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Eliwood the Slayer
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Sep 03, 06 at 1:21am
re: Character Promotions-first post updated

HH, I'm a poor victim? Whatever.

Yes. I guess Amelia with the 15% boost is good...
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The Deathwind
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Sep 03, 06 at 12:56pm
re: Character Promotions-first post updated

quote catastraphe
I have a question concerning super unpromotes...Is there actual any reason to use them, since their caps only go up by tiny ammounts each time?
Super Recruit is the only Lance class to ever get a Crit Boost, and Super Pupil can use all forms of magic.

No reason for Super Journeyman, it's an inferior Berserker.


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Cormag
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Sep 04, 06 at 12:27am
re: Character Promotions-first post updated

quote
quote catastraphe
I have a question concerning super unpromotes...Is there actual any reason to use them, since their caps only go up by tiny ammounts each time?
quote
Super Recruit is the only Lance class to ever get a Crit Boost, and Super Pupil can use all forms of magic.No reason for Super Journeyman, it's an inferior Berserker.
i agree with The Deathwind

EDIT: HH i am a n00b, this is my first account and i don't even have 100 posts yet,almost,but not yet

This message was edited by Cormag on Sep 03 2006.


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TemplarSimon
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Sep 24, 06 at 6:52pm
re: Character Promotions-first post updated

I prefer these promotions, myself.

Franz: Great Knight
Gilliam: General
Moulder: Sage
Vanessa: Falcon Knight
Ross: Hero via Fighter
Garcia: Hero
Neimi: Ranger
Colm: Rogue
Artur: Sage
Lute: Mage Knight
Natasha: Bishop
Joshua: Swordmaster
Forde: Great Knight
Kyle: Great Knight
Tana: Falcon Knight
Amelia: Great Knight via Cavalier
Gerik: Hero
Cormag: Wyvern Lord
Marisa: Swordmaster
L'Arachel: Valkyrie
Ewan: Sage
Knoll: Druid
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Cormag
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Sep 24, 06 at 7:06pm
re: Character Promotions-first post updated

i prefer these:
Franz: Palidin
Gilliam: General
Moulder: Bishop
Vanessa: Wyvern Knight
Ross: super journeyman or beserker
Garcia: Warrior
Neimi: Sniper
Colm: Rogue
Artur: Bishop( how could you make him a sage )
Lute: Sage
Natasha: Bishop
Joshua: Swordmaster
Forde: Great Knight
Kyle: Great Knight
Tana: Wyvern Knight
Amelia: super recruit or General
Gerik: Hero
Cormag: Wyvern Lord
Marisa: Swordmaster
L'Arachel: Valkyrie
Ewan: super pupil or druid
Knoll: Summoner
you suck at promoting but you like swordmasters so you are cool wait never mind you suck you only have one wyvern


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TemplarSimon
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Sep 24, 06 at 7:29pm
re: Character Promotions-first post updated

I'll explain each one.

Franz - He gets more Speed to amplify his already-great Speed as a Great Knight, and he has Axes to bolster his Attack even more.

Gilliam - Much better promotion gains sans Move. I almost made him a Great Knight for Move's sake, but he's really the only logical candidate for the Boots, so he may as well go General and take them.

Moulder - Elfire without Attack Speed loss. Need I say more?

Vanessa - Swords beat the living heck out of Pierce and she's likely going to get one of the two Body Rings regardless of promotion. May as well take Swords.

Neimi - She gets Swords and a horse instead of...what, the two worst skills in the game? Really, there's no point to making Neimi a Sniper.

Colm - Pick and Steal are far better than Lethality can ever hope to be.

Artur - Sage Artur gets Thunder. Anima > Slayer, if that's what you're getting at. Monsters are the least impressive set of enemies in the game; Sage Artur could likely kill a lot of the game's monsters with Thunder in one round withut Slayer. Meanwhile, against the enemies that actually matter (Hard Mode promoted humans), Thunder beats the living hell out of any Light spell there is, and Artur can still switch to said Light spells if he needs to.

Lute - Mage Knight Lute gets enough Constitution to wield Thunder without AS loss whereas Sage Lute only gets enough for Fire. Thunder's 3 additional Mt plus the Mage Knight's higher Magic gain on promotion make the Mage Knight have a higher Attack until the Sage hits 29 Magic. The Sage does so around 20/15, far beyond the Hard Mode endgame level.

Natasha - Bishops have Slayer, Valkyries have Move. I like higher Move, but Slayer is more useful and thus better.

Joshua - Assassin has nothing going for it, especially given that Joshua can average 20 Strength by endgame as a Swordmaster (while the same cannot be said of Assassin due to how the caps work). Lethality and Lockpicks are novelties; the former isn't necessary with Joshua's Strength, and the latter is an unnecessary utility.

Forde - Axes gained on promotion to Great Knight complement his high Skill and mediocre Strength well. His Skill isn't so important that the cap can't take a hit.

Kyle - Kyle with a Steel Axe can kill many enemies in one hit, and he's still got the Speed to double the low-Speed high-Defense enemies (Generals).

Tana - See Vanessa, only this time make note of the fact tat Tana has such a high Strength that she doesn't even have to worry about needing Pierce.

Amelia - Cavaliers are much easier to train than Knights; you can use them in the campaign far better than Knights. Of the Cavalier's promotion choices, Amelia's high Spd and Skl with mediocre Str beckon for Axes (sound familiar?).

Gerik - Axes on Gerik are a thing to fear. Factor in his amazing Strength, and Steel Axe Grik is OHKOing many a foe. Ranger Gerik is nice, but Axes > Bows.

Cormag - Cormag has amazing Speed - he doesn't need a huge promotion gain. Rather, he'd like the higher Strength and Defense caps along with Swords.

Marisa - See Joshua, only note that she can't even get a high Lehtality rate thanks to her Ice affinity. Plus, she'd like the 15 Crit so she can reliably kill; her Strength is sad.

L'Arachel - I could really go either way here, but te Valkyrie gets a much-needed EXP boost. L'Arachel deals more than enough damage thanks to her insane Mag and Spd, so she can make do with Light.

Ewan - The Druid's only got Speed going for it; Dark > Light in combat, but Light can be used for WTD against the threatening HM magicians (Druids and Gorgon, particularly with Luna and Stone) while Dark cannot. Thunder is going to be used for combat, not Flux or Shine, since the latter two weigh him down and don't deal as much damage. Shien is the least cost-efficient, as well, and Flux has less Mt and Crit.

Knoll - I'll take Speed and Defense over Skill and Resistance; the fact that Druid Knoll gets Anima is just another side bonus.
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Cormag
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Sep 24, 06 at 8:38pm
re: Character Promotions-first post updated

i like you, you explained your self i didn't think you would i respect you, the reason i think artur should be a bishop is because he gets alot of magic capacity and can easilly deafeat Formitis.you are awsome( i started out on a bad note today with my father, i'm just having a bad day sorry )

This message was edited by Cormag on Sep 24 2006.


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blazeboy11
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Sep 24, 06 at 11:31pm
re: Character Promotions-first post updated

quote TemplarSimon
I prefer these promotions, myself.

Franz: Great Knight
Gilliam: General
Moulder: Sage
Vanessa: Falcon Knight
Ross: Hero via Fighter-Ross is my favorite character, and I have to say he is a horrible hero. Gerik should be your hero with Ross as your Beserker.
Garcia: Hero
Neimi: Ranger
Colm: Rogue
Artur: Sage
Lute: Mage Knight
Natasha: Bishop
Joshua: Swordmaster
Forde: Great Knight
Kyle: Great Knight
Tana: Falcon Knight
Amelia: Great Knight via Cavalier-Hell no! Amelia should be a general
Gerik: Hero
Cormag: Wyvern Lord
Marisa: Swordmaster
L'Arachel: Valkyrie
Ewan: Sage-Definately not. Seeing as Knoll is incapable of being a druid, Ewan should be one, and he is a damn good one as well
Knoll: Druid-Knoll doesn't have the stats to be a druid. He should be a summoner.
You phail. Half of those promotions are dumb. I'll bold the worst ones for you though.
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Cormag
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Sep 24, 06 at 11:43pm
re: Character Promotions-first post updated

quote
blazeboy
quote
TemplarSimon

I prefer these promotions, myself.

Franz: Great Knight
Gilliam: General
Moulder: Sage
Vanessa: Falcon Knight
Ross: Hero via Fighter-Ross is my favorite character, and I have to say he is a horrible hero. Gerik should be your hero with Ross as your Beserker.
Garcia: Hero
Neimi: Ranger
Colm: Rogue
Artur: Sage
Lute: Mage Knight
Natasha: Bishop
Joshua: Swordmaster
Forde: Great Knight
Kyle: Great Knight
Tana: Falcon Knight
Amelia: Great Knight via Cavalier-Hell no! Amelia should be a general
Gerik: Hero
Cormag: Wyvern Lord
Marisa: Swordmaster
L'Arachel: Valkyrie
Ewan: Sage-Definately not. Seeing as Knoll is incapable of being a druid, Ewan should be one, and he is a damn good one as well
Knoll: Druid-Knoll doesn't have the stats to be a druid. He should be a summoner.
You phail. Half of those promotions are dumb. I'll bold the worst ones for you though.
exactaly


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TemplarSimon
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Sep 25, 06 at 12:47am
re: Character Promotions-first post updated

quote
like you, you explained your self i didn't think you would i respect you, the reason i think artur should be a bishop is because he gets alot of magic capacity and can easilly deafeat Formitis.you are awsome( i started out on a bad note today with my father, i'm just having a bad day sorry )
Its OK. I know how that goes. As for Artur, if you're looking for a higher Maic cap, the male Sage has a higher cap than the Bishop.

BTW, all the promotion choices I listed are for the campaign only, not creature campaign. In creature campaign, a lot of those (anyone who can become a Bishop but isn't, Lute, Ross, etc) would be changed.

Anyway...

quote
Ross is my favorite character, and I have to say he is a horrible hero. Gerik should be your hero with Ross as your Beserker.
Actually, on average, Ross hits 25 Srength at 20/10. I'd expect my team to be at 20/10 at the end of the campaign, so I don't see the problem with lowering the cap if at most he's limited by 1 point, especially given that he gets Swords on promotion, allowing him to control the weapon triangle.

There's no problem with multiple Heroes on your team - the Hero class is a great class.

quote
Hell no! Amelia should be a general
How do you think you're going to train her if she has four Move and low stats for her joining time? Plus, her Speed cap as a General cuts off her potential rather greatly (24 instead of 26-27), and in exchange she gets higher caps for two stats she generally doesn't do well in (Strength and Defense).

quote
Definately not. Seeing as Knoll is incapable of being a druid, Ewan should be one, and he is a damn good one as well
For what reason? Thunder > Flux, and this way Ewan can get WTA agaist dangerous spellcasters like Gorgons and Druids by equipping Lightning. Thunder is used for combat and Lightning is used to dodge Luna and Stone. Knoll is in fact quite capable of being a Druid.

quote
Knoll doesn't have the stats to be a druid. He should be a summoner.
Not necessarily. Knoll has great offensive stats and high Resistance and HP; his only faults are Luck and Defense. You wouldn't make, say, Lucius (from FE7) a Summoner if given the option, would you? They're the same build.

quote
You phail. Half of those promotions are dumb. I'll bold the worst ones for you though.
I hope I've given you an adequate explanation.
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Cormag
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Sep 25, 06 at 12:52am
re: Character Promotions-first post updated

you have expained your self well new person. but i still disagree with some of your decisions, but that isn't my decision to make.



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Dragonlord999
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Sep 25, 06 at 1:00am
re: Character Promotions-first post updated

Templar, your ignorance is overwhelming. I take this from the other thread, as your post there basically matches your post here. I can't be assed typing the same thing to correct your mistake twice, so it's copy-paste ftw.

If it's missing anything, let me know.

quote TemplarSimon
quote
Ross-Berserker for sure
I'd go Hero, myself. 1-2 points of Strength lost at endgame (at the most) is worth sacrificing for Swords.

But not for criticals.

quote
Ewan-super trainee 4 sure
I prefer Sage here; Sage Ewan has enough Constitution for Thunder and Lightning, which is all that he needs to deal decent damage. Druid is nice, but that nukes your Anima weapon level, something I'd rather not do (especially when the alternative is Dark).

Ewan Druid is a better option, since Druids can use Anima in this game, and have better caps overall for a magic units. Super Trainee is also a choice because of the all three magics.

quote
kyle-should i even evolve him?
If you're not using Franz.

You shouldn't use either of them, Paladins have crappy stats, if you have to use Kyle, go Great Knight.

quote
forde-i doubt i'll evolve him
If you're not using Franz, you'll be using Kyle, who's mroe or less equal to Forde. Either one works.

No, don't bother with Forde. Nor Franz. Kyle is the only halfway decent Cavalier.

quote
seth-trying not to use him
Seth rocks, just don't use him until Chapter 9.

You're a moron. Seth maybe good by JEIGAN standards, but he still sucks compared to REAL units.

quote
lute-sage
I prefer Mage Knight for higher Attack most of the game.

ARe you stupid? MAge KNight - 25 MAG. Sage-30 MAG.

quote
artur-if i have enough time a bishop
I prefer Sage for Thunder, since Anima > Light.

But Slayer > Monsters. And Male Sages have wimpy MAG.

quote
tana-ill probably train her at valni
vanessa-same as tana
If you haven't trained Vanessa and Moulder isn't an active member of your team, train Tana.

Moulder should never be a part of your team. Vanessa should be a FalcoKnight and TAna a Wyvern Knight.


quote
joshua-swordmaster
Colm is a better fighter than Joshua with proper supports; if you're using Neimi and Moulder, forget Joshua, otherwise take Gerik on Eirika Mode and Joshua on Ephraim Mode.

Haha..no. Swordmasters are a godly class. Critical boosts plus untouchable SKL and SPD means that they're extremely versatile. NEimi and Moulder suck ass, and if you think they replace Joshua, you're a moron. Joshua has much nicer supports, because he has Natasha. Colm has crappy offensive stats.

quote
franz-great night
Good choice.

Not a good choice, Franz shouldnt' be used, and your Great Knight should be Kyle because his growths match the GK's stat caps perfectly.

quote
ALL PREVOLVED CHARACTERS-TRYING NOT TO USE
Prepromote =/= bad.

Prepromote = bad.


quote
Amelia-General
General is arguable the best melee class, with all three weapon traingle AND Great Shield.
That explains pretty much exactly why your decisions are stupid.



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TemplarSimon
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Sep 25, 06 at 1:41am
re: Character Promotions-first post updated

Good idea. Let's confine this to one topic.

quote
1.ross should be a beserker because he gets a critical bonus being a beserker.
Ross, of all people, shouldn't need a boost to Crit. Swords, meanwhile, help him avoid WTD from dangerus units like Hard Mode Swordmasters (aka enemies who double him). Honestly, 25+ Strength with Axes is not going to need a critical to kill things.

quote
2.super pupil because he gets to use all magics and has more magic capacity than a sage(at least mine did that.)
If you're desperate to get more magic, just use the Control Enemy Glitch to get Dark Magic on your Sage so you have all magics and staves. As for magic cap, I think they're the same. Meanwhile, Sage has more Constitution and (IIRC) Defense due to promotion gains.

quote
3. don't use seth unless you can't get past a chapter, but if you can't do that,arena aduse
Have you guys even seen Seth's averages?

Seth ??/10:
HP: 38
Str: 18
Skl: 17
Spd: 16
Lck: 15
Def: 14
Res: 10

No really high stats, granted, but no weaknesses either. Now, check his ??/20 averages:

HP: 47
Str: 23
Skl: 21
Spd: 20
Lck: 17
Def: 18
Res: 13

He's got high Defense, Strength, Speed, and Skill with decent Luck and, for a physical unit, Resistance. His HP is a bit low, but with his stats, 47 HP certainly isn't bad.

Honestly, Seth is vastly underrated here.

quote
4.lute should be a sage because she gets to use light magic as well as anima and staves.
She loses 2 AS from Lightning and only needs it for WTA against spellcasters she can either OHKO or watch them go TINK. Meanwhile, her offense is better as a Mage Knight due to Thunder and higher Magic gain on promotion coupled with 1 more Move and mounted bonuses.

quote
5.Artur should be a bishop because he can kick Formtis's sorry ass as one.
He also does better throughout the game as a Sage due to having Thunder instead of Shine. I'd take being better everywhere except the final boss over being worse everywhere except the final boss.

quote
6.tana and Vanessa should be both wyvern kight's but that is just because i like like wyverns, wait no i love wyverns
Well, that's your personal preference, so I can't argue against it. I will say that Swords > Pierce and thus Falcon Knight > Wyvern Knight.

quote
7.Franz could go either way but he can move further when he is a paladin, and you need a replacement due to the fact that seth is a sucky lv.20 paldin compared to franz as a lv. 20 Paladin
O RLY?

Franz 20/20:
HP: 52
Str: 22
Skl: 21
Spd: 23
Lck: 17
Def: 17
Res: 9

Seth beats him in Strength by 1, Defense by 1, and Resistance by 4. Franz bats him in HP by 5, Skill by 1, and Speed by 2. Franz pulls a narrow win here, but Seth has higher stats until the lategame, so Seth wins.

I prefer Franz anyway due to his Axes accessibility as a Great Knight. Franz should go Great Knight because he does very well with Axes due to his high Speed and Skill (made even better by the Great Knight's higher Speed bonus on promotion).

quote
8.i can see why you chose amelia to be a great knight but i think it suits her to be a general because she is stronger, but great knights move further. you could go either way. that is all i have to say.that is why i said what i said.
Generals have slightly better stats, but it's so much harder to train an underlevelled Knight than an underlevelled Cavalier that I'd prefer the ease of training. Plus, Great Knights' Speed caps don't murder Amelia's growth.

quote
But not for criticals.
As stated earlier in this post, why the heck does [s]Ross[/s] need a critical?

quote
Ewan Druid is a better option, since Druids can use Anima in this game, and have better caps overall for a magic units. Super Trainee is also a choice because of the all three magics.
The caps don't matter in Ewan's case because according to Eaichu's averages [http://eaichu250.superbusnet.com/DT/fea.php?game=8e], Ewan doesn't cap anything except the Mage Knight's Magic cap at 20/20. Granted, Druids have Thunder as well as Sages and they have decent Speed, but Sage Ewan can use Excalibur while Druid Ewan is stuck with the cruddy Gleipnir tome. All three magics aren't needed given how badly Anima beats down the other two, but if you're desperate for them, use the Control Enemy Glitch and get your Sage Dark Magic.

quote
You shouldn't use either of them, Paladins have crappy stats, if you have to use Kyle, go Great Knight.
Crappy stats? Excuse me?

Franz - Great Knight 20/10
HP: 45
Str: 20
Skl: 17
Spd: 22
Lck: 13
Def: 15
Res: 7

Franz is the perfect offensive machine with >20 Strength and Speed. His defenses are solid thanks to his 57 Avoid and 45 HP. Overall, quite the good unit with no weaknesses save for magic (and even then, you'd need a really strong enemy to put Franz in danger).

quote
No, don't bother with Forde. Nor Franz. Kyle is the only halfway decent Cavalier.
Let me compare Kyle and Franz at 20/10, endgame level for the campaign.

Kyle - Great Knight 20/10
HP: 47
Str: 22
Skl: 16
Spd: 18
Lck: 10
Def: 16
Res: 6

Franz is reliably doubling slower Hard Mode Swordmasters; Kyle is not. Franz is capable of dodging spellcasters; Ke is not. Kyle's only defensive advantages are 2 HP and 1 Defense. Offensively, he trades 4 AS for 2 Strength; not a winning trade. Franz also has minutely higher Crit and Hit, but they're insignificant.

As for Forde, he's a slightly toned down Franz. You can check the averages yourself at the site I mentioned earlier in the post.

quote
You're a moron. Seth maybe good by JEIGAN standards, but he still sucks compared to REAL units.
OK, let's compare Seth to your beloved Kyle. I'd expect Seth to be at ??/15 by the time Kyle hits 20/10, since he has a level advantage throughout the game.

Seth 20/15:
HP: 42
Str: 21
Skl: 19
Spd: 18
Lck: 16
Def: 16
Res: 12

Kyle 20/10:
HP: 47
Str: 22
Skl: 16
Spd: 18
Lck: 10
Def: 16
Res: 6

Kyle barely wins offense (by a mere point in Strength), but Seth stomps him in defense (6 Res and Avd against 5 HP). Seth is quite clearly superior.

And this is before factoring supports, which further works in Seth's favor (as he has an Anima x Fire support with Cormag and Garcia and an Anima x Light support with Eirika against Kyle's Ice x Fire support with Ephraim and Ice x Anima support with Lute).

quote
ARe you stupid? MAge KNight - 25 MAG. Sage-30 MAG.
Lute will have more Attack for most of the game due to higher Constitution allowing her to get Thunder without AS loss and a higher Magic gain on promotion. Lute has to get 29 Magic - achieved at, according to the site mentioned earlier, 20/19. Lute shouldn't ever hit 20/19 by the end of campaign mode.

quote
But Slayer > Monsters. And Male Sages have wimpy MAG.
Artur with Thunder has moe Attack against the dangerous enemies - Hard Mode Great Knights, Generals, and Warriors - where as Slayer Artur with Lightning has more Attack against less dangerous foes like Wights and Deathgoyles. The only enemies Bishop Artur has a distinct advantage against are Dracozombies, and there's only three of those in the game counting Morva. I'd take superiority against Great Knights, Warriors, and Generals over superiority against Dracozombies.

As for Magic, male Bishops receive one more point of Magic on promotion, but they still can't beat male Sages with Thunder in terms of Attack. Sages have, on the other hand, a Magic cap three points higher than the Bishop.

quote
Moulder should never be a part of your team. Vanessa should be a FalcoKnight and TAna a Wyvern Knight.
You're kidding, right? Moulder at 20/10 with Elfire has 29 Attack when supported with Vanessa and Gilliam. That targets Resistance, as well, which is usually a better thing to hit. Plus, it's coming off of 19 Attack Speed, higher than Kyle's. He also has 16 Defense with A Vanessa Gilliam, making him the spellcaster's equivalent of a physical tank.

Tana should be a Falcon Knight for the reasons above justifying Falcon Knight > Wyvern Knight.

quote
Haha..no. Swordmasters are a godly class. Critical boosts plus untouchable SKL and SPD means that they're extremely versatile. NEimi and Moulder suck ass, and if you think they replace Joshua, you're a moron. Joshua has much nicer supports, because he has Natasha. Colm has crappy offensive stats.
Watch this.

5/0 Joshua
24.0 Hp
8.0 Str
13.0 Skl
14.0 Spd
7.0 Luck
5.0 Def
2.0 Res
8 Con

6/0 Colm
21.0 Hp
5.6 Str
5.6 Skl
12.6 Spd
9.8 Luck
4.0 Def
1.8 Res
6 Con

C Neimi

Colm has a durability advantage(3 Dodge vs 3 Hp), but it's almost completely insignificant. He's trailing in Atk and AS by one after Supports, and Hit by 7, not to mention Joshua's Con lead. At this point, Joshua is clearly superior, but the lead isn't particularly impressive.

10/0 Joshua
28.0 Hp
9.8 Str
15.8 Skl
16.8 Spd
8.5 Luck
6.0 Def
3.0 Res
8 Con

C Natasha

12/0 Colm
25.5 Hp
8.0 Str
8.0 Skl
16.5 Spd
12.5 Luck
5.5 Def
3.0 Res
6 Con

A Neimi

As far as Joshua's Natasha Support goes, I'm not certain about it; I could see either a C or a B plausible in Chapter 9. However, Colm should have a C with Moulder by now if they're Supporting, and this counteracts the possibility of Joshua/Natasha B.

Hm, 9 Dodge and 0.5 Def or 2.5 Hp, pretty easy to see that Colm's defense is stronger. A Neimi also allows him to beat Joshua in Dmg by one. Joshua has a minute Hit lead(4 points), but Colm's got a 9 point Crit lead, so the two weaker stats are a win for him anyway.

15/0 Joshua
32.0 Hp
11.5 Str
18.4 Skl
19.1 Spd
10.0 Luck
7.0 Def
4.0 Res
8 Con

A Natasha

18/0 Colm
30.0 Hp
10.4 Str
10.4 Skl
19.4 Spd
15.2 Luck
7.0 Def
4.2 Res
6 Con

A Neimi

If you're playing Eir Route, Joshua may Support Gerik, and Artur's not out of the question either. However, Colm has Kyle and Moulder as possibilities, and he gains more from Supporting them than Joshua does from Gerik or Artur, so ignoring secondary Supports is being nice to the Myrmidon.

Anyway, we still see a clear durability advantage for Colm(5 more Dodge, 1 more Def, to Josh's 2 Hp). He's also still got roughly a point of Dmg on Joshua(13.4 to 12.5). Joshua has a big Hit lead, but this doesn't particularly impress me. Same thing with Colm's 6 point Crit lead. Overall, there is little difference offensively at this point.

Throughout these comparisons, Colm also has the advantage of an additional point of Move.

20/1 SM Joshua
41.0 Hp
15.2 Str
20.0 Skl
20.0 Spd
11.5 Luck
10.0 Def
6.0 Res
9 Con

A Natasha

20/2 Assassin Colm
35.3 Hp
12.6 Str
11.6 Skl
20.6 Spd
16.6 Luck
9.7 Def
6.8 Res
8 Con

A Neimi

7 Dodge vs 6 Hp in defenses, which is a win for Colm, but still not a big one. Colm also has about a point of Res over Joshua, but this isn't significant.

On the offensive front, Joshua barely manages an Atk lead(0.6), while losing in AS by the same amount. No big differences.

20/10 SM Joshua
48.2 Hp
18.4 Str
25.0 Skl
24.9 Spd
14.2 Luck
11.8 Def
7.8 Res
9 Con

A Natasha

20/12 Assassin Colm
42.7 Hp
16.5 Str
15.6 Skl
21.0 Luck
27.1 Spd
12.2 Def
8.8 Res
8 Con

A Neimi

The Atk difference is completely insignificant(.1 in Colm's favor). Colm's AS lead comes in handy for doubling Gwyllgis, but Joshua should be doubling everything else either way. Joshua has leads in Hit and Crit, against Colm's Silencer. Hard to say which is more valuable, but it doesn't matter much either way.

Meanwhile, Colm takes a clear defensive lead by the endgame, with his Dodge lead doubling Joshua's Hp advantage.

Of the 5 comparisons, I count one point for Josh, three for Colm, and one indecisive. Colm wins overall.

And that's all before factoring in Colm's utility value as a Rogue.

quote
Not a good choice, Franz shouldnt' be used, and your Great Knight should be Kyle because his growths match the GK's stat caps perfectly.
Already proven that Franz > Kyle above.

quote
Prepromote = bad.
So I guess Pent and Harken from FE7 suck too, huh?

quote
General is arguable the best melee class, with all three weapon traingle AND Great Shield.
Amelia doesn't need Great Shield when she dodges everything under the sun.

quote
That alone is enough for me to murder you. Ross is a great beserker, just give him a killer axe and no boss can stand his might. Joshua is the perfect choice for swords, if Ross is having problems because of the weapons triangle he can just get a swordslayer or whatever its called.
Then you need to calm down. Hero Ross with a Killer Axe is killing quite a few enemies in one round anyway. Swords aren't used as his primary; they're pulled out to avoid WTD against Swords, much like how Light is only used on Ewan as an anti-WTD measure against Gorgons and Druids. If Berserker Ross gets the Swordslayer, so does Hero Ross. Oops, Hero Ross gets WTA against Swords, Axes, and Lances now.
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blazeboy11
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Sep 25, 06 at 2:38am
re: Character Promotions-first post updated

If you took your time during the desert level, you would have gotten those boots (forgot the exact name) that give you +2 movement. That solves Amelia's movement problem, and lands her into her much better promotion choice (general, in other words).
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Dragonlord999
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Dragonlord999's profileDragonlord999's neohomeNeoPM Dragonlord999
total posts: 4432
since: Feb 2004
Sep 25, 06 at 2:41am
re: Character Promotions-first post updated

quote TemplarSimon
Good idea. Let's confine this to one topic.

quote
1.ross should be a beserker because he gets a critical bonus being a beserker.
Ross, of all people, shouldn't need a boost to Crit. Swords, meanwhile, help him avoid WTD from dangerus units like Hard Mode Swordmasters (aka enemies who double him). Honestly, 25+ Strength with Axes is not going to need a critical to kill things.

But as a Hero, his growths aren't going to change at all, so he's STILL going to get doubled by Swordmasters, not going to DA anything, still miss crap, so you might as well take the extra criticals.

quote
2.super pupil because he gets to use all magics and has more magic capacity than a sage(at least mine did that.)
If you're desperate to get more magic, just use the Control Enemy Glitch to get Dark Magic on your Sage so you have all magics and staves. As for magic cap, I think they're the same. Meanwhile, Sage has more Constitution and (IIRC) Defense due to promotion gains.

Glithces aren't meant to be part of the game though, so I'm going to ignore that part. The point is, Super Trainees come out with more balanced stats than a Sage. Or, as a Druid, with better MAG than a Sage, and equal SPD, would be much better suited. Plus the ability to use Anima makes up for the lower SKL.

quote
3. don't use seth unless you can't get past a chapter, but if you can't do that,arena aduse
Have you guys even seen Seth's averages?

Seth ??/10:
HP: 38
Str: 18
Skl: 17
Spd: 16
Lck: 15
Def: 14
Res: 10

No really high stats, granted, but no weaknesses either. Now, check his ??/20 averages:

HP: 47
Str: 23
Skl: 21
Spd: 20
Lck: 17
Def: 18
Res: 13

He's got high Defense, Strength, Speed, and Skill with decent Luck and, for a physical unit, Resistance. His HP is a bit low, but with his stats, 47 HP certainly isn't bad.

Honestly, Seth is vastly underrated here.

Yes, Seth is good by JEIGAN standards. But if you compare him to someone like Franz, Kyle, or Forde, you'll see that he is vastly inferior.

quote
4.lute should be a sage because she gets to use light magic as well as anima and staves.
She loses 2 AS from Lightning and only needs it for WTA against spellcasters she can either OHKO or watch them go TINK. Meanwhile, her offense is better as a Mage Knight due to Thunder and higher Magic gain on promotion coupled with 1 more Move and mounted bonuses.

I fail to see how having 25 MAG would make her have more offense than 30 MAG. This isn't some measely 1 point advantage, this is a whopping 5. Besides, a Sage's stats add up to MUCH better than a Mage Knights.

quote
5.Artur should be a bishop because he can kick Formtis's sorry ass as one.
He also does better throughout the game as a Sage due to having Thunder instead of Shine. I'd take being better everywhere except the final boss over being worse everywhere except the final boss.

But the Slayer skill makes him better throughout the game because the game is mainly populated with monsters. THe Slayer skill is also invaluable in Tower and Ruins.

quote
6.tana and Vanessa should be both wyvern kight's but that is just because i like like wyverns, wait no i love wyverns
Well, that's your personal preference, so I can't argue against it. I will say that Swords > Pierce and thus Falcon Knight > Wyvern Knight.

Not much to say here, but having one Falco Knight and one Wyvern Knight is my preference, because it gives a nice balance. Statistically, they're too similar for any significant conclusion.

quote
7.Franz could go either way but he can move further when he is a paladin, and you need a replacement due to the fact that seth is a sucky lv.20 paldin compared to franz as a lv. 20 Paladin
O RLY?

Franz 20/20:
HP: 52
Str: 22
Skl: 21
Spd: 23
Lck: 17
Def: 17
Res: 9

Seth beats him in Strength by 1, Defense by 1, and Resistance by 4. Franz bats him in HP by 5, Skill by 1, and Speed by 2. Franz pulls a narrow win here, but Seth has higher stats until the lategame, so Seth wins.

I prefer Franz anyway due to his Axes accessibility as a Great Knight. Franz should go Great Knight because he does very well with Axes due to his high Speed and Skill (made even better by the Great Knight's higher Speed bonus on promotion).

Cavaliers, in general, turn out crappy. Their caps are mediocre, and don't excel in anything. There are alternatives to everything. The only worthwhile cavalier is Kyle, because his growths match GK's caps perfectlly, and a GK actually has DECENT stats.

quote
8.i can see why you chose amelia to be a great knight but i think it suits her to be a general because she is stronger, but great knights move further. you could go either way. that is all i have to say.that is why i said what i said.
Generals have slightly better stats, but it's so much harder to train an underlevelled Knight than an underlevelled Cavalier that I'd prefer the ease of training. Plus, Great Knights' Speed caps don't murder Amelia's growth.

Generals are the best melee class though. Mastery of all three weapons, and Great Shield, with some awesome caps (High POW, DEF, and RES) makes her a extremely valuable unit. As I said, movement is not an issue. Just let the enemy come to you.

quote
But not for criticals.
As stated earlier in this post, why the heck does [s]Ross[/s] need a critical?

Better than giving up a critical for no change at all in getting DAed. Changing classes doesn't change growths.

quote
Ewan Druid is a better option, since Druids can use Anima in this game, and have better caps overall for a magic units. Super Trainee is also a choice because of the all three magics.
The caps don't matter in Ewan's case because according to Eaichu's averages [http://eaichu250.superbusnet.com/DT/fea.php?game=8e], Ewan doesn't cap anything except the Mage Knight's Magic cap at 20/20. Granted, Druids have Thunder as well as Sages and they have decent Speed, but Sage Ewan can use Excalibur while Druid Ewan is stuck with the cruddy Gleipnir tome. All three magics aren't needed given how badly Anima beats down the other two, but if you're desperate for them, use the Control Enemy Glitch and get your Sage Dark Magic.

You do realize that you can get S in Anima instead as a Druid instead of Dark right? Besides, Druids have a better arsenal of spells. Dark + Anima > Anima + Light.

quote
You shouldn't use either of them, Paladins have crappy stats, if you have to use Kyle, go Great Knight.
Crappy stats? Excuse me?

Franz - Great Knight 20/10
HP: 45
Str: 20
Skl: 17
Spd: 22
Lck: 13
Def: 15
Res: 7

Franz is the perfect offensive machine with >20 Strength and Speed. His defenses are solid thanks to his 57 Avoid and 45 HP. Overall, quite the good unit with no weaknesses save for magic (and even then, you'd need a really strong enemy to put Franz in danger).

If you think THOSE are "perfect" or even "good" stats, you seriously need to take a look at some other units.

quote
No, don't bother with Forde. Nor Franz. Kyle is the only halfway decent Cavalier.
Let me compare Kyle and Franz at 20/10, endgame level for the campaign.

Kyle - Great Knight 20/10
HP: 47
Str: 22
Skl: 16
Spd: 18
Lck: 10
Def: 16
Res: 6

Franz is reliably doubling slower Hard Mode Swordmasters; Kyle is not. Franz is capable of dodging spellcasters; Ke is not. Kyle's only defensive advantages are 2 HP and 1 Defense. Offensively, he trades 4 AS for 2 Strength; not a winning trade. Franz also has minutely higher Crit and Hit, but they're insignificant.

As for Forde, he's a slightly toned down Franz. You can check the averages yourself at the site I mentioned earlier in the post.

quote
You're a moron. Seth maybe good by JEIGAN standards, but he still sucks compared to REAL units.
OK, let's compare Seth to your beloved Kyle. I'd expect Seth to be at ??/15 by the time Kyle hits 20/10, since he has a level advantage throughout the game.

Seth 20/15:
HP: 42
Str: 21
Skl: 19
Spd: 18
Lck: 16
Def: 16
Res: 12

Kyle 20/10:
HP: 47
Str: 22
Skl: 16
Spd: 18
Lck: 10
Def: 16
Res: 6

Kyle barely wins offense (by a mere point in Strength), but Seth stomps him in defense (6 Res and Avd against 5 HP). Seth is quite clearly superior.

And this is before factoring supports, which further works in Seth's favor (as he has an Anima x Fire support with Cormag and Garcia and an Anima x Light support with Eirika against Kyle's Ice x Fire support with Ephraim and Ice x Anima support with Lute).

Why are you using 20/10 at this game, when you can get 20/20 EASILY by Chapter 15ish? Besides, Paladins have crappy stats because they don't excell in anything, and are outstripped by everyone else. GKs aren't extraodinary either, but it makes a better chioce than Paladin because they have the ablility to excell in POW and DEF while retaining movement as opposed to Generals. They're still not the BEST but it's all relative.

quote
ARe you stupid? MAge KNight - 25 MAG. Sage-30 MAG.
Lute will have more Attack for most of the game due to higher Constitution allowing her to get Thunder without AS loss and a higher Magic gain on promotion. Lute has to get 29 Magic - achieved at, according to the site mentioned earlier, 20/19. Lute shouldn't ever hit 20/19 by the end of campaign mode.

I think you're being stupid. THIS game, it's easy as hell to get 20/20 on anyone. Constituion shouldn't matter, because she can DA as a Sage as well as a MK. It doesn't matter at all.

quote
But Slayer > Monsters. And Male Sages have wimpy MAG.
Artur with Thunder has moe Attack against the dangerous enemies - Hard Mode Great Knights, Generals, and Warriors - where as Slayer Artur with Lightning has more Attack against less dangerous foes like Wights and Deathgoyles. The only enemies Bishop Artur has a distinct advantage against are Dracozombies, and there's only three of those in the game counting Morva. I'd take superiority against Great Knights, Warriors, and Generals over superiority against Dracozombies.

As for Magic, male Bishops receive one more point of Magic on promotion, but they still can't beat male Sages with Thunder in terms of Attack. Sages have, on the other hand, a Magic cap three points higher than the Bishop.

But there are only a few Generals and the like, and you have units like Lute and Ewan to take care of them, whereas you only have Artur and Natasha (POSSIBLY) for the monsters, which DOMINATE the game as opposed to the rare occurances of Generals and such.

quote
Moulder should never be a part of your team. Vanessa should be a FalcoKnight and TAna a Wyvern Knight.
You're kidding, right? Moulder at 20/10 with Elfire has 29 Attack when supported with Vanessa and Gilliam. That targets Resistance, as well, which is usually a better thing to hit. Plus, it's coming off of 19 Attack Speed, higher than Kyle's. He also has 16 Defense with A Vanessa Gilliam, making him the spellcaster's equivalent of a physical tank.

Tana should be a Falcon Knight for the reasons above justifying Falcon Knight > Wyvern Knight.

[b]Moulder has the worst growths other than prepromotes out of the magic units. ANd the fact he's a healer makes him incredibly difficult to level up.


quote
Haha..no. Swordmasters are a godly class. Critical boosts plus untouchable SKL and SPD means that they're extremely versatile. NEimi and Moulder suck ass, and if you think they replace Joshua, you're a moron. Joshua has much nicer supports, because he has Natasha. Colm has crappy offensive stats.
Watch this.

5/0 Joshua
24.0 Hp
8.0 Str
13.0 Skl
14.0 Spd
7.0 Luck
5.0 Def
2.0 Res
8 Con

6/0 Colm
21.0 Hp
5.6 Str
5.6 Skl
12.6 Spd
9.8 Luck
4.0 Def
1.8 Res
6 Con

C Neimi

Colm has a durability advantage(3 Dodge vs 3 Hp), but it's almost completely insignificant. He's trailing in Atk and AS by one after Supports, and Hit by 7, not to mention Joshua's Con lead. At this point, Joshua is clearly superior, but the lead isn't particularly impressive.

10/0 Joshua
28.0 Hp
9.8 Str
15.8 Skl
16.8 Spd
8.5 Luck
6.0 Def
3.0 Res
8 Con

C Natasha

12/0 Colm
25.5 Hp
8.0 Str
8.0 Skl
16.5 Spd
12.5 Luck
5.5 Def
3.0 Res
6 Con

A Neimi

As far as Joshua's Natasha Support goes, I'm not certain about it; I could see either a C or a B plausible in Chapter 9. However, Colm should have a C with Moulder by now if they're Supporting, and this counteracts the possibility of Joshua/Natasha B.

Hm, 9 Dodge and 0.5 Def or 2.5 Hp, pretty easy to see that Colm's defense is stronger. A Neimi also allows him to beat Joshua in Dmg by one. Joshua has a minute Hit lead(4 points), but Colm's got a 9 point Crit lead, so the two weaker stats are a win for him anyway.

15/0 Joshua
32.0 Hp
11.5 Str
18.4 Skl
19.1 Spd
10.0 Luck
7.0 Def
4.0 Res
8 Con

A Natasha

18/0 Colm
30.0 Hp
10.4 Str
10.4 Skl
19.4 Spd
15.2 Luck
7.0 Def
4.2 Res
6 Con

A Neimi

If you're playing Eir Route, Joshua may Support Gerik, and Artur's not out of the question either. However, Colm has Kyle and Moulder as possibilities, and he gains more from Supporting them than Joshua does from Gerik or Artur, so ignoring secondary Supports is being nice to the Myrmidon.

Anyway, we still see a clear durability advantage for Colm(5 more Dodge, 1 more Def, to Josh's 2 Hp). He's also still got roughly a point of Dmg on Joshua(13.4 to 12.5). Joshua has a big Hit lead, but this doesn't particularly impress me. Same thing with Colm's 6 point Crit lead. Overall, there is little difference offensively at this point.

Throughout these comparisons, Colm also has the advantage of an additional point of Move.

20/1 SM Joshua
41.0 Hp
15.2 Str
20.0 Skl
20.0 Spd
11.5 Luck
10.0 Def
6.0 Res
9 Con

A Natasha

20/2 Assassin Colm
35.3 Hp
12.6 Str
11.6 Skl
20.6 Spd
16.6 Luck
9.7 Def
6.8 Res
8 Con

A Neimi

7 Dodge vs 6 Hp in defenses, which is a win for Colm, but still not a big one. Colm also has about a point of Res over Joshua, but this isn't significant.

On the offensive front, Joshua barely manages an Atk lead(0.6), while losing in AS by the same amount. No big differences.

20/10 SM Joshua
48.2 Hp
18.4 Str
25.0 Skl
24.9 Spd
14.2 Luck
11.8 Def
7.8 Res
9 Con

A Natasha

20/12 Assassin Colm
42.7 Hp
16.5 Str
15.6 Skl
21.0 Luck
27.1 Spd
12.2 Def
8.8 Res
8 Con

A Neimi

The Atk difference is completely insignificant(.1 in Colm's favor). Colm's AS lead comes in handy for doubling Gwyllgis, but Joshua should be doubling everything else either way. Joshua has leads in Hit and Crit, against Colm's Silencer. Hard to say which is more valuable, but it doesn't matter much either way.

Meanwhile, Colm takes a clear defensive lead by the endgame, with his Dodge lead doubling Joshua's Hp advantage.

Of the 5 comparisons, I count one point for Josh, three for Colm, and one indecisive. Colm wins overall.

And that's all before factoring in Colm's utility value as a Rogue.


I read thorugh all that, and all I got out of it was that you were pitting underleveled Joshua with no support against higher leveled other people with supports. If you have to resort to THAT to get the results you want, then I've nothign to say to you except that you're a noob.

quote
Not a good choice, Franz shouldnt' be used, and your Great Knight should be Kyle because his growths match the GK's stat caps perfectly.
Already proven that Franz > Kyle above.

Disproven above

quote
Prepromote = bad.
So I guess Pent and Harken from FE7 suck too, huh?

Compared to Ninoi and Raven, yes, yes very much so.

quote
General is arguable the best melee class, with all three weapon traingle AND Great Shield.
Amelia doesn't need Great Shield when she dodges everything under the sun.

With what? Lances> Don't make me laugh.

quote
That alone is enough for me to murder you. Ross is a great beserker, just give him a killer axe and no boss can stand his might. Joshua is the perfect choice for swords, if Ross is having problems because of the weapons triangle he can just get a swordslayer or whatever its called.
Then you need to calm down. Hero Ross with a Killer Axe is killing quite a few enemies in one round anyway. Swords aren't used as his primary; they're pulled out to avoid WTD against Swords, much like how Light is only used on Ewan as an anti-WTD measure against Gorgons and Druids. If Berserker Ross gets the Swordslayer, so does Hero Ross. Oops, Hero Ross gets WTA against Swords, Axes, and Lances now.

Already pointed out the flaws with that logic above.


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