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2kansam
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Help!! Missing Minikits on 2 levels |
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Help I can't find the one minikit on the droid factory or on the Count Dooku level any and all help is appreciated..
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Ecto
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re: Help!! Missing Minikits on 2 levels |
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I would take for ever for a guess-and-check thing. So...
*Note-The canisters are not in order.* Droid Factory Canister #1 From the start of the level, head south (facing the camera). At the end of the corridor is a canister. Canister #2 Requires: High Jumper or Small Character You begin the second section (with the conveyor belt) on a ledge. There are some platforms off to the left at the end of the conveyor belt. From the doorway, you can run out and double jump on to the bottom platform. The ledge you start on will contract. If it does so all of the way, you will need to use a high jumper to get back to the doorway and vault across. Once on the lower platform, you can either use a high jumper and some fancy jumping to get to the platform above, or you can just use a small character and the crawlspace. Either way, the canister is sitting on that upper platform. Canister #3 Requires: Force User, Grappler, Astromech In the second section (with the conveyor belt), go all of the way to the far right. Along the north wall will be three round circles on the ground (which become fans if you pull the blades of the wall). There is a walkway extending south from the middle circle. Follow it to the end and you will find a knob to Force pull. This will move it into position. Force it again to rotate part of the walkway. Head right to the grapple marker. Switch to a grappler and zip up. Shoot the target on the wall. Beneath is an astromech panel to open the door. Open and enter. This next room has a simple puzzle. There is a tube on the right holding the canister. You need to unlock it. Along the north wall are four tubes. They are colored red, yellow, blue and black from left to right. The leftmost three have astromech access panels in the front of them. The fourth on has a colored circle on the front of it instead. You need to mix colors to match the colored panel on the four tube. The first color is green, so use your astromech to access the blue and yellow tubes (in any order). After a small animation, the target color becomes orange. That's red and yellow for all of you out there who have yet to pass kindergarten. The third color is, quite predictably, purple. Turn on the red and blue and the canister will unlock. You will need a double jumper to reach it. Canister #4 In the third section of the level (with the targets and smelting pots), you will activate a smelting pot that travels up and to the right. It is the first one (you activate it but grappling and shooting targets on either side). Hop in the pot and after it goes up and starts moving right, there will be a ledge to the north. The canister is visible on the left side of this ledge. Hop off the pot and on to the ledge. You can also hover over. Yet another way to get it is to use a high jumper. Grapple up on the right side of the pot and stand in front of the right target. A high jumper should be able to leap up and to the right and make the ledge. Canister #5 Requires: Astromech In the third section of the level (with the targets and smelting pots), you will activate a smelting pot that travels up and to the right. It's the first one (you activate it but grappling and shooting targets on either side). Hop in the pot and after it goes up and starts moving right, there will be a ledge to the north. Hop or hover across to this ledge and continue right. You can also reach the ledge with a high jumper by jumping from in front of the right target up to the ledge. Either way, once you're up there continue to the right. You will reach a door guarded by a droideka. An astromech access panel locks the door. Open and enter. Inside there will be a bunch of moving platforms. The canister is way off to the right. You will have to cross the moving platforms. You can do so with pretty much anyone. I prefer hovering with an astromech, as it is the most forgiving. Cross the five platforms, grab the canister and head back the way you came. Canister #6 Requires: Grappler The fourth section is the one with a large magma pit and some rotating platforms that you used to get Threepio across in story mode. From the entrance, jump to the ledge to the north and follow it right to the grappler marker. Grapple up and the canister will be directly above you. Canister #7 Requires: Force User, High Jumper In the fifth section with terminate caves, follow the caves to the right. You will eventually come to a hole on the wall covered by Lego brick grating. Destroy the grating (it has three sections, I think you only technically need to destroy the left) and it will leave a pile of bricks off to the left. Use the Force on them to create a step. Hop onto it and use a high jumper to vault up and into a cave directly above. The canister is just sitting in the alcove. Canister #8 Requires: Astromech In the fifth section with terminate caves, follow the caves to the right. You will eventually come to a hole on the wall covered by Lego brick grating. Destroy all three sections of the grating. You can then enter the opening behind. Inside is simple maze puzzle. The room has a bunch of red force fields that you need to shut off in order to get to the canister. From the entrance, go right and use the astromech panel. Go back left and round a corner. Continue all of the way until the wall, where you will hang a left. At the end of this path is another astromech panel to unlock. Next, head through the small gap behind you and follow the path the only way that it goes. You will pass a dead end to the right and a small gap to the left, leading to another astromech panel. Unlock it and you've got just one more. Go right (around the canister) and unlock the panel on the wall. The canister is now unlocked. Head back left to get it. Canister #9 In the fifth section (with the termite caves), you will exit on the far right through a door guarded by two droidekas and locked by a protocol panel. From this door, go south and around the corner to the right to find a canister. Canister #10 Requires: Force User, Astromech, High Jumper In the sixth section, near the two conveyor belts (one gives you a bomb to blow open a force field to the right) there is a canister suspend way up in midair. Use an astromech on the left access panel. The left conveyor will give you some gears and bricks. Use the Force on them (there are two piles on the belt) to create a lift and a switch. Hop on the left and your partner will Force the switch. Once you're up in the air, use a high jumper to jump straight up and snag the last canister. Count Dooku Canister #1 Requires: Astromech At the start, head left to the end of the platform. You will see a canister hovering out to the left. Use an astromech to hover to it. If you die, it is not a problem since you do not have any studs yet. Canister #2 Requires: Grappler At the start, when you follow Dooku to the right, there is a grapple marker outside to the right of the door. Grapple up to find a canister. If you die jumping back down, it is not a problem since you do not have any studs yet. Canister #3 Requires: Force User At the end of the first interior corridor, there are two barrels. Use the Force to move both of them. Then destroy them both to destroy the off-color part of the wall and reveal a canister. Canister #4 Requires: High Jumper In the first big room (with the extensible steps with switches on them), there is a ledge with a canister directly above the second step on the right. To reach it, do a super jump from the third step back to it. Canister #5 Requires: High Jumper In the first big room (with the extensible steps), there is a canister on a ledge off to the left of the north exit door. Use a high jumper to reach it. Canister #6 Requires: High Jumper In the first big room (with the extensible steps), there are also extensible steps on the left side of the room. Step on the switch underneath a ledge to extend them. Your partner will switch to a double jumper and jump up on the ledge, stepping on another switch. Jump up the two stairs, and then high jump up to the third. The canister is on the fourth step, just one jump away. Canister #7 Requires: Blaster In the room in which you duel Dooku, there are two targets on the south end of the right wall. Between them is a canister encased in a force field. Shoot both targets to open the field and retrieve the canister. If you wait too long, the targets will deactivate. You need to have them both activated at the same time. Canister #8 Requires: Small Character, Grappler In the room in which you duel Dooku, there is a crawlspace in the right wall on the north end. This will take you up to a ledge. Follow the ledge to a grapple marker. Switch to your grappler and grapple directly up onto the canister. Canister #9 Requires: Force User, High Jumper In the room in which you duel Dooku, there is a toppled column in the back left (the one Yoda holds up as Dooku escapes). It has three sections that you can use the force on. Stack them to form a column of sorts. Jump to the top with a super jumper. The canister is on a ledge just to the north. Jump to it. Canister #10 Requires: Force User, High Jumper In the room in which you duel Dooku, there is a toppled column in the back left. It has three sections that you can use the force on. Stack them to form a column of sorts. Jump to the top with a super jumper. There is a ledge to the north (that had canister #9 on it) that you can jump to. From that ledge, there are some cables and brown objects hanging to the right. The canister is in the middle of it. Switch to a blaster character and shoot out the cables and brown things. Then use a high jumper to jump over and snatch it midair. Hope this helps. ------------------- ![]() | |
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2kansam
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re: Help!! Missing Minikits on 2 levels |
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Hey Thanks that helped ALOT!!!!!
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FiveIronFrenzy
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re: Help!! Missing Minikits on 2 levels |
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Do you have any more of the guide-type instructions on where to get the minikits? My last one is at the end of Retaking Theed Palace, it's way up on the top of this broken wall in the near-side right-hand corner of the huge hangar, where you have to rescue the 6 or 8 palace dorks. This is also the last remaining level that's keeping me from getting Vader and the ? room.
Please for the love of god someone help me finish this level. ------------------- Life is based, less than you think, on what you've learned... and much more on what you'd had inside you right from the beginning. -Bret Hart | |
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Rev. Nyakoleptekunwashed heathen
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re: Help!! Missing Minikits on 2 levels |
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Hah! Just now figured it out. Between the two spaceships closest to the exit, there's an area where two of the palace guards are held -- it's the spot where you need two Force-wielding characters to raise the boxes. When you're in the recess where the guards were held, use a high-jumper such as General Grievous or Jar-Jar to reach the right-hand overhang above that recess. This will lead around the hangar wall to where the minikit is.
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computergeek91
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last minikit on ruin of the jedi |
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help!i cant find the last minikit on ruin of the jedi!
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FiveIronFrenzy
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re: Help!! Missing Minikits on 2 levels |
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Right at the top of this page there's a link that says FAQs/Guides. Try that. Much easier than posting and waiting for a reply.
------------------- Life is based, less than you think, on what you've learned... and much more on what you'd had inside you right from the beginning. -Bret Hart | |
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Gamaray4
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re: Help!! Missing Minikits on 2 levels |
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I can't find a mini-kit on the level Darth Maul. I have 9/10 Mini-kits but can't find 1... If someone can, please tell me where to get all of them
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Roxi+unwashed heathen
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re: Help!! Missing Minikits on 2 levels |
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Hey! I have a minikit problem! Check out my thread!
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Goaliegrl19unwashed heathen
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re: Help!! Missing Minikits on 2 levels |
quote 2kansamthe one in droid factory is off of tthe lava room u have to jump at the door to the right and theres a ledge and a room then make the colors in the circle!!!!!!!!!!!! | |
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Deadman Rules
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re: Help!! Missing Minikits on 2 levels |
quote Gamaray4I had the same problem, it might be in the same place so I'll explain: In the first big room AFTER you cross the bridge go to those platforms that you need two force users to lift up, once at the top theres a switch that you can't see all the way to the left that you need R2 for, and it opens a door, once inside you need to fend off a ton of droidekas then make your other character help you press all the buttons on the floor to open the door to the minikit (there's 2 rows of buttons that can't all be pressed at once and switch off to quickly, if you stand on the closest button to the camera your partner will automatically start pressing the other row so just run up the row you are on at the same time so you both activate all the buttons) | |
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mewtwomaniac
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re: Help!! Missing Minikits on 2 levels |
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actually, for minikit #10 in droid factory,youcan get ityourfirst timethrough.build the stuffasusual,then have anakin doublejump,then at the appex, do his double jump lightsaber flip slam. That should get you just high enough to grab the 10th minikit.
------------------- ![]() When life gives you lemons, squeeze them in life's eyes | |
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juan romanunwashed heathen
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re: Help!! Missing Minikits on 2 levels |
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porfavor no entiendo nada se un poco mas especifico porfavor lo necesito
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