean the AC was built for looks though... those just came naturally with the incredible functionality. A lot of people criticise heavy cores for being slow, and therefore weaker against light opponents. Such is not the case here... I've been able to keep up with every single opponent I've faced thus far, including several human piloted AC's that weighed under 6500 pounds. So that should never be an issue. However, if for some reason you are having trouble keeping up there is a way to balance the odds. Drop the bazooka, howitzer and grenade launcher. This reduces overall weight to about 7000, and you can still mount an excellent attack with the chain gun alone. The EO cannons can back you up as well with a heavier punch. In terms of facing a heavier opponent... as I said, Murasame can face down anything. I sincerely doubt you'll be against someone with as much offense as you, and you'll wear them down long before they can crack through your respectable 9101 AP. Blade attacks are also not an issue here. Murasame needs no blade as such melee weapons don't mesh well with heavy cores in the first place. And trust me, any opponent stupid enough to blade you will be in for a rough surprise. Granted, you'll take the hit, but since the core is so stable (and therefore has no shock from the attack) your enemy will be stuck right in your face, wide open for a full series of bazooka/howitzer/EO combos. Seriously, they'd be lucky to just survive. Rest assured, close range combat is not a problem. So that about wraps it up... Murasame has exceptional offense and defense, with good speed, cooling, sensory systems and ammunition stores. It has any number of strengths and no exploitable weaknesses, which make it the very essence of the "ultimate" core. Now, I know I've really pumped this thing up, but I think you'll find my claims justified. I have faced every arena opponent several times, completed all the difficult missions and taken on multiple human players at once, and I have yet to lose a battle with this design. Understand - I have not lost a match. Murasame has defeated every opponent and overcome every challenge set before it. I don't want that to come off as me bragging, I just want to offer some perspective. This is by far my favourite design to fly (it may surprise you to learn that back in the days of AC2 I used to fly heavier cores all the time). My average arena match lasts perhaps 25 seconds... that's all it takes to bring someone down with this bad boy. So definitely try this out and give me some feedback. I'm confident that it will be positive, but I'll listen to negative as well. Just don't expect me to make any changes, as Murasame is perfect for me. ----------------------- Alternate Persona Shadowslayer made a comment to me earlier about certain aspects of the colour scheme, urging me to reconsider several of the colour choices. Taking that suggestion to heart, I have designed an alternate colour scheme for this design. However, with the new paint job the name for the core doesn't really fit. As such, both the name and colour scheme have been changed. Golgatha General 0.0.0 31.34.38 50.50.50 189.159.69 30.30.30 Head 20.3.0 22.22.16 0.0.0 189.159.69 115.0.0 I'll reiterate again that Murasame and Golgatha are the same design; only the appearance has changed. Personally I prefer this new scheme over the old one; it's more "Johnny", using lots of black and dark blue. This message was edited by Johnny_G on Feb 21 2003. ------------------- ![]() | |
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sputi
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re: Steel Ravens Remix |
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Johnny in a heavy...lol...
I just had a friend over for a while and was experimenting with some melee designs. One of the ACs I came up with is extremely similar to yours. I'll post them as soon as I get home so they'll be here in a sec. ------------------- OK, I'm home and here are the designs. I haven't bothered thinking of a name for either of them so I'm just going to say the first thing I think of. Uhhhhhhhh.......... Bishop Head: CHD-SKYEYE Core: CCL-01-NER Arms: MAW-DHM68/04 Legs: MLB-SS/FLUID Booster: CBT-FLEET FCS: VREX-F/ND-8 Generator: CGP-ROZ Radiator:RMR-ICICLE Extension: MWEM-R/24 Back R: MWC-LQ/35 Back L: CWC-CNG-300 OP-INTENSIFY OK, there's a chess set nearby and it acts like a bishop. First off, I would like to say that missiles are ownage in multiplayer. I, and almost all other people here, can dodge almost 100% percent of missiles launched at me. But with this AC I don't lauch missiles at you. Unless all 3 opponents are ganging you, one of them will be distracted and you can fire off a big volley of missiles (preferably in heat mode) at them without them noticing. And, as you know, you can't dodge what you can't see. Unfortunately, missiles are far less effective if the person is facing you. That is why this AC also has the classic standby, the chain gun. Back up and rain bullets on them until they go away or die. Finally, in melee combat, the battle area can change very fast. Many times everybody else gets into this little fray and leaves you sitting on the other side of the arena wondering what the hell happened. Fortunately, this FCS is not as limited as normal ones. Get out the laser cannon and rain bright pink and orange terror from the opposite side of the arena. While this AC was designed for multiplayer with at least 3 people, it is also quite a force in the arena. Just watch your armor and use its speed and you should be fine. Now for my second AC: Rook Head: MHD-MM/004 Core: CCM-00-STO Arms: MAH-RE/GG Legs: MLH-MX/VOLAR Booster: CBT-FLEET FCS: AOX-X/WS-3 Generator: CGP-ROZ Radiator: RGI-KD99 Extension: KEBT-TB-UNS Back R: CWC-GNL-15 Back L: CWC-CNG-300 Arm R: MWG-RF/220 Arm L: KWG-HZL50 OP-INTENSIFY Another melee AC, but this one is designed to be in the fray at all times. Use it's armor and obscene cooling ability to stay right in your opponents face and pound them with whatever. Use the howitzer for extra damage or combine it with the RF/220 to kill speedy ACs. Its extreme accuracy also is very helpful for finishing off enemies that are almost dead or keeping them overheated once you get them hot. I opted not to use EO because they almost never hit (they never hit against a human) and are a waste of energy. Well, there's my ACs. Hope you like them and have fun. This message was edited by sputi on Feb 19 2003. ------------------- ![]() Join AC Ravens! | |
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The_Lizard_King
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re: Steel Ravens Remix |
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Johnny you are beggining to love that howitzer. I for one can't stand them because they are hard to hit things with and my thumbs can't really reach the square and circle key that easily. I don't think they are worth the trouble because the damage is small too. Mist sure makes good use of them though so I don't know. Right now I am experimenting with weapon arms and am beggining to like the machine gun ones and the energy shotgun ones.
------------------- ![]() --The_Lizard_King--
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