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chrisgina
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cant find a scrub!! |
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on the level where you have to possess the boss (i think its the ceo of the splinter toothpick factory)there is 1 scrub misnng ,hes not dead i cant find him... the level starts off with munch and abe walking around the top opening the doors for each other ...then on theothe side you possess a big sucurity slig(?) get a gun and waste all the little sligs.. then collect all the scubs bring them back to a door.... here 5 of them open the door and inside theres 2 more sligs and a portal for them... release the scrubs and a door opens high up....using bounce juice to get in.. make way round corner and theres a sleeping security guard take control of him and open voice recognition door inside loads of sligs need wasting....on right a little place for abe to stand where he opens doors and sends a chant ball through to get the ceo's money.(hope thats wnough for you to recognise level..)
ive got the scubs from down the 2 ladders 3 in total all surrounded by mines.... but i have got one missing... any suggestions? | |
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Chobi
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re: cant find a scrub!! |
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Okies, here is how to beat the level. I hope you will find the info you need in here.
Abe takes the lead in this level. Head across the bridge and into the village. The cliffs contain large quantities of Spooce that you will need later. Stock up, then go off in search of Mudokons 1-4 scattered about the village. One is on the ground next to a hut as you cross the bridge. Another is on a high bridge above where you enter the village. This guy requires a drink from the Bounce Vendo to reach. The third native is at the top of the spire. Go up the broken spiral walkway jumping over the gaps until you reach the top. Toss him down then look around. You should spot the final Mudokon on a section of broken bridge. You can make the jump across and toss him down. Round up your crew and bring them to the door with the four Chant Circles. Get them to work and the door will open into the next area. This next area has several Slig Bouncers. Start sending in possession orbs and destroy all the Sligs however you see fit. You can walk them into the mines or over the cliff, or have them beat each other up, or just explode. When the area is clear you can lead your Mudokons past the mines and the closed well on the right and continue down the path. Add Mudokon 5 to your party and continue to the Transformation Shrine where you can upgrade everyone into Tomahawkers. Swing by the Resurrection Totem and pick up Mudokon 6, the Mudarcher. Return to the closed well and tell your Mudokons to wait. Chant to create a possession orb and send it through the mines and over the wall to possess the nearest Slig. Now have him cross the metal bridge and flip the lever to open the well near your Mudokons. While you have control of this Slig feel free to do a little recon down further down the canyon. When you are done you can explode your Slig or have him go out fighting. Now start tossing Mudokons into the well to shoot them over the mines and the wall into the shallow water. When they are all across hop in and join them. Lead them up the ramp avoiding the floating mines, and have Mudokon 7 join you. Lead all seven Tomahawkers into the Transformation Shrine and upgrade them to Mudarchers. Cross the bridge and slowly head down the canyon. Don't go too fast, as you only want to engage one or two Sligs at a time. Your archers will take down all ground units and any Sligs perched on the higher ledges. Hop up on the wooden ledge on the right wall and make your way to the bridge that crosses to the other side. Go about halfway across this bridge then create a 4-5 Spooce possession orb. Send it along the catwalk to the remaining Slig and possess him. Have him walk around to the rear and drop into the area behind the explosive crate wall. Shoot any Sligs then open fire on the crates to destroy the blockade. Explode your Slig when you are done. Have Abe and his crew sweep the area until you arrive at the SpooceLock. If you have killed everyone there is no need to spend the Spooce to activate the Zapper. Head down the narrow path and Mudokon 8 will complete your party for this level. Enter the canyon at the end and have everyone get to work chanting on the Storm Circle. This floods a section of the level you were just at. Time for Munch to do something. He should be waiting back at the beginning unless you've moved him. Hop in a wheelchair to speed up the trip to the Travel Well near the mines and jump in. You land in the water on the other side that has just been made much deeper by Abe and his team of chanting Mudokons. Jump over the floating mine and then through the opening in the wall. Head left and jump onto the ground then flip the lever to open a door elsewhere in the level. Cross over to the final door and flip the lever to open it and enter. The Shaman congratulates you, but the level isn't over just quite yet. Abe can now lead his elite fighting force back down the narrow canyon and through the opening that was previously blocked with those explosive crates. Watch out for any Sligs that may pop out of the dispenser on the right. Your archers should cut them down quickly. Follow the trail back to the door that Munch just opened and enter. Order your archers to attack the Armored Slig Poppers perched on the towers. Wait for a Slig to get shot off any of the platforms then jump up to safety while your Mudokons eliminate this final threat from below. Join Munch at the Teleporters and leave this level. No Muds Land - SCRUBS: 0 NATIVES: 0 FUZZLES: 0 SPOOCE: 99 The good news is that there is nothing to rescue in this level. The bad news is there are a few dozen Sligs between you and the exit. Have Abe hop onto the nearby boulder then up to the higher ledge. Keep climbing until you reach the highest ledge then start collecting Spooce. Continue deeper into the level. You could take out the Sligs in each of the smaller valleys by tossing Bonepowder Kegs down on them, but I have something more fun in mind. Keep making your way along the high ledges and narrow bridges until you are overlooking a mine-filled lake. Below is an Armored Big Bro Slig. Drop a possession orb down the cliff to take control of this juggernaut and let the fun begin. While this Slig is very durable he can be killed, so be careful and he should last long enough to clean out this entire part of the level. Begin with the nearby Sligs here and across the water and get rid of that stack of crates blocking the bridge. Step on the Foot Switch and enter the next area killing the Sligs inside. Shoot the explosive crates to do extra damage - just make sure you aren't too close to the blast. Continue into the next area and stop at the row of mines. Shoot at the sleeping Sligs and explode the crates behind them. They should charge toward you and blow up on the mines giving you a few moments to get through before the mines regenerate. Continue through the next two areas eliminating all Sligs until you make it back to the area with Munch. If your big Slig dies during combat you can always finish the clean up with Abe, either by tossing kegs or chanting and possessing. Now send Abe back for Munch. If you are fast enough you can have Abe pick up Munch and start running back. You should make it through at least two or three doors before the timers shut them again. You now need to work together by having Abe hop up the circular platforms to get to the far side of the door then open it so Munch can hop through. Repeat until you are both back at the lake. If either of you have taken any damage you can visit the vending machine to the far right and get healed. Send Abe across the bridge hopping the mines as necessary. Unlock the SpooceLock to open the Travel Well then head over to the ramp leading up to the closed door. Pull the lever on the right to open the door then quickly go back down before you are spotted by the Sligs. Drink from the Invisibility Vendo then run back up the ramp and through the door. Note: You can also use the Travel Well to the right of the ramp to reach the guard towers. While invisible, you can possess the nearest Slig Popper and have him shoot all the other Sligs off their perches. Drop down and finish them off. You can now make your way past the guard towers to the back of this area and use the Bonepowder Kegs to blast your way through the wall of crates. DO NOT ENTER! There is a Big Bro Slig just inside to the right. Ignore him for now and send a possession orb through the door and take it to the left to possess the nearest Slig. Have him pull the lever to open a door in another area then self-destruct. Munch can now jump in the water and swim over to the Travel Well. Jump in and shoot to the top. Ignore the wheelchair and the Travel Well and go through the door the Slig just opened for you. Two Sligs are patrolling to the fork to the left. Sneak past this passage and head for the lever straight ahead. Flip it to open a door back near Abe. Abe can now send another Possession Orb through the door and take over the Armored Big Bro Slig. Send him through the door that Munch just opened and have him start eliminating all the Sligs in the large compound. Make sure to kill the Sligs up on the rooftops as well as all the ones patrolling the grounds. When you have eliminated all the enemies you can explode your giant Slig. Abe is now free to enter the compound. Follow the path around to the blue ladder that leads up to the area where your Big Bro Slig just shot the pair of Slig Poppers. Climb up and follow the ledge around to the left and jump in the Travel Well. This shoots you to a ledge high above the Teleporters. Flip the lever to activate the pad then drop down and wait for Munch to join you. Have Munch grab a wheelchair to get there that much faster. Boiler Room - SCRUBS: 13 NATIVES: 0 FUZZLES: 0 SPOOCE: 20 Abe and Munch start off on a ledge with a Remote Control and a ladder leading down. Send Abe down the ladder and stand in the middle of the lower area. Munch can now jack into the remote and control the crane. Rid the area of Sligs by picking up the Bonepowder Kegs and dropping them. Remember you can use the momentum of your crane to arc the kegs further than they would normally go. Finally, pick up Abe and deposit him on the other side of the closed door. Abe can now climb the ladder to reach the upper ledge and pull the lever to open the door. Climb down and continue around past Mudokons 1-2. Pick up the nearby keg and cautiously move forward. There is a Slig hiding just around the corner of the large machine on the right. Angle yourself so you can toss the keg and blow him up. Now grab a drink from the Invisible Vendo and make a dash for the ladder at the opposite end of this long room. You can handle this room in two ways. You can kill all the Sligs by tossing kegs down from the upper ledge, or have Munch join you and use the Remote Control to use the crane. Either way works, so it's basically your personal preference. Whichever method you choose, the first thing you need to do is sneak up on the two sleeping Sligs on the side ledges and toss them down below. If you can toss them onto a mine that's two less you have to worry about later. Be careful not to kill any Scrubs working below. When this area is Slig-free you can return to the floor and collect the pair of Mudokons back by the Vendo and Mudokons 3-6 in this area. Three are on the floor and one is up on the ledge and needs to be tossed down. Lead your party of six (and Munch) into the dark area and flip the lever to open the door to the red passage. Collect Mudokon 7 on your way to the next room. Have Munch and the Scrubs hang out near the Egg Nest as Abe continues to the right. Possess the Armored Big Bro Slig and continue around to the right. Clear out the other two Big Bro Sligs and the stack of crates then self-destruct. If your Slig dies you can summon another one by using the lever on the upper pedestal. Send Abe over to the wall of crates and get Mudokon 8 to join your party over in the corner. Pick up the keg and toss it at the wall to clear the path to the area beyond where Mudokons 9-12 are hard at work. Get them all to follow you then go get the rest of your party and continue around to where you possess the Big Bro Slig earlier. Along the way you can add Mudokon 13 to complete your quota of Scrubs for this level. Carefully lead them past the mines on the right and into the Rescue Portal. Jump over the mines and grab a drink from the Bounce Vendo then jump over the wall. You should have already collected the 20 Spooce required to unlock this door. Enter and climb the tall ladder then stand on the Foot Switch to open the door leading to the Glukkon. Send in a Possession Orb and have him empty his pockets into the Lulu Fund Vendo. Climb (or drop) back down and drink from the Vendo on this side then jump over the wall at the arrow to avoid landing on the mines on the other side. Climb the ladder near the Rescue Portal and have Munch join you on the Teleporter Pad to leave this area. Splinterz Manufacturing - SCRUBS: 14 NATIVES: 0 FUZZLES: 0 SPOOCE: 0 Time for some teamwork. Have Abe stand on the first Foot Switch then send Munch through the door to stand on the next. This keeps the door open so Abe can pass through. Repeat this process as you make your way along this passage. The final door opens to reveal some Sligs. Have Munch grab a Zap Cola and zap these guys into the row of mines behind them. Abe and Munch can now continue through the next door. Have Abe pick up Munch and toss him over the gap in the walkway then you can both continue to the end. Have Abe stand on the Foot Switch in the corner then get Munch powered up with some Zap and send him in to battle the Sligs. You will actually have to zap them to death, so make sure to rapidly alternate between Sligs to maximize your firepower. Have Munch stand on the Foot Switch to let Abe in. Abe can collect the Spooce and then head over to the break in the rail near the lever. A Big Bro Slig is waiting on the pedestal below. Send a Possession Orb down and take control. This guy is currently unarmed, so send him over to the Blitzpacker Vendo. Now that he is armed, send him out into the large work area to clean up dozens of Slig guards. There are several ways to do this. The easiest is to stand in the opening leading to this area and start firing. Most of the Sligs will come running toward you and you can mow them down with your machine gun. If too many get too close you cannot target them and they will beat you to death. Simply flip the lever to summon a new Big Bro, grab a new gun, and keep on trying. When Sligs stop coming to you, go out into the area and make a final patrol shooting any Sligs that still guard the Scrubs working here. Blow up any crates lying around while you're at it. Now Abe can drop down and enter the large complex and start collecting Scrubs. Mudokon Scrubs 1-10 are scattered about this area in the following locations. As you enter the area, hug the right wall. You will make two right turns and find a pair of Scrubs. Double back and keep the wall to your right and as you enter the open area you can pick up another pair in the middle. Keep going to the narrow alcove where a single Scrub works then turn left and get another one working along the short wall. Now enter the dark area and check out the tunnel where three more Scrubs are working. Another Scrub is working in the dark corner behind the explosive crates. There is another Scrub very close. He is high above you on the corner ledge in this area. Make a quick trip back to the Bounce Vendo near Munch then return and jump up to get Mudokon 11. Toss him down to join the others then lead all eleven back to that group of six levers on the other side of the complex. Get them to work and they will flip the levers opening this door and another door back near Munch. A pair of sleeping Sligs are all that stand between here and your Scrubs' freedom. Send in a Possession Orb and have one Slig beat the other one then kill himself. Open the portal and send this first group of Scrubs home. Now climb the ladder leading back to Munch and drink from the Bounce Vendo. Jump into the high opening leading to the CEO's office and follow the walkway. Jump the mines and go right around the corner approaching the sleeping Big Bro Slig. Send a Possession Orb down the hall and take over this guy. Have him use the voice lock by pressing to open the door then enter and flip the lever to open the large door. There are dozens of Sligs in this large area and more will respawn as you kill them. If, or rather when your Big Bro dies, have Abe climb down the ladder opposite the voice lock and flip the lever to summon another. Climb back up and repossess and keep trying. Try staying in the doorway and firing. This makes the Sligs funnel toward you allowing you to concentrate your firepower. When all the Sligs are dead you can send Abe in and jump on the elevated Foot Switch to open the large door. Create a large 4-5 Spooce Possession Orb and send it through the door and up the stairs into the Glukkon's office. Make the fatal deposit into the Lulu machine to open the door leading to the Teleporter. Climb back down that ladder opposite the voice lock and go all the way to the bottom. In this dark passage you will find Mudokon Scrubs 12-14. Each is trapped in a circle of mines. Jump into the circle and pick up the Scrub then toss him out. Lead him to the nearest portal and repeat for the other two. Do not be fooled by the Rescue Portal on the other side of the triple-wide row of mines. Simply take the last Mudokon into the portal you used for the second Scrub. Climb up the tall ladders and follow the walkway back to Munch. You can both now head for the Teleporters and leave this level. Okies I hope that told you where to get the scrub. | |
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Oddworldfan11
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re: cant find a scrub!! |
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Short and sweet:
Look in the back. Maybie you didn't look hard enough | |
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