CO Name: Wanderer CO Army: The Priesthood of Dormin CO Power Gauge: ooo Power description: Resurrection. Completely heals all units. SCO Power Gauge: oooOOOO S Power description: Colossus Slayer. The weaker your attacking unit is compared to the unit your attacking, the stronger your unti becomes. This means that a 1-health infantry can wipe out or severely damage a neotank. Family (if any): None Hit: Mountain climbing. Miss: Falling.
BIO
Strengths: The smaller his entire army is compared to the army of his enemy, the stronger his units become. Number of units in his army and cost of his units are both factored. So 10 tanks won't get as much of a boost as 10 infantry would.
Weaknesses: None, other than his strengths, his units are average.
Unit of choice: Infantry (no infantry bonus, but they benefit more from his passive ability).
Most disagreeable unit: Megatank. He kills megatanks.
Tags: None, he's a loner. He takes on Colossi by himself. Name of Tag: CO and Partner Description
Name: Henry Army: Blue Moon CO Power: Island Hopping *** All naval units get stat boosts. Naval Units get additional defense in Ports and corals Transport ships get additional 2 square movements. SCO Power: Naval Barrage ******** All enemy land and naval units are hit by random shots dealing 3 dmg. All naval units get superior stat boosts. Naval Units get additional defense in Ports and corals Transport ships get additional 2 square movements. Units in beaches gain additional defense
☺Hit: Large Battleships, Drake ☻Miss:Fog of war, Sonja, Rachel
BIO: Former student of Drake in Naval warfare during Black hole Invasion, he excels in Naval tactics as well as indirect combat being Grit's Second in command. Has a love-hate relationship with Sonja as they often argue with each other. Often intimidated by Rachel but soon discovers her fun to tease.
Strengths All Surface Assault Ships (Cruisers,Battlehips, Aircraft Carriers) gets 30% stat boost.artillery and rockets get a +20% attack. Tanks and bombers only gain additional movement
Weaknesses All units suffer reduced visibility in fog of war (units with more than 1 visibility points) Infantry and recon units have reduced firepower APC and T.copters suffer reduced movement
Unit of Choice Cruisers, Battleships, Aircraft Carriers
Most disagreeable unit Recon and infantry units
Tags: Naval Storm: Drake & Henry Naval units are almost invincible with Drake and Henry Side by side. They can deal 105% damage to Neo tanks in a road (road offers the lowest defense)
Perfect Combination ♥: Sonja & Henry Sonja Covers Henry's weakness of reduced visibility. Pairing them together makes a lovely yet deadly team.
Amphibious Operations: Sami & Henry They kind of support to each other. Sami also covers Henry's weakness in infantry while Henry takes care of Sami's weakness against vehicles through Henry's naval artillery.
Power Combo: Max & Henry Max is good in Direct combat while Henry's Battlehips give adequate protection and support to Max's brute forced Units.
CO Disaster Rachel & Henry they may argue a lot but for unknown reasons their CO power builds up faster.
He Looks Like This: (I think you're familiar with the character above)
These are the Ten Generals from Command & Conquer: Zero Hour, done Advance Wars Style.
I will cover the GLA generals (the third faction) later.
Spoiler: China
General Tsing Shi-Tao: The Nuclear General
General Tsing Shi-Tao is famous for his impatience and ruthlessness. His advances in nuclear technology, however, have earned him trust within the Chinese military.
Pros: All units that fire shells or rockets release radiation for one turn that damages anything that ends its turn in that particular square. Also, anything that fires shells and aircraft have increased firepower. All his tanks have +1 movement, thanks to being powered by nuclear energy, and +1 ammo.
Cons: No specific con, besides the problem that radiation can harm his troops, too.
Special Unit: He constructs nuclear cannons instead of rockets and artillery units. These nuke cannons are immensely powerful, which can kill anything but overlords in one hit, but are far more expensive and slower (due to treads) than even rockets. Range: 2~4 Kills almost anything in one hit.
General Kwai: The Tank General
General Kwai has complete faith in China's armored divisions, putting almost all his resources into their development. He pioneered the Overlord Program in China, seeking to produce the most powerful tank in the world.
Pros: Unsurprisingly, General Kwai's tank divisions have increased firepower. All tanks have greatly increased power and movement. Furthermore, all tanks have reduced costs.
Cons: However, he does not construct long-ranged units, save the battleship.
Special Unit: General Kwai constructs Overlord tanks instead of Megatanks and Neotanks. Overlord tanks are even more powerful than Megatanks, but cost much more (around 35000), however also come with three unique upgrades that must be purchased individually:
either a Gatling turret can be affixed to the top that replaces the secondary machine gun. It provides a powerful anti-infantry and anti-air weapon.
a bunker that transports two infantry units. The units inside can fire out of the bunker, and adds their power to the Overlord. The overlord w/ bunker can also attack with just the infantry inside, allowing for up to three separate attacks on adjacent targets. EG: Overlord attacks, then a mech inside, and then the other mech inside, all on different units.
or a propaganda tower that heals allied units by one HP per turn, and resupplies them.
General Shin "Anvil" Fai: The Infantry General
General Fai shows complete confidence in China's personnel forces. He has spent much time to make China's infantry to be some of the best in the world.
Pros: All of General Fai's infantry troops gain huge boosts in firepower. All Inf. units are equipped with miniguns, which tear through air and infantry units; however, they still can't hit bombers, fighters, Black Bombs, or stealth fighters. Mechs, on the other hand, are equipped with missile launchers instead of bazookas. They can strike even bombers and fighters for decent damage. In addition, all APCs have hugely increased defense. Furthermore, up to three infantry units can fire out of the APC, stacking their damage, or allowing the APC to have each infantry unit attack separate adjacent targets. EG: One Mech attacks a tank unit, then the second mech attacks a B. Copter, and then the third mech attacks an anti-air.
Cons: He does not build tank units larger than regular tanks.
Special Unit: Fai's special unit is the Helix Copter. It replaces both the Transport Copter and the Battle Copter. The Helix has greatly increased armor, and in addition, has a powerful napalm bomb that replaces the air-to ground missiles the Battle Copters once had.
Helixes can be upgraded with, for a price:
either a Gatling turret can be affixed to the top that replaces the secondary machine gun. It provides a powerful anti-infantry and air-to air weapon.
a bunker that transports two infantry units. The units inside can fire out of the bunker, and adds their power to the Helix. The Helix w/ bunker can also attack with just the infantry inside, allowing for up to three separate attacks on adjacent targets. EG: Helix attacks, then a mech inside, and then the other mech inside, all on different units.
or a propaganda tower that heals allied units by one HP per turn, and resupplies them.
Spoiler: China COPs
All Chinese Generals, save General Leang, share the same SCOP, a tactical nuke dropped on the most expensive group of units the enemy has. The Nuke destroys any units in a small radius at the center, and heavily damages any other units outside of that lethal center. Radiation prevails in that area for three turns. General Tao's SCOP is slightly stronger.
Tsing Shi-Tao COP (Carpet Bombing): A nuclear waste carpet bombing that damages some units in it's path, and leave radiation that lasts for four turns.
Kwai COP (Roll-Over): Overlords are granted the ability to instantly kill any unit smaller than a Megatank by ending it's movement on top of that unit. If they do this, they may not attack with it's main attack (But may still have infantry inside attack, if upgraded with a bunker, and has units inside.)
Fai COP (Minigunner drop): Five minigunners appear in one spot, where ever Fai can see, and legally land on. Turtlers beware!
Spoiler: USA
General Malcolm "Ace" Granger: The Airforce General.
General Granger found his love for flying once when he took his father's crop duster to school one day. He has risen, and is the representative of America's complete Air-Superiority.
Pros: All Aircraft have greatly increased firepower. His fighters may attack ground units, and infantry inside his transport copter may fire out of it. All aircraft are also cheaper, and move faster by +2 spaces. His carriers may also fire on ground units, but it is not terribly powerful. They do have increased space and mobility, however. Battle Copters can go stealth.
Cons: He doesn't build tanks larger than mid tanks. Go figure. All units beside infantry and aircraft (except for the carrier) have reduced firepower, and are more expensive.
Special Unit: General Granger pushed the limits of speed, producing the Aurora Bomber, which replaces his bomber with the Aurora Bomber. The Aurora bomber is extremely powerful, able to kill anything but Overlords and Megatanks in just one hit. (Overlord Tanks take 8 damage. Megas are almost killed.) Furthermore, it has a mobility of over 14 spaces per turn. It's drawbacks is that it is ridiculously expensive (38000), has only one ammunition, and drops to a third of it's speed after it has released it's payload. Use it wisely.
General Townes: The Laser General
General Townes joined the US army with multiple Phds, and an IQ of over 200. However, he found his life as a military instructor to be too dull, and joined active duty. He believes that lasers are the future of US military weapons, and at the pace he is going at with research, he isn't wrong.
Pros: All Tanks larger than regular Tanks have a small laser installed on the top, that functions as a secondary weapon for infantry and reduce all missile and bomb attacks by 20%, due to the laser firing down projectiles as they land. AA units are equipped with dual lasers as their main weapon. It has increased firepower, and reduce incoming missile and bomb attacks by 40%.
Cons: All vehicles receiving laser benefits have increased price.
Special Unit: General Townes has spent years pioneering lasers, until his first fully functional laser tank has become operational. The Laser Tank replaces Mid and Neo Tanks. Laser Tanks has an enormous laser attached on top that replaces the normal Barrel. The Laser does more damage than a Neo tank would, and ignores armor, meaning Megatanks take the same damage as Tanks, while Recons and APCs (Not Fai's) are demolished.
However, Laser tanks require a LOT of energy. At least a city is needed for every laser tank he builds, to supply power. Capturing cites and overloading his circuits can cause all lasers to go offline, and laser tanks + AA units to go completely offline, until Townes can either recapture the city, or delete enough laser tanks (using the delete function) to regain power. Either way, he loses power for one turn.
General Alexis Alexander: The Superpower General
General Alexander joined the US army as a logistics support, but was quickly moved up when it was found how efficiently she did the job. She is one of America's most trusted commanders, and one of the most feared. She is completely confident of her abilities, to the point of arrogance.
Pros: All units have increased defense. They also cost far more, but her repairs also have reduced cost. Her real strength lies in her ultra-fast charging SCOP, which makes up most of her strategy. Her SCOP fills up very quickly, and she can often rain devastation on her foes as she builds up her defenses. Furthermore, Recon units have greatly increased sight, and don't cost extra.
Cons: All units cost much, much more. By 30%. All vehicles also have reduced terrain handling.
Special Unit: General Alexander has found many problems with holding her position before she can injure the enemy enough. Solving this, she has created the Microwave tank, which replaces her APC and her Megatanks. The Microwave tanks can fire an EMP beam that freezes any mechanical unit for one turn. One EMP tank can continually freeze a unit, while other units pound it with attacks.
The drawback is that Microwave tanks are not cheap, almost 22000. Guard them well.
Spoiler: USA COPs
All US generals share the same SCOP: a particle uplink cannon that charges fairly quickly. The particle uplink cannon allows four spaces, in a line, to be struck heavily by an off-screen cannon that reflects off an orbiting satellite and crushed units with impunity. All units struck take heavy damage. General Alexander's Particle Uplink Cannon is slightly more powerful.
Granger's COP (Air Raid): A Spectre Gunship flies in from a side of the screen, and automatically attacks enemy units. Although Granger cannot control it, it is powerful and well-armored enough that it should survive for a couple of turns.
Townes' COP (Cross Divide): Off screen lasers fire in both diagonals of the screen, damaging anything in those two paths by either 4 or 5 HP. Luck can cause this COP to be either immensely powerful, or pitifully weak.
Alexander's COP (Up Beam Marker): Alexander can fire a marker onto three units, that will stealthily mark either two units or two square spaces for destruction when she inevitably uses her SCOP. Targeted squares are struck, including her normal line of four spaces. This ability does not stack, but can be reset if she chooses to use her COP again.
Spoiler: Boss General (She is supposed to be broken)
General "Tigress" Leang: The Special Weapons General
General Leang is a celebrated general. She is a class AAAA dragon general in the People's Liberation Army (Tao, Kwai, and Fai are all AAA), and trusted enough by the US to gain access to their top-secret weapons. She is also not above using pilfered GLA Technology, and is suspected to the point of certainty of having possessed a Scud Storm. (more on that later)
She is undeniably arrogant of her abilities as a commander. Many would agree that this arrogance is well deserved. Use it to whatever advantage you can. She will give you precious little advantages to work with.
Pros: Oh God. She gains the specialized units of every single general, including GLA generals, and still retains the units that were replaced.
Cons: She has no COP, and only a slowly charging SCOP. It's well worth the effort, however.
Spoiler: Boss General SCOP
General Leang (The Tiger's Roar): Although General Leang does not have a COP, her slowly charging SCOP more than makes up for it. Upon activation, in this order: A Particle Uplink Cannon, A Nuke, and then A Scud Storm, are activated in succession. Few survive to tell the tale.
This message was edited by Sah_Kuh_Suckers on Dec 01 2009.