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Neoseeker Forums » PC Games » Action and Shooters » Half-Life 2 » Counter Strike Source » Custom Map Listing

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bad ass
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since: Jun 2003
Mar 10, 05 at 6:52pm
re: Custom Map Listing

vegitax2, can u teah the newbs here (like me) how to make maps?

or give a link to a tutorial.

thanks



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Poached_Egg
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Poached_Egg's profilePoached_Egg's neohomeNeoPM Poached_Egg
total posts: 2295
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since: Feb 2004
Mar 12, 05 at 5:03pm
re: Custom Map Listing

I downloaded vx2_restaurant, where do I put the stuff in the zip file?

Edit : Doesn't matter, I found it.

This message was edited by Poached_Egg on Mar 12 2005.


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VeGiTAX2
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VeGiTAX2's profileNeoPM VeGiTAX2VeGiTAX2's gallery (379 images)
since: Apr 2001
Mar 14, 05 at 6:01am
VX2 Country and VX2 Restaurant Released

As noted:

VX2_Country (Final)
VX2_Restaurant (Final)

>_< didn't even think of putting this in before.


To install the maps Unzip the map and nav file into your steam install location as such (varies by user arrangement)

/steam/steamapps/(steam name)/Counter-Strike Source/cstrike/maps

In the dedicated server it would be placed in

/steam/steamapps/(steam name)/Source Dedicated Server/cstrike/maps



Hopefully the slightly corrected version of vx2_streets should be done with the navigation mapping soon. (minor glitch on low/zero grav servers that allowed people to snipe from the the skyscrapers which required an overhaul)

I looked at the bounce pad situation but it'll most likely require a custom tweaked surface with phys variables attached to make it function. =/ (phys_spring)

For starting out I would suggest going step by step with the Valve-Erc guide for a HL2DM room. Same principle just a different game type. =) That should get you familiar with the interface to experiment around afterwards.





This message was edited by VeGiTAX2 on Mar 20 2005.
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VeGiTAX2
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VeGiTAX2's profileNeoPM VeGiTAX2VeGiTAX2's gallery (379 images)
since: Apr 2001
Mar 14, 05 at 6:01pm
VX2_Streets Released

After some setbacks the final build of VX2_Streets is complete. =)

VX2_Streets (Final)

Completely different lighting arrangement and it includes the nav file this time so people don't spend 20 hours compiling one XD

*Note: NAV files do a few items. They trace routes for bots and they they trace routes for hostages. Always best to install them especially with a hostage map. XD otherwise they just stand there doing nothing at all when you attempt to save them.





This message was edited by VeGiTAX2 on Mar 20 2005.
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Zee_pso
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Zee_pso's profileZee_pso's neohomeNeoPM Zee_pso
total posts: 1618
neopoints: 140
since: Oct 2002
Mar 15, 05 at 3:00am
re: Custom Map Listing

ok heres some maps that im making im making going to start making soon.

MMORPG map
BIO
a mmorpg like map. cts in one town ts in another.

big/small world
BIO
one part big one part small/


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VeGiTAX2
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VeGiTAX2's profileNeoPM VeGiTAX2VeGiTAX2's gallery (379 images)
since: Apr 2001
Mar 15, 05 at 3:21am
re: Custom Map Listing

Just a hint on the World style maps, it might help out in presentation to drop below the horizon line on approach as the engine tends to have some late draw in with detailed levels (observable in the restaurant level when crossing from the far end to the t spawn with the palms as they tend to appear as the player draws closer) =/

For a forest setup the background trees should help relieve some of that between the cities. =)

Good luck with those. ^^ I remember that being a bit of complaint by many mappers when the source SDK was released (not enough room) if you set it up right there should be pleanty of space though. =)


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Zee_pso
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Zee_pso's profileZee_pso's neohomeNeoPM Zee_pso
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since: Oct 2002
Mar 15, 05 at 7:10am
re: Custom Map Listing

heres some pics of my map Big_small



http://img234.exs.cx/my.php?loc=img234&image=bigsmall22gx.png

NOTE: the url ups the terrorst skins is a beta for a terrorst skin so its not a cheat skin....

all of the buldings will be smaller (or at least most) but that was suposted to be a big thing with somthing coneted to it... im not spoiling.

This message was edited by Zee_pso on Mar 14 2005.


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VeGiTAX2
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VeGiTAX2's profileNeoPM VeGiTAX2VeGiTAX2's gallery (379 images)
since: Apr 2001
Apr 11, 05 at 2:03am
re: Custom Map Listing

Actually spent a while on this one. XD mainly because I did the CT Spawn and the middle area but had no ideas on the rest.

Anyway these are the shots:






Get the map and nav file here.

Note: Some images are from previous builds

This message was edited by VeGiTAX2 on Apr 10 2005.
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Zee_pso
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Zee_pso's profileZee_pso's neohomeNeoPM Zee_pso
total posts: 1618
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since: Oct 2002
Apr 22, 05 at 2:08am
re: Custom Map Listing

EDIT(fixed the proplem)
ah nice but i got a problem with my map you see
im trying to make a car like the one in hl1 from on a rail. but every time i make one the train's controls go away when i play the map(so i can't drive). this is how the controls paths and the cars set up.
EDIT: im maping for CSS

FUNC_tracktrain
name: swat car 1
first stop target : car path 0

FUNC_traincontrols

parent: swat car 1
global entity name :
train name: swat car 1

PATH_Track

name: car path 0
next stop target: car path 1

PATH_Track

name: car path 1
next stop target:

so any ideas why it goes away? thanks
EDIT(fixed the proplem)


This message was edited by Zee_pso on Apr 24 2005.


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garganto
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garganto's profilegarganto's neohome
total posts: 141
since: May 2004
Jul 25, 05 at 7:24am
re: Custom Map Listing

I see that some of you are making these maps... how do you make maps and is it easy or is there a program the makes it east that takes you thru it.



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Zee_pso
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Zee_pso's profileZee_pso's neohomeNeoPM Zee_pso
total posts: 1618
neopoints: 140
since: Oct 2002
Aug 04, 05 at 11:26pm
re: Custom Map Listing

1. go to play list and click on source sdk (download it its free)
2. once its downloaded open it and click on hammer. and push yes to configure setting auto.
3. then once its done you can 1. learn how to map by yourself (like i did) or do it the easy way by clicking on help in the tools bar then clicking on help topics


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