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Topic: RMXP Map Gallery V
Kjgmusic
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Jul 05, 08 at 6:11pm
RMXP Map Gallery V

Continue from here. This thread is to post pictures of maps you've created.

Remember not to quote pictures!

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Alsehr
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Jul 05, 08 at 7:08pm
re: RMXP Map Gallery V

So, hey, guys. I have this idea for a panorama on the back of this tower I'm making. Basically it'll be in tiers... The whole thing will all be trees and snow, basically a forest background. The top tier will look furthest away, all the trees will be really small, and it'll go in phases up to the bottom where the trees appear smallest. This way, when you go up the tower, the panorama seems further away, but still keeps the same look/feel of the game.

I really despise using realistic backgrounds on a game that looks like this. Opinions? Also, if anyone wanted to donate their own snowy forest pictures, they'd be credited... -Alsehr

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Alsehr
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Jul 05, 08 at 7:51pm
re: RMXP Map Gallery V

Okay, so humor me on this one. I made this in about two minutes to check if the idea would look at least passable. This is NOT a detail test, I know the map looks like shit, what I need an opinion on is how the panorama looks in reference to the tower. Size and all. Is it something I should waste my time on?



Edit:


Alright, I got it how I want it to look, or at least pretty close. Does anyone know of a good snow autotile, for placing snow patches on something like cement? Kind of like the little spot of snow on the top of the tower there. I think it'd be more convincing if there was snow up there. =(

This message was edited by Alsehr on Jul 05 2008.

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jaydenfox
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Jul 05, 08 at 7:56pm
re: RMXP Map Gallery V

Erm... Yes. It looks good. I actually thought you had mapped that into the background... Didn't think you were using a paranorma

Oh, and next time, please don't double post... Just edit your first post.

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arion_orion
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Jul 05, 08 at 8:39pm
re: RMXP Map Gallery V

Despite a drop in texture quality, i think the panorama worked pretty well. The ledge should be removed though, and the panorama should be a little more unique. toss in a different style here and there, rather than copy-pasting it.

and bravo for not making your tower circle or square.

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Bunnyburn
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Jul 05, 08 at 9:02pm
re: RMXP Map Gallery V

That panorama is brilliant. It's really simple, but it really make the tower feel as though it's up there. Nice job.

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Alsehr
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Jul 05, 08 at 9:03pm
re: RMXP Map Gallery V

quote Bunnyburn
That panorama is brilliant. It's really simple, but it really make the tower feel as though it's up there. Nice job.
D'aww shucks. -Blushes.-

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Samot
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Jul 06, 08 at 12:28am
re: RMXP Map Gallery V

Good panorama. (that's all I have to say..)
Maybe add some more detail to the tower top..
(but that's personal taste)

Oh, one more tip:
Save all RMXP-related images as .png format..
Jpeg screws up some pixels.
It might even make your trees in the back look more pretty.

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ssbm freak
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Jul 06, 08 at 1:17am
re: RMXP Map Gallery V

I'm guessing the Panorama was made by having blank characters then using the mode seven script with an environment with trees like that then screenshotting it. To give it that tilt effect. That's pretty smart I'll add it to my notes. :3

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jaydenfox
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Jul 06, 08 at 5:43am
re: RMXP Map Gallery V

Ummm... I don't think he used Mode 7 for anything... I mean, it looks like a normal map

The only problem I can think of is that you'd have to make every tree line up exactly with the paranorma if you wanted it to work, but then I guess you could just use the map that you made the paranorma with

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Alsehr
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Jul 06, 08 at 9:13am
re: RMXP Map Gallery V

I -wish- what I did was that complicated. I made a long line of trees and underbrush with all the details included, took a screenshot of it, and then reduced the size to 25%

============ 25%
============ 35%
============ 50%
============ 60%

Then I pasted them all from top to bottom, so that the trees in front would cover trees in back.

Thanks for the tip, I'll use .pngs, thanks. =)

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jaydenfox
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Jul 06, 08 at 9:21am
re: RMXP Map Gallery V

No. If what you did was that complicated, then nothing would ever get done

Anyway, it looks good. Keep at it

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Alsehr
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Jul 06, 08 at 10:37am
re: RMXP Map Gallery V

Does someone know how the 'lantern in a dark room' effect on the player is achieved?

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ssbm freak
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Jul 07, 08 at 12:08am
re: RMXP Map Gallery V

quote jaydenfox
No. If what you did was that complicated, then nothing would ever get done

Anyway, it looks good. Keep at it
How is it complicated.
Keep a separate project file with Mode 7 in it.
Have all the actors blank.

Now whenever you want a background like that you go into the project after mapping. Screenshot in-game.
Paste into paint. Then clean it up.

You unintentionally gave me a good idea and for that you deserve a cookie. :3

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Alsehr
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Jul 07, 08 at 9:18am
re: RMXP Map Gallery V

Anyone good at mapping church exteriors? I suck at it and need some examples. I'm gonna try in a bit, maybe get an opinion or two.

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