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RoPaDoPe
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Changes in Gamplay... |
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Here's the list of how the gameplay in the match engine of Club Football has changed. These are the major changes but there are other minor changes.
1. Shooting: shooting has been improved - there's a greater power and variety of shots. 2. Tackling: players are able to run with the ball more now (espcially at the opposition) and this is graded according to the difficulty setting you impose. 3. Referees: the AI of referees has been rebalanced based on the fan's feedback - so you get a more enjoyable experience! 4. Player speed: The speed attribute for each player has been modified - so you can see Michael Owen (for example) is faster than most other players. 5. Freedom of movement: players on the ball have greater freedom of movement compared to Club Football Sounds quite good, I've never played Club Footall though so it will be new to me whatever it's like. | |
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Reckless
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re: Changes in Gamplay... |
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I've never played Club Football either, but I heard it was worse than FIFA, and that takes some doing....
Sounds nice anyway. ------------------- ![]() | |
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RoPaDoPe
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re: Changes in Gamplay... |
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I just found out that EIF has no skill moves like Club Football didn't. It's a big shame because you'd expect every football game to have at least some skills.
As you go further along the game and start winning tournaments you can unlock videos and pictures of great England players and goals from the past. This is a decent idea, kind of like World Cup 98 where you could unlock classic matches. ------------------- ![]() | |
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kool kyle 00
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re: Changes in Gamplay... |
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its the same engine as club football games e.g (leeds united club football)
the goalies move diffrent i spotted -------------------
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tornado92
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re: Changes in Gamplay... |
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My friend told me that it was exactly the same as Club football. And also I found that the game play was like Club football
------------------- I don't follow but that's not a problem! | |
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