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2kansam
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since: Jul 2005
Jul 07, 05 at 2:22am
Help!! Missing Minikits on 2 levels

Help I can't find the one minikit on the droid factory or on the Count Dooku level any and all help is appreciated..
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Jul 07, 05 at 3:15am
re: Help!! Missing Minikits on 2 levels

I would take for ever for a guess-and-check thing. So...


*Note-The canisters are not in order.*

Droid Factory

Canister #1

From the start of the level, head south (facing the camera). At the end of
the corridor is a canister.

Canister #2

Requires: High Jumper or Small Character

You begin the second section (with the conveyor belt) on a ledge. There are
some platforms off to the left at the end of the conveyor belt. From the
doorway, you can run out and double jump on to the bottom platform. The ledge
you start on will contract. If it does so all of the way, you will need to
use a high jumper to get back to the doorway and vault across.

Once on the lower platform, you can either use a high jumper and some fancy
jumping to get to the platform above, or you can just use a small character
and the crawlspace. Either way, the canister is sitting on that upper
platform.

Canister #3


Requires: Force User, Grappler, Astromech

In the second section (with the conveyor belt), go all of the way to the far
right. Along the north wall will be three round circles on the ground (which
become fans if you pull the blades of the wall). There is a walkway extending
south from the middle circle. Follow it to the end and you will find a knob
to Force pull. This will move it into position. Force it again to rotate part
of the walkway. Head right to the grapple marker. Switch to a grappler and
zip up. Shoot the target on the wall. Beneath is an astromech panel to open
the door. Open and enter.

This next room has a simple puzzle. There is a tube on the right holding the
canister. You need to unlock it. Along the north wall are four tubes. They
are colored red, yellow, blue and black from left to right. The leftmost
three have astromech access panels in the front of them. The fourth on has a
colored circle on the front of it instead. You need to mix colors to match
the colored panel on the four tube. The first color is green, so use your
astromech to access the blue and yellow tubes (in any order). After a small
animation, the target color becomes orange. That's red and yellow for all of
you out there who have yet to pass kindergarten. The third color is, quite
predictably, purple. Turn on the red and blue and the canister will unlock.
You will need a double jumper to reach it.

Canister #4


In the third section of the level (with the targets and smelting pots), you
will activate a smelting pot that travels up and to the right. It is the
first one (you activate it but grappling and shooting targets on either
side). Hop in the pot and after it goes up and starts moving right, there
will be a ledge to the north. The canister is visible on the left side of
this ledge. Hop off the pot and on to the ledge. You can also hover over. Yet
another way to get it is to use a high jumper. Grapple up on the right side
of the pot and stand in front of the right target. A high jumper should be
able to leap up and to the right and make the ledge.

Canister #5


Requires: Astromech

In the third section of the level (with the targets and smelting pots), you
will activate a smelting pot that travels up and to the right. It's the first
one (you activate it but grappling and shooting targets on either side). Hop
in the pot and after it goes up and starts moving right, there will be a
ledge to the north. Hop or hover across to this ledge and continue right. You
can also reach the ledge with a high jumper by jumping from in front of the
right target up to the ledge. Either way, once you're up there continue to
the right. You will reach a door guarded by a droideka. An astromech access
panel locks the door. Open and enter.

Inside there will be a bunch of moving platforms. The canister is way off to
the right. You will have to cross the moving platforms. You can do so with
pretty much anyone. I prefer hovering with an astromech, as it is the most
forgiving. Cross the five platforms, grab the canister and head back the way
you came.



Canister #6


Requires: Grappler

The fourth section is the one with a large magma pit and some rotating
platforms that you used to get Threepio across in story mode. From the
entrance, jump to the ledge to the north and follow it right to the
grappler marker. Grapple up and the canister will be directly above you.


Canister #7


Requires: Force User, High Jumper

In the fifth section with terminate caves, follow the caves to the right. You
will eventually come to a hole on the wall covered by Lego brick grating.
Destroy the grating (it has three sections, I think you only technically need
to destroy the left) and it will leave a pile of bricks off to the left. Use
the Force on them to create a step. Hop onto it and use a high jumper to
vault up and into a cave directly above. The canister is just sitting in the
alcove.


Canister #8


Requires: Astromech

In the fifth section with terminate caves, follow the caves to the right. You
will eventually come to a hole on the wall covered by Lego brick grating.
Destroy all three sections of the grating. You can then enter the opening
behind.

Inside is simple maze puzzle. The room has a bunch of red force fields that
you need to shut off in order to get to the canister. From the entrance, go
right and use the astromech panel. Go back left and round a corner. Continue
all of the way until the wall, where you will hang a left. At the end of this
path is another astromech panel to unlock. Next, head through the small gap
behind you and follow the path the only way that it goes. You will pass a
dead end to the right and a small gap to the left, leading to another
astromech panel. Unlock it and you've got just one more. Go right (around the
canister) and unlock the panel on the wall. The canister is now unlocked.
Head back left to get it.



Canister #9


In the fifth section (with the termite caves), you will exit on the far right
through a door guarded by two droidekas and locked by a protocol panel. From
this door, go south and around the corner to the right to find a canister.


Canister #10


Requires: Force User, Astromech, High Jumper

In the sixth section, near the two conveyor belts (one gives you a bomb to
blow open a force field to the right) there is a canister suspend way up in
midair. Use an astromech on the left access panel. The left conveyor will
give you some gears and bricks. Use the Force on them (there are two piles on
the belt) to create a lift and a switch. Hop on the left and your partner
will Force the switch. Once you're up in the air, use a high jumper to jump
straight up and snag the last canister.


Count Dooku

Canister #1


Requires: Astromech

At the start, head left to the end of the platform. You will see a canister
hovering out to the left. Use an astromech to hover to it. If you die, it is
not a problem since you do not have any studs yet.


Canister #2


Requires: Grappler

At the start, when you follow Dooku to the right, there is a grapple marker
outside to the right of the door. Grapple up to find a canister. If you die
jumping back down, it is not a problem since you do not have any studs yet.


Canister #3


Requires: Force User

At the end of the first interior corridor, there are two barrels. Use the
Force to move both of them. Then destroy them both to destroy the off-color
part of the wall and reveal a canister.


Canister #4


Requires: High Jumper

In the first big room (with the extensible steps with switches on them),
there is a ledge with a canister directly above the second step on the right.
To reach it, do a super jump from the third step back to it.


Canister #5


Requires: High Jumper

In the first big room (with the extensible steps), there is a canister on a
ledge off to the left of the north exit door. Use a high jumper to reach it.


Canister #6


Requires: High Jumper

In the first big room (with the extensible steps), there are also extensible
steps on the left side of the room. Step on the switch underneath a ledge to
extend them. Your partner will switch to a double jumper and jump up on the
ledge, stepping on another switch. Jump up the two stairs, and then high jump
up to the third. The canister is on the fourth step, just one jump away.


Canister #7


Requires: Blaster

In the room in which you duel Dooku, there are two targets on the south end
of the right wall. Between them is a canister encased in a force field. Shoot
both targets to open the field and retrieve the canister. If you wait too
long, the targets will deactivate. You need to have them both activated at
the same time.


Canister #8


Requires: Small Character, Grappler

In the room in which you duel Dooku, there is a crawlspace in the right wall
on the north end. This will take you up to a ledge. Follow the ledge to a
grapple marker. Switch to your grappler and grapple directly up onto the
canister.


Canister #9


Requires: Force User, High Jumper

In the room in which you duel Dooku, there is a toppled column in the back
left (the one Yoda holds up as Dooku escapes). It has three sections that you
can use the force on. Stack them to form a column of sorts. Jump to the top
with a super jumper. The canister is on a ledge just to the north. Jump to
it.


Canister #10


Requires: Force User, High Jumper

In the room in which you duel Dooku, there is a toppled column in the back
left. It has three sections that you can use the force on. Stack them to
form a column of sorts. Jump to the top with a super jumper. There is a ledge
to the north (that had canister #9 on it) that you can jump to. From that
ledge, there are some cables and brown objects hanging to the right. The
canister is in the middle of it. Switch to a blaster character and shoot out
the cables and brown things. Then use a high jumper to jump over and snatch
it midair.

Hope this helps.



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2kansam
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since: Jul 2005
Jul 07, 05 at 3:48am
re: Help!! Missing Minikits on 2 levels

Hey Thanks that helped ALOT!!!!!

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FiveIronFrenzy
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Aug 21, 05 at 8:58pm
re: Help!! Missing Minikits on 2 levels

Do you have any more of the guide-type instructions on where to get the minikits? My last one is at the end of Retaking Theed Palace, it's way up on the top of this broken wall in the near-side right-hand corner of the huge hangar, where you have to rescue the 6 or 8 palace dorks. This is also the last remaining level that's keeping me from getting Vader and the ? room.

Please for the love of god someone help me finish this level.


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Life is based, less than you think, on what you've learned... and much more on what you'd had inside you right from the beginning. -Bret Hart
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Rev. Nyakoleptek
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Sep 25, 05 at 3:35pm
re: Help!! Missing Minikits on 2 levels

Hah! Just now figured it out. Between the two spaceships closest to the exit, there's an area where two of the palace guards are held -- it's the spot where you need two Force-wielding characters to raise the boxes. When you're in the recess where the guards were held, use a high-jumper such as General Grievous or Jar-Jar to reach the right-hand overhang above that recess. This will lead around the hangar wall to where the minikit is.
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computergeek91
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Mar 06, 06 at 9:16pm
last minikit on ruin of the jedi

help!i cant find the last minikit on ruin of the jedi!
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FiveIronFrenzy
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Mar 15, 06 at 12:41am
re: Help!! Missing Minikits on 2 levels

Right at the top of this page there's a link that says FAQs/Guides. Try that. Much easier than posting and waiting for a reply.


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Life is based, less than you think, on what you've learned... and much more on what you'd had inside you right from the beginning. -Bret Hart
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Gamaray4
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Apr 09, 06 at 1:07pm
re: Help!! Missing Minikits on 2 levels

I can't find a mini-kit on the level Darth Maul. I have 9/10 Mini-kits but can't find 1... If someone can, please tell me where to get all of them
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Roxi+
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Jun 21, 06 at 4:44am
re: Help!! Missing Minikits on 2 levels

Hey! I have a minikit problem! Check out my thread!
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Goaliegrl19
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Jul 05, 06 at 11:48pm
re: Help!! Missing Minikits on 2 levels

quote 2kansam
Help I can't find the one minikit on the droid factory or on the Count Dooku level any and all help is appreciated..
the one in droid factory is off of tthe lava room u have to jump at the door to the right and theres a ledge and a room then make the colors in the circle!!!!!!!!!!!!
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Deadman Rules
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Jul 07, 06 at 3:16am
re: Help!! Missing Minikits on 2 levels

quote Gamaray4
I can't find a mini-kit on the level Darth Maul. I have 9/10 Mini-kits but can't find 1... If someone can, please tell me where to get all of them
I had the same problem, it might be in the same place so I'll explain:

In the first big room AFTER you cross the bridge go to those platforms that you need two force users to lift up, once at the top theres a switch that you can't see all the way to the left that you need R2 for, and it opens a door, once inside you need to fend off a ton of droidekas then make your other character help you press all the buttons on the floor to open the door to the minikit (there's 2 rows of buttons that can't all be pressed at once and switch off to quickly, if you stand on the closest button to the camera your partner will automatically start pressing the other row so just run up the row you are on at the same time so you both activate all the buttons)
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mewtwomaniac
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Jul 11, 06 at 4:53pm
re: Help!! Missing Minikits on 2 levels

actually, for minikit #10 in droid factory,youcan get ityourfirst timethrough.build the stuffasusual,then have anakin doublejump,then at the appex, do his double jump lightsaber flip slam. That should get you just high enough to grab the 10th minikit.


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When life gives you lemons, squeeze them in life's eyes
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juan roman
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Jul 15, 09 at 2:58am
re: Help!! Missing Minikits on 2 levels

porfavor no entiendo nada se un poco mas especifico porfavor lo necesito




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