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Bunnyburn
Hard On apply directly to the foreskin
Still Seekin'



Bunnyburn's profileEmail BunnyburnNeoPM Bunnyburn
total posts: 3482
GameGrep pts: 122
since: Jun 2007
Jul 21, 07 at 11:47pm
Skills/States Tutorial

I just wrote a walk through for another member, so I thought I might as well make a thread for it, so it can be more easily accessed by other users. Plus, lots of other people have tutorials, so I didn't want to feel left out.


These confused me when I began, so I'm sure somebody will find it useful.



Skills Tab Walkthrough
Name: The name of the skill.
Icon: Just the graphic shown in game.
Description: A short description of the skill.
Scope: Who the skill targets.
Occasion: When you can use the skill.
User Animation: THe animation shown on the skill user.
Target Animation: The animation shown on the skill target.
Menu Use SE: THe sound played if the skill is used from the menu.
Common Event: Used to link an event to the skill.
SP Cost: The sp this skill uses.
Power: The base damage for the skill.
ATK-F: The percentage of your attack that is added to the damage.
EVA-F: The percentage of your EVA (same above)
STR-F: % of STR added to damage.
DEX-f: % of DEX added to damage.
ETC.
Hit Rate: % Chance the skill will hit.
PDEF-F: Percentage of enemy's PDEF that is used.
MDEF-F: Same as above.
Variance: How much the skill damage varies.
Element: Adds that element to the skill, making anything weak VS. that element take more damage.
States: A + means that state will be added when the skill is used, A - means it will be removed.



States Tab Walkthrough
Name: The name of the State.
Animation: Animation shown when the state is inflicted.
Restriction: Things the actor cannot do while inflicted with this state.
Nonresistance: This state always is inflicted, regardless of resistances.
Regard as HP 0: Really only used for Knockout.
Can't get EXP: While under this state, the actor receives no EXP.
Can't Evade: While under this state, the actor cannot Evade.
Slip Damage: Causes the actors HP to fall when taking action.
Rating: When Multiple states are inflicted, the one with the highest rating is the one displayed.
Hit Rate %: The chance the state will be inflicted.
Max HP%: How much HP will be changed when under this state. Can be used to make a "Bubble" skill, as in FFXII.
Max SP%: Same as above, but with SP.
Strength%: Used to raise or lower strength, when under this state.
DEX%: Same as above.
AGI%: Same as above.
ETC.
EVA: When under this state, the actors EVA is changed by amount.
Release conditions: The conditions for the state being removed on it's own, without using an Item, etc.
Element Defense: When under this state, the actor receive resistance towards checked elements.
State Change: When inflicted with this state, + states are added as well, - states are removed.


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HunterKiller
Neophyte

HunterKiller's profileEmail HunterKiller
total posts: 20
since: Oct 2003
Jul 22, 07 at 9:26pm
re: Skills/States Tutorial

Hah, thanks again.
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